
Booker Broadshaw |

"Gotta get to it first," Booker mutters. Is the weird triangle in the eastern part of this room still "unexplored"?
If not, Booker moves to the next door down the hall. Perception: 1d20 + 22 ⇒ (13) + 22 = 35

Game Master S |

This laboratory contains several emitters beaming focused lasers into prisms. Colorful beams of light crisscross the room. A deep alcove on one end of the room holds the largest of the optics machines, which emits a rainbow of dazzling colors that defy description.

Torin Janzi |

Janzi hangs in the doorway and tries to work out what the intent of the color display is.
Culture +23, Life Science +24, Mysticism +30.
1d20 ⇒ 8

Game Master S |

Janzi suddenly gets a bad feeling. He sees that the light is bouncing off of a transposition key dangling in front of the aperture. The effect it may have on the light could be anything. It might be minor, and give it some mild intensity, likely to cause the slightest of danger.... or major, and even turn the light into a hardened hologram. Either way, best not to touch it.... though you need that key.

Torin Janzi |

Janzi uses the party's telepathic link. Sharing the info in the spoiler above.
Gig, why don't you try that psychokinetic hand thing to fetch, so no one loses any appendages?

Game Master S |

Surprisingly, the simple spell works! The instant the key is pulled, the prismatic effect stops... but the light doesn't vanish. It sticks like paint.
The light and corresponding shadows morph before the key completely leaves the path. Before your very eyes the light forms exact monochromatic copies of Dunk, Booker, and Hack-it!
Hostiles: 1d20 + 11 ⇒ (2) + 11 = 13
Booker: 1d20 + 12 ⇒ (16) + 12 = 28 Ties go to Booker
Dunklezahn: 1d20 + 10 ⇒ (5) + 10 = 15
Gig: 1d20 + 4 ⇒ (10) + 4 = 14
Hack-it: 1d20 + 8 ⇒ (17) + 8 = 25
Janzi: 1d20 + 1 ⇒ (5) + 1 = 6
Round 1
Booker: Go
Hack-it: Go
Dunk: Go
Gig: Go
Hostiles: TBD
Janzi: TBD

Gig Razorbyte |

Gig moves up and casts Arcing Surge on the orange Hack!
"You look rather familiar, but something is not right!"
Arcing Surge: 10d6 + 9 ⇒ (1, 3, 2, 2, 4, 6, 6, 4, 5, 4) + 9 = 46

Booker Broadshaw |

"Heh. This outta be interestin'," Booker chuckles. He aims at himself first.
Focus Fire @ ''Booker'': 1d20 + 27 + 2 - 2 - 5 + 1 + 9 ⇒ (6) + 27 + 2 - 2 - 5 + 1 + 9 = 38
Piercing Damage: 7d10 + 23 + 9 + 9 + 2d6 ⇒ (1, 1, 2, 4, 7, 8, 3) + 23 + 9 + 9 + (6, 2) = 75
Focus Fire @ ''Booker'': 1d20 + 27 + 2 - 2 - 5 + 1 + 9 ⇒ (5) + 27 + 2 - 2 - 5 + 1 + 9 = 37
Piercing Damage: 7d10 + 23 + 9 + 9 + 2d6 ⇒ (1, 5, 2, 9, 9, 1, 8) + 23 + 9 + 9 + (6, 1) = 83
Focus Fire @ ''Booker'': 1d20 + 27 + 2 - 2 - 5 + 1 + 9 ⇒ (13) + 27 + 2 - 2 - 5 + 1 + 9 = 45
Piercing Damage: 7d10 + 23 + 9 + 9 + 2d6 ⇒ (3, 1, 9, 6, 10, 1, 9) + 23 + 9 + 9 + (5, 3) = 88
Clip: 88/100 rounds.

