Hikal Balatum

Elfa Amberridge's page

50 posts. Organized Play character for eijel.


Full Name

Elfa Amberridge

Race

| SP 8/8 HP 12/12 | RP 4/4 | EAC 12; KAC 14 | F +2 R +1 W +5 | Init: +1 | Perc: +7, SM +7

Classes/Levels

| Speed 20 | Active conditions: None

Gender

Female LN Dwarf priest mystic 1

About Elfa Amberridge

Elfa Amberridge
Female dwarf priest (Eloritu) mystic 1
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 90 ft.; Perception +7
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Defense
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SP 8 HP 12 RP 4
EAC 12; KAC 14 (+4 when on ground vs. bull rush and trip); +4 AC vs. giants
Fort +2; Ref +1; Will +5; +2 vs. poisons, spells and spell-like abilities
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Offense
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Speed 20 ft.
Melee assault hammer +2 (1d6+2 B) or light seismic pick +2 (1d4+2 So; deafen)
Mystic Spells Known: (CL 1st; melee +3; ranged +1)
1st (3/day)-Gloom Mote, Mind Thrust(DC 14), Summon Creature
At will-Daze(DC 13), Detect Magic, Fatigue(DC 13), Telekinetic Projectile
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Statistics
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Str 14 (+2); Dex 12 (+1); Con 14 (+2); Int 10 (+0); Wis 17 (+3); Cha 8 (-1)
Skills Intimidate +3, Mysticism +8, Perception +7 (+2 to notice unusual stonework), Profession (miner) +13, Sense Motive +7, Stealth +5
Feats Heavy Armor Proficiency
Languages Common, Dwarven, Terran
Other Abilities Connection (Shadow), Connection Powers (Shadow Infusion), Healing Touch (6 HP), Slow but Steady
Other Gear assault hammer, ceremonial clothing of Eloritu with zero-gravity and radiation suits built in, charge cloak, industrial backpack, professional tool kit (miner), trapsmith's tools, troop ceremonial plate (tensile reinforcement); 155 CR
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Special Abilities
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Shadow Infusion:
You gain darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet. In addition, if the concealment that allows you to attempt a Stealth check to hide comes from dim light or darkness, you can double the bonus you receive from your channel skill mystic feature. Finally, add Stealth to your list of class skills.

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Summoned Creatures
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Tiny Aeon:
N Tiny outsider (aeon, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Wil +0
Immunities cold, critical hits, poison
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Offense
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Speed 20 ft., fly 30 ft. (Su, perfect)
Melee slam +5 (1d6+3 B)
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Statistics
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Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Culture +3, Engineering +3, Life Science +3, Mysticism +3, Physical Science +3
Languages telepathy 100 ft.

Tiny Earth Elemental:
N Tiny outsider (earth, elemental)
Init +1; Senses blindsense (vibration) 60 ft., darkvision 60 ft.; Perception +3
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Defense
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HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Wil +0
Immunities elemental immunities
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Offense
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Speed 20 ft., burrow 20 ft.
Melee slam +5 (1d6+3 B)
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Statistics
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Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3
Languages Terran
Other Abilities earth glide, earth mastery

Tiny Inevitable:
LN Tiny outsider (extraplanar, inevitable, lawful)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Wil +0; +2 vs. disease, mind-affecting effects, poison, sleep
Defensive Abilities regeneration 1 (chaotic)
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Offense
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Speed 20 ft.
Melee slam +5 (1d6+3 B)
Ranged arc gun +2 (1d4 E)
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Statistics
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Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Engineering +3, Perception +3
Languages Common
Other Abilities Constructed

Tiny Shadow Creature:
N Tiny magical beast (extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Wil +0
Immunities cold, electricity, poison; SR 5
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Offense
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Speed 30 ft.
Melee touch +5 (1d6+3 C)
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Statistics
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Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Perception +3, Stealth +3
Languages Aklo, Common