CucumberTree's Untitled Campaign (Inactive)

Game Master CucumberTree



Rolling Thread


2d6 ⇒ (5, 6) = 11
2d6 ⇒ (4, 4) = 8
2d6 ⇒ (4, 2) = 6
2d6 ⇒ (4, 2) = 6
2d6 ⇒ (3, 4) = 7
2d6 ⇒ (3, 6) = 9


Since I want to go to the military academy (navy) first:

STR 6 (+0)
DEX 9 (+1)
END 7 (+0)
INT 11 (+1)
EDU 8 (+0)
SOC 6 (+0)

Background
Skills

Art(Instrument{Electric Guitar}) 0
Athletics(Dex) 0
Carouse 0


Term 1

Military Academy
Entry: Navy INT 9+
Entry: 2d6 + 1 ⇒ (1, 5) + 1 = 7

Failed Entry


Going Scout(Explorer)

Qualification: INT 5+

Entry: 2d6 + 1 ⇒ (3, 3) + 1 = 7

Success

Basic Training

Pilot (spacecraft) 0
Survival 0
Mechanic 0
Astrogation 0
Vacc Suit 0
Gun Combat 0


Personal Development

Personal Development: 1d6 ⇒ 4
INT +1

STR 6 (+0)
DEX 9 (+1)
END 7 (+0)
INT 12 (+2)
EDU 8 (+0)
SOC 6 (+0)


Advance EDU 7+

Adv: 2d6 ⇒ (6, 3) = 9

Survival EDU 7+

Survival: 2d6 ⇒ (3, 6) = 9


Additional roll on
Personal Development

Personal Development: 1d6 ⇒ 3
+1 End

STR 6 (+0)
DEX 9 (+1)
END 8 (+0)
INT 12 (+2)
EDU 8 (+0)
SOC 6 (+0)

ready for term 2


Term 2

Military Academy
Entry: Navy INT 9+

Entry: 2d6 + 2 - 1 ⇒ (3, 5) + 2 - 1 = 9


Forgot term 1 event

event: 2d6 ⇒ (6, 3) = 9

9 You make a breakthrough in your field. Gain DM+2 to your next Advancement check


ok made it into the academy.

get one skill for basic training

Mechanic 0

Roll for graduation:

INT 8+

Graduation: 2d6 + 2 ⇒ (1, 1) + 2 = 4


failed to graduate

If a Traveller attends a military academy but fails to
graduate, they may still automatically enter the military
career the academy is tied to, so long as they did not roll
2- on the graduation roll. If they choose to enter this career,
they may not make a Commission roll in the first term

LOL I can't even go into the navy

event

event: 2d6 ⇒ (1, 4) = 5


Taking advantage of youth, you party as much as
you study. Gain Carouse 1.

I'm going to the university


Term 3

University entry

EDU 7+

entry: 2d6 - 2 ⇒ (3, 3) - 2 = 4

They don't want me.


going back to scout

I was looking on the wrong table for event 1

Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Roll either Medic 8+ or Engineer
8+. If you succeed, gain a Contact and DM+2 to your next Advancement check. If you fail, gain an Enemy

niether one of those skills is part of basic training for a scout...what Stat do I use to modify???

Both rolls would be the same...I'm going to use Int for stat

Medic: 2d6 - 3 + 2 ⇒ (2, 1) - 3 + 2 = 2


ugggggg

ok got an enemy


Term 3

Scout Surveyor

Adv:
INT 8+

Adv: 2d6 + 2 ⇒ (3, 1) + 2 = 6


ugggggghhhhhhhhhh


event

Event: 2d6 ⇒ (6, 2) = 8


When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Roll
either Electronics 8+ or Deception 8+. If you succeed, gain an Ally in the Imperium and DM+2 to your next
Advancement roll. If you fail, roll on the Mishap Table, but you are not ejected from this career

ugggg no skills in either????

2d6 - 3 + 2 ⇒ (4, 1) - 3 + 2 = 4


WTF

ok
mishap

1d6 ⇒ 3


Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. Gain
1D Contacts and D3 Enemies.

fortunately all my friends and enemies are dead :)

Contacts: 1d6 ⇒ 3
Enemies: 3d6 ⇒ (6, 6, 5) = 17


17+1 enemies.