Hack-It |

Paizo ate my post. Alas, here is the short version.
Seeing fake Booker as the bigger threat to his personal safety, the mechanic takes aim and fires upon the shadow soldier.
Zenith Laser Pistol vs 'Booker' : 1d20 + 21 ⇒ (16) + 21 = 37
Damage (Fire): 8d4 + 15 ⇒ (4, 4, 1, 4, 3, 2, 3, 4) + 15 = 40
Hum takes a shot.
Parallax Laser Rifle vs 'Booker' : 1d20 + 21 ⇒ (16) + 21 = 37
Damage (Fire): 8d6 + 18 ⇒ (6, 1, 4, 3, 2, 4, 2, 3) + 18 = 43

Game Master S |

Booker and Hack-it open fire and finds that while their aim is true, there weapons largely pass through the target. Hum's completely passes through.
Gig shoots electricity at the holographic Hack-it: REF: 1d20 + 13 ⇒ (7) + 13 = 20 and zaps the light, though the incorporeal nature of the creature mutes some of the energy just as it did the weapons
Round 1
Booker: Hit
Hack-it: Hit
Dunk: Go
Gig: Zap
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23
Teal Booker: 143
Yellow:

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Dunk rushes forward to the faux-Hack-it.
Sorry little buddy...
DevastationBlade: 1d20 + 26 - 4 ⇒ (2) + 26 - 4 = 24
S&E Damage: 12d8 + 30 ⇒ (8, 3, 6, 2, 1, 2, 8, 8, 7, 5, 8, 1) + 30 = 89
DevastationBlade: 1d20 + 26 - 4 ⇒ (2) + 26 - 4 = 24
S&E Damage: 12d8 + 30 ⇒ (7, 7, 6, 2, 2, 1, 4, 2, 2, 7, 7, 6) + 30 = 83

Game Master S |

Maybe it's because deep down, Dunk just loves Hack-it, but the supersoldier delivers two of the worst swings anyone has ever seen...
All three holograms converge on Dunk. Their fists and guns harden to sold in the moment just before impact:
Hack-it v. Dunk: 1d20 + 30 - 4 ⇒ (19) + 30 - 4 = 45 for DMG: 8d6 + 17 ⇒ (1, 2, 1, 5, 1, 2, 1, 5) + 17 = 35
Hack-it v. Dunk: 1d20 + 30 - 4 ⇒ (7) + 30 - 4 = 33 MISS
Booker v. Dunk: 1d20 + 30 ⇒ (16) + 30 = 46 for DMG: 8d6 + 17 ⇒ (6, 5, 4, 4, 1, 5, 1, 3) + 17 = 46
Dunk v. Dunk: 1d20 + 30 - 4 ⇒ (15) + 30 - 4 = 41 MISS
Round 1
Booker: Hit
Hack-it: Hit
Dunk (117/198): Miss
Gig: Zap
Hostiles: ATK
Janzi: Go
[spoler=DM]
Orange Hack-it: 23
Teal Booker: 143
Yellow:
[/spoiler]

Torin Janzi |

Tempting as it is to shoot the synthetic Hack-It — or the real one, for that matter — it makes sense to try and focus fire. So, he moves up and shoots at the erzatz Booker.
pew: 1d20 + 18 ⇒ (13) + 18 = 31
acid & sonic: 7d6 + 7 ⇒ (1, 5, 2, 3, 3, 5, 6) + 7 = 32
plus degeneration, if a crit: 4d6 ⇒ (3, 1, 5, 6) = 15
24/80 charges remain.

Game Master S |

Booker opts for intraparty harmony, and shoots the hologram, connecting to some (muted) effect.
Round 2
Booker: Go
Hack-it: Go
Dunk (117/198): Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23
Teal Booker: 156
Yellow:

Booker Broadshaw |

"'ppreciate the love," Booker mutters, noting that everyone has prioritizes hitting him. Stay on ''Booker'' but switch to ''Hack-It'' if ''Booker'' goes down.
Focus Fire @ ''Booker'': 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (20) + 27 + 2 - 2 - 5 + 1 = 43 CRITICAL
Piercing Damage: 14d10 + 46 + 18 + 4d6 ⇒ (10, 3, 4, 4, 5, 1, 3, 10, 8, 9, 9, 7, 4, 4) + 46 + 18 + (6, 5, 5, 3) = 164 (reduce DR by up to 15)
VORPAL: 2d20 ⇒ (12, 3) = 15 LOST EYE DC 27 Reflex or lose 1 eye, -2 Perception
Focus Fire @ ''Booker'': 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (8) + 27 + 2 - 2 - 5 + 1 = 31
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (10, 7, 4, 4, 3, 6, 7) + 23 + 9 + (3, 2) = 78 (reduce DR by up to 15)
Focus Fire @ ''Booker'': 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (7) + 27 + 2 - 2 - 5 + 1 = 30
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (5, 7, 7, 7, 8, 3, 8) + 23 + 9 + (5, 1) = 83 (reduce DR by up to 15)
Clip: 76/100 rounds.

