GM Doug's Troubles in Otari (Inactive)

Game Master Doug Hahn

Macros | Loot | Maps


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I will move you on to the last room of the cabin early this evening.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Hero points to Nandipha and Lucius for interacting with the NPCs in a couple of fun scenes!

Some day, maybe you will need to spend them. Hero points will reset between parts.

We are nearing the end of part 1. You will level up once you clear out the outer buildings. We'll take a couple of days off between parts for RP and leveling, but you can start thinking about your next steps for progression now.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros
Dethor Ironfist wrote:
does not look like leap requires movement like long jump does.

You can Leap 10’ horizontally with no check, letting you clear a 5’ gap such as the trap.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Side note: I've been playing it fast and loose with these Wild Empathy checks; technically, you can only make requests to Friendly or Helpful creatures, so Nandipha should have had to make more checks (Improve attitude, then request). However, I get the impression that the party isn't too interested in fighting these animals. I don't mind exchanging creepy-crawlies for small story moments, and I hope you don't either! Plus, it's so rare to see WIld Empathy ACTUALLY be useful.

Part 1 is written to be for newer players and GMs coming out of the Beginner's Box so it's very easy (the only Severe encounter is Finley, and I would probably be very upset if you outright attacked them before at least trying to solve their problem), but Part 2 and 3 will ramp up the difficulty to that of a standard module's.


NG M Forge Dwarf Barbarian 4 | HP (81) 74/74 | AC <20> 21 (22) | F +11 R +7 W +9 | Perc +9 (darkvision) | Stealth +1 | 20 ft | Focus: 1/1 | Hero Point: 1/3 | Active Conditions: toughness, deny advantage (L4), resist fire 2

I’m fine with it. I’m used to PFS short cutting diplomacy rules. :)


Female Ganzi Dwarf Amateur Hireling | +5 Skills

I am amused that this is the first nature-loving character who does not care that much if her wild empathy checks go off or not. If they work, great. If they don't, well those creatures were given a chance and fights are fun too.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Yeah. I find fighting spiders and rats for the dozenth time rather boring from either side of the gm screen!

Might be my colorblindness, but I am having a hard time seeing lines on this map, by the way. In case anyone else is having trouble, part 2's maps will be better.


NG Male Forge Dwarf Cleric of Desna 4 | HP 50/50| AC 20 (22 w/ shield) | F +10 R +7 W +11 | Resist Fire 2 | | Hero Points 2| Divine Font: 2/2 | Wand Heal used: 0| Exploration: Scout Detect Magic | Conditions:

It looks like we missed healing after the spider battle.

Also, Hilary is working today so it might be a while before we see an update from Nandipha.


NG M Forge Dwarf Barbarian 4 | HP (81) 74/74 | AC <20> 21 (22) | F +11 R +7 W +9 | Perc +9 (darkvision) | Stealth +1 | 20 ft | Focus: 1/1 | Hero Point: 1/3 | Active Conditions: toughness, deny advantage (L4), resist fire 2
Biltri wrote:
"Should fix up Baux and Nandipha."

That was supposed to be my trigger for our hand-waved healing. I think Doug's been assuming we heal between encounters unless we take a significant amount of damage.

Biltri could have healed up both of you and recharged his FP in 40 minutes.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

You healed up. Sorry, I usually mean to hand wave it if there’s no time crunch since you have lay in hands and some event medicine too.


NG M Forge Dwarf Barbarian 4 | HP (81) 74/74 | AC <20> 21 (22) | F +11 R +7 W +9 | Perc +9 (darkvision) | Stealth +1 | 20 ft | Focus: 1/1 | Hero Point: 1/3 | Active Conditions: toughness, deny advantage (L4), resist fire 2

I imagine Nandipha’s 20 and Carrot’s 1 as Nandipha blocking the slime by shoving Carros in the way. ;)


Female Ganzi Dwarf Amateur Hireling | +5 Skills

Never!


