GM Jhaeman's "Dawn of Flame: Soldiers of Brass" (Inactive)

Game Master Jhaeman

Dawn of Flame, Chapter 2: Soldiers of Brass

Maps & Handouts


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

"Smells like something's burning. I prefer my belongings remain cold and raw!"

Hani steps back and levels his arc pistol.

Guarded step, fires arc pistol.

to hit: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 1 ⇒ (2) + 1 = 3


A few scales are knocked off the giant worm's body as Hani blasts the creature with electricity. Undeterred, it undulates out of the debris-filled pool and onto the deck, smashing its bulk against him!

Hani, you take 5 P&F.

GM Dice:

Slam vs Hani KAC: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Initiative (Round 2)

Hani
Worm
Xylian
Jin
Cabizo
Zharis

Bold should go!


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian fires again at the fiery worm, but Hani's ever-present shell blocks his line of fire.

Ice Carbine: 1d20 + 6 ⇒ (14) + 6 = 20
P + C Damage: 1d8 + 1d6 + 3 ⇒ (2) + (5) + 3 = 10
Move action to Combat Tracking the worm; Standard action to overcharge and shoot.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis takes a guarded step to get a better angle, and shoots at the thing.

Attack (TSA): 1d20 + 5 ⇒ (4) + 5 = 9
Damage (Piercing): 1d6 + 2 ⇒ (6) + 2 = 8

Sadly missing.


The smoldering worm is devastated by Xylian's freezing ray gun! The worm is still alive, but clearly in poor shape after that attack. Unfortunately, Zharis isn't able to finish the job.

Xylian's attack hit and it's clear the worm is vulnerable to cold damage. Zharis' attack missed.

Cabizo & Jin are up.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin full attacks the yellow magma worm!

Enforcement-class capture pole vs. Yellow’s KAC: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Piercing damage: 1d8 + 9 ⇒ (4) + 9 = 13

Enforcement-class capture pole vs. Yellow’s KAC: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Piercing damage: 1d8 + 9 ⇒ (7) + 9 = 16
Critical piercing damage: 1d8 + 9 ⇒ (6) + 9 = 15

Now that's a day wrecker


Chunks of segmented glowing worm flesh fly all over the room in a grisly spectacle of destruction as Jin squeezes the creature to death with his capture pole.

We are off Initiative :)


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin shakes the capture pole, trying to get most of the worm meat off.

"Not the first criminal boss to keep exotic creatures as pets, in my experience. Anyone need to rest?"


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian swaps the high capacity batteries between his carbine and unused laser rifle, then nods at Jin to signify his readiness to move on. "Typical arrogance brought on by wealth. Wild animals are not pets. Just because you can buy your way past exotic pet restrictions does not mean you should. Those poor creatures were probably miserable in those tiny pools."


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Uh, yeah, I need to rest for a while if that is okay. We should still keep an eye on that elevator in case someone comes up though. I'll hang out over there. Sorry, don't mean to slow things down.

Zharis moves back into the burned out cafeteria Or at least I think that is what it was, right? (D6) to rest, facing towards the elevator so she can see if someone comes out and at least provide a verbal warning to the others.

10-minute rest, but didn't change my points yet... want to make sure nothing surprises us first.


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

No need to rest for me--Hani has ER (fire) 5 from his armor upgrade, so that last bit of damage didn't really do anything.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

I doubt anything will come through the elevator - it would help us to bypass the challenge of having to lockpick/fix it

Meanwhile, Jin will search the rock pool for loot left by the worm's previous victims.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Maybe not... but if something set off the alarm and I was downstairs, I would want to check to see if it was a real problem or just a raccoon or something. :) But of course that logic might not apply, along with the logic that you would always have stairs in case the elevator went out of order. :)


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Zharis keeps a close eye on the elevator, but nothing emerges. Meanwhile, Jin is able to fish out an old, ruined suit of vesk overplate from the bones and other debris in the pool.

