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Player Name: Zin Z'arin
Character Name: Vari Varjo
Pathfinder Society Number:192785-13
Faction: The Concordance
Slow Track or Normal: normal
Day Job: Perform (act): 1d20 + 6 ⇒ (8) + 6 = 14

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Mauve, on the tracker its says that GM Supervillain is GMing this game.
You might want to let Redelia know so she can fix that.
Please fill in this information before we start:
Player Name: GeraintEleberion
Character Name: Cynan G Elberion
Pathfinder Society Number: 3812-5
Faction: Silver Crusade
Slow Track or Normal: normal
Day Job: n/a
Depending on party make up, I might switch to another character. I have a lvl3 bloodrager and a lvl5 ranger on the bench at the moment.

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Player Name: TheSuperDodo
Character Name: Iddo Blackstone
Pathfinder Society Number: 221942-5
Faction: Scarab Sages
Slow Track or Normal: Normal
Day Job: Perform (oratory): 1d20 + 10 ⇒ (18) + 10 = 28
I've got a bunch of characters in range, so can definitely switch to a different one to accommodate party needs.

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Player Name:Ed Birnbryer
Character Name:Mejinago
Pathfinder Society Number:66136-7
Faction:Sovereign Court
Slow Track or Normal:Normal
Day Job:Acting: 1d20 + 9 ⇒ (5) + 9 = 14
I have a few options in the 1-5 range
Kitsune Sorcerer (Rasmurian priest)
Mejinago uses his acting and shapeshifting ability to serve as a double for nobles when they need to be at two places at the same time.

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Player Name: Chris
Character Name: Papa Òxọ́lé
Pathfinder Society Number: 312045-13
Faction: Concordance
Slow Track or Normal: Normal
Day Job: Craft: Books: 1d20 + 10 ⇒ (9) + 10 = 19
Name is pronounced "oh-SHOW-lay", if that matters on PBP.

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I also have the Research Specialist boon, so will need someone to tell me a story about another adventure they were on (other than 4-19 or 5-08) at some point to get credit for that.

GM Mauve |

Hey all! I believe we can start. In the header, I added a link to the maps. Also, if you can add a token, your perception/initiative modifiers, and your relevant PFS info to slide #2, that would be awesome.
@Papa Oxole, will I need to sign that boon (assuming it happens)?
Look forward to gaming with you all.

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The boon doesn't have a space for GM signature (probably because it has 30 lines to fill in plus instructions, so space is tight), but a note on the chronicle sheet is always helpful.

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Thank you, Iddo! That story should qualify me for the Research Specialist boon checkbox (it specifically says I don't need spoilers), so Mauve, if you would note their PFS# and scenario 0-07 on my chronicle sheet, that would be fantastic.

GM Mauve |

Thank you, Iddo! That story should qualify me for the Research Specialist boon checkbox (it specifically says I don't need spoilers), so Mauve, if you would note their PFS# and scenario 0-07 on my chronicle sheet, that would be fantastic.
Please remind me near the end as I may forget when writing up your chronicles!

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I assume this would be considered water terrain?

GM Mauve |

Just going over Player Statuses. Don't think Jyrrar and Mejinago were healed after the fight with the crabs. Jyrrar is at 7/15 HP and Mejinago is at 8/16 HP.
We can retcon healing if you want - sometimes it's hard to miss in PbP. You'd have enough time between searching the reef and climbing on board that you could easily have done it.
Or we can wait until after this encounter too.

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Now it's time to actually row the boat! One PC must succeed at a DC 15 Strength check or Dexterity check or DC 18 Profession (sailor) check) to move forward safely. Only one PC can attempt this check but anyone can aid. On a failure, the boat is swept 20 ft in a random direction. You need two successes to get to the end. Striking the rocky sides of the tunnel will damage the hull, which could result in destroying the ship.
Whoa there folks! We need a plan before people just start rolling willy-nilly!
We got lucky with Jyrrar having a good roll to start off, but if that had been a "2" instead of a "19" we'd likely have our first wall hit!
Before anybody rolls anything else, let's take a look at everyone's best bonus and do this systematically.
Vari's best of Str/Dex/sailor is a Dex +4
Assuming Jyrrar's best is Dex +3 (based on roll in Gameplay)
Assuming Mejinago's best is Dex +2 (based on roll in Gameplay)
Iddo?
Cynan?
Oxole?
GM - Do aids need to be paired with the same roll, or can Str aid a Dex roll? (I know that wouldn't work in general, but sometimes scenarios set up alternate rule systems for specific scenes.)

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I have only a +3 Strength modifier to contribute.

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It looks like Jyrrar is taking the lead whether the party wants him to or not.
This is where PbP fails. Around a table, a two-minute chat sets who is leading and who is aiding. But in PbP, everyone wants to post first, so we never even have the chat--even if we try. All it takes is one player rolling first to throw off any attempts at strategy.
Sorry, feeling a little frustrated right now, and venting.
If you need an aid roll from Vari, bot it; her Dex is +4; the table can do its thing.

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Sorry for not posting much lately.
I am waiting for a new laptop and I broke a finger on Monday, so posting on the phone is difficult as well.
I will get back to proper frequency once the new laptop arrives.

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I'm waiting for Iddo to go in case he provides any buffs.
You can always post your action and retcon the buffs in, if that's what Iddo ends up doing; PbP has some funny interactions due to initiative order and posting times. If we only posted one-by-one in initiative order it would take days to get through even a single round of combat.
GMs on the boards are usually quite good about accounting for that.
While we're on the subject, if you think another PC might take a certain action, and your action depends on that choice, you can spoiler the choices in your post to help keep the posting speed up.
For example:
Iomedae charges the Whispering Tyrant.
[dice=+5 longsword
[dice=damage, S
Iomedae circles around the Whispering Tyrant to get a flank.
[dice=+5 longsword
[dice=damage, S

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I'm pretty sure we have everything Bennary asked us for. It's just a question of what, if anything, we are doing about the dragon. We were told to come back if we found anything we couldn't handle, and this might be it.

GM Mauve |

We are nearing completion! Make sure all your information on here is correct. Also, it's time to roll for boons! Everyone roll 1d20. On a 19 or 20, you win! If you do, roll 1d2 to see which boon you win. I'll start working on your chronicles and will have them ready by tomorrow probably. Let me know if you have any questions!

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Boon DC 19: 1d20 ⇒ 3

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Perform (act), day job, shirt reroll: 1d20 + 6 ⇒ (9) + 6 = 15
boon?: 1d20 ⇒ 4
Thanks for the game, Mauve!

GM Mauve |

Sorry for the delay.
Here are the chronicles. Let me know if everything looks good. Will submit the game either tonight or in the AM.
Will also roll for boons for Iddo, Jyrrar, and I.
Iddo Boon: 1d20 ⇒ 12
Jyrrar Boon: 1d20 ⇒ 15
Mauve Boon: 1d20 ⇒ 2
Sadly, no boons!
Hope to see some of you out on the boards again!

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Just need to line out the Faction boon when I print it and will be good to go. Now to find another adventure. Mejinago got put on the back burner as I had been working up other characters. (still not as bad as my Suli. Collected the boons and have not played it.)

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Thank you for running!

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1 person marked this as a favorite. |

Thanks for running it GM Mauve!