The Journey of a Thousand Miles (Jade Regent AP)

Game Master Sensen

Current Chapter: The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Moonday, 6th Neth (XI) 4711 AR
Time of Day: Evening
Season: Autumn
Weather: 11° F (-12° C), Grey Skies

Kalsgard
Lands of the Linnorm Kings
4711 AR Calendar


651 to 700 of 1,789 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

I was surprised at the beginning, but when you told about being staggered and bleeding, I caught the point!

It reminds me of the first book of Giantslayer. Oh gosh, those unending hordes of orcs with ferocity were a terrible fight for survival!

At higher levels the extra HP is barely meaningful, but at lower level it is as fighting enemies with double HP!


Loot List | Terrain Map | Encounter Maps | Caravan

Yeah, most of them are dying at this point, but they fight on.


HP 19/19 | AC 15 FF 12 Touch 13 | CMB 1 CMD 14 | Fort +3 Reflex +5 Will +9(Immune Sleep) | Init +9 | Perc +12 | Low-Light Vision Neutral Elf Witch/4

I may be unable to post for the next couple days. Apologies


Loot List | Terrain Map | Encounter Maps | Caravan

Okay. I shall bot you, that being the case.


1 person marked this as a favorite.
Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

Well, at least we got one of them :) well done Yuto


Loot List | Terrain Map | Encounter Maps | Caravan

I'm not sure if someone without Improved Unarmed Strike threatens for the purpose of flanking when unarmed. I know they can't make AoOs, but maybe they can flank?


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

Oh, I wasn't trying to flank/threaten I just wanted to provoke the thing to use its AoO on Riftun and not anyone else so they can focus on the roof.


Loot List | Terrain Map | Encounter Maps | Caravan

Sure. They're not terribly smart, to be fair, so that's probably going to work.


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage
Riftun wrote:
Well, at least we got one of them :) well done Yuto

Yay! :D

Fortunately, their AC and attack is not high. But even then, if he had not made it into the tower, with 6 full attacks per round without cover and with flanking, things would look very different now.

Very brave movement to call their attention Riftun!


Loot List | Terrain Map | Encounter Maps | Caravan
Hirabashi Yuto wrote:
Fortunately, their AC and attack is not high. But even then, if he had not made it into the tower, with 6 full attacks per round without cover and with flanking, things would look very different now.

To say nothing of their rend. You've been pretty lucky with how they've only managed to hit you with one claw at a time, everyone.


Female Human Player/DM

Well, that plan went over like a lead balloon 8D


She/they Dwarf Kineticist 7 | HP 81/81 (0 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60'

I just realized that I forgot to add +5 to my last attack (BAB + Dex modifier), so the final result would have been 14. I think that should hit the black corby's AC.


Loot List | Terrain Map | Encounter Maps | Caravan

Oh, wow, yes. That would've just hit, and... made it go splat.

You all can change your actions in light of that, if you want.


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage
Torra Voliokerdam wrote:
I just realized that I forgot to add +5 to my last attack (BAB + Dex modifier), so the final result would have been 14. I think that should hit the black corby's AC.

We have enough problems without giving them advantage Torra! xD

Combat Advice and Bless for the win :)


Loot List | Terrain Map | Encounter Maps | Caravan

I'll give everyone until tomorrow to choose whether or not to change their actions, otherwise, I'll try to figure out how to apply them - take Teruko's shot as aimed at the blue-lined fleeing corby - who is out on the battlements and thus in line of sight, albeit behind cover - for instance.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

With no one left on the ground floor, Teruko would have double moved towards the gatehouse stairs to try and catch up to Yuto. Shooting a fleeing enemy isn't a high priority for her.


Loot List | Terrain Map | Encounter Maps | Caravan

Sounds good.


Female Human Player/DM

Riftun would also double move to try and aid Yuto on the roof >.>'

Also I may not be able to post tomorrow due to it being my wife and I's anniversary!

