[OutPost IV] GM Eclipse's Fate of The Scoured God Tier 1-4 (Inactive)

Game Master Agent Eclipse

| Fate of The Scoured God |


Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Area for discussion out of character. You must sign-up via the OutPost IV spreadsheet but once you do that feel free to provide the following information. You can then also dot into gameplay.

Player Name:
Character Name:
Society Number:
Fast/Slow Track:
Day Job roll:
Faction:
Boons (Can be slotted after briefing):

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Player Name: Apoc Golem
Character Name: Roddy Glasz
Society Number: 6269-704
Fast/Slow Track: Normal
Day Job roll: Profession (bounty hunter): 1d20 + 11 ⇒ (13) + 11 = 24
Faction: Exo-Guardians
Boons (Can be slotted after briefing): Exo-Guardians Champion

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Player Name: Pirate Rob
Character Name: Whiskey Bot 8000
Society Number: 757-702
Fast/Slow Track: Normal
Day Job roll: Cultivating a Faith
Faction: Manifold Host
Boons:
Personal: SRO Admittance
Social: Cultivating a Faith (Basic)
Starship: Broad Arc Upgrade
Ally: Hauler-Bot 6000
Faction: Manifold Host Champion
Slotless:
- Marked Field Agent (Society Subdermal Graft)
- Star Sugar Heartlove!!!

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Player Name: GM Aarvid
Character Name: Lexicor
Society Number: 9884-701
Fast/Slow Track: Fast
Day Job roll: 1d20 ⇒ 14
Faction: Wayfinders
Boons (Can be slotted after briefing):

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

Player Name: Jason Schimmel
Character Name: El'zar Ill Magnifico
Society Number: 13332-705
Fast/Slow Track: normal
Day Job roll: [dice = profession(cook)]1d20+9
Faction: Wayfinders
Boons (Can be slotted after briefing):l
need to check if there are any convention boons I will apply to this character
Personal:
Faction:Wayfinders Champion
Ally:
Social:
Starship:Hero of the Stars
Promotional:Shirt

Second Seekers (Luwazi Elsebo)

Female LN Dwarf priest mystic 1 | SP 8/8 HP 12/12 | RP 4/4 | EAC 12; KAC 14 | F +2 R +1 W +5 | Init: +1 | Perc: +7, SM +7 | Speed 20 | Active conditions: None

I had to switch out my characters. Please disregard Casey Cannon, as he is not able to accompany us this trip.

Player Name: eijel
Character Name: Elfa Amberridge
Society Number: 279868-706
Fast/Slow Track: Normal
Day Job roll: Profession (miner): 1d20 + 13 ⇒ (20) + 13 = 33
Faction: Second Seeker (Luwazi Elsbo)
Boons (Can be slotted after briefing):

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Good day everyone,

I am polishing up the last of the slides and preparations but feel free to add your tokens to the slides and marching order. If not I can add them later as well.

I will post a introductory post just for any roleplaying before we kick off tomorrow.

Looking forward to facilitating your experience with this special!

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Just as a note this will be my 3rd Starfinder Scenario. I've got a pretty good sense of how things work and am happy to learn from any mistakes i make along the way.

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Somehow this is only my second scenario with Eclipse as the GM, which is just criminal. My first (and my first ever completed PFS scenario!) was as the kensai magus Caebricalius Melandrus in your Black Waters run back in 2018 and it was an absolute blast.

I added Roddy's token to the slides in the front. He's a beefcake, he can take some hits. Plus the closer he is to the action right off the bat, the better--he's basically useless at range.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

I am definitely more a player than a GM but I enjoy it as well. Also now in a position to GM more so excited to see everyone in more games!

I am glad you had fun! I always try to spice up the scenarios and make it as enjoyable as possible for Play by Post.

Thanks for adding him to the slides. There is also Perception and Initiative blocks if y'all want to add to that. If not I just pull them from the profiles when the first combat kicks off.

There will be starship options later so that is something to consider in the group as well.

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

For starship options, I have access to the Mining Laser and Automated Defenses boons, if we want to use those. We can each only slot one starship boon, right?

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

It is one Starship boon per person. But some may not be compatible with others.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor does not have many boons yet, so not sure any can be slotted other than his faction.

@GM do we need to make selections for each of these level awards (weapon, consumable etc?) I was not sure if we update on the first slide with our init or just on our sheet.

Laser pistol and healing serum for Lexicor.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

You could make them at any time (applicable, most are during the mission) then I will just cross your name off when you do. Most so far have been one use per person except the ship ones that are a group decision.


As preparations wind down, a stillness settles over the crowd of Starfinders gathered on the command deck of the Master of Stars. First Seeker Jadnura, flanked by nominated First Seeker Luwazi Elsebo and the android Iteration-177, steps forward to an elevated captain’s platform and looks out over the assembled agents. Jadnura’s resonant voice carries across the assembly. “Starfinders! Today we gather not merely as explorers and scholars, but as defenders of the galaxy. Ever since the jinsuls ambushed our rescue mission into the Scoured Stars, they have assailed us and our allies at every turn. The danger the jinsuls present to our friends and homes cannot be ignored. We now know that they intend to awaken the divine being responsible for trapping our first expedition into the Scoured Stars. We know that this scheme threatens not only the Scoured Stars but all the space surrounding it. This leaves us with one mission: break the jinsul fleet and drive them from the Scoured Stars, putting an end to their depredations once and for all. Today we march to war!”

