GM Jhaeman's "Dawn of Flame: Soldiers of Brass" (Inactive)

Game Master Jhaeman

Dawn of Flame, Chapter 2: Soldiers of Brass

Maps & Handouts


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Jin in entranced, perhaps even in love, with the "battlestaff multi-tool." He looks at you all bashfully. "Can I...uhhh...can I have it?

He'll follow Jin down the new hall, carefully exploring as he does.

perception: 1d20 + 8 ⇒ (14) + 8 = 22


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Sure Hani, why not?

Zharis takes a look at the console

Computers: 1d20 + 8 + 1d6 ⇒ (14) + 8 + (5) = 27


Jin:
There's nothing currently in the gravel.

Hani:
Disappointingly, the devices here are inactive and most are missing parts. They look as if they were designed to service the pool room above.

Zharis:
This is a surprise! The console is a holographic projector, which (if activated) would generate moving targets that look like various creatures along the pock-marked east wall. And the "stool" next to the console is actually a portable toilet that uses intense heat to render waste into inert ash.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"It seems the creatures had free access to both floors through this gravel mound. But perhaps we killed all of them already."

Jin goes look inside the north tunnel:

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Same roll


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"It is a good thing we destroyed the fire worms before they could escape into the highway tunnels."


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

This is strange... this console is actually a holographic projector, looks like it is being used for target practice or something... and this stool is a toilet that burns waste to ash.

What a strange place.


Jin walks to the entrance of the northern tunnel. Its sides are melted with rounded striations of fused rock, concrete, rebar, and pipes. It slopes down to the east.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Is there a passageway or something next to Hani on the southeast side of the room? The wall looks broken


It's just a damaged section of the wall (no gameplay significance). I moved the covering back a bit to make it clearer.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin waits for the party to regroup around the likely trapped bottleneck of a tunnel and strides forward, looking for trouble:

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Finally some improvement


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis gets ready behind Jin, holding both her pistol and her sword.


With Jin and Zharis in the lead, the science team make their way down the thoqqua-melted tunnel. About halfway down, there's a sudden flash of bright energy and then a loud alarm begins ringing! Voices and shouting can be heard just beyond where the tunnel opens up into a barracks where several ifrits and sulis are reaching for weapons!

A trap in the tunnel has been triggered, and I need everyone to roll a Reflex save.

Failed a DC 12 Reflex save:
Your armor's environmental protections have been flash-fried! At this temperature, you'll start feeling the effects in about ten minutes unless you get your suit repaired (a process that would take about ten minutes work an an Engineering check).


Initiative (Round 1)

Zharis*
Sulis
Ifrits
Cabizo*
Jin*
Xylian*
Hani*

Bold should go!

*Need Reflex save vs trap.

GM Dice:

Initiative (Zharis): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (Xylian): 1d20 + 4 ⇒ (9) + 4 = 13
Initiative (Hani): 1d20 + 0 ⇒ (9) + 0 = 9
Initiative (Jin): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Cabizo): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Ifrits): 1d20 + 3 ⇒ (12) + 3 = 15
Initiative (Sulis): 1d20 + 6 ⇒ (13) + 6 = 19


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Reflex save: 1d20 + 2 ⇒ (3) + 2 = 5

"Typical." Jin comments, as his armor fries up.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Reflex Save: 1d20 + 6 ⇒ (19) + 6 = 25

Cat-like, Zharis jumps out of the way of the trap and moves forward towards an opponent. Trying to fry them with a trap meant she could skip over the Diplomacy step, which was good because she was getting annoyed.

Hello,

she says as she begins to swing her sword,

we'd like the freaking DCI data back, and I sure hope you have it, because all of the runaround has been SUPER ANNOYING!

... Cabizo would be proud of me for expressing my feelings honestly like that, she thought.

Attack (Tactical Dueling Sword): 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 4 ⇒ (1) + 4 = 5 (weapon specialization)

Probably a miss, but rolled damage just in case the opponent counts as flat-footed.

... Somehow the speech without a really good hit didn't make the kind of emphatic point she had been going for. She'd have to work on the entrance for next time.


Zharis's tumbling attack connects! The suli grunts in pain and almost growls in heavily-accented Common: "Fools! We knew you were coming. We saw you on the cameras! You're lucky Commander Jalusann wants one of you alive for questioning. But only one!" With that, she and her companion draw longswords and attack the pahtra!

Both attacks hit. Zharis, you take 6 S and 5 S.

