PFS1 #8-17 Refugees of the Weary Sky [Outpost IV] (Inactive)

Game Master cmlobue

SLIDES

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.


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Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Arcana 1d20 + 19 ⇒ (1) + 19 = 20
Know. History 1d20 + 12 ⇒ (18) + 12 = 30

”Wow....this panel and these rectangles seem to be the power source for this whole complex,” the witch tells the group as she inspects it.

”Oh boy, this is a doozy. I think we have a clue here. Listen closely. There’s an allegory here, so here it is. ‘At the dawn of time, the fires burned until rain quenched their fury down into solid stone, which has always gazed upon the sky above in envy. Demonstrate obedience to the ancient elemental ordering.”

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

No air? Or is that what sky is? Fire, water, earth, air?

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”I think that’s it. Or Fire, cold, acid, and electricity, depending on the way you look at it.”

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

I’ve got a number of alchemical agents, but let’s say we agree on the order, what then?

Linguistics 1d20 + 18 ⇒ (6) + 18 = 24
History 1d20 + 9 ⇒ (4) + 9 = 13

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

I got skills... just not those skills.

Xen looks on in wonder.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Don't look at me. I'm on the brute squad.

Is it me or are they glowing?

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo attempts to manipulate the runes. Do they turn, slide, spin, etc? He’ll use the agreed-upon order each time: Fire, water, earth, air

What happens when they are touched?

”Who of you can detect magic? Knowing the school might help.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess offers to cast Detect Magic, hoping it might aid the cause.

”Put them in the correct order and let’s pay obedience. Can someone light a torch and touch it to the red square? Maybe something will happen to let us know we are on the right track,. Worst case, we lose a torch.”


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

The runes are on rectangular pieces 2 feet long, 6 inches wide and 1 inch thick. It is clear that they would fit into the indentation in the wall. You can handle them like any object of that size, but other than glowing, they do not do anything on their own.

Each of the plates has a lingering magic aura. It feels as if something needs to be added to them to make them operate.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

”I don’t usually bother, because I can see in the dark. This might do, though.”

Vincenzo retrieves an alchemist’s fire and ignites the matching rune stone. He isn’t too bothered by it being on fire, he’s also fire resistant as a result of his heritage. He does remove his cloak first, just to keep it out of the way, handing it to Tess. It also detects as magical.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

When the fire strikes the red stone, it begins to glow more brightly. Lights at regular distance along the walls also illuminate. Tessara observes these and sees that they are continual flame effects.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo will try and place the fire stone where it belongs.

is it obvious, like a child’s toy or not?

”Can any of you conjure cold? I can do the others.”


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

The inscription is the only clue as to how to insert the tablets.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

[B]”So, my guess is that sky goes on top, followed by water, fire, and stone on the bottom, as per the riddle. Anything on cold damage?”

Vincenzo looks to see if fire can be placed first, or if it will fall.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

It said rain. Rain is water. Let's try this.

Sukit opens his waterskin and pours some over the appropriate stone.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

The blue stone begins to glow brighter, and you hear the sound of running water from somewhere to the south.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess opens up a vial of acid, and rains down a few droplets on the earthen plate.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

The plate does not react to the acid.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

She then tries to pour a handful of dirt on the earth plate.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

The plate glows brighter and you hear a grinding noise from below.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”The only possible lightning spell I know is lightning bolt. I’d hate to waste such a powerful spell though. Do you all have any other ideas?”.

She waits for the others, but if no one has a better idea, she moved everyone out of the way and used her spell on the air square.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

”Save your spell, i have a few lightning drafts left. They proved useful In Numeria, last I was there, fighting metal men.”

Vincenzo uses a flask of bottled lightning on the stone, and then snaps it into position.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

Nothing happens when you touch the final plate with lightning.

And again, I will have to ask exactly how you place the tiles, because this module is 70% "what order?" puzzles.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

I think you're trying too hard. Water only needed plain water and earth just had to rubbed in the dirt.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo blows gently on the stone, wondering if perhaps Sukit was correct. If so, he just wasted a flask of bottled lightning.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

The final tile begins to glow, as does something in the room where you fought the golems.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”From reading that allegory again, maybe it is Fire, water, sky, and then earth. I think we might have the last two tiles in the wrong order,” she says, quietly in concentration over the words.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Reminds me of The 5th Element...

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

”Feel free to move them how you like, Tess.“

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves the tiles in the following order, Fire, water, sky, then earth and takes a deep breath to see what happens.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

You observe no change when the tiles are placed in that order.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Try switching earth and sky.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

Fire, water, sky, earth also produces no noticeable result.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Air, water, fire stone?

Vincenzo rearranges the tiles now that they are all glowing.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

As Vincenzo places the stones in this order, the indentation briefly glows brighter. Anyone using detect magic can see a thin tendril of magical energy leading to the south, beyond the walls of this room.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Xen breaths a sigh of relief, ready to move forward.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Let's try those controls again.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Vincenzo pokes the window a few times, surprised at the manner of construction.

