Jakaw Razorbeak

Tsukushima Reiko's page

103 posts. Organized Play character for Meranthi.


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Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Krusk, only half listening, misses the joke. "I've heard of that. There's a Varisian school that calls that 'sheathing the sword', though I didn't think it was typically an opening maneuver in a fight. Where'd you learn that technique?"


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Krusk lets his recitation trail off, and then looks at Valentina with a raised eyebrow. "Are undead naturally occurring here? If so, are there any other hazards we should be aware of up ahead? And if not, do we need to be on the lookout for a necromancer?"


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Krusk begins recounting Duel at the Falls, using his voice to fill his allies with energy for the fight.

Activating Raging Song, then moving up to the front lines. Any ally who wants can accept the benefits, gaining +2 str and Con and +1 will, but taking -1 to AC and being unable to take certain actions. You can accept or reject as a free action when Krusk starts the song, and at the start of each of your turns.

Raging Song full rules:

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Krusk moves up behind Spiller, enjoying the waterfall's roar.


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Knowledge: whatever's appropriate about the Circle of Ages: 1d20 + 2 ⇒ (20) + 2 = 22

Krusk starts recounting what he's heard about the group Assuming a 22 yields results, anyway. Krusk has Bardic Knowledge, and so can generally make untrained checks. If that's Knowledge:Local, that's a 25; Planes would be 26


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Krusk moves up and heads down the corridor, following close on the heels of Pevi and the others.


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Krusk raises an eyebrow at the apparent gift. Well, I apparently forgot mine, so at least this might come in handy.

The potions he accepts with gratitude, but makes a mental note to check them later.


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

1d100 ⇒ 17

Doesn't want to let me post a roll with no text, for some reason.


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

1d100 ⇒ 60
Testing


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Krusk lends Spiller a hand getting the trap door open, smiling wryly at the half elf's apparent enthusiasm for their predicament. As the group heads into the tunnel, he pauses to tear a plank from one of the pieces of furniture, hoping to bar the trapdoor from underneath and slow their pursuers.

assuming there's a handle on the bottom or something. If not, ah well


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Krusk slips on his studded leather armor, and hefts a blade nearly his own height. He glances out the window, checking the oncoming Force's size and distance, and almost automatically begins reciting Vultures, feast not today to himself.

If the bad guys look like they'll be kicking down the door this round, that's activating Raging Song; if they're further off, it's just flavor for now.


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Krusk

Another half orc groans and rises to his feet. He's wearing elvish traveling clothes, which seems odd. He's got elaborate butterfly tattoos on both hands, which seems odder still.

He's slow to recover, barely sitting up when the woman starts speaking. He perks up at the mention of Cusp, though, and scrambles quickly to his feet. "I should be trying to fight my way out of here right now... But as it happens, I've been trying to find Cusp for some time now. I'll hear you out, but your master's manners could use some work. ". He stands, arms crossed, and quickly scans the other faces in the room with him.


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

And Krusk will be getting some real armor as soon as we get a bit of coin.


Not raging:
AC 14, T11, FF 13 | R+3, F+5, R+3 | CMD +3
Raging:
AC 13, T10, FF 12 | R+3, F+6, R+3 | CMD +4

Yeah, I'd pass on the slave thing also.