PFS1 #8-17 Refugees of the Weary Sky [Outpost IV] (Inactive)

Game Master cmlobue

SLIDES

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.


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Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Perhaps, my thought is simply to move from the fewest to the greatest.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

When this sequence of notes is played, there is a grinding noise, and then the doors slide open.

This chamber has a stone staircase leading to a platform of blue stone, polished to a mirror-like finish. At the platform’s center is an inlaid gold rune five feet in diameter. The walls are covered in small, tight-fitting ceramic tiles creating an intricate mosaic. The wall around the platform is an exception, bearing three large, clear, triangular quartz tiles. Large, clear windows to the south and east provide a view of a large cavern that appears open to the sky.

DC 25 Linguistics or speak Jistka:
The gold rune is the Jistka symbol for "travel". The three quartz tiles each have a descriptive rune under them, reading "left", "center" and "right".

You do not have much time to ponder this, however, as two large statues in the room begin to move.

Combat!

Dice Rolls:
Vincenzo Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Xen Initiative: 1d20 + 9 ⇒ (14) + 9 = 23
Sukit Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Kitajo Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Vanzetti Initiative: 1d20 ⇒ 1
Tessara Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Red Initiative: 1d20 - 2 ⇒ (4) - 2 = 2
Blue Initiative: 1d20 - 1 ⇒ (20) - 1 = 19

Mistyped Blue's modifier, and that change makes life better for Kitajo.

Round 1 Initiative - bolded may go

Princess Xen
Kitajo
Blue
Sukit
Vicenzo
Tessara
Red
Vanzetti

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Xen wonders what these things are, as she Swift Action stares at Red and casts Mirror Image on herself.

Knowledge (arcana): 1d20 + 5 ⇒ (14) + 5 = 19
Mirror Images: 1d4 + 3 ⇒ (1) + 3 = 4

If Red is not immune to mind effecting (Xen can effect undead) it takes -3 to will saves, -3 to attacks (-5 to attack Xen), -3 to SR and DCs of its spells and spell like abilities, gains bleed 3, its speed is reduced by 5', and must make a will save DC22 or be sickened by pain

Note that if/when Blue steps up to attack Xen will trigger the mirror image trick in Sukit and give him 3 mirror images.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Xen can't quite remember what these creatures are. Though Arcana is the correct skill to attempt.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Does she know if her stare worked?

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo takes a careful look at these guardians.

Arcana 1d20 + 9 ⇒ (1) + 9 = 10


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

The creature is not affected by the stare.

Vincenzo is sure he has seen one of these before. It's a great wyrm red dragon! ;)

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Arcana 1d20 + 19 ⇒ (12) + 19 = 31

Tess tries to figure out what this construct actually is.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

These are advanced lead golems. They are constructs. You may request 3 pieces of information.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Immunities, vulnerabilities, special attacks.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Immunities: acid, electricity, magic, construct traits

Vulnerabilities: none

Special Attacks: Retributive Miasma (Ex) Any attack that overcomes the damage reduction of the lead golem causes fine lead particles to fill the air within a 5-foot radius of the lead golem. This cloud of lead persists for 1 round; any creatures within the area or that pass through the cloud are exposed to the cloud’s poisonous effects. Subsequent attacks damaging the golem increase the duration of the cloud by 1 round each.
Poison Cloud—inhaled; save Fort 16; frequency 1/round for 6 rounds; effect 1d3 Constitution and 1d3 Wisdom damage; cure 2 saves. The save DC is Constitution-based.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess tells the others everything she can recall about these nasty things.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Sorry, this probably should have been under vulnerabilities.

A gust of wind or neutralize poison spell directed at the lead golem dissipates any clouds created by its retributive miasma ability and prevents it from using that ability for 1d6 rounds.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo delays


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Princess Xen cresates illusory duplicates of herself, then tries to manipulate the mind of one of the golems, but cannot make a connection. Kitajo studies the situation.

The golem to your right approaches the door, triggering Xen's second illusion. It then attempts to pound Sukit with a massive fist.

Slam: 1d20 + 23 ⇒ (17) + 23 = 40
Bludgeoning Damage: 2d10 + 10 ⇒ (2, 10) + 10 = 22
Mirror Image (1=hit): 1d4 ⇒ 1

It manages to hit the real Sukit with a massive crunch.

