PFS1 #8-17 Refugees of the Weary Sky [Outpost IV] (Inactive)

Game Master cmlobue

SLIDES

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.


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Dot in here.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

*looks sad*

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate

*grins as always (at least on the outside)*


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You each receive a letter from Venture-Captain Obo (see slide 3), inviting you to a joint meeting with him and the Sapphire Sage, Amenopheus. The meeting occurs in a secluded area of the gardens outside the Swordmeet Lodge in Manaket, a port city in Rahadoum, where Venture-Captain Obo welcomes you and offers refreshments.

Take a moment to introduce yourselves to each other, and then I will begin the briefing.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

The elf takes a cup of mead and the offered fruit and cheese while she makes herself comfortable. Her visage gave no clue as to her age, like most elves. As was commonplace for her, she pulled out needles and fabric, as she began knitting while listening to the particulars about the mission.

She did raise her head and introduce herself to the others. ”Greetings. I’m Tessara. Just call me Tess. And this is Zariah,” she explains as the tiny monkey pokes its head out of the folds of her robes. She handed him a few grapes, as he happily skittered away, back into his hiding spot.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo strolls in to the gardens. His saffron coloured robes moving airily around him in the breeze in the port town. His monk's spade makes a rhythmic tapping as he walks.

Looking around the garden he takes a closer look at some of the desert flowering plants.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo enters, a tiefling in practical traveling clothes. It is only when he folds his hood back that it becomes clear exactly how different he looks, with bright red skin and backward-curving horns.

Over his shoulder is an expensive-looking crossbow, with a leather satchel at one hip and a quiver of bolts at the other. He fills a glass with wine, and fills a small plate with food, glad to have something fresh for a change.

Vincenzo. Anyone know what manner our troubles will take? Or is it to be a surprise? Well, here’s to us, while we can still celebrate.

He salutes the company with his glass, and then has a drink.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

I find that if one simply waits the manner of the mission soon presents itself.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

A large man with a shield nearly the size of the door joins the group, a bow on his back and a trio of swords at his side each with a grip curling into an image of a different raptor.

If it's anything like our usual fare it'll be somewhere old and dangerous. Sukit Von Maur, of the South Absalom Von Maurs. the newcomer introduces himself.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

A servant of the lodge steps into the garden looking a little awkward. Announcing Princess Xen of Kelesh.

A lovely young human woman glides into the garden. She is both stunning and graceful. While dressed for adventure, her clothing is stylish and expensive and is accented with just the right amount of jewelry. A mithril chain shirt catches the light under her desert robes as she moves. She carries a spear and a crossbow is slung securely over one shoulder. A closer inspection reveals more to her genetics than her keleshite birth but its hard to pinpoint. Her features are almost vulpine in a striking way.

She walks like a dancer as she takes in the group with a smile. You all look quite competent. I am sure we will be up to any task assigned us. This should be fun. It seems our leadership has shown wisdom in not assigning divine casters to this group since were are in Rahadoum where divine magics are illegal.

Xen sits bu Sukit after retrieving a small plate of local food. You look quite strong. Will you accept my favor?


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“Welcome Pathfinders, please sit and be comfortable.” Venture-Captain Obo motions to various benches. A gentle breeze of sea air carries with it fragrances from the lush gardens surrounding Swordmeet Lodge. In the distance, the low rumble of the ocean surf echoes throughout the port city of Manaket on Rahadoum’s northern coast.

“Millennia ago, when Ahriman, the Lord of the Divs, attacked the famed Jaizun Citadel, a few of the resident artificers and elementalists of the Jistka Imperium made their escape. Their whereabouts, and the secrets they took with them, were lost to the desert sands and the ages. Soon after, the Citadel of the Weary Sky, as the Jaizun Citadel became known, was demolished by a fierce elemental storm.” Obo glances over to the thin man standing to his side, “The Sapphire Sage, Amenopheus, is lending a hand in the nascent partnership between the Pathfinder Society and the Concordance of Elements. This new alliance is already beginning to bear fruit. The Concordance was particularly interested in the information we had about the Citadel of the Weary Sky. Recently, they detected an unusual elemental energy to the south, in the Napsune Mountains, and asked us to investigate this disturbance.”

