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I noticed that Barkskin was cast on Marta?
I asked that it not be cast yet as I fully expect it to war off if you do before we get to the main action. Could we scratch that until we get nearer to the pillars of flames?
Yep, I missed your request, sorry about that. Just tell me when you want me to cast it.

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Thanks.

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I am 3ish hours East of home, with my 27 year old daughter in a neurological ICU.
She is supposed to be in observation for 24~48 hours. Beennworking this issue since 0500 local this morning. I make no promises about posting on my phone through this.

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Just so I'm clear, what sort of fire resistance does Marta have if close to the dragon/orb and how much if not close?
I'm not sure it would be wise to have Marta port over there without the orb going with.

cmlobue |

If you are within 30 feet of the holder of the Breath, you have fire resistance 30 against the damage from being on the plane (which effectively negates it) and 10 against everything else.
Outside that radius, you have whatever your other buffs provide - which looks like nothing at the moment, base don the buff sheet.
I haven't found a rule about exactly when the damage takes place, but I would probably apply it at initiative count 0 if it comes up.

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Yea, then Marta will wait for now to see how that teleport works. She wants to be near the orb.

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@Raiko
So
1) we should move the entire group now as that is when the teleport occurs
2) position us so that the haste spell will get us all, though it will be another round before Reiko will be able to cast it.
Reiki, would you like me to place the icons where I think they should go? You are the caster so it is really up to you, but I don't think it will get done if you want everyone else to place their icons.
Also, since it will be a round before you get to cast haste, even if we do bunch ourselves up for a haste after your casting, by the time you get to cast the haste we may scatter. Pathfinders are like rabbits that way.

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Orange and green need to go first, assuming that everyone else is waiting for Reiko to cast. If haste happens, it happens. :)

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I am 3ish hours East of home, with my 27 year old daughter in a neurological ICU.
She is supposed to be in observation for 24~48 hours. Beennworking this issue since 0500 local this morning. I make no promises about posting on my phone through this.
Whew, that sounds like a really difficult situation. Sending you good thoughts.

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Quenly has Blessing of Fervour'd everyone, so "haste" has happened.

cmlobue |

If you all are delaying to Reiko, I get to shoot you more before anything happens.

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Orange and green need to go first, assuming that everyone else is waiting for Reiko to cast. If haste happens, it happens. :)
I don't understand. They need to go before what? Before you cast haste? Before we move our characters for the teleport? Before you cast the teleport?
If you already cast the Bard's Escape, then we must all move our icons now, right? The spell says 'You whisk yourself and willing allies out of a tight jam'. It does not say they do so on their init. And you, as the caster, are the one that chooses where everyone goes. So I'm still thinking we need to move all of our icons now.
If you all are delaying to Reiko, I get to shoot you more before anything happens.
No, I'm not delaying. I'm waiting to see where everyone ends up after the Bard's Escape. My character gets a LOT of bonuses for a flank so I really can't make any rolls until I know if she has a flank. She will go on her init before the enemies, but I really need to know where everyone is at that moment and currently I don't.
Or am I very confused and the spell has not been cast yet? That would make a lot of sense and in which case Me and Barm need to move back to where we were on the map.

cmlobue |

Bard's Escape is a spell cast by Reiko, so you need to either act before it goes off or delay until Reiko's turn. She was surprised, so hasn't had an action yet.
I don't mind people moving to where they will end up after it because I know what the enemies will do this turn if you are on delay.

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Aha. Now it all makes sense. Then I am good with where my icon 'will be' and will delay until after the spell is cast to take my actions.
Sorry for the confusion.

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Home for a "quick stop" tonight. Going back to get the daughter's car tomorrow, so, another 7 hours on the road for the round trip. <shrug>
Life should be almost normal for work on Monday, and after.

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Really hope your daughter is recovering, Giovanni.

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I hope your daughter is doing better. :) No worries about catching up. We haven't gotten that far and Quenly gave you a good overview.

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@Otto
How did Allison get the skirmisher tricks?

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One level dip in Hunter.

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Aha! Re-read hunters and it says in the hunter description that they can teach skirmisher tricks to their ACs. And it does not say anything about level restrictions. Wow, that is nice! One level dips are rarely that useful. I like.

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Retro request here. I forgot that judgment and hunter's blessing do not stack so Marta's to hit and damage should be two less on her last attacks and she should have chosen different judgments :(

cmlobue |

Wow, that's fantastic. I have a druid with a treant companion about to hit seeker tier, and this may need to me their 12th level.

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I have a couple of Hunter PCs, skirmisher tricks can be very useful.
My level 10 divine verminous hunter with a giant mantis companion uses tangling attack to debuff with the mantis' grabbing claws, and surprise shift to set up flanks.
My level 8 hunter / 4 barbarian (currently doing Eyes of the Ten) has a hippo companion that uses tangling attack and vengeance strike liberally.
(Still trying to decide what to do with Quenly this turn).

