GM Ventiine's Ruins of Azlant (Books 1-3)

Game Master Ventiine

Books 1 & 2 | Book 3 | NPCs | Combat Maps | Loot Sheet | Island Map

Location: Pillars of Long Shadow (A5)
Current day: Fireday (Fireday), 7 Erastus (July) 4717
4717 Calendar


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There is where out-of-game discussion happens! Please remember to post using your character’s profile in Gameplay. Once your character posts in Gameplay, I will assume all tweaks are done and your character is finalized! :D

*This* link should allow you to edit the Loot Sheet.

*This* link should allow you to edit Combat Maps.

The Campaign Info tab lists the current player social bonuses. I awarded up to +2 social bonus as a reward for interacting with the NPCs during Recruitment. Some people have an additional +2 or -2 for a certain NPC if that NPC is part of their backstory. Don’t worry if your character hasn’t received one yet. Social bonuses can be earned by completing certain story objectives in the campaign.


Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10

Dotting.

Thanks for selecting me. Looking forward to working with most of you. :)


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

And the curtain goes up!

Let's have some fun folks...


LOl I guess I should have looked at the discussion before posting in gameplay. I will have an alias up shortly and will post in gameplay then.


One last note, I added some of the player icons to the combat slideshow. Please move yours to where you want your character to be. I will reference it for map placement


Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion

Excited to start this journey!!


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

I think I finally finished up Asher. I am glad to be on this expedition with you all!


Excellent :)


N Female Human Bard (Archivist) 7 | hp --52-- 52/52 NL [0] | AC 21, t 13, ff 18 | Fort +5, Ref +8, Will +8 | BP 16/18 | Init +3 | Perc +11 | Speed 30 ft. | Bard Spells 1st 4/5; 2nd 3/4 ; 3rd 0/1| Lore Master 1/1 | Shirt 1/1 | Wand of CLW 30/50 | Conditions: none | To-Do List

I didn't have access to the NPC links so I sent a request via Google Drive. My email starts with a "D" and ends in aol.com. *Hangs head in shame for that last bit*

EDIT: And Becky's Initiative modifier should be +2, not +7. Other than that little hiccup, I'm really impressed at how well you've set this campaign up.


*This* is a link to the NPC slides but I will also check my email and give you permission. If there are any other issues with links please let me know!

Thanks, that means a lot to me :) It might be a little bumpy at first, but with time and practice, I'll find my rhythm. I appreciate you all bringing mistakes to my attention. I want to make sure I follow the rules and get everyone's stats correct.

The text might move around a little on posts. I'm still trying to decide on the easiest and most attractive way to display information.


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Great start so far!

I'll excuse the moving text if you'll excuse the constant edits as I get used to formating and remembering my situational bonuses. Thankfully, editing doesn't affect the die rolls.


Hehe, of course :)

In combat (and for roleplay if applicable) I would like you all to control your summoned creatures/things. You roll their skill checks, damage, and move them to where you'd like on the map


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

So, JeVeAnne is listed separately in the listing of initiative bonuses, but isn't listed as having an initiative in this fight, so I'm confused. Does she act on Brodigan's initiative, or should she have her own initiative?
She ended up not going in the first round as I'm not sure when her turn would be and edited Brodigan's post to ask, but I think you might have looked at his post before I'd edited it.


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

The dice roller is right assy t'night.


Oh, I'm sorry! I misunderstood. I know you said she'll become a 1st level wizard when your character hits 3rd level, so I assumed she would be joining in on combat then. But if you want her in combat now with NPC commoner stats that's fine. She's just such a likable character, I'd feel bad if she got crit by something hehe

Let me write her in. She can retroactively act in the first round.

I assume Anne would have similar rolling rules as a hunter's pet. Unless you have a specific ruling on it you'd to link

Edit: Ok, She's in the combat now!


Yeah, with the exception of Mauro's horsechopper, the majority of hit rolls have been duds.


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck
GM Ventiine wrote:

Oh, I'm sorry! I misunderstood. I know you said she'll become a 1st level wizard when your character hits 3rd level, so I assumed she would be joining in on combat then. But if you want her in combat now with NPC commoner stats that's fine. She's just such a likable character, I'd feel bad if she got crit by something hehe

Let me write her in. She can retroactively act in the first round.