Amenopheus clasps his robes tightly about himself, “We have long suspected that the Jistkan refugees from the citadel may have made their way into the mountains and constructed a hidden stronghold there. There appears to be some connection between this refuge and the elemental storms that battered the Citadel of the Weary Sky. This connection made our new friends in the Concordance of Elements nervous; they do not wish a resurgence of violent elemental storms any more than we do. Now that we’ve identified this lingering elemental imbalance, it must be corrected.”

Obo steels his gaze, “If we’ve truly discovered the ancient elementalists’ retreat, then it may well pose a very real danger. Our alliance with the Concordance is tentative at best and I wish to show our goodwill, but I cannot in good conscience order you to investigate. Instead, I offer you the right of first refusal—more an invitation—to explore.”

Obo withdraws a map from a scroll tube. “The Concordance gave us this map to the location of the disturbance. An ancient Jistkan mechanism blocks the entrance. The Concordance was unable to gain passage, but described it as some kind of sealed portal. From my collection of Jistkan puzzle-boxes, I’d wager it will take keen minds, such as you possess, to unlock this portal and gain entry.”

Venture-Captain Obo holds out the map. “If you are all in agreement, then good luck, Pathfinders. May the gods look down upon you and grant you good fortune.”


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Knowledge: History or Planes

DC 15:
There are several ruins in northern Garund left behind by long-lost human civilizations, most famously the Jistka Imperium. The Jistkans were famous for building golems and other mighty constructs.

DC 20:
Turmoil led the Jistkan magistrates to build Jaizun Citadel to focus the power of their elementalists and extraplanar allies.

DC 25:
The Jistkan elementalists bound the spirits of elementals into golems and constructs during their crafting. They used these golems as guards and soldiers

DC 30:
The ancient people of the emerging nation of Osirion made peaceful pacts with genies and similar outsiders. Many genies bound by the Jistka Imperium betrayed their masters. After the genies proved unreliable, Jistkan artificers powered their golems with the spirits of daemons, devils, and demons, and they developed notorious behemoth golems that could stand against Osirion’s allied divs and elemental outsiders.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit bows to the monk. Kitajo,I haven't seen you since the incident with the genie. How do you fare?

He nods to the princess, I will. I will also recommend you stay close. I'm told I make an excellent wall.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo returns Sukit's bow. I am quite well. And yourself?

Knowledge History: 1d20 + 8 ⇒ (3) + 8 = 11

Kitajo contemplates but draws a blank on what he knows that will help in this.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Planes 1d20 + 12 ⇒ (4) + 12 = 16

”There have several civilizations to rise and fall in the area. The Jistka Imperium was one of the most famous. They were said to have numerous constructs and golems. I’d wager we encounter some of both, if we are to enter one of their areas.”

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Then you shall guard me and I shall guard you Sukit. Xen says as she leans close to the fighter and kisses him lightly on the cheek.

Implanting Mesmeric Mirror. I can trigger this as a free action when Sukit is attacked, even if it not my turn to create 3 mirror images that will last up to 11 minutes.

Knowledge (history): 1d20 + 5 ⇒ (14) + 5 = 19

Of course I had to study history as a girl but I never much cared for the subject. All those old places were not as exciting as what was going on at court. I fear my charms will be next to useless against the likes of golems and constructs. The princess pouts.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit places a hand upon a hilt resembling a golden eagle.

I don't know much about the Jistka, but I do know how to cut down constructs and their like.


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You are also free to ask Obo and Amenopheus questions.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Been well, training to react more quickly when threats present themselves.

Did the consortium provide any information on what attempts they made to gain entrance? I doubt they saw a sealed door and simply walked away.


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I assume you mean Concordance, since "Consortium" usually means Aspis.

Obo replies, "The report says little other than that they were unable to open the door. It did describe large marble doors with no obvious way to open them, and a smaller stone one with strips of metal behind it. We will have to trust your ingenuity to figure out how to gain entrance."

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

If it is of Jistkan manufacturer perhaps it will require a "key" of elemental energy?

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Knowledge History 1d20 + 9 ⇒ (7) + 9 = 16

Knowledge Planes 1d20 + 12 ⇒ (8) + 12 = 20

”Well, there’s no guarantee that’s we’ll succeed. We’ll probably also fail, but perhaps the fresh air will be good for us.”

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

yes, the concordance. It's what I get for posting while hanging out with a toddler.

Depends on the type of portal. There's always the option of making a new entrance, if it's a purely physical barrier.


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While the party makes preparations, Obo asks to speak to Tessara in private.