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Does Marta get an AoO off on green since she has reach with her long spear?

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If you mess around with skirmisher's tricks be sure to note this errata in the ACG: "The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier." There were also a lot of questions about how the Skirmisher's tricks are supposed to work for an animal companion, since they were written from a ranger's point of view. I'm not sure how many of those questions ever got "officially" resolved but it's clear a bunch of the skirmisher tricks basically do nothing for an animal companion. Which is ok because there are still a bunch that do a variety of fun (and sometimes quite powerful) things and overall they just make animal companions more fun to play.
And yes, finding a way to get good mileage out of single level dip was one of my favorite ways to build PCs in PF 1e and one of the things that I miss about 2e (though I can't deny that the way they've done it in 2e does seem to be more balanced overall).

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Will post Quenly's actions tomorrow, gotta get some sleep now :)

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@Reiko, how did you get your hands on a CL 9 wand of magic missile? If it's from a chronicle sheet please don't tell me which one - I have some characters who would be too tempted to go fishing! :-)

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I'll have to go searching for it, but yes, chronicle sheet.

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Can folks go into the buffs and delete or reup any buffs in there? I don't want to remove anything for folks, but it's getting a little crazy in there.

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The first page is all Marta's, but they are all active. I could combine some of them onto one line. I think I will do that.

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I've updated the buff sheet. Quenly's changes are just refreshing Freedom of Movement and Deathwatch. He'll forgo the Barkskin/Channel the Gift for the time being.

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Sorry for the posting delay - things been a bit hectic. I'll try to get caught up tonight. For reference, Allison has the narrow frame feat (and Enlarge Person should be expired on her, so she's only Large) so it shouldn't be an issue.

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Marta only get's 5 judgments a day and she's gone through two of them. I may be playing back seat though a couple of battles if they don't look like important fights since this place looks like it may have more than 3 combats left in it. For example if the room on the left is a combat room she will be conserving her judgement and will be fighting defensively.

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That IS a big map, and we may have to conserve resources.

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I lined up our icons in a marching order. If someone wants to move Marta because he or she wants a different order go ahead.

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If we're going to free the efreeti we should think about what we'll wish for first. (We can talk in character without the creature knowing thanks to the little dragon's telepathy).
On a meta level, "permanent" changes don't generally carry over from one scenario to the next even if they are wrought by wishes.
But we could, just as an example, wish that everyone is fully restored as if they'd had a good night's sleep (giving all our spontaneous casters all their slots and other limited use powers back).
Fossilblight can break the manacles by ignoring hardness, which it can only do once per day for 10 minutes, but that'd be enough. I'm just trying to get info on the dragon first because we'll probably have to face it anyway.

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Remember, I think we'll need Fossilblight's power when it's time to break the opal - might not want to use it now.
Re the wishes, Otto will - in character - certainly advocate for using a wish to find his mother's missing dog - feel free to disregard him. (The "dog" is actually a kitsune character of mine who is currently in Ustalav playing The Midnight Mauler).

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I think we can use the regular powers of Fossilblight as we wish - its use in breaking the opal seems to me to be a matter of timing more than anything, rather than applying its specific once per day "ignore hardness" power.
Moot point if we want to fight the dragon first - but freeing the efreeti first could give us greater strength to face the dragon.
ETA: just seen the Efreeti's combat gear. If he puts that armour on he'll be pretty tanky. I say we free him on condition he grants 3 wishes, tells us all he knows about this place and what lies ahead (everything he told the aspis), AND helps us fight the dragon.
I am pretty sure we can use Fossilblight to break the manacles. Anything else means a major "Gotcha" in the scenario, as we're given a weapon with a 1/day bypass DR or Hardness power but not told we have to save it for the Opal. That said, if we first kill everything in here we would probably be safe to wait a day before breaking the Opal, all the other elemental artifacts are fully useable.

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How many of us are willing to bet mission success on your thought, when error could result in complete mission failure, with no chance for recovery?
This is a point where being conservative seems the best chance for success.

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How many of us are willing to bet mission success on your thought, when error could result in complete mission failure, with no chance for recovery?
This is a point where being conservative seems the best chance for success.
See my edit above - I think it highly unlikely that using Fossilblight to break the chains means failing the mission. The briefing would surely have included a warning against using its power. It would be too much of a "Gotcha." I'm certain that freeing the Efreet now will make the mission a good deal easier.

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I'd like to use all our other options first.

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For sure. We can try Disable Device (take 20)? Other adamantine weapons and a Break attempt?

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Are there any objections to working with the efreeti and freeing him?

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None here. Sounds like fun.

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Otto will abstain from voting due to metagame knowledge of the scenario.