GM Dice:

longsword # 1 vs Zharis KAC: 1d20 + 8 ⇒ (17) + 8 = 25
longsword # 2 vs Zharis KAC: 1d20 + 8 ⇒ (11) + 8 = 19
damage # 1: 1d8 + 4 ⇒ (2) + 4 = 6
damage # 2: 1d8 + 4 ⇒ (1) + 4 = 5


"Get the polearm master--he's the real threat!" shouts one of the sulis. The ifrits comply, moving into position where they can fire a volley of lasers.

Three attacks on Jin; each is using their 1/day "fire affinity" special ability to roll twice and take the better.

All three hit, though funnily enough, all of their "fire affinity" rolls were lower than the first wave. Jin, you take 6 F, 2 F, and 8 F.

GM Dice:

laser # 1 vs Jin EAC: 1d20 + 6 ⇒ (11) + 6 = 17
reroll: 1d20 + 6 ⇒ (2) + 6 = 8
laser # 2 vs Jin EAC: 1d20 + 6 ⇒ (15) + 6 = 21
reroll: 1d20 + 6 ⇒ (4) + 6 = 10
laser # 3 vs Jin EAC: 1d20 + 6 ⇒ (15) + 6 = 21
reroll: 1d20 + 6 ⇒ (7) + 6 = 13
damage # 1: 1d8 ⇒ 6
damage # 2: 1d8 ⇒ 2
damage # 3: 1d8 ⇒ 8


Initiative (Round 1)

Zharis
Sulis
Ifrits
Cabizo*
Jin
Xylian*
Hani*

Bold should go!

*Need Reflex save vs trap.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"Master? My instructor would be pleased to hear you say so, but it is hardly fitting of my skills." Jin talks down the criminals.

Once the first shot lands, Jin's last adaptive serum kicks in, granting him energy resistance 5 to fire - reducing the damage taken to 1, 0 and 3.

He then moves up to blue and starts his work:

Enforcement-class capture pole vs. Blue's KAC: 1d20 + 9 ⇒ (4) + 9 = 13
Piercing damage: 1d8 + 10 ⇒ (1) + 10 = 11

Very shoddy work, though


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani moves into the room, brandishing his new staff. "I get a new staff, and suddenly I'm a 'polearm master'?"

Hani obviously misunderstood the Suli.

He activates his energy shield and prepares for the onslaught to come.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

This is my round 2 move... figured I would make it early since I am going to be out a lot this weekend. No enemies go before my move, so I think it is safe from having to be retconned.

Zharis looks at black in between swings.

That's Jalusann? Why am I hitting you when I could be hitting the PERSON WHO STARTED ALL OF THIS?!

She turns to yellow with a sinister hiss, taking a guarded step sideways to center herself in front of Jalusann, then swings with all of her power...

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

... she roars in triumph at actually being able to damage her true enemy.

Honestly, a poor tactical move, but she's an actress. She's going for the emotional impact. :)


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"If you wished to overpower us, there were multiple locations within the building that would have been tactically superior to this one." Xylian informs the data thieves' in his usual disinterested tone, locking on to one of the aggressors from the relative safety of the tunnel. "Sending small groups against us, instead of working together, has not improved your chances."

Ref: 1d20 + 8 ⇒ (9) + 8 = 17

Move Action to Combat Targeting White; Standard Action to Overcharge and shoot.
Ice Carbine vs White KAC (Combat Tracking; Coordinated Shot): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
P + C Damage: 1d8 + 1d6 + 4 ⇒ (4) + (2) + 4 = 10


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Forgot my reflex save.

reflex: 1d20 + 4 ⇒ (19) + 4 = 23


Jin lives up to the fears of the defenders, as he drops one of the ifrits with a single squeeze of his capture pole! Xylian adds to the momentum by almost knocking down another defender with an icy projectile. Cabizo tries to help too, but almost drops his pistol because his fingers are mysteriously covered in paint.

The dice were with Jin, as he got *exactly* what he needed to hit and did *exactly* the damage needed to drop Blue. Xylian's attack hit and White is badly hurt. Cabizo's attack missed with a nat 1.

Cabizo's skipshot pistol (w/ coordinated shot) vs White: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Cabizo's Reflex save: 1d20 + 3 ⇒ (10) + 3 = 13


Initiative (Round 2)

Zharis
Sulis
Ifrits
Cabizo
Jin
Xylian
Hani

Bold should go!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Posted my round two action above. Sorry for skipping ahead.