Spoiler:
The venture-captain indicates that the alliance with the Concordance of Elements is more tenuous than the Pathfinder Society likes to admit. He asks that she pay particular attention to defusing the elemental energies in the least destructive manner possible so as to avoid another catastrophe, which could sour relations with the Concordance.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess nods in response to the missive from Obo. ”Ill make sure of it.”

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo checks the knots in his robe and readies to head out.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit stands

I'm as ready as I'm going to be.


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Anything else people want to do before leaving? If not, I will post the start of the mission tonight.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Kitajo and Vincenzo, would each of you accept my favor as well? And we will need to know how far this journey will be. Will we ride horses or camels? Will the terrain a carriage?

If both Kitajo and Vincenzo accept her favor then Xen will kiss each lightly on the cheek implanting the mirror image trick.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

I would gratefully accept Your Highness.


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The journey through Rahadoum to the location provided on the Concordance’s map is uneventful. The entrance to Deep Sky is high in the Napsune Mountains

The narrow, stony mountain path broadens as it ascends to a narrow ledge. The rock face to the south towers hundreds of feet in height. Two massive doors made of green marble loom within. They lack any hinges or handles but are carved with enormous, stern, scowling faces. Next to the doors is a shallow indentation containing a tiny stone door with a weathered metal handle.

Arrange yourselves on Slide 6.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

If I could get one of you all to put me anywhere on the slide that would be great. I’m a phone poster and struggle with that. Thanks!

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

I accept. says Vincenzo. He does pause when kissed on the cheek, having expected less. Fortunately, he can’t turn any redder than he is now.

When they arrive, he loads a cold-forged bolt into his crossbow and holds it at the ready. When no one moves forward, he smiles at his own foolishness.

Ah, it’s me, is it? Well, if this goes horribly, say a prayer, and make sure I’m not buried in Cheliax. I’d honestly prefer to be cremated and cast upon the winds.

Vincenzo sets his crossbow gently down, and examines the doors.

Perception 1d20 + 19 ⇒ (4) + 19 = 23

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit steps up to join Vincenzo in examining the door.

Perception: 1d20 + 21 ⇒ (15) + 21 = 36

Could it be as simple as they lacked the strength to move an old, rusted mechanism?


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You can certainly attempt to open the doors by force if you want to.

Sukit notices while examining the doors that the faces subtly shift, as if observing his actions.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit looks up at the faces, trying common first then repaying himself in elven of nothing happens.

I saw you twitch. Will you open up?

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo would prefer to open the doors with skill. Are the doors locked? Are they animate?

Which of you can detect magic ? Or have the Venture Captains finally assembled a group without that ability?


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There is no obvious way to open the large door, and the faces stop moving as soon as Sukit addresses them.

The tiny stone door opens freely. Within, five thin metal strips are attached to the rock face, with large rivets set at the top and bottom. Above the metal strips, a phrase is carved into the wall in Jistka.

Spoiler:
“The spaces between notes are just as important as the notes themselves.”

Each metal strip bears faded images of hands with raised fingers (see slide 5). A delicate wooden mallet hangs from a hook.

DC 15 Perform: Percussion:
The metal strips here can be played like a xylophone.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Xen will detect magic and study both large and small doors taking 10 on spellcraft for a 25. She has Perform dance. Can she roll Perform Dance with a minus to get the Percussion skill check?

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Can anyone read that? It would probably make this whole thing easier.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Without waiting for an answer Sukit grabs the mallet and taps each strip, in the order 4,2,3,1,5.


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The mallet, fragile from too many years of weathering, breaks as soon as it strikes the first strip.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”Does anyone have an extra hammer on them?”

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

You can't magic it back together?

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Waiting on the result of my detect magic/spellcraft and question about Perform Dance? Since Dance is largely acted on by percussion, it made sense to me.


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Sukit has already figured out the only thing you get from a perform check.

There is no source of magic here other than your party.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo hands Tessara the small hammer from his set of thieves’ tools.


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You can strike the keys with Vincenzo's hammer, though the sound is somewhat jarring.

I've added a new image to Slide 5 with a picture of the metal strips and different labeling, just so there is no confusion about what order you hit them in. Sukit (or someone else), please post what you play using the letters from the new image.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

After some study of the the strips Xen offers Should the 4th note not be a pause? By my thinking its number is 0 and not 1.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +20, CMD 34 | F: +14, R: +11, W: +12 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

With the hammer in pieces Sukit lightly taps each strip once with a gauntleted finger; D, B, C, A, E.

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