Sorry about the delay D:


Loot List | Terrain Map | Encounter Maps | Caravan

Enjoy your time, Rackal!


Loot List | Terrain Map | Encounter Maps | Caravan

I'll give Torra another few hours before botting her.


Loot List | Terrain Map | Encounter Maps | Caravan

Yuto is killing the yellow-lined dire corby - if you guys want, you can stop combat and regroup, or you can go after the fleeing one. Keep in mind, though, that he's last in the initiative order, meaning that you might get an AoO if you walk past the corby.


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Tactically, I would suggest running to try avoid the corby rising the alarm.

Now, given Yuto's personality, I think he will not go further than a move action to assess the situation. He will soon step back and rejoin the group when then adrenaline of the combat goes down.

So that's on you, if you decide to press on, Yuto will follow you!


Loot List | Terrain Map | Encounter Maps | Caravan

Assuming, of course, that the sounds of battle and screaming dire corbies hasn't alarmed as many enemies as can be alarmed.


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Wait, was the fortress not abandoned?! xD

Well, I am happy we are again back together. That was perhaps a terrible move to climb up the battlements. I was hopping to have a view of the castle and perhaps find a chatty ghost, not a pack of unfailing beast raging to kill us! But well, the life of adventurers is not easy, is it? :D

On my discharge I will say the GM gave Yuto little reason not too "He's pretty sure that - especially with his enchanted ring - he could climb the walls. Of course, that is partly because there aren't any obvious defenders..." hehe


1 person marked this as a favorite.
Loot List | Terrain Map | Encounter Maps | Caravan

I wasn't wrong! He did easily climb up the walls. It's just he failed the Perception check, and the dire corbies were wandering around out of his sight!

... but yes, I honestly didn't expect you to rush up without caution. It does seem to have turned out really well, but that's also due to a great deal of luck - these things haven't managed to injure anyone other than Yuto, who's only gotten scratched.

EDIT: I stumbled across a neat spell for Riftun, should the time come - lament of summer's last breath. It might prove handy as things get colder, and he's an Ulfen, so he has access to it!


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

I see that now. Also I do understand you were trying to be helpful by providing extra information. At the time though, as I had not asked about climbing, I took it as a gentle GM invitation to go in the right direction to move the campaign forward :)

EDIT: Wow! That is a neat spell on the right adventure!


Loot List | Terrain Map | Encounter Maps | Caravan

To be fair, if the alarm hadn't been raised, the corbies in the gatehouse wouldn't have opened the gates, so you'd probably have ended up climbing anyways. Or breaking down the doors. They were possible to break down!


Loot List | Terrain Map | Encounter Maps | Caravan

I'll give it another few hours for Torra to post, before moving us on.


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

Ohhhh that spell looks fun .o.

Wish it lasted longer though xD


Loot List | Terrain Map | Encounter Maps | Caravan

1 round per level is not very long, indeed. It's neat and flavorful, though.


Loot List | Terrain Map | Encounter Maps | Caravan

I'm giving everyone a chance to post before I mention what's happening down in the cloister-courtyard - in part because it'll probably trigger combat again.


Loot List | Terrain Map | Encounter Maps | Caravan

A post will be forthcoming within an hour or two - I've reached out to see if Elvina's had some issues, which is why.


Female Human Player/DM

Well heck, my knowledge checks are making me next to useless again! XD

I light of that, next time I cast Heightened Awareness I'm actually not gonna dismiss it for the Initiative boost since my success on those knowledge checks is imperative.

Not that it would have helped a natural one >.>'


Loot List | Terrain Map | Encounter Maps | Caravan

Alas. Well, at least these ones are armed, and not with natural weapons?


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

The drift flying up, gathered and propelled lethally against the ugly foe, how cool is that? :D

I think Teruko tactic is going to work great here. If you all move back, Yuto can place himself in front of Teruko blocking their attacks over the group.