Zharis' blade cuts deep into the other suli, who looks at her in confusion. "I'm not Jalusann, you furry freak! You won't meet her until you're in chains or in a body bag!" Together, the two sulis try to make their promises come true, but the nimble actor/envoy/swordmaster tumbles out of the way!

Meanwhile, the two remaining ifrits realise their rifles aren't of much use against Jin and shift to longswords as well.

At about the worst possible time, a comlink message comes in from Nib: "Hiya, folks, just checking in. Any luck finding that stolen data? Folks back here at the DCI are really gettin' anxious!"

Zharis' attack hit Yellow.

The two sulis attack Zharis with longswords, but both miss.

The two ifrits attack Jin with longswords. One hits. Jin, you take 5 S.

GM Dice:

Longsword # 1 vs Zharis KAC: 1d20 + 8 ⇒ (3) + 8 = 11
Longsword # 2 vs Zharis KAC: 1d20 + 8 ⇒ (1) + 8 = 9
Longsword # 1 vs Jin KAC: 1d20 + 5 ⇒ (5) + 5 = 10
Longsword # 2 vs Jin KAC: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 1 ⇒ (4) + 1 = 5


Initiative (Round 2)

Zharis
Sulis
Ifrits
Cabizo
Jin
Xylian
Hani

Bold should go!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Though momentarily startled at the revelation that her conclusions were way off, Zharis is incensed at being mocked and called a furry freak.

And what race are you? Let's see... pale, mostly hairless, and stinky. Grimaldi fire worms?


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani wades into melee with the "Grimaldi fire works."

Attacking black. Zharis and I may have flanking vs. black.

Hani first brandishes his new staff, but then surprises the sulis with an uppercut to the jaw with his battleglove.

to hit with flanking bonus: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Doesn't red need to move to hit Jin? Fishing for an AoO

Jin decides to focus on the more fresh looking red ifrit this turn:

Enforcement-class capture pole vs. Red's KAC: 1d20 + 9 ⇒ (17) + 9 = 26
Piercing damage: 1d8 + 10 ⇒ (4) + 10 = 14


Hani wades into the battle, but hasn't quite figured out his new configurable battlestaff, as a socket wrench pops out and gets in the way of his attack!

But Jin whirls around and slams his capture pole into the side of another defender, knocking him across the room.

Cabizo comes into the room. "Some posters would really liven this place up. Did you know colour is tied to mood?" The projectile from his skipshot pistol reappears right in front of the last ifrit and knocks him out cold!

Hani missed. Jin takes out Red. (Yes, Red would have had to move to attack last round (my bad), but would have done a guarded step while drawing the longsword so there wouldn't have been an AoO).

Cabizo attacks White, and takes him out.

Xylian is up.

Cabizo's attack (w/ coordinated shot) vs White KAC: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d4 + 1 ⇒ (4) + 1 = 5


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"I believe we are closing in on the thieves, though they have not openly admitted to taking the data." Xylian informs Nib. He could not see the additional hostiles until he exited the tunnel and his snap-shot misses.

Move action to move; standard action to Overcharge and attack black.
Ice Carbine vs Black KAC: 1d20 + 5 ⇒ (2) + 5 = 7
P + C Damage: 1d8 + 1d6 + 4 ⇒ (2) + (4) + 4 = 10


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"Thanks Xylian. Hey, is that gunfire I hear in the background? Maybe I called at a bad time!" Nib says before signing off.

Xylian's attack misses.


Initiative (Round 3)

Zharis
Sulis
Cabizo
Jin
Xylian
Hani

Bold should go!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis attacks yellow with a "furry freak" smile, playing a possibly-psychotic cat antagonist to the hilt.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Although the insult has gotten under her skin, it also brings out a fearsome response! Zharis' blade cuts deep into the suli!

Zharis' attack hit, and was a crit--I've rolled the extra damage below. Yellow is almost down.

extra crit damage: 1d6 + 4 ⇒ (1) + 4 = 5


"To the death!" shouts one of the defenders. "Brass Dragons forever!" shouts the other. One of the two, badly wounded, takes a wild swing at Zharis, while the other turns their attention to Hani.

A nat 1 misses Zharis. Hani, you take 6 S.

GM Dice:

longsword vs Zharis KAC: 1d20 + 8 ⇒ (1) + 8 = 9
longsword vs Hani KAC: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 4 ⇒ (2) + 4 = 6


Initiative (Round 3)

Zharis
Sulis
Cabizo
Jin
Xylian
Hani

Bold should go!