Game Master S |

Incorporeal = immune to crits. Booker shoots himself, connecting once as the other two shots miss.
Round 2
Booker: Hit
Hack-it: Go
Dunk (117/198): Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23
Teal Booker: 238
Yellow:

![]() |

Dunk turns to faux-Booker, shouting, You didn't like my gazpacho!
DevastationBlade: 1d20 + 26 - 6 ⇒ (1) + 26 - 6 = 21
S&E Damage: 12d8 + 30 ⇒ (5, 5, 8, 2, 2, 6, 4, 4, 4, 7, 1, 2) + 30 = 80
DevastationBlade: 1d20 + 26 - 6 ⇒ (12) + 26 - 6 = 32
S&E Damage: 12d8 + 30 ⇒ (6, 7, 7, 5, 1, 8, 2, 8, 5, 8, 4, 2) + 30 = 93
DevastationBlade: 1d20 + 26 - 6 ⇒ (6) + 26 - 6 = 26
S&E Damage: 12d8 + 30 ⇒ (3, 1, 2, 1, 3, 3, 2, 6, 3, 1, 4, 3) + 30 = 62

Hack-It |

"Wait, he didn't?" Hack-It says, sparing a glance at the real Booker. "But it was delicious!"
Hack-It and Hum both fire upon faux-Booker as well.
Zenith Laser Pistol vs Evil Booker: 1d20 + 21 ⇒ (5) + 21 = 26
Damage (Fire): 8d4 + 15 ⇒ (2, 4, 3, 4, 4, 2, 3, 3) + 15 = 40
Parallax Laser Rifle vs Evil Booker: 1d20 + 21 ⇒ (4) + 21 = 25
Damage (Fire): 8d6 + 18 ⇒ (5, 4, 2, 3, 6, 4, 2, 1) + 18 = 45

Game Master S |

Citing gustatory differences, Dunk's swing follows on Gig's missiles to kill the faux-Booker!
Hack-it's shots, however, miss.
The remaining holographic images continue to take out their manufactured frustrations on Dunk, punching at him with hardened light:
Hack-it v. Dunk: 1d20 + 30 - 4 ⇒ (4) + 30 - 4 = 30 MISS
Hack-it v. Dunk: 1d20 + 30 - 4 ⇒ (15) + 30 - 4 = 41 MISS
Dunk v Real Dunk: 1d20 + 30 ⇒ (20) + 30 = 50 for DMG: 16d6 + 34 ⇒ (5, 2, 6, 3, 5, 3, 1, 2, 2, 4, 4, 4, 3, 4, 6, 6) + 34 = 94 There's an intense flash of light! FORT DC 24 or go blind!
Round 2
Booker: Hit
Hack-it: Miss
Dunk (117/198): Kill
Gig: MM
Hostiles: ATK
Janzi: Go
Round 3:
Booker: Go
Hack-it: Go
Dunk (SP: 23/198): FORT + Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23
Yellow:

Torin Janzi |

Janzi's round will depend on the result of Dunk's Fort save. Yes, he's quite likely to succeed, but if he doesn't...