The golem does appear to have 10' reach, but still chooses to move adjacent to Sukit.

Round 1 Initiative - bolded may go

Princess Xen
Kitajo (delay)
Blue Golem
Sukit (-22 HP)
Vicenzo
Tessara
Red Golem
Vanzetti

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Take a deep breath.

Sukit readies his shield and begins chopping at the golem.

Attack, PowerAttack: 1d20 + 23 - 3 ⇒ (16) + 23 - 3 = 36
Damage, Adamantine, Power Attack: 1d8 + 13 + 6 ⇒ (7) + 13 + 6 = 26

A solid blow struck Sukit sets his shield and blocks the doorway, preventing the golem from getting to or by him.

swift, stance, Mobile bulwark; move, Set the edge

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess casts Haste on the group and moves away from the constructs, knowing her magic was next to useless against them.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

”They’re probably immune to everything, but who knows, this -could- work. And being pounded flat by a superheated golem isn’t that different than getting crushed by one at room temperature, right?

Vincenzo’s hands move incredibly quickly. He picks up his crossbow and loads a bolt coated in adamantine weapon blanch. He then quickly attaches a bomb to that bolt and fires at the golem to his right. Normally quite nimble, Tess’s magic accelerates him to a blur.

Explosive missile to hit, 1d20 + 12 ⇒ (6) + 12 = 18
damage, 1d8 + 1 ⇒ (4) + 1 = 5
alchemical fire damage 5d6 + 10 ⇒ (3, 1, 5, 5, 4) + 10 = 28

He then steps back 5ft, happy to stand behind someone better-armored than himself wondering if alchemy can affect these brutes.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Tessara uses her magic to speed her party. Sukit slashes at the golem, cutting a large chunk of its hide out, and kicking up some toxic dust around it shown in green. Vincenzo does not find out if alchemy works on these creatures as the bolt flies past and explodes in the corner.

Did Sukit inhale poison this round (1=yes): 1d2 ⇒ 2

Holding your breath gives you a 50% chance of avoiding exposure for that round. Anyone entering that area must roll that, then attempt a Fort save if it fails.

The other golem moves to block the door and also tries to slam Sukit.

Slam: 1d20 + 23 ⇒ (14) + 23 = 37
Bludgeoning Damage: 2d10 + 10 ⇒ (1, 7) + 10 = 18
Mirror Image (1=hit): 1d4 ⇒ 3

It destroys one of the false images.

Round 1-2 Initiative - bolded may go

Princess Xen (4 images)
Kitajo (delay)
Blue Golem (-26 HP)
Sukit (-22 HP, 2 images)
Vicenzo
Tessara
Red Golem
Vanzetti

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Unsure if she has cover from the the two enemies due to the tower shield. And Sukit himself might provide enough partial cover to prevent an AOO. But since she is unsure she will cast defensively.

These mindless creatures are such a bother. They never listen! Xen stops her foot in frustration at not getting what she wants. Lets see how they deal with a spell that does not allow spell resistance!

Cast Defensively, DC19: 1d20 + 18 ⇒ (7) + 18 = 25 Glitterdust on both golems, DC 19 will save.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Blue Will: 1d20 + 6 ⇒ (15) + 6 = 21
Red Will: 1d20 + 6 ⇒ (9) + 6 = 15

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

you and Vincenzo would have cover from blue, but not red.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo wades in to melee, holding his breath.

Poison, 1=poisoned: 1d2 ⇒ 1

He then punches Red with his fist.

Unarmed Strike, haste: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33 Damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18

Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Xen casts a spell, and both golems are outlined in sparkles. Red seems disoriented. Kitajo moves in and slams his fist into that creature. It seems solid, but (assuming your attacks count as only cold iron, silver and lawful) does not seem to hurt it as much as he hoped. The strike does kick up another cloud of dust, which Kitajo accidentally breathes in, but shaes off the effect.

Vanzetti?


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Botting Vanzetti

Knowledge Arcana: 1d20 + 12 ⇒ (4) + 12 = 16

Vanzetti knows nothing new about these creatures. He casts heroism on Kitajo.

The blue golem swings both fists at Sukit.