I assume she would have similar rolling rules as a hunter's pet. Unless you have a specific ruling on it you'd to link

Oh, I see the confusion. Yeah, she's pretty tanky with her 19 AC, so she'll be doing combat stuff from the get-go. Even if she wasn't fighting, though, I wasn't sure when she'd be able to simply move or reposition, hence I wasn't sure if Brodigan would have needed to cast defensively or if she could have cleared the space first. I've had some GM's who want characters on the same init as their eidolons/cohorts/etc. and others who want them separate, so I'm perfectly good with however you want to run them for init.

And I'm so glad you think she's likeable!! I'm pretty fond of her myself :=)


Oh, wow she does have 19 AC! She should be more than fine

JeVeAnne Brumbleburr wrote:
hence I wasn't sure if Brodigan would have needed to cast defensively or if she could have cleared the space first

Yeah, I totally get where you're coming from


Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10
GM Ventiine wrote:
Oh, wow she does have 19 AC! She should be more than fine

I hide behind Anne.


I'm at my weekly RoTRL game. I'll update in 3-4 hours!


So, I'm learning as I go, and it seems like the NPC commoners is proficient with one simple weapon. And is not proficient with any other weapons and is not proficient with any type of armor or shield.

According to the Pathfinder rules, it looks like a character who wears armor and/or uses a shield with which he is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks. I'm not sure if that will change anyone's decision regarding armor, but I will try to follow those rules to the best of my ability.

Also, as a friendly reminder, individual items on Anne (and all the other characters) should not exceed a third (166gp) of a character's starting gold unless that character took the RoA feat that gives extra gold. (The exception being Brodigan and Anne, who have to share Brodigan's 500g - but still have the 166gp limit on individual items.)

Brodigan, Looking at Anne's sheet, I think maybe Anne's gear was picked with Brodigan being level 3 in mind. It's not a big deal and it should be easy to fix. Also, the armored kilt is light armor and the hide armor is medium armor. I believe a character can only wear one item in their armor slot. (Please correct me if I'm wrong.) To finish up Round 2, I'll roll the armor check penalty using the higher AC item, but I'll let you adjust Anne's sheet/gear as you like

Thanks for being patient with me everyone! This is a learning experience, but I'll improve as we progress.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

I overdid your 166 gp limit - I put 200gp down on a breastplate...


Man, that puts me in a tough spot. If I change the 166 gold limit on each individual item rule from my initial recruitment posting, it might change a lot of the party's loot buying decisions.

What I can say, is that the party will definitely be able to buy and sell when they meet back up with the Peregrine.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

No big deal, I can change it to steel lamelar armor (150 gp), and find something else to spend the 50 gp on...


Thanks, Mauro :) He should be able to upgrade to a breastplate when the party meets back up with the Peregrine.


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

Anne is, in fact, not proficient with her armor, but the total armor check penalties for all of her items combined equals zero, so she has no penalty for the items (masterwork armor drops the ACP by 1). The armored kilt is a weird item in that it is designed to be worn as its own piece of armor OR can be added to armor to increase its bonus by 1, but then the armor type goes up by one step (light to medium, medium to heavy). I will have to double check, though, as I might have exceeded that 166 on some of her armor items since it's 150+the item cost for masterwork armor, so I might need to do a slight rearranging.
Oh, and it is a hide shirt that Anne has, not hide armor, so the ACP would have been eaten up by the masterwork, though you're correct that she still would have had a penalty if it had been a full set of hide armor (which is what I depicted narratively, but not what's factored in her stats).


Oh! Anne is wearing a Hide Shirt, not Hide Armor! Do you mind changing the word armor to shirt under Anne's AC? There is Hide Armor, so I got confused by the wording. Does armor bonus on gear stack like that? Armored kilt is an interesting item! So Anne is wearing medium armor?

You're good with maximizing your gold! It's impressive Anne has Masterwork items within the 166 gold threshold!

