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Tsukushima Reiko's page
103 posts. Organized Play character for Meranthi.
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Full Name |
Tsukushima Reiko "Ravyn" |
Race |
HP 78 || AC 38/25/35 (31/18/28) || Fort +13, Ref +19, Will +16; +3 Ranginori, +3 bard, +6 vs. mind-affecting, +4 vs. magic writing, traps, language-dependent || Perc +12 (low-light vision) || Stealth +9 || Speed 30 || Init 5 || Performance: 29/38 || |
Classes/Levels |
Spells: 5th 4/4, 4th 1/5, 3rd 5/6, 2nd 4/7, 1st 2/7 || |
Gender |
CG (she/her) tengu bard (archivist) 15 || |
About Tsukushima Reiko
Female elf witch 4
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +6
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Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 22 (4d6+4)
Fort +4, Ref +5, Will +7; +2 trait bonus against mind-affecting effects
Resist fire 5
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Offense
Speed 30 ft.
Melee cestus +1 (1d4-1/19-20) or
longspear +1 (1d8-1/×3)
Ranged mwk underwater light crossbow +6 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks hexes (cackle, evil eye, misfortune, peacebond)
Witch Spells Prepared (CL 4th; concentration +11)
2nd—euphoric cloud (DC 17), hold person (DC 17), paranoia (DC 17)
1st—adhesive spittle (DC 16), ear-piercing scream (2, DC 16), ray of enfeeblement (2, DC 16)
0 (at will)—detect magic, guidance, mending, stabilize
Patron Shadow
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Statistics
Str 9, Dex 16, Con 10, Int 20, Wis 14, Cha 7
Base Atk +2; CMB +1; CMD 14
Feats Alertness, Breadth Of Experience, Extra Hex
Traits deathtouched, focused mind
Skills Craft (musical instruments) +14, Heal +6, Intimidate +2, Knowledge (arcana) +14, Knowledge
(dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +8, Knowledge (history) +14,
Knowledge (local) +7, Knowledge (nature) +14, Knowledge (nobility) +7, Knowledge (planes) +13, Knowledge
(religion) +7, Linguistics +6, Perception +6, Profession (All) +4, Sense Motive +4, Spellcraft +12 (+14 to
identify magic item properties), Use Magic Device +2; Racial Modifiers +2 Perception, +2 Spellcraft to identify
magic item properties
Languages Aklo, Celestial, Common, Elven, Hallit, Shadowtongue, Skald, Sylvan
SQ arcane focus, elven magic, witch's familiar (skunk named Belladonna)
Combat Gear cold iron crossbow bolts (50), silver crossbow bolts (50), wand of cure light wounds, wand of ill
omen (50 charges), wand of mage armor (50 charges), alchemist's fire (2); Other Gear cestus, longspear,
mwk underwater light crossbow, cloak of resistance +1, belt pouch, candle (10), chalk (10), flint and steel,
ink, inkpen, masterwork backpack, masterwork instrumentcrafting tools, powder (5), spell component
pouch, 6,007 gp, 1 sp, 6 cp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evil Eye -2 (8 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or
skill checks (Will part).
Familiar Bonus +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (1 round, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Peacebond (4 rounds, DC 17) (Su) Foe can't draw weapons for duration (Will neg). No effect if already
drawn.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Belladonna
Skunk
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
AC 20, touch 14, flat-footed 18 (+4 armor, +2 Dex, +2 natural, +2 size)
hp 11 (1d8-1)
Fort +1, Ref +4, Will +5
Defensive Abilities improved evasion
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Offense
Speed 30 ft.
Melee bite +6 (1d3-4), 2 claws +6 (1d2-4)
Space 2½ ft.; Reach 2.5 ft.
Special Attacks deliver touch spells, musk
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Statistics
Str 3, Dex 15, Con 9, Int 7, Wis 12, Cha 6
Base Atk +2; CMB +2; CMD 8
Feats Weapon Finesse
Skills Craft (musical instruments) +0, Heal +2, Intimidate -1, Knowledge (arcana) +2, Knowledge (history) +2,
Knowledge (nature) +2, Knowledge (planes) +1, Linguistics -1, Perception +5, Spellcraft +2, Use Magic Device
-1
SQ empathic link
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Special Abilities
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Musk (2/day, DC 13) (Ex) Touch att in 10 ft, nausea d4 rds & sick d4 min (Fort part), on save d4 rd sick.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
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