Slam: 1d20 + 23 ⇒ (17) + 23 = 40
Bludgeoning Damage: 2d10 + 10 ⇒ (3, 1) + 10 = 14
Mirror Image (1=hit): 1d3 ⇒ 1

Slam: 1d20 + 23 ⇒ (15) + 23 = 38
Bludgeoning Damage: 2d10 + 10 ⇒ (6, 10) + 10 = 26
Mirror Image (1=hit): 1d3 ⇒ 1

It lands two solid hits on the real Sukit.

Round 2 Initiative - bolded may go

Princess Xen (4 images)
Kitajo
Blue Golem (-26 HP)
Sukit (-62 HP, 2 images)
Vicenzo
Tessara
Red Golem (-8 HP, blinded)
Vanzetti

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her Fortune hex on Sukit, knowing. Anything used to help hit these monsters would be helpful.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit "set the edge" giving himself total cover from blue until the start of his next turn. He also gives total cover to Vincenzo because of his mobile bulwark fortress.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

My apologies. Those hits would have instead gone to Kitajo.

Round 2 Initiative - bolded may go

Princess Xen (4 images)
Kitajo (-40 HP)
Blue Golem (-26 HP)
Sukit (-22 HP, 2 images)
Vicenzo
Tessara
Red Golem (-8 HP, blinded)
Vanzetti

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

With red blinded Sukit chops at blue again,

Attack, Power Attack: 1d20 + 23 - 3 ⇒ (16) + 23 - 3 = 36
Damage, Adamantine, Power Attack: 1d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20

before ducking back behind his shield.

attack, set the edge

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo winces as he drops his expensive crossbow on the ground. Hands now free, he begins hurling bombs up and over the cover provided by his teammate. Feeling neighborly, he’ll exclude Sukit from the blast radius.

Bomb1 touch attack 1d20 + 11 ⇒ (20) + 11 = 31
Bomb1 damage 5d6 + 11 ⇒ (6, 6, 1, 4, 6) + 11 = 34

Bomb2 touch attack 1d20 + 11 ⇒ (1) + 11 = 12
Bomb2 damage 5d6 + 11 ⇒ (5, 3, 2, 5, 6) + 11 = 32

Bomb3 Touch attack 1d20 + 6 ⇒ (19) + 6 = 25
Bomb3 damage 5d6 + 11 ⇒ (1, 4, 3, 5, 5) + 11 = 29

Hasted bomb Touch attack 1d20 + 11 ⇒ (8) + 11 = 19
Hasted bomb damage 5d6 + 11 ⇒ (4, 4, 2, 2, 1) + 11 = 24

Reflex DC 19 for half damage


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Retributive Miasma (1=hit): 1d2 ⇒ 2


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Tessara uses one of her powers to grant Sukit good fortune. He does not need it immediately, as his sword once again crashes into Blue, kicking up more dust.

Vincenzo begins throwing bombs, the first hitting a weak point exposed by Sukit's attack.

Critical Confirm: 1d20 + 11 ⇒ (16) + 11 = 27
Critical Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Fort Save vs. Staggered: 1d20 + 4 ⇒ (7) + 4 = 11

Red Save vs. Splash 1: 1d20 + 4 ⇒ (6) + 4 = 10
Red Save vs. Splash 2: 1d20 + 4 ⇒ (20) + 4 = 24

After two hits, the first golem falls, so he switches his attack to the other golem. That creature managed to avoid the splash from one of the first pair of bombs, but takes the full force of the last two.

It then lashes out at Sukit, the only creature it knows the location of.

Slam: 1d20 + 23 ⇒ (19) + 23 = 42
Bludgeoning Damage: 2d10 + 10 ⇒ (3, 6) + 10 = 19
Miss Chance (1=hit): 1d2 ⇒ 1
Mirror Image (1=hit): 1d4 ⇒ 1

Slam: 1d20 + 23 ⇒ (4) + 23 = 27
Bludgeoning Damage: 2d10 + 10 ⇒ (2, 7) + 10 = 19
Miss Chance (1=hit): 1d2 ⇒ 2
Mirror Image (1=hit): 1d4 ⇒ 1

Will Save vs. Blinded (DC 19): 1d20 + 6 ⇒ (15) + 6 = 21

A lucky shot lands, but a second does not. It clears the glitter from its eyes.

Round 2-3 Initiative - everybody may go!