Do you mind linking the template and resources you used for Anne? I'm really curious about the design now :D


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

Yeah, now that I'm looking at the 166 gp limit, I realize that her masterwork hide shirt was 170, so it exceeded the cap by 4. I'll swap her to a lamellar cuirass (which is only 15 gp and has no armor check penalty, but is only +2 instead of +3), but then I free up over 150 gp, so I could maybe get her I could maybe get her dancing scarves which add a +2 deflection bonus to her AC if she moves 10' or more.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25
JeVeAnne Brumbleburr wrote:
Yeah, now that I'm looking at the 166 gp limit, I realize that her masterwork hide shirt was 170, so it exceeded the cap by 4. I'll swap her to a lamellar cuirass (which is only 15 gp and has no armor check penalty, but is only +2 instead of +3), but then I free up over 150 gp, so I could maybe get her I could maybe get her dancing scarves which add a +2 deflection bonus to her AC if she moves 10' or more.

The dancing scarves won't help - they errata'd that to an armor bonus, which won't stack...


Sorry Crispin, I ninja-edited!

Crispin Xantrian wrote:
"One of those creatures said, 'You back!' That seems to imply that they were aware of the colonists. And that they had left?"

I love the speculation! XD


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

A question about the island map - that scale on the right hand side is in miles?

Assuming so, that makes it about 25 miles as the crow flies to the rendezvous, and probably 35 across land... Which is probably 3 days march. Hope everyone brought rations.


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck
Mauro Ocela wrote:
JeVeAnne Brumbleburr wrote:
Yeah, now that I'm looking at the 166 gp limit, I realize that her masterwork hide shirt was 170, so it exceeded the cap by 4. I'll swap her to a lamellar cuirass (which is only 15 gp and has no armor check penalty, but is only +2 instead of +3), but then I free up over 150 gp, so I could maybe get her I could maybe get her dancing scarves which add a +2 deflection bonus to her AC if she moves 10' or more.
The dancing scarves won't help - they errata'd that to an armor bonus, which won't stack...

NOOOO!!!! But also thanks. I hadn't seen that errata :=)


Mauro, unfortunately, I don't know the exact answer to your question, but I don't think it's quite that much. Then again, I haven't had a lot of practice reading maps.

Without spoiling too much, Book 1 says "According to the map Ramona Avandth provided you, the distance between Talmandor’s Bounty and the emergency extraction point is only about 9 miles."

If you would like to look at the entire map for scale, the illustrator posted the maps on his tumblr *here* And these are the official maps that are in the books.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

Well, if the distance from the colony to the extraction point is 9 miles, those numbers on the side aren't miles... Maybe they're just decor?

9 miles though, that's about a 1/2 a days's walk, assuming we can treat the shoreline as "trackless plains".


Yeah, maybe it's just a decorative border. I'm not sure.

Hehe, there is definitely text and description on the terrain :)


I've only been to East Coast beaches in the US so I'm afraid I don't have much knowledge of other beach landscapes


Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10

We have a 90 mile beach here in NZ. It's flat and good for travel.

It's officially a highway in fact. :)


Oooo, New Zealand :o

Yeah, I rotated the map on the slides so I could make it bigger. I completely understand how it could be confusing.


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Yeah, that had me scratching my head for a second until I noticed the legend. No biggie.


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Hey, GM, Asher only acted on the surprise round. I'll take his first round actions right now, if you don't mind.


I think I fixed it hehe, sorry :) Did you not post your surprise and round 1 in the same post? If not, go ahead now


Man, the party can't catch a break on the attack rolls. I feel for you all


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Makes the eventual crit more satisfying.


I'm glad Bey passed the Diplomacy check or else we'd be in combat XD


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

And without a cleric..


Hehe, ok Asher XD I had a feeling he'd want the bow


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

He's got Weapon Focus with a longbow but wanted to buy a masterwork compound bow that would give him his strength bonus, and those aren't possible with beginning funds. With this, I can just start picking up archery feats for the next few levels, and hopefully one of our arcane casters will be crafting.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

Yeah, I figured that bow was ranger-bait...


N Female Human Bard (Archivist) 7 | hp --52-- 52/52 NL [0] | AC 21, t 13, ff 18 | Fort +5, Ref +8, Will +8 | BP 16/18 | Init +3 | Perc +11 | Speed 30 ft. | Bard Spells 1st 4/5; 2nd 3/4 ; 3rd 0/1| Lore Master 1/1 | Shirt 1/1 | Wand of CLW 30/50 | Conditions: none | To-Do List

Deleted a posted when Mauro ninja'd me and made Becky look incompetent. :)


Hehe, no worries!

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