
cmlobue |

Blue and Red are equidistant from you.
Green is an elementalist, a wizard who focuses on elemental powers rather than a specific school of magic - water, in this one's case. You may have two pieces of information about class features.

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Tess will accept the dim door spell.
Know. Arcana 1d20 + 19 ⇒ (20) + 19 = 39

cmlobue |

Tessara learns four additional class-based pieces of information.

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Immunities, special attacks, vulnerabilities, resistances.

cmlobue |

Green has no immunities, vulnerabilities or resistances from its class.
It can cast arcane spells up to 5th level. It can also unleash a blast of cold or create a wave of water that can knock prone or move creatures.

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Knowledge Religion, take 2: 1d20 + 5 ⇒ (1) + 5 = 6 That is too funny. Note that Xen's stare works fine vs undead.
Stare statistics on Red: -3 to will saves, -3 to attacks (-5 to attack Xen), -3 to SR and DCs of its spells and spell like abilities, gains bleed 3 but I bet that does not work, its speed is reduced by 5', and must make a will save DC22 or be sickened by pain, but I bet that does not work as well. Still -3 to will, SR, attacks, and to the DC's of its magical abilities is pretty nice. It will also suffer extra damage from me or my allies when it is damaged.
Knowledge Arcana: 1d20 + 5 ⇒ (17) + 5 = 22

cmlobue |

Red suddenly realizes that it is slower than it thought and moves back. Xen gets one more item about Green's class.

cmlobue |

The elementalist's poor saves are Fort and Reflex.

cmlobue |

Botting Kitajo
Flurry of Blows: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17
Flurry of Blows: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20
Flurry of Blows: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18
Jabbing Style: 4d6 ⇒ (6, 1, 6, 2) = 15
Kitajo and Vincenzo both unleash repeated attacks against Blue in their preferred style. They do not seem to harm the creature as much as they would like, though.
Blue drifts slightly to one side and returns the favor to Kitajo.
Claw: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 5d8 ⇒ (2, 7, 6, 2, 6) = 23
Bleed: 1d8 ⇒ 3
Claw: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 5d8 ⇒ (4, 4, 1, 8, 6) = 23
Bleed: 1d8 ⇒ 1
Round 1 Initiative - bolded may go
Princess Xen
Red (stare target)
Kitajo (-46 HP, bleed 3)
Vincenzo (3 images)
Blue (-37 HP)
Sukit
Green
Tessara

cmlobue |

Images, 1=hit: 1d4 ⇒ 4
Images, 1=hit: 1d3 ⇒ 2
Updated: Kitajo (1 image)

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Sukit steps up and hits the same button Vincenzo pressed before everyone vanished. Appearing on the floating platform he draws his sword and asks,
Didn't want me to gave any fun?

cmlobue |

You need to make a DC 15 Intelligence or DC 20 Use Magic Device check to operate the buttons.

cmlobue |

Sukit, remembering how his allies operated the device, manages to teleport himself onto the floating platform.
Unfortunately, he lands in the perfect position for Green to attack him along with the rest of the party. It flies above you and fires a blast of freezing air at the entire party.
Xen Reflex: 1d20 + 15 ⇒ (15) + 15 = 30
Kitajo Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
Vincenzo Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Sukit Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
Tessara Reflex: 1d20 + 9 ⇒ (5) + 9 = 14
Kitajo completely avoids the blast, while Xen manages to get out of the way of part of it, and Vincenzo's tough hide prevents some of the harm to him.
Round 1-2 Initiative - bolded may go
Princess Xen (-16 HP)
Red (stare target)
Kitajo (1 image)
Vincenzo (-27 HP, 3 images)
Blue (-37 HP)
Sukit (-32 HP)
Green (10 ft. higher than platform)
Tessara (-32 HP)

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Tess casts Haste on the group, hoping to speed their attacks against these awful monsters.