Booker Broadshaw |

As the hit comes in, Dunk finds that the blow is softer than he first feared. Using our Entanglement Badges as a Reaction to absorb half of Dunk's damage. (Booker takes 47 damage. Dunk takes 47 damage less any DR.)
The veteran then concentrates fire on the imposter vesk.
Focus Fire @ ``Dunk'': 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (12) + 27 + 2 - 2 - 5 + 1 = 35
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (2, 5, 7, 2, 1, 6, 5) + 23 + 9 + (4, 5) = 69 reduce DR by up to 15
Focus Fire @ ``Dunk'': 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (11) + 27 + 2 - 2 - 5 + 1 = 34
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (7, 3, 6, 4, 9, 10, 4) + 23 + 9 + (5, 5) = 85 reduce DR by up to 15
Focus Fire @ ``Dunk'': 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (16) + 27 + 2 - 2 - 5 + 1 = 39
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (9, 10, 3, 8, 4, 1, 3) + 23 + 9 + (4, 3) = 77 reduce DR by up to 15
Clip: 64/100 rounds.

Hack-It |

Hack-It and Hum turn their attention on not-Dunk, once more delivering some firey pew pews.
Zenith Laser Pistol vs Shadow Dunk: 1d20 + 21 ⇒ (16) + 21 = 37
Damage (Fire): 8d4 + 15 ⇒ (3, 4, 3, 1, 1, 3, 3, 1) + 15 = 34
Parallax Laser Rifle vs Shadow Dunk: 1d20 + 21 ⇒ (7) + 21 = 28
Damage (Fire): 8d6 + 18 ⇒ (4, 4, 5, 4, 6, 6, 3, 1) + 18 = 51

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Fort: 1d20 + 15 ⇒ (16) + 15 = 31
Gah! Dunk blinks a few times to clear his eyes.
I knew I hit hard, but I never thought I'd be so hard on myself. That hurt me, Me. I guess there really isn't anyone who'd know me better. That's all behind me now. Now, it's time for me to kick my ass!
DevastationBlade: 1d20 + 26 - 6 ⇒ (9) + 26 - 6 = 29
S&E Damage: 12d8 + 30 ⇒ (7, 5, 1, 8, 5, 2, 2, 8, 3, 1, 1, 5) + 30 = 78
DevastationBlade: 1d20 + 26 - 6 ⇒ (17) + 26 - 6 = 37
S&E Damage: 12d8 + 30 ⇒ (8, 2, 7, 2, 2, 4, 3, 8, 4, 5, 1, 1) + 30 = 77
DevastationBlade: 1d20 + 26 - 6 ⇒ (16) + 26 - 6 = 36
S&E Damage: 12d8 + 30 ⇒ (5, 7, 7, 4, 1, 5, 6, 7, 3, 8, 2, 6) + 30 = 91

Game Master S |

Everyone gets in on kicking (fake) Dunk's ass!
Round 2
Janzi: Go
Round 3:
Booker (SP: 169/216): Hit
Hack-it: Hit
Dunk (SP: 60/198): Hit
Gig: Go
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23
Yellow: 216

Torin Janzi |

Can we shoot Hack-It? I mean, fake Hack-It? Well, maybe I mean fake Hack-It...
Janzi continues to focus fire, though, this time on erzatz Dunk.
pew: 1d20 + 18 ⇒ (1) + 18 = 19
acid & sonic: 7d6 + 7 ⇒ (1, 6, 1, 6, 5, 6, 6) + 7 = 38
plus degeneration, if a crit: 4d6 ⇒ (2, 6, 1, 3) = 12
His desire to shoot the imitation Ysoki is evident.
20/80 charges remain.

Booker Broadshaw |
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BOT GIG
Gig waves his hands madly again, sending three missiles flying like staccato notes. "I wonder if I could rig these lads up as bouncers!"
Magic Missile @ ``Dunk'': 3d4 + 3 + 9 ⇒ (2, 2, 3) + 3 + 9 = 19

Game Master S |

Janzi misses, but Gig is ever steady with the spell.
Opting for the flank despite the risk Dunk flanks Dunk between he himself (Dunk) and Hack-it, but Dunk is in turn flanked between Dunk and Booker.
Dunk: 1d20 + 30 ⇒ (8) + 30 = 38
Hack-it: 1d20 + 30 - 3 ⇒ (2) + 30 - 3 = 29
Hack-it: 1d20 + 30 - 3 ⇒ (1) + 30 - 3 = 28
But Dunk prevails over Dunk... hand Hack-it
Round 3:
Booker (SP: 169/216): Hit
Hack-it: Hit
Dunk (SP: 60/198): Hit
Gig: MM
Hostiles: ATK
Janzi: Go
Round 4:
Booker (SP: 169/216): Go
Hack-it: Go
Dunk (SP: 60/198): Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23
Yellow: 235

