GM Jhaeman's "Dawn of Flame: Soldiers of Brass" (Inactive)

Game Master Jhaeman

Dawn of Flame, Chapter 2: Soldiers of Brass

Maps & Handouts


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani slips over to the wall, flanking Jalusann.

He punches him.

to hit KAC with flanking: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage: 1d4 + 4 ⇒ (2) + 4 = 6


Jalusann jumps over Hani's swing!

Cabizo adds a flurry of blasts to try to box in the Brass Dragon boss.

Hani's attack missed.

Cabizo is going to try harrying fire. It fails.

GM Dice:

Cabizo's attack vs AC 15: 1d20 + 4 ⇒ (4) + 4 = 8


Charrel, the Brass Dragons' expert hacker, moves up to her leader's side and tries to fend off Hani.

The attack misses.

GM Dice:

attack vs Hani EAC: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 + 3 ⇒ (2) + 3 = 5


Initiative (Round 5)

Jalusann
Hani
Cabizo
Charrel
Xylian
Zharis
Jin

Bold should go!


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin takes a guarded step back and attacks Jalusann:

Enforcement-class capture pole: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Piercing damage: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16

Frenzied Fighting: 3 of 3 rounds


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

With Jalusann up on the console, she makes a much easier target, so Zharis feels like she can step back a little. As she does, she sheathes her sword so that she will have a hand free to grab a serum of healing, since she just remembered that she got some of that on the advice of Jin.

Then she shoots at Jalusann again...

Attack (pistol): 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

...sadly missing.

REM: 2 shots left in this clip


Jalusann narrow avoid's being caught by Jin's capture pole, and her armor is strong enough to withstand a graze from Zharis' pistol.

Both Jin and Zharis missed. Xylian is up.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian mimics Zharis' success against the ringleader, his feet nearly going out from under him on the greasy floor. His carbine pings, warning him of its low charge level and he thumbs the battery release, loading a fresh high capacity battery.

Standard action to Overcharge and attack yellow.
Ice Carbine VS KAC (Combat tracking, Coordinated Shot): 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
P + C Damage: 1d8 + 1d6 + 4 ⇒ (6) + (6) + 4 = 16


As Xylian's shot goes wide, Jalusann calls out to her subordinate in a guttural tongue.

Speak Ignan:
"We need to remove this pest from our defense perimeter. Initiate Maneuver Four."

Jalusann has readied an action.


Initiative (Round 6)

Jalusann
Hani
Cabizo

Charrel
Xylian
Zharis
Jin

Bold should go!


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Understanding Ignan, Hani calls out to the rest of the team, "he's got something up his sleeve! Be careful!"

Turning to Jalusann, Hani responds in Ignan.

Ignan:
"give us the records we're after, and we'll be glad to vacate your 'defense perimeter'."

Hani turns to the lackey.

He punches him.

to hit KAC: 1d20 + 3 ⇒ (1) + 3 = 4
damage, B: 1d4 + 4 ⇒ (3) + 4 = 7


Hani punch doesn't connect, and Cabizo keeps shooting at Jalusann.

Cabizo tries Harrying Fire again.

It works! The next attack against Jalusann gets a +2 bonus. Make it count!

attack vs AC 15: 1d20 + 4 ⇒ (18) + 4 = 22


With perfect synchronicity, the two ifrits unleash the heat energies they've accumulated throughout the day into gouts of flame that wash over Hani!

Charrel and Jalusann (with her readied action) are each using their 1/day racial overheat spell-like ability.

Jin and Hani, you each get an attack of opportunity, but success or failure won't affect the spell going off (unless you drop the opponent).

Hani, you take 13 F (DC 15 Reflex for half) from Jalusann and 7 F (DC 16 Reflex for half) from Charrel).

GM Dice:

overheat (Jalusann): 2d8 ⇒ (5, 8) = 13
overheat (Charrel): 2d8 ⇒ (1, 6) = 7


Initiative (Round 6)

Hani
Cabizo
Charrel
Jalusann
Xylian
Zharis
Jin

Bold should go!


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin takes the attack of opportunity!

Enforcement-class capture pole vs. KAC: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 22
Piercing damage: 1d8 + 10 ⇒ (3) + 10 = 13

Then he full attacks the villain!

Enforcement-class capture pole vs. KAC: 1d20 + 9 + 2 - 4 ⇒ (4) + 9 + 2 - 4 = 11
Piercing damage: 1d8 + 10 ⇒ (3) + 10 = 13

Enforcement-class capture pole vs. KAC: 1d20 + 9 + 2 - 4 ⇒ (12) + 9 + 2 - 4 = 19
Piercing damage: 1d8 + 10 ⇒ (5) + 10 = 15

High AC enemies are just the worst


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis grabs her serum of healing from her bandolier, and shoots at Jalusann.