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Xen loads and fires a ghost salt treated crossbow bolt at Red.
+1 Crossbow, Ghost Salt Bolt: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 1 + 4d6 + 7 ⇒ (2) + 1 + (4, 1, 2, 5) + 7 = 22
Confirm: 1d20 + 13 ⇒ (1) + 13 = 14 Boo

cmlobue |

Tessara uses magic to enhance the party, and Xen fires a special bolt, which seems to hurt Red.
Red floats toward the monk and slashes with a ghostly claw.
Claw: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 5d8 ⇒ (4, 3, 8, 1, 1) = 17
Bleed: 1d8 ⇒ 2
Images, 1=hit: 1d2 ⇒ 1
It destroys the last image with its near miss. Vincenzo gets an attack of opportunity if he is holding a melee weapon.
Round 2 Initiative - bolded may go
Princess Xen (-16 HP)
Red (-22 HP, stare target)
Kitajo
Vincenzo (-27 HP, 3 images)
Blue (-37 HP)
Sukit (-32 HP)
Green (10 ft. higher than platform)
Tessara (-32 HP)

cmlobue |

Yes, intimidate is mind-affecting.

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Vincenzo is holding a crossbow, so as much as he would like to attack red, it will have to wait. Instead, he takes a 5ft step away from red, assuming that Sukit will likely engage in melee again.
He decides instead to target green, throwing a poison bomb at the creature.
To hit touch AC 1d20 + 13 ⇒ (11) + 13 = 24
Fort save DC 20 or nauseated, as per stinking cloud
A cloud of greenish yellow smoke appears, hiding the group from green and vice versa.

cmlobue |

I assume you mean stink bomb instead of poison bomb, since the latter requires level 12.
The bomb does not directly affect the creature, but vision is obscured. The creature's height means that none of the cloud is in Vincenzo's space.

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yes, it is the stink bomb discovery, which is technically also a poison effect.
So, the creature appears immune to poison, yes?

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Yes, intimidate is mind-affecting.
To be clear Xen's archtype allows her to effect undead with her stare, but I do not believe it extends to intimidate, even though that is a stare effect.

cmlobue |

That is correct. Xen's ability removes undead from the list of types she can't target, but does not otherwise overcome their immunities. It's still a good debuff without demoralize.

cmlobue |

Vincenzo uses one of his bombs to create a cloud of smoke around the spellcaster. Bot Kitajo continues his assault on Blue.
Flurry of Blows: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
Flurry of Blows: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17
Flurry of Blows: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 2d6 + 8 ⇒ (3, 6) + 8 = 17
Jabbing Style: 4d6 ⇒ (2, 2, 3, 2) = 9
Landing blows as solidly as can be expected in this circumstance.
Blue moves into a more advantageous position and seeks revenge!
Claw: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36
Damage: 5d8 ⇒ (8, 3, 8, 8, 7) = 34
Bleed: 1d8 ⇒ 4
Claw: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Damage: 5d8 ⇒ (3, 2, 1, 4, 5) = 15
Bleed: 1d8 ⇒ 2
It finally connects with the real monk, striking twice and leaving a bleeding wound.
Round 2 Initiative - bolded may go
Princess Xen (-16 HP)
Red (-22 HP, stare target)
Kitajo (-49 HP, bleed 4)
Vincenzo (-27 HP, 3 images)
Blue (-64 HP)
Sukit (-32 HP)
Green (10 ft. higher than platform)
Tessara (-32 HP)

