
Robert Henry |

Also Robert Henry unless I missed something from the DM, you only roll 2 stats for your subpars, not select 2 out of 3 (though given the order of your rolls, it presumably doesn't make a difference).
I realized that as well, but since the first two were the high ones I also figured it was superfluous.
If everything goes to plan I'll be able to take someone from fine to tied up in a round. :D
I remember reading 'Cuddles' in a Whack-a-Rogue's (Yeah I followed his RoW game too) Skull and Shackles game. He was a wicked wrestler, when he wasn't giving everyone 'Hug's' that is...

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Cuddles wrote:If everything goes to plan I'll be able to take someone from fine to tied up in a round. :DI remember reading 'Cuddles' in a Whack-a-Rogue's (Yeah I followed his RoW game too) Skull and Shackles game. He was a wicked wrestler, when he wasn't giving everyone 'Hug's' that is...
Well lucky you he's making a re-appearance! He's been in several games, so it wouldn't surprise me if youall have seen him around. :)

Drogeney |

When you mention sell you on another campaign's traits do you mean in place of this campaign trait or as a different category of trait. For example I was thinking of trap finder from mummy's mask since I am planning on a ninja now. That would give me the ability to serve as a trapfinder/disarm for magical traps as well as normal.

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Main: 10 + 2d4 ⇒ 10 + (2, 3) = 15
Main: 10 + 2d4 ⇒ 10 + (4, 3) = 17
Main: 10 + 2d4 ⇒ 10 + (1, 3) = 14
17, 15
Mid: 10 + 1d6 ⇒ 10 + (6) = 16
Mid: 10 + 1d6 ⇒ 10 + (4) = 14
Mid: 10 + 1d6 ⇒ 10 + (3) = 13
16, 14
Sub: 14 - 1d6 ⇒ 14 - (3) = 11
Sub: 14 - 1d6 ⇒ 14 - (3) = 11
11, 11
So: 17, 16, 15, 14, 11, 11
That's technically a 37pt buy, so not complaining :)

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Character wise, I'm still thinking somebody who wants to influence *through* the person who would rule, say as an advisor. To me this seems like either a sorcerer (my preference) or bard.

He'sDeadJim |

Getting this out of the way early...
Main: 10 + 2d4 ⇒ 10 + (2, 2) = 14
Main: 10 + 2d4 ⇒ 10 + (2, 3) = 15 <
Main: 10 + 2d4 ⇒ 10 + (3, 3) = 16 <
Mid: 10 + 1d6 ⇒ 10 + (5) = 15 <
Mid: 10 + 1d6 ⇒ 10 + (3) = 13
Mid: 10 + 1d6 ⇒ 10 + (6) = 16 <
Sub: 14 - 1d6 ⇒ 14 - (6) = 8
Sub: 14 - 1d6 ⇒ 14 - (5) = 9 <
Sub: 14 - 1d6 ⇒ 14 - (3) = 11 <
I'm thinking a half-orc (Unchained) Monk or Pyrokineticist?
I already have a Pyro that I could adapt easily enough...
Question: Are you allowing the 'Hero Point' alternate rules or Variant Multiclassing?

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Getting this out of the way early...
[dice=Main]10 + 2d4
[dice=Main]10 + 2d4 <
[dice=Main]10 + 2d4 <[dice=Mid]10 + 1d6 <
[dice=Mid]10 + 1d6
[dice=Mid]10 + 1d6 <[dice=Sub]14 - 1d6
[dice=Sub]14 - 1d6 <
[dice=Sub]14 - 1d6 <I'm thinking a half-orc (Unchained) Monk or Pyrokineticist?
I already have a Pyro that I could adapt easily enough...
Question: Are you allowing the 'Hero Point' alternate rules or Variant Multiclassing?
You don't pick best two of three for your suboptimal stats, so you have 8 and 9.

DM The nines |

Getting this out of the way early...
I'm thinking a half-orc (Unchained) Monk or Pyrokineticist?
I already have a Pyro that I could adapt easily enough...
Question: Are you allowing the 'Hero Point' alternate rules or Variant Multiclassing?
I may do hero points, but no on the variant multiclassing. I've never been able to wrap my head about the latter to be honest.

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When you mention sell you on another campaign's traits do you mean in place of this campaign trait or as a different category of trait. For example I was thinking of trap finder from mummy's mask since I am planning on a ninja now. That would give me the ability to serve as a trapfinder/disarm for magical traps as well as normal.
thats precisely what i meant. You just have to give me a reason background wise why it fits

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He'sDeadJim wrote:Getting this out of the way early...
I'm thinking a half-orc (Unchained) Monk or Pyrokineticist?
I already have a Pyro that I could adapt easily enough...
Question: Are you allowing the 'Hero Point' alternate rules or Variant Multiclassing?
I may do hero points, but no on the variant multiclassing. I've never been able to wrap my head about the latter to be honest.
You trade feats for other class features rather than disrupt your progression.

Nozhe |

Okay, Nines okayed Valkyrie so now to pick a deity, was thinking either Eiseth (LE), or Mrtyu (N)

ginganinja |

Dotting!
Main: 2d4 + 10 ⇒ (4, 2) + 10 = 16 <
Main: 2d4 + 10 ⇒ (1, 3) + 10 = 14 <
Main: 2d4 + 10 ⇒ (1, 3) + 10 = 14
Mid: 1d6 + 10 ⇒ (6) + 10 = 16 <
Mid: 1d6 + 10 ⇒ (1) + 10 = 11 <
Mid: 1d6 + 10 ⇒ (1) + 10 = 11
Low: 14 - 1d6 ⇒ 14 - (6) = 8
Low: 14 - 1d6 ⇒ 14 - (1) = 13
16/14/16/11/13/8
I'm thinking of a Human Promethean Alchemist at this stage. Maybe someone a little introverted (yay 8 CHA) that crafts mechanical friends for his or herself.