10 minutes pass without incident.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Thanks. Points adjusted. Onward. :)


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7
GM Jhaeman wrote:
Meanwhile, Jin is able to fish out an old, ruined suit of vesk overplate from the bones and other debris in the pool.

Ruined as in "engineering check to fix" or useless trash? Because that would be one heck of an upgrade for Jin or Hani

Jin moves ahead to the next archway.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis follows Jin with her tactical semi-auto pistol drawn and ready.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


The north wall of this massive, high ceiling room is a polarized window, looking out on roiling solar plasma. Scorched workout equipment is shoved against walls and into corners. A double door exits east, while in the southwest wall is a door that reads, ‘Facilities’. The ground here is covered in burned and gnarled padded flooring.

@Jin: Alas, the armor is ruined beyond repair.

Huh, I posted this earlier but it must've been eaten by the site!


As the group moves in to examine the blasted gym, Cabizo is reading a message on her comlink when she looks up and realises there's a strange little creature hiding behind the equipment! As you all look where she's pointing, you all see a three-foot-tall winged creature that looks like it's made of boiling water! Even more strangely, there's a brass collar around its neck! Seeing you seeing it, the creature shrieks.

Pic on Slide # 2.

GM Dice:

Perception (Xylian): 1d20 + 4 ⇒ (17) + 4 = 21
Perception (Cabizo): 1d20 + 10 ⇒ (16) + 10 = 26
Perception (Zharis): 1d20 + 4 ⇒ (11) + 4 = 15
Perception (Hani): 1d20 + 6 ⇒ (12) + 6 = 18
Perception (Jin): 1d20 + 5 ⇒ (15) + 5 = 20

GM Dice:

Initiative (Zharis): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Xylian): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Hani): 1d20 + 0 ⇒ (17) + 0 = 17
Initiative (Jin): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Cabizo): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (creature): 1d20 + 4 ⇒ (2) + 4 = 6


Initiative (Round 1)

Hani
Zharis
Xylian
Jin
Cabizo

Creature

Bold may go!

As a free action on your turn, you can try to identify the creature.

DC 14 Mysticism:
Steam mephits are a brash type of mephit—-a type of outsider that arise spontaneously in the Elemental Planes. Most mephitis are tricksters, thieves, and bullies, though they sometimes work as enforcers or messengers for mightier denizens of the Elemental Planes. It's a safe bet they're completely immune to fire, but would hate the cold.

DC 19 Mysticism:
Steam mephits can assume a sort quasi-insubstantial form for short periods of time that make normal attacks sometimes pass right through them!

DC 24 Mysticism:
They can breathe steaming hot vapor!


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"What an exotic and crowded criminal hideout." Jin moves in and attacks the newest threat.

Enforcement-class capture pole vs. KAC: 1d20 + 8 ⇒ (5) + 8 = 13
Piercing damage: 1d8 + 9 ⇒ (5) + 9 = 14

Oh well


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis walks around the equipment, and when she sees what is shrieking, she thinks about what kind of creature this could be.

Mysticism: 1d20 + 1 ⇒ (4) + 1 = 5

As expected though, nothing comes to mind. Must not be one of those creatures that is part of high society, or she would surely know.

She does however think that she recognizes the brass collar.

Careful Jin, that collar is like an obedience collar... if they do anything wrong, or just if someone wants it to, the collar turns them to ash. Saw a holo of someone dying from one once. Wasn't pretty. I think that means it is a slave.

She turns to the short water creature.

You sure you want to fight little guy? Maybe we can help you instead?

Diplomacy: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (4) = 25

I know this isn't ideal, but since Jin missed, and with my expert negotiator ability (reminder below), maybe it isn't too late to step in and say something?

Expert Negotiator:

Expert Negotiator (Ex) [You are highly skilled at convincing others and reaching amicable agreements. If a creature’s initial attitude toward you would be unfriendly, indifferent, or friendly, you instead treat its attitude as one category higher. When you fail a Diplomacy check to change the attitude of a hostile creature by 10 or less, you can attempt to change its attitude again. Whenever an ally uses aid another to assist you with a Diplomacy check to change a creature’s attitude, if you succeed at that check, the targeted creature’s attitude toward your ally also improves.]