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin goes around and stops in front of Cabizo, so he can threaten both sulis and not obstruct ranged attacks.

He attacks black:

Enforcement-class capture pole vs. Black's KAC: 1d20 + 9 ⇒ (20) + 9 = 29
Piercing damage: 1d8 + 10 ⇒ (8) + 10 = 18
Critical Piercing damage: 1d8 + 10 ⇒ (7) + 10 = 17

Nearly a perfect crit. Pure joy :)


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

My assumption is this::
Black was dead, to begin with. There is no doubt whatever about that. The register of his burial was signed by the clergyman, the clerk, the undertaker, and the chief mourner. Cabizo signed it. And Cabizo's name was good upon 'Change for anything he chose to put his hand to. Old Black was as dead as a door-nail.

With the above in mind, Hani attacks yellow.

to hit vs. KAC: 1d20 + 3 ⇒ (14) + 3 = 17

damage, B: 1d4 + 4 ⇒ (1) + 4 = 5


An expression of utter horror appears on the face of one of the sulis when she sees what Jin's capture pole has done to her fellow soldier. It comes as something of a mercy when Hani knocks her out cold.

Jin's crit would have killed about three of those sulis! And Hani's attack is enough to drop Yellow. We are off Initiative.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin will try to take a short rest before they breach the last room, to recover stamina and his frenzied fighting bonus.

Jin could finally use a break - his serum did its work


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis starts searching the bodies and gathering up the useful bits, then moves on to search the rest of the room.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Jin catches his breath after the furious fighting, but with his armor's environmental protections fried, the heat down here starts to get to him.

Meanwhile, Zharis looks around for anything of interest. She assembles a pile of gear from the dead and unconscious Brass Dragons, and then proceeds to empty out several footlockers. One of the things she finds is a sunblossom!

Jin:
Please roll a Fortitude save at a -4 penalty as the heat takes a toll (unless you're still immune/resistant to fire damage--I'm not sure how long the serum is in effect for).

Hani & Xylian:
Seeing that sunblossom, you can't help but think that with a better night's sleep, you would have been better prepared for the crazy dangers you've encountered today. (You take a -2 on attacks and skill checks in the next encounter).

Loot:
On the fallen foes, you find: flight suit stationwear (x2), autotarget rifles (x2), 60 longarm rounds, longsword (x5), frag grenades I (x7), second skin (x3), azimuth laser rifles (x3), batteries (x6, 20 charges each). Each footlocker contains street clothes, basic maintenance tools, and various personal effects; one contains an ornate self-heating pot made of brass and lapis lazui (worth 350 credits) and one contains a sunblossom.

GM Dice:

Hani Will save: 1d20 + 2 ⇒ (8) + 2 = 10
Xylian Will save: 1d20 + 1 ⇒ (2) + 1 = 3


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin feels the warmth loosening his tense muscles.

Fortitude: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21

The serum runs out with the stamina break, and it didn't protect against environment hazards, unfortunately

Jin draws his singing disk in preparation for the last battle. He examines the door for traps while the loot is collected:

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


The camera on the wall swivels to follow Jin as the kanabo takes a look at the southern steel door. It features a prominent physical lock.

Jin:
You don't notice any traps on the door. A nat 20 makes the save against the heat, of course. You'll need to attempt another save in 10 minutes (at a slightly higher DC) unless your armor's environmental seals get fixed or you get out of the heat.

If anyone else wants to spend RP to get back stamina, now's the time as you get 10 minutes of uninterrupted rest.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis sorts out all the loot and carried a load back to their new car since Cabizo is having a hard time juggling it all.

When she gets back, she notices the camera on the wall, and uses it for target practice.

Kill Camera: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Kill Camera: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Kill Camera: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Kill Camera: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Kill Camera: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Kill Camera: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Kill Camera: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Kill Camera: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Kill Camera: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

She reloads and starts again...

Kill Camera: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

But she stops when Cabizo tells her that it doesn't seem like a very "restful" activity and that Jin is trying to rest.

Or, if it is low enough to reach with her sword, she just bashes it (same rolls, but with +2 damage)

Was beginning to feel like a stormtrooper there, but hopefully that took it out? If not, I can shoot it more.

When the camera is out, she sits quietly, waiting for Jin to be ready and for her chance to face Jalusann.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian notices the light indicating Jin's environmental protections has shut off. "I can take a look at that, if you'd like."

Engineering: 1d20 + 12 ⇒ (20) + 12 = 32


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"Please do. It might get in the way further on."

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