Lord Glorio Arkona

Mejinago's page

48 posts. Organized Play character for Ed Birnbryer.


Full Name

Mejinago

Race

Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2

Classes/Levels

Sorcerer 2 (Maestro)

Gender

Male

Size

Med

Age

16

Special Abilities

Low light vision, Change Shape, Kitsune magic

Alignment

NG

Languages

Common, Sylvan, Celestial

Occupation

Actor

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 9
Charisma 18

About Mejinago

MEJINAGO
CR 1
Male Kitsune sorcerer 2
TN medium humanoid (kitsune, shapechanger)
Init +2; Senses Low-Light Vision, Perception -1,
Languages Celestial, Common, Sylvan
AC 12, touch 12, flat-footed 10 hp 16 (2HD)
Fort +3, Ref +3, Will +3 Speed 30 ft. (6 squares)
Ranged crossbow, light +3 (1d8/19-20)
Melee bite +1 (1d4)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB +1; CMD 13
Special Actions Beguiling Voice (Dazed for 1 round, Max HD 2, 7/day),

Known Sorcerer Spells (CL 2nd):
1st (5/day) - color spray (DC 15) , mage armor (DC 15)
0th (at will) - detect magic , light , mage hand , prestidigitation (DC 14) , read magic (DC )
Innate Spell-Like Abilities: dancing lights ( 3/day)

Abilities Str 10, Dex 14, Con 14, Int 12, Wis 9, Cha 18

Special Qualities Agile, Bloodline Arcana, Cantrips, Change Shape, False Piety, Kitsune Magic, Low-Light Vision, Maestro Bloodline, Natural Weapon.

Feats False Focus, Realistic Likeness
Skills Acrobatics +4, Appraise +1, Bluff +8, Bluff (Potentially Sexually Attracted) +9, Craft (Untrained) +1, Diplomacy +4, Diplomacy (Potentially Sexually Attracted) +5, Disguise +5, Escape Artist +2, Fly +2, Heal -1, Intimidate +4, Knowledge (Religion) +6, Perception -1, Perform (Act) +8, Perform (Untrained) +4, Ride +2, Sense Motive -1, Stealth +2, Survival -1, Use Magic Device +9, Use Magic Device (Divine spell trigger/completion) +10,

Possessions outfit (explorer's); cloak of resistance +1; waterskin (filled); bolts, crossbow (10); Crossbow, Light ; Backpack, Common [ Blanket (Winter); Sack; Oil (1 Pint Flask); Mess Kit; Rations (Trail/Per Day) (x3); Lamp (Common); ]; Sack ; Bandolier [ Flint and Steel; Wand of Cure Light Wounds; (47 charges) ]; Belt Pouch [ Sunrod (x2); Scroll (Identify); Scroll (Comprehend Languages); ];

Acolyte of Razmir (Knowledge (Local)) You are an adherent of the Razmiri faith, or once were and have since renounced it. You gain a +1 trait bonus on Knowledge (local) and Knowledge (religion) checks, and one of these skills is always a class skill for you. This bonus increases to +2 when dealing with specifics of the Razmiri faith.

Agile (Ex) Kitsunes get a +2 racial bonus on Acrobatics checks.

Beguiling Voice (Ex) You can use the sound of your voice to lull a target creature into taking no action. This ability acts as the daze spell, except it is language-dependent, has a duration of 1 round, and affects a living creature whose Hit Dice do not exceed 2. You can use this ability 7 times per day.

Bloodline Arcana Whenever you cast a spell with a verbal component and no somatic or material component, you treat your caster level as if it were one higher.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Change Shape (Su) Kitsune can assume the appearance of a specific single human form of the same sex.

Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

False Piety (Ex) A Razmiran priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Fly as class skills. He adds 1 to Use Magic Device checks to activate spell trigger and spell completion items that use divine spells. He gains False Focus as a bonus feat.

Kitsune Magic (Ex) Kitsune add +1 to the DC of any enchantment spells they cast.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Maestro Bloodline The spiritual power of art and song runs strongly through your family line. This may be the result of ancient pacts made with azata patrons, or even an inheritance from a lillend or trumpet archon ancestor. It could also be the lingering taint of a less savory heritage, such as from a harpy or a forefather driven to madness by the disquieting gibbering of a shoggoth. However it came to be, your family's artistic bent shows itself strongly in your magic.

Natural Weapon (Ex) A kitsune has a bite attack in its natural form. This bite does a base of 1d4 points of damage on a hit. This is a primary attack, or a secondary attack if the kitsune wields a manufactured weapon.