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Jin's capture pole closes on nothing but air, and the creature shrieks again. But Zharis manages to calm it down slightly, and instead of fighting or running, it squeaks [b]"Kerschu is me. Live here. You know about collar? Boooom!” The creature gestures upwards and feigns dying.

Normally once hostilities have begun, Diplomacy isn't possible (since a Diplomacy check to alter attitudes takes at least a minute of interaction). However, this encounter is specifically written to allow a successful Intimidate or Diplomacy check to stop combat after it has begun.


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani steps forward, weapons still out. With one eye warily upon our new "friend," he also looks around the room.

perception: 1d20 + 7 ⇒ (6) + 7 = 13


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Thanks... yeah, knew it was a long shot, but wanted to try because of the collar.

Yeah, we've seen a collar like that before. Scary. Do you know who has the controls to it? Maybe we can get the controls so you don't have to die? Is it someone downstairs? Do you know of a way downstairs besides the elevator? Or maybe the code to the elevator?


The little creature responds to Zharis. "Jalusann has key. She say it ‘splode me neck if me play with or try to leave here. She below, in old poisoned halls. Poison no more, me think. Once kill peoples. Now many peoples there. Not dead. Magic box in cooking place drop down there. Soldiers fix it up. Me not know how it work. Many sorries."

Hani:
You don't find anything interesting in the room.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Okay, that's alright. If we can get the key and let you go, we will. Just trying to figure out how to get down there. Do you know of anything else around here that might hurt us?


“Soldiers in cooking place. Metal man watch front. Fire worms in pool. Jalusann feed them people, like gray-face lady. Poor gray-face lady."


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin also looks around for loot:

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

That 20 would've ruined the creature's day


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Was the gray-face lady nice to you? Why are you sad for her?


"Gray-face lady nice to Kerchu. She ask lots and show magic glove! But Jalussan find gray-face lady. Dead now."

Jin:
You ransack the chamber, searching every nook and cranny, but unfortunately don't turn up anything of value.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

I'm sorry that happened. ... I'm sorry if this is insensitive, but do you know whether her magic glove is still around? That could be useful.


Kerchu shrugs. "Gray-face lady wear glove when fire worms kill."


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Thanks Kerchu. You have been so helpful, and we will try to help you with the collar. If we can get those controls, we'll come let you out.

She stands thinking a minute, knowing that Jin had already searched the worm pit as well as she ever could... and all he found was the destroyed armor. She wonders whether there was something they missed... maybe snagged inside the armor? It might be gory to fish around in there, but she takes a look just in case. Something magical ought to have survived.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Ah, but she likely finds nothing, even if there was something to find...

She looks at the others

Well, should we go face this "metal man" or do you want try the elevator again? I don't see any stairs, which seems bizarre to me that there wouldn't be a backup if the elevator went down, but hey, I'm not a safety inspector.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"We might as well remove that last threat, and then take our time getting through the elevator. Perhaps we will find a hidden staircase yet."

And level up before the boss battle...

Jin listens in at the door to D1.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

When the others start conversing with the winged being, Xylian pulls out his datapad and connects to the starwide infosphere. Ever curious, he downloads a language primer on akitonian and begins to study it so that he may translate the ledger they had found in the gangsters hideout. No doubt there was nothing of interest to him in it, but he was not one to enjoy a mystery. He does look up briefly to engage with the being when it mentions a metal man. "Tell me more of this metal man. What species does it most closely resemble, its physical dimensions, what unusual feats or acts have you seen it accomplish?" He goes back to reading his primer while he waits for the imp-things answer.

Pre-emptive Engineering Check to identify Mechanical Creature, if Indeed it is one: 1d20 + 13 ⇒ (18) + 13 = 31 Reduce the DC of Engineering checks to identify creatures and technology by 5.


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani covers Jin as he listens at the door. "Let me know if you need any help getting that door open."