NG Male Forge Dwarf Cleric of Desna 4 | HP 50/50| AC 20 (22 w/ shield) | F +10 R +7 W +11 | Resist Fire 2 | | Hero Points 2| Divine Font: 2/2 | Wand Heal used: 0| Exploration: Scout Detect Magic | Conditions:

Carrot's jumped in the way! It is always jumping around, never stays still.

:)


Female Ganzi Dwarf Amateur Hireling | +5 Skills

Thank you for pointing that out to me. I retconned, realizing that Carrots does not have effective attacks here.


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NG M Forge Dwarf Barbarian 4 | HP (81) 74/74 | AC <20> 21 (22) | F +11 R +7 W +9 | Perc +9 (darkvision) | Stealth +1 | 20 ft | Focus: 1/1 | Hero Point: 1/3 | Active Conditions: toughness, deny advantage (L4), resist fire 2

Lucius, you use devise stratagem against a specific target. If you don’t like the roll you can make an attack against a different target with a normal roll.

Vigilant Seal

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NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None

Oh, against the chosen creature. Got it.

Sorry, still learning here.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I'm thinking of Olli. Scalliwings are called out as often wanting to "assist" spellcasters as familiars, and I think the module is set up to give you an opportunity to have a familiar. Why else would they have added such a creature!? However, there isn't an actual Scalliwing familiar.

I think she should have Speech and Flight required, which leaves you with 0 master abilities if you take the familiar master archetype (however, those are still good abilities).

Perhaps Olli can also use some of her spell-like abilities like invisibility, but independently and out of combat.

I'm also open to any ideas you have! I want Ollie to be a little better (but not too much better — yet) than a typical familiar since she is special.


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Female Ganzi Dwarf Amateur Hireling | +5 Skills

Nandipha doesn't need Master Abilities or combat abilities. What she needs is another friend with a feathered tail who can help with the fishing and who will get along with Carrots. Will Ollie allow Nandipha and Carrots to move into to her room? We seem to be short on bedrooms in this lodge.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Sure!


NG Male Forge Dwarf Cleric of Desna 4 | HP 50/50| AC 20 (22 w/ shield) | F +10 R +7 W +11 | Resist Fire 2 | | Hero Points 2| Divine Font: 2/2 | Wand Heal used: 0| Exploration: Scout Detect Magic | Conditions:

I’ll level either late tonight or tomorrow. I have a game tonight.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I think we can pick up Monday or even Tuesday without losing steam. We FLEW through part 1 (we finished in 1 4-hour session in the local group too; it just goes quick).


NG M Forge Dwarf Barbarian 4 | HP (81) 74/74 | AC <20> 21 (22) | F +11 R +7 W +9 | Perc +9 (darkvision) | Stealth +1 | 20 ft | Focus: 1/1 | Hero Point: 1/3 | Active Conditions: toughness, deny advantage (L4), resist fire 2

Toughness (+3 HP, Recovery DC 9+dying) or Fleet (+5 ft move)

I'm also considering retraining Raging Intimidation for Sudden Charge. But maybe that first boar encounter scarred me.


Female Ganzi Dwarf Amateur Hireling | +5 Skills

Nandipha leveled. Skill Increase in Survival, General Skill in Fleet. Two third level spells added.

Vigilant Seal

NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None

Lucius has leveled up too.

Keen Recollection
General feat: Ancestral Paragon: Nimble Hooves (+5 movement)
Skill Feat: Charming Liar
Skill Increase: Occultism

Grand Archive

LN Male (he/his) death warden dwarf rogue [thief] 4 | HP 46/46 | AC 21| Fort +7; Ref +12; Will +10 | Perc: +10(E) (+11 to find traps) (Darkvision) | Speed 20ft| Hero Points 3/3 |Exploration Mode: Avoid Notice | Active conditions: Deny Advantage,

I'll be leveling Dethor up after dinner.

Shouldn't be any surprises.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

You guys are so fast!

We can shoot for kicking off p2 tomorrow afternoon.


NG Male Forge Dwarf Cleric of Desna 4 | HP 50/50| AC 20 (22 w/ shield) | F +10 R +7 W +11 | Resist Fire 2 | | Hero Points 2| Divine Font: 2/2 | Wand Heal used: 0| Exploration: Scout Detect Magic | Conditions:

Sounds good!