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1st attack, Haste, PowerAttack: 1d20 + 23 + 1 - 3 ⇒ (13) + 23 + 1 - 3 = 34
damage: 1d8 + 13 + 6 ⇒ (5) + 13 + 6 = 24
2nd Attack, Haste, PowerAttack: 1d20 + 18 + 1 - 3 ⇒ (3) + 18 + 1 - 3 = 19
damage: 1d8 + 13 + 6 ⇒ (2) + 13 + 6 = 21
haste Attack, Haste, PowerAttack: 1d20 + 23 + 1 - 3 ⇒ (18) + 23 + 1 - 3 = 39
damage: 1d8 + 13 + 6 ⇒ (7) + 13 + 6 = 26
Sukit limbers up his shield arm and steps into the space Vincenzo vacated and sends three chops at the specter. The third is especially well placed, but can't find any vitals.
swift action, enter stance

cmlobue |

Sukit cuts into Red, dealing a fair amount of damage.
Green flies further into the air, out of the cloud from Vincenzo's bomb and casts another spell. A jet of water bursts up from beneath Princess Xen.
Fire Damage: 3d6 ⇒ (3, 3, 6) = 12
Falling Damage: 5d6 ⇒ (4, 1, 1, 1, 1) = 8
Fall Direction 1=North: 1d8 ⇒ 3
Xen Reflex #2: 1d20 + 15 ⇒ (2) + 15 = 17
Fire Splash Damage: 1d6 ⇒ 4
She misses the worst of the direct damage, but is pushed off the platform. At the last moment, she grabs on to the ledge. All the other creatures except Green are sprayed by the hot water as well.
A DC 15 Climb check will get you back onto the platform, though there's no space you can enter now except the one with the geyser.
Round 2-3 Initiative - bolded may go
Princess Xen (-30 HP, hanging from edge)
Red (-51 HP, stare target)
Kitajo (-53 HP, bleed 4)
Vincenzo (-27 HP, 3 images)
Blue (-68 HP)
Sukit (-36 HP)
Green (10 ft. higher than platform)
Tessara (-36 HP)

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Tess uses her Fortune hex on Kitajo (increasing his chance to hit the undead with his next series of blows).

cmlobue |

Xen is no longer in danger of falling, and Tess has improved Kitajo's luck. He may need it, as Red is now trying to suck his blood!
Constitution Damage: 1d6 ⇒ 5
Kitajo Fort Save DC 20 Half: 1d20 + 9 ⇒ (3) + 9 = 12
Kitajo Fort Save DC 20 Half, Fortune Hex reroll: 1d20 + 9 ⇒ (6) + 9 = 15
He tries to resist the creature, but cannot do so. It looks healthier, while he... does not.
Round 3 Initiative - bolded may go
Princess Xen (-30 HP, flying)
Red (-46 HP, stare target)
Kitajo (-53 HP, -5 Con (-20 Max HP), bleed 4)
Vincenzo (-27 HP, 3 images)
Blue (-68 HP)
Sukit (-36 HP)
Green (higher than platform)
Tessara (-36 HP)

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Vincenzo shouts out ”Xen!”. He begins to move in that direction, until he sees her float back up crossbow in hand. It’s a rare pleasure to work with competent people.
Vincenzo sends a series of bombs toward green. ”If poison won’t work, well, there’s always fire...Better you than me, creature.”
Bomb to hit touch AC 1d20 + 11 ⇒ (9) + 11 = 20
Bomb damage 5d6 + 11 ⇒ (2, 3, 6, 4, 6) + 11 = 32
Bomb to hit touch AC 1d20 + 11 ⇒ (13) + 11 = 24
Bomb damage 5d6 + 11 ⇒ (1, 1, 2, 5, 5) + 11 = 25
Bomb to hit touch AC 1d20 + 11 ⇒ (12) + 11 = 23
Bomb damage 5d6 + 11 ⇒ (3, 5, 3, 3, 1) + 11 = 26
Bomb to hit touch AC 1d20 + 6 ⇒ (12) + 6 = 18
Bomb damage 5d6 + 11 ⇒ (2, 1, 2, 5, 6) + 11 = 27
Reflex DC 20 for half damage

cmlobue |

Reflex DC 20: 1d20 + 5 ⇒ (12) + 5 = 17
Reflex DC 20: 1d20 + 5 ⇒ (2) + 5 = 7
Reflex DC 20: 1d20 + 5 ⇒ (9) + 5 = 14
Reflex DC 20: 1d20 + 5 ⇒ (5) + 5 = 10