Kerschu provides a rambling description of the "metal man," but it's enough for Xylian to put two and two together. After the conversation, the little creature crawls into a pile of debris to hide.

Xylian:
You think Kerschu is describing a Pact Worlds-standard "Patrol Class Security Robot." Such a robot is especially vulnerable to electrical attacks.

Zharis:
You take a second look at the armor, and notice that one of the gloves seems to be in perfect condition, and is oddly smooth to the touch.

Jin:
You don't hear anything while listening at the door.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin waits for everyone to get into position and tries to open the door.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis sees if the glove is able to be detached from the armor, whether by normal means (assuming that you can put on different pieces of the armor), or by more complex means (perhaps breaking the destroyed armor if the glove is fused to it or something?).

If she is able to retrieve the glove, she tucks it into her bag to examine later and then moves into position as Jin indicates.


A charred desk and chair furnish this reception area, and trash and peeled paint clutter the floor. A double door exits the building to the south, while to the north, a warped door hangs loosely in its frame.

A battered-looking security robot stands beyond the desk; when it sees you, it says “This building is unsafe! Please exit immediately!”

DC 21 Engineering:
Although the robot looks decrepit, the “damage” is superficial and no vital systems are exposed or nonfunctional.

Zharis:
You are able to remove the glove and tuck it into your bag.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

From the flying creature's description, Xylian expects this to be a mid-level security drone but seeing it with his own two eyes does not reveal any more to him. "Careful." He cautions the others, taking a somewhat covered shooting position up by the door. "This will have dedicated combat features. I would wager electricity would be the most effective thing to use against it."

Engineering: 1d20 + 12 ⇒ (3) + 12 = 15


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"As you wish, guardian." Jin enters the room and walks in front of the table.

Then he attacks the robot.

Enforcement-class capture pole vs. KAC: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing damage: 1d8 + 9 ⇒ (2) + 9 = 11

Another awesome starting round

Is this the same model we fought at the museum?


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani steps through the double doors and assesses the room as Jin deals with the robot in a most direct manner.

engineering: 1d20 + 13 ⇒ (15) + 13 = 28

"Careful! That robot only has superficial damage, and is likely fully functional!"


Jin takes a cheap shot at the security robot, but his capture-pole can't pierce the automaton's surprisingly tough metallic body!

Even flat-footed, that misses.

@Jin: Nope, that one was an observer-class security robot. Much weaker than this one, a patrol-class.


Initiative (Round 1)

Xylian
Cabizo
Jin

Robot
Hani
Zharis

Bold should go!

GM Dice:

Initiative (Zharis): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative (Xylian): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (Hani): 1d20 + 0 ⇒ (19) + 0 = 19
Initiative (Jin): 1d20 + 1 ⇒ (20) + 1 = 21
Initiative (Cabizo): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (robot): 1d20 + 5 ⇒ (14) + 5 = 19


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin tries again, having better assessed the enemy.

Enforcement-class capture pole vs. KAC: 1d20 + 8 ⇒ (17) + 8 = 25
Piercing damage: 1d8 + 9 ⇒ (7) + 9 = 16


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian fires his carbine at the security bot and manages to hit it despite the narrow slice of line of sight he has on the robot through the door.

Move Action to Combat Targeting robot; Standard Action to Overcharge and shoot.
Ice Carbine: 1d20 + 7 ⇒ (15) + 7 = 22
P + C Damage: 1d8 + 1d6 + 4 ⇒ (2) + (6) + 4 = 12


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Jin reaches over the desk with his capture pole and there's an audible crunch as the weapon closes on the security robot's arm! Xylian's ice carbine hits it hard in the center mass. "Poor robot!" says Cabizo. "Maybe it just needed a hug?" Nonetheless, the skittermander dashes into the room and blasts at it with her laser pistol. The desk is scorched, but not the robot.

Cabizo attack vs EAC (w/ cover): 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d4 + 1 ⇒ (2) + 1 = 3

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