The Starfinders disperse to their ships and launch into orbit, assembling into either tactical strike formations or vanguards surrounding the larger vessels. The fleet’s synchronized screens flash to life, showing Luwazi Elsebo from her own command station. “We are ready to approach the Scoured Stars system from the outer orbit of the Agillae system’s star. The majority of our fleet will stay together to protect our supplies and support our ground troops, while our field agents are to scout the system and find the most strategic places to engage the jinsuls. Kadrical’s divine herald, Dhurus, is the head of the snake: find where he is hiding so we can direct our full forces against him. Once we close in on him, we can face down Dhurus on equal footing and end this conflict.”

Luwazi nods to the camera. “Stick together, support each other, and stay the course. We live or die as one today. Good luck, Starfinders. Fleet—activate Drift engines now!” The screen shuts off, and each formation of starships surges forward as a unit, vanishing into the Drift.

★ ---- ★ ---- ★ ---- ★

The Starfinder fleet emerges from the Drift as a single force, the three suns of the Scoured Stars burning brightly against the surrounding void. Moments later, onboard computers ping with streams of incoming data detailing nearby jinsul ships, planets with concentrated industrial activity, and further commands from the First Seekers. Several files emerge on the captains’ screens: briefings of locations where field agents could find useful information about how best to target the jinsul fleet’s weak points.

Table GMs close out preparations, Part 1 has started.

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

Boons
Personal: None
Faction Wayfinder's Champion
Ally: none
Social: none
Starship: Hero of the Stars
Promtional: T-shirt

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Hope everything is alright and I haven't been unclear on this section, if the skills are too far out of the groups wheelhouse we could move on as well.

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Sorry, been having a rough couple days. Also having a little trouble following exactly what's going on with this scene. Should have asked for more info on this scene earlier.

I think we've got a prisoner who wants to talk but needs a bit of encouragement. They are potentially a jinsul, but I don't have the Starfinder background to understand what that means in context.

We've rolled some checks but none of us seem particularly adept at this particular situation, probably time to move on I'd guess.

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

I was working under the assumption each of us could attempt to coerce her only once. Is that correct? If so, I think we're stalled. Everyone with any bonus to Diplomacy has rolled it I think.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

It says the party can attempt each of the methods/checks twice but yeah it might be tough. I can move us forward if the group is out of ideas.

The prisoner is a Jinsul that sought out Starfinders to join them, switching sides but being a Jinsul there is a lack of trust so you are trying to get all the information from them to make sure they aren't tricking you.

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Here's my lack of Starfinder knowledge again.

So, I'm missing all my stamina and some hit points. Looks like I spend 10 minutes and a resolve point to recover the stamina?

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Yep, the 10-minute rest only cures the Stamina Point damage. Healing hit points requires magic or a successful Medicine check.

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

I have a few more level 1 spells available. I cna cast Mystic Cure I if you need it. Assuming SROs can accept magical healing.

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Thanks to their "Healing Circuit" racial trait, SRO's can benefit from magical healing that affects living creatures, but the healing received is halved, and the Engineering skill must be used to perform any of the actions normally used for Medicine.

The upshot is that SRO's can still benefit normally from spells like make whole that normally only affect constructs.

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Happy to save the spells for now. Looks like I've got a basic medkit, so looks like 1/day can spend 1 minute and a DC25 engineering check to restore 1 hp.

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Also, thanks again folks for your help.

I played a demo at PaizoCon before it came out.
Into the Perplexity with Thursty about 18 months ago.
The Commencement last Feburary and now this.

Maybe I'll hit 2 Starfinder sessions this year.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Ok sorry did not post yesterday-my mom had a stroke a week ago and she was supposed to have been released yesterday but paperwork was delayed so spent all day in hospital

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6
Lexicor wrote:
Ok sorry did not post yesterday-my mom had a stroke a week ago and she was supposed to have been released yesterday but paperwork was delayed so spent all day in hospital

No worries here. I hope everything turns out ok.


Starship Actions ; Live Exploration Extreme!

Hello!! Stopping by here to drop off an aid token! It is currently boosted with Allied Offensive. Use it well!!

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Totally unfamiliar with Starship combat, so may need a bit of help here.

Based on the AoN Starship Combat skills page brief description Gunner and then Science Officer are my preferences.

Unsurprisingly I'm good at the same skills as the other technomancer.

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Is there some sort of useful handout or summary? I still have no comprehension as to how this starship combat works.

Dark Archive

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Scenario and AP Tracker

These are the useful handouts that I use Whiskey Bot 8000

Starship Combat Cheatsheets w/ COM

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Thanks!

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

GM Boon: 1d20 ⇒ 17

Feel free to roll your 1d20 to see if you get a player boon, I will get chronicles out soon.

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Boon?!: 1d20 ⇒ 2

That is the opposite of a boon. It's also par for the course. XD

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Yarr: 1d20 ⇒ 2

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

boon: 1d20 ⇒ 3

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

boon?: 1d20 ⇒ 10

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Did I miss the link to chronicle sheets somewhere?

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Sorry, they should be finished up tonight.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Chronicles

Let me know if there are any errors and I will get them corrected quickly. Once everyone confirms they have theirs I can deactivate this game.

Manifold Host

Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)

Got it, thanks.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Super! Thanks so much for the ride. :)

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

Everything looks good. Thanks again!

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Looks great! Thanks GM!

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