Attack (pistol): 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Dicebot, seriously? I finally get high enough to (maybe) hit, and you give me a ONE on damage? Work with me, here!


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Fresh battery loaded, Xylian manages to thread the needle through Jin's flurry of blows and hit his target.

Standard action to Overcharge and attack yellow. If yellow dies first, move action to combat tracking and shoot the other one. Whichever comes first.
Ice Carbine VS KAC (Combat tracking, Coordinated Shot): 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
P + C Damage: 1d8 + 1d6 + 4 ⇒ (2) + (4) + 4 = 10


Jin's capture pole catches Jalusann's leg, but an electrostatic field discharges energy down the shaft, shocking him! And with her subordinate shielding her, Jalusann manages to evade Zharis' and Xylian's attacks.

Jin's first attack hit Jalusann, but she has a mk 1 electrostatic field that does 4 E to him.

Zharis and Xylian each miss solely because of the soft cover provided by Charrel.

You've got Jalusann down to almost a third of her starting hp, but this could be close!

GM Dice:

electrostatic: 1d6 ⇒ 4


Initiative (Round 7)

Hani*
Cabizo

Charrel
Jalusann
Xylian
Zharis
Jin

Bold should go!

*Needs to Reflex saves vs fire attacks.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin needs somes serious upgrades! Better rolls wouldn't hurt either


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

DC 15 REF save: 1d20 + 4 ⇒ (14) + 4 = 18
DC 16 REF save: 1d20 + 4 ⇒ (14) + 4 = 18

Hani shirks off much of the fire damage. In fact, due to his MK I thermal capacitor, he will end up taking exactly one point of damage.

Hani slugs that jerk Jalusann.

to hit vs. KAC with flanking: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
damage, B: 1d4 + 4 ⇒ (1) + 4 = 5


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

How does Jalusann have soft cover standing on the counter? I am certain there is a straight line from me to her. Sorry... not getting it. Does cover work differently in Starfinder?


Good point! She is elevated and Charrel isn't, so soft cover shouldn't apply. (the perils of representing a 3D environment in 2D) I'll correct everything in a post tonight.


Another volley of shots from Zharis and Xylian slam into Jalusann, nearly knocking her off the console. Hani tries to capitalise on the distraction, but can't quite manage it. With her furry legs, Cabizo clambers atop another console and opens fire again, but still can't penetrate Jalusann's armor.

Ok, I've added in the damage from Zharis' and Xylian's attacks. Hani's and Cabizo's attack missed.

skipshot vs Jalusann KAC: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 1 ⇒ (2) + 1 = 3


Jalusann points at Charrel, and the hacker crawls over the console to attack Jin while Jalusann spins around and tries to take out Hani!

Charrel's movement will provoke an AoO from Hani and Jin's reach weapon.

The attack on Jin misses, but the attack on Hani hits for 10 E&F.

GM Dice:

Charrel vs Jin EAC: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Jalusann vs Hani EAC: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d8 + 8 ⇒ (2) + 8 = 10


Initiative (Round 7)

Hani
Cabizo
Charrel
Jalusann
Xylian
Zharis
Jin

Bold should go!


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin tries to drop the wizard who got in his way:

AoO Enforcement-class capture pole vs. Charrel's KAC: 1d20 + 9 ⇒ (18) + 9 = 27
Piercing damage: 1d8 + 10 ⇒ (6) + 10 = 16

Enforcement-class capture pole vs. Charrel's KAC: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Piercing damage: 1d8 + 10 ⇒ (2) + 10 = 12

Enforcement-class capture pole vs. Charrel's KAC: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Piercing damage: 1d8 + 10 ⇒ (7) + 10 = 17


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis downs the serum of healing...

heal: 1d8 ⇒ 5

And shoots again at Jalusann.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Thank you dicebot... we're good. :)

Seeing that her pistol was out of ammo, she dropped it, preparing to draw another.


Jalusann's strategic error becomes clear, as her subordinate is devastated by Jin's capture pole and collapses to the ground, bleeding!

Jin's AoO and second regular attack hit Charrel and took her out. That's a fast turnaround!

@Zharis: Before I resolve your turn, I notice you've done two standard actions (drink a serum and make an attack)--do you have a special feature allowing both? If not, which action do you want to go with this round?