Princess Xen (4 images)
Kitajo (-40 HP)
Blue Golem (-144 HP)
Sukit (-41 HP, 2 images)
Vicenzo
Tessara
Red Golem (-83 HP)
Vanzetti

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

no worries. I'm aware of the niche-ness of this character's main schtick.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

As the guy hiding behind you, I think it’s a great schtick.

Vincenzo will omit Kitajo and Sukit (and himself) from the next barrage of bombs. He quickly mixes flasks together, and throws them over the tower shield in front of him to hit the large construct on the other side.

Bomb touch attack 1d20 + 11 ⇒ (13) + 11 = 24
Bomb damage 5d6 + 11 ⇒ (1, 5, 6, 2, 3) + 11 = 28

Bomb touch attack 1d20 + 11 ⇒ (3) + 11 = 14
Bomb damage 5d6 + 11 ⇒ (2, 6, 4, 4, 1) + 11 = 28

Bomb touch attack 1d20 + 11 ⇒ (7) + 11 = 18
Bomb damage 5d6 + 11 ⇒ (2, 2, 5, 4, 1) + 11 = 25

(Not taking iterative attack)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

The first bomb reduces the golem to a pile of rubble.

OUT OF COMBAT

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Once the dust clears Sukit looks back at the more cerebral of the group.

I guessed the last one. Anyone know what that says?

He gestures to the inlay.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

”I speak over a dozen languages. Is this one of them? Of course not, but hmm, there might be some similarities...”

Vincenzo picks up his crossbow, then goes to look. “Ah, yes, I can read this. I believe the runes cause something nearby to move.”

He then peers out the windows, curious if that thing is visible.

Linguistics 1d20 + 18 ⇒ (18) + 18 = 36

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”Anyone need any healing? I’m happy to use your wands to get everyone patched up! I can heal a bit more with magic, but I’d rather save those for real dangers,” the elf advised.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

You can see through the windows.

This massive chasm has a grand domed ceiling studded with stalactites, barely visible within the multitude of colors racing across the surface. The entire cavern mirrors both the outside weather, including clouds, and the skyline to the horizon. This skyline is interrupted in jagged pieces where chunks of rock have fallen from the ceiling. The bottom of the chasm is lost in darkness.

Three triangular black crystal platforms with 3-foot-high crenellations hover in the air suspended 200 feet above the cavern’s floor, at the same elevation as the rest of the complex. You cannot see the writing on the surfaces of the platforms from where you are.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Wand of cure light wounds: 8d8 + 8 ⇒ (3, 5, 1, 6, 3, 7, 5, 2) + 8 = 40

Here, one of them got a couple lucky shots in.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Looking out the window Sukit comments,

I'd be willing to take a guess.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

You were sooo brave. Xen says to Sukit as she kisses him again on the cheak, renewing the image trick.

Note that current images will remain for about 10 more minutes. Also, if an enemy is blind I do not think you need to roll for a mirror image miss chance - just the 50% miss chance from being blind. Hence, if an enemy has a lot of images closing your eyes reduces the miss chance to 50%.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

”Keep watching then Sukit, if you don’t mind. Watching how it breaks will be informative.”

Vincenzo presses the travel rune, then the right arrow.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

If it breaks, it is in a highly uninformative way - nothing happens.

I've moved everyone into the room on the map. Feel free to place yourselves elsewhere, look around - the usual.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Nothing. Try another button. Or we can see what's through the door.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo reverses the order, pressing the right arrow, then the travel button.

“Anything now?”


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Still nothing.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”Maybe there’s a clue through the door that will help with the strange buttons,” Tess suggests.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo looks skeptical, but he does go and open the door.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Inlaid in the dark granite wall on the west side of this room is a large square indentation. Beneath it lie four rectangular pieces engraved with runes, each radiating a soft light: brown stone, blue metal, red crystal, and white ivory.

DC 18 Knowledge Arcana or Engineering:
The indentation is a power source for the complex that is activated by the colored rectangles.

DC 25 Linguistics, DC 30 Knowledge History or speak Jistka:
Within the indentation is a philosophical allegory shared by the Jistkan elementalists. It reads “At the dawn of time, the fires burned until rain quenched their fury down into solid stone, which has always gazed upon the sky above in envy. Demonstrate obedience to the ancient elemental ordering.”

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