DM The nines |

Lets see here we have
Rysky, Ginganinja, Choon,Jesse, Rizzenmagus, Hesdeadjim(JC),paledim,Mark, Drogeny,Robert,Josh,Bluedove,and Hrothdane. Possible Ridge.
Thats certainly two tables worth of folks, I mean that would be one abstractly large table. Maybe i can find a way to sort of keep you all somewhat linked hmm.
2 teams... somewhat linked together for crazy major things?
I know Bluedove is building a future baroness(queen someday!)
I guess I should leave that to you folks. Do you want two completely seperate adventures? Something relatively tethered?
Some strange combo between?

DM The nines |

I wonder how a table that large would even work?
I've seen some games where there is a central hub and different groups of a larger "party" go out and do smaller missions from that central point, but I'm not sure how they worked out.
I was doing something like that a few years ago. It was working out okay til life took a swerve on me for a bit.

Robert Henry |

Choon is right, timelines are hard to sync.
I prefer standard table, four or five at most. Fourteen people have dotted. Rysky pointed out if you take everyone your looking at three games.
I realize most recruitments take six players planning on attrition. But heck the names I recognize I've been reading along with or have played with for the last six years. I don't see anyone just leaving.
For what it's worth I'm just happy to have been invited. I'll let the people who put this together make the decisions and just be glad if I get to be along for the ride.

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I won’t be sticking around if you are trying for a huge table, and I will seriously consider jetting if you want to try to link up tables. The former just sounds like a way to have little party cohesion and will make people even more competitive for kingdom roles. I’ve seen the latter kill campaigns and I have no interest in trying it again.

bluedove |

I'm torn. I think a party of 4-6 works best, but also worry that running multiple tables may lead to GM burnout. Players often leave the game, even among an excellent line up of players like we have here, (^_^) so it's pretty common practice to pad the table a little in expectation of losses. But it can get too crowded.
I'm in, either way. I'm very interested in seeing Seraphina go all the way. She's currently in a game that claims it's Kingmaker with an "undead twist", but unfortunately, it's mostly twist and very little KM thus far. XD

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Here is Katsumi, a samurai-ko who was displaced several years ago from faraway Minkai to Brevoy by some woods-faeries who thought that they were doing her a favor. Now she is trapped in the Stolen Lands with her companion Yurishi, but by dint of her charm, grace, and swordswomanship she has earned the sponsorship of House Lebeda with the goal of claiming land in the raucous River Kingdoms region.

DM The nines |
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Agree 100% there, Robert Henry. It seems like Nines put out the word and all the faithful flocked.
The other times i've put out word for a game usually 3 or 4 of the folks invited tell me they are busy and it sounds fun good luck.
*lawls* this time everyone was quite simply Yes! Im in. I did not expect it thats for sure.
So we will be doing 2 tables.
One table starting from the very beginning at level 2.
Starting Wealth 1000gp
One table started from the beginningish with the monsterlike charectors also starting at level 2.
Starting wealth 1000gp
If you folks could post what party you would prefer So i can orginize the 2nd table on a different thread that would be wonderful.

DM The nines |

Traditional -
Blue dove - Seraphina
Robery henry - Cavalier
Ginganinja
Hrothdane
Katsumi - Samurai
Yurishi
2nd table all you other fine folk. - It doesnt have to be a monsterous type. It will definitely have an outsider sort of vibe with way more fey and nature things invovled it looks like.
Will have the 2nd table game set up soon.
Cuddles
Nozhe

Seraphina Medvyed |

Looks good to me!
My aspiration is to officially "lead" the more traditional table, but all decisions will be group decisions. So if you want to be the leader and you don't want to court a draconic Sorceress ^_~ , you probably want the more racially diverse table.
TheNine, I can help with some GM busy work for the other table as a thank you for offering to participate in the trade with me. Just let me know what I can do! ^_^

Yurishi Yumiko |

Here is my current alias for Yumiko, I ahve not finished the crunch but the fluff is pretty much completed. I did add in a reason for her to have the trapfinder trait from Mummys Mask so let me know if that is sufficient.
Also, I've written her up to have something of an in between form between her kistune form and human form where she shows her ears and tail but is otherwise human. Is this fine with you?

RIZZENMAGNUS |

Rolls...
Main: 10 + 2d4 ⇒ 10 + (4, 1) = 15
Main: 10 + 2d4 ⇒ 10 + (1, 3) = 14
Main: 10 + 2d4 ⇒ 10 + (1, 4) = 15
Mid: 10 + 1d6 ⇒ 10 + (6) = 16
Mid: 10 + 1d6 ⇒ 10 + (5) = 15
Mid: 10 + 1d6 ⇒ 10 + (5) = 15
sub: 14 - 2d6 ⇒ 14 - (3, 2) = 9
sub: 14 - 2d6 ⇒ 14 - (1, 1) = 12
Hmmmmmmmm....

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Sounds like I'm in the "monstrous" table then. I don't entirely know what that means, but my character concept was not anchored to any type of ancestry.