I hope they tasted their own blood at the end. *Spits*


Survival

END 6+

Survival: 2d6 ⇒ (2, 4) = 6


Term 3

Personal Development

1d6 ⇒ 5


EDU +1

STR 6 (+0)
DEX 9 (+1)
END 8 (+0)
INT 12 (+2)
EDU 9 (+1)
SOC 6 (+0)

Art(Instrument{Electric Guitar}) 0
Athletics(Dex) 0
Carouse 0

Pilot (spacecraft) 0
Survival 0
Mechanic 0
Astrogation 0
Vacc Suit 0
Gun Combat 0

From Academy

Gunner 0


Term 4

Scout Surveyor

Adv:
INT 8+

2d6 + 2 ⇒ (1, 4) + 2 = 7


ugggggggghhhhh


event:

2d6 ⇒ (3, 2) = 5
You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll


Survival:

END 6+

2d6 + 1 ⇒ (1, 1) + 1 = 3


jeez Louise


Mishap

1d6 ⇒ 5

You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.


Personal development roll

1d6 ⇒ 3


End +1

STR 6 (+0)
DEX 9 (+1)
END 9 (+1)
INT 12 (+2)
EDU 9 (+1)
SOC 6 (+0)

Art(Instrument{Electric Guitar}) 0
Athletics(Dex) 0
Carouse 0

Pilot (spacecraft) 0
Survival 0
Mechanic 0
Astrogation 0
Vacc Suit 1
Gun Combat 0

From Academy

Gunner 0


Muster out

You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll

5 rolls

3 are money

Cash: 1d6 ⇒ 3
Cash: 1d6 ⇒ 2
Cash: 1d6 ⇒ 4
Benefit: 1d6 ⇒ 2
Benefit: 1d6 + 1 ⇒ (4) + 1 = 5

1D Cash Benefits
1 Cr20000 Ship Share
2 Cr20000 INT +1
3 Cr30000 EDU +1
4 Cr30000 Weapon
5 Cr50000 Weapon
6 Cr50000 Scout Ship
7 Cr50000 Scout Ship


STR 6 (+0)
DEX 9 (+1)
END 9 (+1)
INT 13 (+2)
EDU 9 (+1)
SOC 6 (+0)

Art(Instrument{Electric Guitar}) 0
Athletics(Dex) 0
Carouse 1

Pilot (spacecraft) 0
Survival 0
Mechanic 0
Astrogation 0
Vacc Suit 1
Gun Combat 0

From Academy

Gunner 0

Term 1
Your scout ship is one of the first on the scene to rescue the Survivors of a disaster. Roll either Medic 8+ or Engineer 8+. If you succeed, gain a Contact and DM+2 to your next Advancement check. If you fail, gain an Enemy FAILED

Term 2
Taking advantage of youth, you party as much as you study. Gain Carouse 1

Term 3
Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. Gain
3 Contacts and 17 Enemies.

fortunately all my friends and enemies are dead :)

Term 4

You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.

Cr80000
INT +1
Weapon


Well that was entertaining!

One of the interesting things about Traveller is your Character Generation rolls can go gloriously awry and you still come out with a usable and interesting character.

A few minor points:

1) You didn't gain 3D (3-18) enemies, you gained D3, which means 1-3. Ya never know. Maybe one of them has a descendant who remembers...? Probably not.

2) Per the Players Guide, your ship shares and scout ship are converted into D3 (1-3) ship shares, and ship shares can be used to repair the harrier.


I needed a 6+ to get a scout ship. With the +1 I only made it to 5

Enemies: 1d3 ⇒ 3

4 enemies
3 contacts

My character might be a bit of a prick


CucumberTree wrote:
My character might be a bit of a prick

Just make sure it's him and not you! Abrasive is one thing, disruptive of the game is another. I mean, the main characters will need a reason to keep him around!

I'll trust you to walk the line well.

Since you can't make connections with the other PCs and because you didn't really get many/any skills, I'm going to assign you Gun Combat 1 (your choice of slug pistol or laser pistol) and your choice of any two non-combat skills at level 1 to round out your character.


I'll make it funny. And preface it with OOC disclaimer should I go House MD.

I get a free weapon I'm thinking Laser rifle with a grenade launcher attachment.

Goin

Gun Combat(Energy) 1

I have a need for Speed. locking down:

Flyer(Grav) 1

Buying a G/Bike Yee Ha

Guess who is going to mount a heavy weapon on his bike?

Heavy Weapons(Vehicle) 1

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