Xylian is up.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Standard action to Overcharge and attack yellow.
Ice Carbine VS KAC (Combat tracking, Coordinated Shot): 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
P + C Damage: 1d8 + 1d6 + 4 ⇒ (3) + (5) + 4 = 12


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Ah, sorry... wasn't thinking... guess I was trying to shrink my potion-drinking into a move action. Darn. I want to attack, not drink the serum. I'll take my hit points back down to 8. But that leaves me with a move action then, so I'll draw my other pistol now.


Jalusann barely keeps her feet as Zharis and Xylian land direct hits!

Both hit, and did full damage.


Initiative (Round 8)

Hani
Cabizo

Jalusann
Xylian
Zharis
Jin

Bold should go!


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

As Jalusann staggers, Hani attempts to finish him off with an uppercut to the jaw.

to hit with flanking: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
damage, B: 1d4 + 4 ⇒ (1) + 4 = 5

Wait, what? It's been ages since this happened!

extra crit damage: 1d4 + 4 ⇒ (3) + 4 = 7


Hani lands a perfect uppercut, sending Jalusann flying! She lands hard and speaks anguished words in a guttural tongue.

Ignan:

"How could I have been bested by such incompetents! General Khaim, forgive me!"

Suddenly, the brass collar around her neck flares with red light. A soft "pooft" sound marks her brain exploding instants before nanobots completely dissolve her flesh.

You did it! We are off Initiative.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"Good work."

Jin takes a 10 minutes break then goes check the last unexplored area:

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Is Charrel dead, or just bleeding? If she's still alive, I'll cast stabilize on her (from a spell gem).

Zharis picks up her dropped pistol and reloads it, then searches the ash pile and the room, trying to find the controller for the death necklaces, and of course anything else of worth.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

She also checks the computers for the stolen data.

Computers: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (6) = 26

If Charrel is alive, she also might be able to help with answering some questions.


Jin catches his breath and then explores the rest of the chamber. Secluded behind a heavy curtain are small but comfortable quarters, complete with a bed, footlocker, and portable toilet. There's also a rough desk holding an assortment of books.

Meanwhile, in the main room, Zharis makes sure Charrel is stable and searches the fallen Brass Dragons and tries to access the computer consoles.

Zharis (loot):
You find the following loot on Charrel: clearweave I, electrocelluar plasma claw with 1 battery (20 charges), red star plasma lash with 1 battery (15 charges), 1 battery (extra), datapad. You find the following loot on Jalusann's ash pile: freebooter armor II (w/ mk 1 electrostatic field, red star plasma rifle with 2 high-capacity batteries (40 charges each), yellow star solar brand with 1 high-capacity battery (20 charges), cryo grenade I (x1), brass collar, Gold circlet, Yellow vial, Cloudy vial, holographic sashimono (Brass Dragons insignia), gold hoop earrings (x4, worth 25 credits each), credstick (600 credits), keys

Zharis (computer):
You're able to hack into the computer. It looks like it's primarily a monitor for sifting news about, and communications among, various Burning Archipelago factions, including the DCI, the Sunrise Collective, and a few Corona street gangs like the Bloodshots and the Sirocco. There's a lot of data here, but none of it looks particular interesting or important.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

After searching Charrel, Zharis puts manacles on her so she can't attack them again.

After she gathers up the stuff, Zharis pockets one extra battery, and also takes Jalusann's armor, cleans it with a token spell, and changes into it.

(Her Regimental Dress I can go into party loot instead. It has a thermal regulator upgrade as well.)

Here's the rest of the stuff:
clearweave I
electrocelluar plasma claw with 1 battery (20 charges)
red star plasma lash with 1 battery (15 charges)
datapad (Charrel's)
red star plasma rifle with 2 high-capacity batteries (40 charges each)
yellow star solar brand with 1 high-capacity battery (20 charges)
cryo grenade I (x1)
brass collar
Gold circlet
Yellow vial
Cloudy vial
holographic sashimono (Brass Dragons insignia)
gold hoop earrings (x4, worth 25 credits each)
credstick (600 credits)
keys

I wonder if these are the car keys. she says, tossing the keys to Xylian.

I don't see the controller for the collars here, and, frustratingly, I can't find what we need on the computers... can someone else take a look and see if I am missing it?

Jin, did you find anything that looks like it controls the collars in there? Or wait...

She has another thought and then also throws the brass collar over to Xylian.

See if one of those keys opens up the collars. I thought it was some sort of wireless thing they could trigger, but maybe... it is just a key? Worth a try anyway.

Zharis will take a ten minute rest while other people try to figure out the computer stuff. It had to be there! Hopefully she just wasn't skilled enough to find it.