cmlobue |

Vincenzo throws a barrage of bombs at the spellcaster, which dissipates back into the mist.
Kitajo, still bleeding, makes another flurry of blows at the Blue spirit who, noticing the defeat of its master, retreats into the chasm.
If you want to take one more action against Red, you can, but if it survives to its turn, it will also flee, so combat is effectively over.
Now that the threat is over, you can explore more thoroughly. Vanzetti will escort the wounded Kitajo back to the entrance. There is a gap in the wall of the keep to the south as well as two platforms you have not reached over the chasm.
Status
Princess Xen (-30 HP, flying)
Vincenzo (-27 HP, 3 images)
Sukit (-36 HP)
Tessara (-36 HP)

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Interesting encounter. I just new people would get swept off the platforms when I heard water caster. I figured they would have something to get everyone at once though.
Xen pulls her wand of healing out and begins to heal those wounded. OK to do 2 charges for 9 hp?

cmlobue |

11 hp, actually. Out of combat you can take the average, which for d8+1 is alternating 5 and 6.

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“So, should we bother trying to control the platforms, or should we just fly over...there” asks Vincenzo.
Vincenzo will accept 4 charges, gladly

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Tess will use six charges from her own wand to heal herself fully.
She looks around at the platform while the group was unharried. ”Is there anything about this platform that makes me think we need to visit the others,” she mutters as she looks around.
Perception 1d20 + 15 ⇒ (14) + 15 = 29

cmlobue |

This massive chasm has a grand domed ceiling studded with stalactites, barely visible within the multitude of colors racing across the surface. The entire cavern mirrors both the outside weather, including clouds, and the skyline to the horizon. This skyline is interrupted in jagged pieces where chunks of rock have fallen from the ceiling. The bottom of the chasm is lost in darkness.
There is nothing on the platforms other than the runes and buttons already described. Each button can be operated with a DC 15 Intelligence or DC 20 Use Magic Device check. There are no handy labels this time.
Please finish healing and place yourselves before touching them, and do so one at a time.
Each character standing on the platform must make a DC 18 Reflex save or be knocked prone. If a character fails and is adjacent to an edge, they are instead thrown off the platform.
Each character standing on the platform must make a DC 18 Reflex save or be knocked prone. If a character fails and is adjacent to an edge, they are instead thrown off the platform.
Status
Princess Xen (-30 HP, flying)
Vincenzo (-5 HP, 3 images)
Sukit (-36 HP)
Tessara (-3 HP) (6 charges is 33 HP, and you had lost 36)

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Tess will use one more charge from her wand.

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Sukit pulls out a wand and offers it up,
If someone could
Sukit takes 7 charges from his wand.
I have a potion that would let me fly for a few minutes. But it might be worth figuring out the buttons if we can get it to move all of us at once. Makes it easier on whoever they send to investigate after we clear the place out.

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Vincenzo drinks his dexterity mutagen, which has the side effect of making his teeth and claws grow and become more dangerous looking. He then drinks an infusion of fly, which causes tiny red wings to sprout from his shoulder blades. He waits for Sukit to be healed, and then begins investigating the controls, starting on the left side of the room.
Intelligence check 1d20 + 5 ⇒ (20) + 5 = 25
Reflex save 1d20 + 13 ⇒ (6) + 13 = 19

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Xen uses 6 charges of her healing wand on herself and one more on Vin.
After that she will use Sukit's wand on him if no one else has already.
Xen still has her 4 mirror images, unless that spell has expired. If so she will recast it.

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Vincenzo will press the second button on the left platform.
If I take 10 on the INT checks, I hit 15.
Aaand, he just...vanishes.

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Sukit mutters uncomplimentary things about impatient alchemists.
Can anyone do what he just did, except take everyone along?

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Tess also takes ten on the intelligence check.
”Ok everyone on the platform. “. Once everyone was together, she pressed the same button that Vincenzo had pushed, hoping she had cracked the code.