Baux is leveled up.


NG M Forge Dwarf Barbarian 4 | HP (81) 74/74 | AC <20> 21 (22) | F +11 R +7 W +9 | Perc +9 (darkvision) | Stealth +1 | 20 ft | Focus: 1/1 | Hero Point: 1/3 | Active Conditions: toughness, deny advantage (L4), resist fire 2

I split the difference.

I took Toughness and retrained Raging Intimidation for Sudden Charge.

Lore (giants) (E) vs. Task Level 1, if available: 1d20 + 7 ⇒ (17) + 7 = 24 x 1 day

Grand Archive

LN Male (he/his) death warden dwarf rogue [thief] 4 | HP 46/46 | AC 21| Fort +7; Ref +12; Will +10 | Perc: +10(E) (+11 to find traps) (Darkvision) | Speed 20ft| Hero Points 3/3 |Exploration Mode: Avoid Notice | Active conditions: Deny Advantage,

I added:
- Feather Step
- Steady Balance
and Thievery is now expert!


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros
Dethor Ironfist wrote:
Since this is a module, do we even get downtime to earn income?

Don’t see why not; you can also retrain like Nandipha did. It’s mostly a chance to roleay a little.

That said, since this is Campaign mode I can always throw an elite template on enemies if that 4sp throws off module balance :p


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Female Ganzi Dwarf Amateur Hireling | +5 Skills

Would you mind if I traded out the Tanning Lore from my background to Cooking Lore? Cooking Lore is more flavorful.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Thats fine.

Grand Archive

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LN Male (he/his) death warden dwarf rogue [thief] 4 | HP 46/46 | AC 21| Fort +7; Ref +12; Will +10 | Perc: +10(E) (+11 to find traps) (Darkvision) | Speed 20ft| Hero Points 3/3 |Exploration Mode: Avoid Notice | Active conditions: Deny Advantage,
Nandipha wrote:
Would you mind if I traded out the Tanning Lore from my background to Cooking Lore? Cooking Lore is more flavorful.

Really? That's where you went with that?

Puns are a capital offense on Sothis, I am sure of it.


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NG Male Forge Dwarf Cleric of Desna 4 | HP 50/50| AC 20 (22 w/ shield) | F +10 R +7 W +11 | Resist Fire 2 | | Hero Points 2| Divine Font: 2/2 | Wand Heal used: 0| Exploration: Scout Detect Magic | Conditions:
Dethor Ironfist wrote:
Nandipha wrote:
Would you mind if I traded out the Tanning Lore from my background to Cooking Lore? Cooking Lore is more flavorful.

Really? That's where you went with that?

Puns are a capital offense on Sothis, I am sure of it.

Yes, and part of the punishment is having to be the opening act for a circus!


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros
Nandipha wrote:

"Alright, if you be certain we not missing information, let's go then."

Hilary cries as the party bypasses what looks to be the roleplay section of this volume of the module.

You will meet them later too; it's a sandbox. You won't miss a thing! I will move you on a bit later today.

Vigilant Seal

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NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
GM Doug H wrote:
Nandipha wrote:

"Alright, if you be certain we not missing information, let's go then."

Hilary cries as the party bypasses what looks to be the roleplay section of this volume of the module.

You will meet them later too; it's a sandbox. You won't miss a thing! I will move you on a bit later today.

OK, great. I also wouldn't want to miss the RP portion, not that we aren't also RPing amongst ourselves, which I also appreciate.

Grand Archive

LN Male (he/his) death warden dwarf rogue [thief] 4 | HP 46/46 | AC 21| Fort +7; Ref +12; Will +10 | Perc: +10(E) (+11 to find traps) (Darkvision) | Speed 20ft| Hero Points 3/3 |Exploration Mode: Avoid Notice | Active conditions: Deny Advantage,

so no horses? :D


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NG Male Forge Dwarf Cleric of Desna 4 | HP 50/50| AC 20 (22 w/ shield) | F +10 R +7 W +11 | Resist Fire 2 | | Hero Points 2| Divine Font: 2/2 | Wand Heal used: 0| Exploration: Scout Detect Magic | Conditions:
Dethor Ironfist wrote:
so no horses? :D

When the horses were asked to carry us, I heard they said "Neigh!"


