PFS1 #8-17 Refugees of the Weary Sky [Outpost IV] (Inactive)

Game Master cmlobue

SLIDES

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.


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Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

No more commands. We'll settle this peacefully.

auto aid diplomacy


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"Of course, of course." the elementalist says. "We had no desire to keep you here this long. I hope there is more of your home left than there is of mine."

He clears his throat. "I, Ocosten, sixth artificer to the grand master of the Jistka Imperium, hereby release you from my service."

"I thank you," the shaitan responds. He removes his combat gear, leaving it for you as a token of appreciation and then vanishes.

Large +1 breastplate, large +1 earth breaker, cloak of resistance +2, golembane scarab, ring of protection +2, 572 gp

You may now cross the room. This curling stairway ends abruptly at a wall of rubble made of jagged stonework and crystalline fragments. Detect magic reveals that there is something enchanted within.

Try to get it out:
The floor collapses, and you must make a DC 22 Reflex save or fall and take 20d6 ⇒ (5, 3, 5, 3, 4, 4, 1, 1, 3, 5, 5, 2, 6, 1, 1, 1, 3, 6, 6, 4) = 69 falling damage if you are not flying. After this, you are able to retrieve it. It is a +1 light fortification chain shirt.

You can go no further down this passage without days of work.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit starts yanking on the shiny metal

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25

When he feels the floor start to give. Abandoning his prize he dive back down the hall. Once the dust clears he grabs the newly revealed armor.

Give the place another once over and head back?

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo nods in agreement.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

You perform one final search of the citadel. In the room with the blue platform, you find 25 sapphires that you can pry out of the wall (worth 100 gp each) as well as an improved ring of climbing and a medallion of thoughts. There is nothing else of value, and you find no more golems or elementalists before you depart.

Venture-Captain Obo thanks you for the care taken in your approach, emphasizing the trust that such care has earned the Pathfinder Society with the Concordance of Elements.

Congratulations! You have completed this scenario. There is no more text for reporting back to the Society, but I will keep the game open for a week or so for anything else you want to do.

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