Credited the 10 minute rest in my tagline already, but let me know if something happens before I can complete it and I will retcon. :)


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani grabs hold of one of the desks to momentarily steady himself as he catches his breath following the scrap with Jalusann.

After a moment of this, he mentions what Jalusann said in Ignan as he died [(you may read the spoiler above)

He also attends to the computer, searching for the missing files. "Those files have to be here somewhere! Let's look one more time."

computers: 1d20 + 11 ⇒ (14) + 11 = 25


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani will also search the pile of ashes where Jalusann once stood.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"It is likely. If the stolen data is not in the computer, they might be carrying it themselves, hidden in some portable device. Or perhaps there is another computer hidden somewhere."

Looks like we destroyed everyone - Jin will take 20 to search the boss area


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

When the other one wakes up, maybe we can get her to tell us where the data is. I'll try to sweet talk her into it, and if that doesn't work, then you can be bad cop, Jin... are you good at intimidating people?


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"Torture is a matter left to the military of the Gideron Authority. I work in the security industry, but as a private contractor - that has the sort of freedom that allowed me to join this scientific endeavor." Jin explains. "I do not have the necessary training. But dealing with criminals is a common practice in my field. We can threaten, negotiate, and if outside of a civilized society, bribe them. Personally, I would prefer to lock any survivors in the cursed pool chamber we found above - I do not doubt they have done the same with their enemies and victims."

Jin has a +0 on all charisma skills


Hani takes a look at the computers while Jin searches the chambers for anything hidden.

Charrel is going to need some healing if she's going to be awakened.

Hani:
You're able to hack into the computer. It looks like it's primarily a monitor for sifting news about, and communications among, various Burning Archipelago factions, including the DCI, the Sunrise Collective, and a few Corona street gangs like the Bloodshots and the Sirocco. There's a lot of data here, but none of it looks particular interesting or important. (you don't find anything in Jalusann's ashes that hasn't already been found)

Jin:
On one of the computers is a bobble-head of Strawberry Machine Cake’s guitarist, Minimetal, a human woman with dark skin, black hair in pompoms, a black haori over her pink-and-black knee-length dress, and a rose pink guitar.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin examines the out of place trinket for hidden compartments or the like.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis asks Cabizo if he still has a healing spell he can use, to bring the woman to consciousness.

If not, she will use a healing serum on her.

We can go with the previous roll for that if it is needed... if so, does 5 HP wake her up?


Cabizo replies, "Good idea! Physical rehabilitation and criminal rehabilitation go hand in hand--in hand in hand in hand in hand."

It takes a solid ten minutes, but then Charrel suddenly regains consciousness. She looks around and groans. "Oh . . . it's you. I can't believe we lost. Jalusann never loses!"

Jin:
Nope, no hidden compartments.

Stuff Cabizo says is magical:
Cabizo will cast detect magic and Take 10 to try to identify items you found in the room. If there's other stuff you have you want him to try, he will. The following items are magical: Gold Circlet [mk 1 mindlink circlet], Yellow Vial [unidentified], Cloudy Vial [unidentified], and the Bobble Head that Jin found [unidentified].


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

"I've been swallowed by a giant plan. I've been shot. I've been roasted alive. I've been bedeviled by a cheap device somebody tried to sell me for an inflated price. I'M A LITTLE SICK OF ALL OF THIS. You need to tell me where the data you stole is, or THIS WON'T END WELL FOR YOU."

Of course this is very unlike Hani, but he is weary and ready to find a nice meal of fish and greens and then end up in a warm bed.

He is decidedly unintimidating, but he's lost his temper.

intimidation on Charrel: 1d20 ⇒ 3


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis is happy that Hani is playing into the "good cop/bad cop" idea. She smiles at Charrel and says

Oh, I'm glad you are okay. It was touch and go there for a bit. I stabilized you, but was worried when you weren't waking up. Don't mind Hani. We're all a little frustrated with how this job has been going.

That's something you can help us with, actually, if you are willing. You aren't wearing one of those death collars, so I'm hoping you aren't quite as fanatical as some of the others we've run into. We just came to retrieve the data that was stolen from the DCI, and we could use your help in doing that.

If you help us retrieve it, I'd be happy to let you walk before the cops come. But you understand, we need that data back. No data, no going free. Do you think we can work together with that understanding?

Diplomacy: 1d20 + 11 + 1d6 ⇒ (17) + 11 + (1) = 29

Also, if it matters, I have this ability: "If a creature’s initial attitude toward you would be unfriendly, indifferent, or friendly, you instead treat its attitude as one category higher."

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