He then returns to the first room, and attempts to press the buttons one more time.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

When you return to the previous room, the rune and tiles are radiating magic.

Please place yourselves for button pressing, as it will matter.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (13 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Would someone peace Tess about, say 15’ from the machine? Thanks.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

moved to the edge of the blue. Tess, you're 15'from the blue.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

Nothing has moved, though the room seems less dead in a way that is difficult to articulate. You cannot press a tile without being on the platform or a way to manipulate them from 15 feet away. When you touch one

DC 15 Intelligence or DC 20 Use Magic Device:
anyone in the blue area is transported to one of the platforms.

There is no consequence for failing this check, so you may take 10 or 20 (for now).

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

”Ah, experimentation. Lovely. Well, I’m sure the survivors will learn a great deal.

Vincenzo presses the now-glowing rune, and awaits his fate.

take 10 on int gives him a 15


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

Nothing happens when you touch the rune on the floor.

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Standing in the blue area now, Vincenzo presses the runes for ‘right’ and ‘travel’.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

"Travel" is the rune on the floor.

The quartz tile glows as Vincenzo touches it, and then he vanishes from the room. He finds himself on one of the platforms.

Three triangular black crystal platforms with 3-foot-high crenelations hover in the air suspended 200 feet above the cavern’s floor, at the same elevation as the rest of the complex. Each platform bears an inlaid gold rune, copies of the “travel” rune found in the previous area. Each platform also contains two triangular controls, one situated above the other. Part of the wall and floor of the easternmost lift is cracked and broken.

As Vincenzo arrives, unquiet spirits emerge from the mists, looking as if they wish to destroy the intruders.

COMBAT!

Dice Rolls:
Vincenzo Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Xen Initiative: 1d20 + 9 ⇒ (12) + 9 = 21
Sukit Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Kitajo Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Tessara Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Red Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Green Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Blue Initiative: 1d20 + 7 ⇒ (6) + 7 = 13

Round 1 Initiative - bolded may go

Princess Xen
Red
Kitajo
Vincenzo
Blue
Sukit
Green
Tessara

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Seeing her new alchemist friend threatened Princess Xen activates his trick, triggering 3 images of Vincenzo Free Action as she tries to better understand the threat.

Knowledge Religion: 1d20 + 5 ⇒ (5) + 5 = 10 Grr...

We can't leave him out there alone. She says to the group as she moves between Tessara and Kitajo. I am going out there. Come with? She asks them. They can each choose to come or not. Hoping to save them a standard action of activating the rune. After moving she will cast Dimension door to join Vincenzo. Tessara and Kitajo, let me know if are coming too.

Questions: Xen as part of her move wants to move to where she can see one of the spirits and initiate a stare as a swift action. Can that swift action be taken as she moves or only before or after? If only before or after, can she see a spirit either before or after her move? If so she initiates a stare. If not she cannot because after dimension dooring her turn ends. Also not sure if they can indicate while flat footed if they are willing to come. If Kitajo does not want to travel with her Xen could move to include Sukit.


Round Mountain | Defy the Dragon | Fugue of the Traitor | Counterfeit History | Arclord's Abode | ◆◇↺

The only enemy you will have line of sight to from the space between Tessara and Kitajo is Red, and you can stare at it before casting the spell. I think a yes or no answer while flat footed is doable.

There are two different types of creatures, so you can attempt a second Religion check. You can also make an Arcana check to learn something about Green.

Xen dashes across the room, teleporting herself and some of her companions to the sky lift with Vincenzo as some illusory duplicates surround him.

The creature on the far platform floats across the space between them, screaming wordlessly and seemingly unconcerned about trivialities like walls or gravity.

Round 1 Initiative - bolded may go (and Tessara may move adjacent to Xen if she accepted the dimension door)

Princess Xen
Red (stare target)
Kitajo (teleported?)
Vincenzo (3 images)
Blue
Sukit
Green
Tessara (teleported?)

The Exchange

Active conditions: False Life, Resist cold, electricity, & fire 5 Tiefling Alchemist (grenadier) 10 AC:23 T:14 F:20 CMD: 23 F: +11 R: +12 W: 6 (+2 v. Fear, +1 v. Writing) HP: 83 (+ false life) Perception: +19 Init:+3

Arcana check 1d20 + 9 ⇒ (17) + 9 = 26

Vincenzo frowns, wondering what terrible powers these creatures have. He lifts his enchanted crossbow, and fires a few shots at the closest undead creature.

‘Twang’, damage 1d20 + 10 ⇒ (20) + 10 = 30
1d8 + 2 ⇒ (4) + 2 = 6
‘Twang’, damage 1d20 + 10 ⇒ (6) + 10 = 16
1d8 + 2 ⇒ (2) + 2 = 4
‘Twang’, damage 1d20 + 5 ⇒ (12) + 5 = 17
1d8 + 2 ⇒ (8) + 2 = 10

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