Loot List | Terrain Map | Encounter Maps | Caravan

Remember that intervening characters offer soft cover. Which is good, because it means that Elvina, Riftun, and Torra probably won't get speared, but it also works in reverse.


Loot List | Terrain Map | Encounter Maps | Caravan

Yuto, I keep meaning to remember this, so I'm putting it down in writing here - don't forget the edicts of the order of the warrior - I don't think you've violated them at all yet, so don't worry, but for future reference.

Order of the Warrior Edicts wrote:

Edicts: The samurai must protect the life and lands of his lord with his life. He must be truthful and courageous, respectful to his elders and his masters, and loyal to his friends and liege. He must conduct himself with honor and dignity.

I'm going to be treating Ameiko and her sisters as your "liege" for the purposes of the tenets. That said, don't forget the "courageous" bit.


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Good reminder!

Yes, let's treat the Kaijitsus as his liege and Koya as his elder and master.

Yuto is conscious he is not a courageous man and I am interested to explore a character plagued by doubt that finds himself constantly failing on his tenets, even if when it has come to combat he has behaved himself so far :D

If it becomes a bit tiring let me know. After all it is supposed to be an epic trip and the characters evolve through this trip!


1 person marked this as a favorite.
HP 19/19 | AC 15 FF 12 Touch 13 | CMB 1 CMD 14 | Fort +3 Reflex +5 Will +9(Immune Sleep) | Init +9 | Perc +12 | Low-Light Vision Neutral Elf Witch/4

Happy Saturday everyone! I hope everyone has had a good weekend so far! :D


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Long weekend here, Tuesday is a major holiday, so basically 4 days of free time :)


Loot List | Terrain Map | Encounter Maps | Caravan

Combat will start tomorrow morning my time. There's something unfriendly there, unsurprisingly.


She/they Dwarf Kineticist 7 | HP 81/81 (0 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60'

I didn't think Bless was still in effect, so I didn't add it to Torra's last attack (Bless makes it a 18 to hit).


Loot List | Terrain Map | Encounter Maps | Caravan

Yep, it hasn't been 3 minutes since Teruko cast it yet - you've been fighting quite quickly.


Loot List | Terrain Map | Encounter Maps | Caravan

I'll give Elvina another few hours before botting her - I know weekends are a bit harder to post on, for most folks.


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Hey Riftun, I think in this situation it was one of the few occasions when the countersong performance is useful after having recognized the screech danger. Perhaps you already weighted that against the odds the screech would not be used, but just saying in case that rarely used ability was forgotten ;)


Loot List | Terrain Map | Encounter Maps | Caravan

Elvina can also use her herbal remedies to get rid of his staggered condition, come her turn. It'd be a DC 15 Profession (herbalist) check to do, if she wanted to.


HP 19/19 | AC 15 FF 12 Touch 13 | CMB 1 CMD 14 | Fort +3 Reflex +5 Will +9(Immune Sleep) | Init +9 | Perc +12 | Low-Light Vision Neutral Elf Witch/4

I think she'll try that on her next round :o


1 person marked this as a favorite.
Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

Countersong only works on spells I'm afraid Yuto, not natural abilities so it wouldn't have helped against the mobat.

As for Herbalism. It would definitely be appreciated Elvina! :)


Loot List | Terrain Map | Encounter Maps | Caravan

Well, it says "magical effect," which I'd read as spells, spell-like abilities, and supernatural abilities. I could be wrong. The mobat's screech is a supernatural ability, and it's a sonic mind-affecting effect.

I forgot about countersong, myself, but in the future, I'll try to remember it when putting together the knowledge entries for the enemies.


HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

That would be weird, the bard using his music to counteract a harpy's captivating song is quite iconic!

Actually I had never noticed that part about "magical effects", but I think it would be lame if a bard could not use it to counter a scaring war cry and other similar Extraordinary type sonic/language abilities :P

651 to 700 of 1,789 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Journey of a Thousand Miles (Jade Regent AP) Discussion All Messageboards

Want to post a reply? Sign in.