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

This is a new part, so hero points are reset to one each. Make sure your macros are updated too!

Wayfinders Contributor

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Cross-posted with Extinction Curse

Squeeeeeee!

Look at this cover art!

Grand Archive

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LN Male (he/his) death warden dwarf rogue [thief] 4 | HP 46/46 | AC 21| Fort +7; Ref +12; Will +10 | Perc: +10(E) (+11 to find traps) (Darkvision) | Speed 20ft| Hero Points 3/3 |Exploration Mode: Avoid Notice | Active conditions: Deny Advantage,
Lucius Caligari wrote:

[dice=Reflex Save]1d20+8

Hero Point!

[dice=Reflex Save]1d20+8 Oh no!

Lucius is not able to dodge the fire! And then he's mauled by the hell hound!

That's -25 HP altogether? Out of his 22 HP. Yikes!

I think Lucius is shorting himself a few HP... shouldn't you have 6+8*3=30?


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros
Dethor Ironfist wrote:
Lucius Caligari wrote:

[dice=Reflex Save]1d20+8

Hero Point!

[dice=Reflex Save]1d20+8 Oh no!

Lucius is not able to dodge the fire! And then he's mauled by the hell hound!

That's -25 HP altogether? Out of his 22 HP. Yikes!

I think Lucius is shorting himself a few HP... shouldn't you have 6+8*3=30?

That seems correct to me as well. Edited the post.


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Hero point to Dethor for 'healing' Lucius with the power of math!

Vigilant Seal

NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None

Thanks Dethor!


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NG M Forge Dwarf Barbarian 4 | HP (81) 74/74 | AC <20> 21 (22) | F +11 R +7 W +9 | Perc +9 (darkvision) | Stealth +1 | 20 ft | Focus: 1/1 | Hero Point: 1/3 | Active Conditions: toughness, deny advantage (L4), resist fire 2

I assigned myself the single Healing Potion II instead of trying to tease out the bulk healing potions.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

There are a couple more healing potions on there too. Maybe Dethor and Nandipha can take them.

Grand Archive

LN Male (he/his) death warden dwarf rogue [thief] 4 | HP 46/46 | AC 21| Fort +7; Ref +12; Will +10 | Perc: +10(E) (+11 to find traps) (Darkvision) | Speed 20ft| Hero Points 3/3 |Exploration Mode: Avoid Notice | Active conditions: Deny Advantage,

Dethor grabbed a lesser healing potion as well (I see you converted them from the Beginner Box versions).

and keep up the BS GM... love that you're being creative with my crit fails. especially since Dethor definitely thinks he knows more than he really does.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Avert Gaze is an action in 2e; +2 bonus on your save against Gaze attacks. You probably need to ID the creature to do this or see what it does in action as you failed the knowledge check on the petrified centaur.


NG M Forge Dwarf Barbarian 4 | HP (81) 74/74 | AC <20> 21 (22) | F +11 R +7 W +9 | Perc +9 (darkvision) | Stealth +1 | 20 ft | Focus: 1/1 | Hero Point: 1/3 | Active Conditions: toughness, deny advantage (L4), resist fire 2

Didn't there use to be a map?

Grand Archive

LN Male (he/his) death warden dwarf rogue [thief] 4 | HP 46/46 | AC 21| Fort +7; Ref +12; Will +10 | Perc: +10(E) (+11 to find traps) (Darkvision) | Speed 20ft| Hero Points 3/3 |Exploration Mode: Avoid Notice | Active conditions: Deny Advantage,

OK, so... double difficult... so every square takes 4" of movement.
That means, I think, that I could move 1 square even action. But, if I want to Sneak, I move at 1/2 speed. So, it takes 2 actions to move 5'?

This feel off, but I want to make sure I am getting this right before I act

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