Booker Broadshaw |

Booker lets his gun hang loose in the harness and reaches for the devastation blade at his side. He cuts upward as the blade comes together.
Vorpal Devastation Blade @ ``Dunk'': 1d20 + 23 + 1 + 2 - 2 ⇒ (2) + 23 + 1 + 2 - 2 = 26 bah
Slashing Damage: 12d8 + 22 + 9 ⇒ (2, 6, 6, 4, 4, 6, 1, 1, 3, 4, 6, 3) + 22 + 9 = 77

Gig Razorbyte |

Gig repeats his use of ever reliable Magic Missile! He cringes at the thought of firing the missiles at the evil Hack who looks like his dear friend, so he fires and then closes his eyes!
Magic Missile: 3d4 + 3 + 9 ⇒ (1, 3, 1) + 3 + 9 = 17

Game Master S |

Booker's aim is uncharacteristically off, but Gig's missiles never miss!
Round 3:
Booker (SP: 169/216): Hit
Hack-it: Hit
Dunk (SP: 60/198): Hit
Gig: MM
Hostiles: ATK
Janzi: Go
Round 4:
Booker (SP: 169/216): Miss
Hack-it: Go
Dunk (SP: 60/198): Go
Gig: MM
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23
Yellow: 252

Hack-It |

Hack-It keeps firing at the fake Dunk, feeling a bit guilty as he does so.
Zenith Laser Pistol vs Fake Dunk: 1d20 + 21 ⇒ (18) + 21 = 39
Damage (Fire): 8d4 + 15 ⇒ (4, 1, 3, 3, 4, 2, 4, 3) + 15 = 39
Hum takes a shot too. They're a drone though, and don't really care.
Parallax Laser Rifle vs Fake Dunk: 1d20 + 21 ⇒ (9) + 21 = 30
Damage (Fire): 8d6 + 18 ⇒ (1, 3, 4, 6, 4, 6, 1, 5) + 18 = 48

Game Master S |

The shots continue to pour through the holographic Dunk. Hack-it's latest leaves a noticeable hole. There can't be a lot of energy left in this thing!
Round 3:
Booker (SP: 169/216): Hit
Hack-it: Hit
Dunk (SP: 60/198): Hit
Gig: MM
Hostiles: ATK
Janzi: Go
Round 4:
Booker (SP: 169/216): Miss
Hack-it: Hit
Dunk (SP: 60/198): Go
Gig: MM
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23
Yellow: 272

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Dunk continues to assault his counterpart.
DevastationBlade: 1d20 + 26 - 6 ⇒ (6) + 26 - 6 = 26
S&E Damage: 12d8 + 30 ⇒ (4, 4, 7, 2, 8, 1, 4, 1, 3, 5, 1, 1) + 30 = 71
DevastationBlade: 1d20 + 26 - 6 ⇒ (15) + 26 - 6 = 35
S&E Damage: 12d8 + 30 ⇒ (2, 2, 1, 3, 7, 7, 2, 7, 3, 4, 3, 4) + 30 = 75
DevastationBlade: 1d20 + 26 - 6 ⇒ (13) + 26 - 6 = 33
S&E Damage: 12d8 + 30 ⇒ (4, 5, 5, 1, 5, 1, 6, 7, 3, 3, 7, 8) + 30 = 85

Torin Janzi |

Janzi keeps shooting. Continue on faux Dunk, moving to faux Hack-It next.
pew: 1d20 + 18 ⇒ (9) + 18 = 27
acid & sonic: 7d6 + 7 ⇒ (1, 4, 1, 6, 6, 6, 2) + 7 = 33
plus degeneration, if a crit: 4d6 ⇒ (4, 3, 6, 4) = 17
16/80 charges remain.

Game Master S |

Dunk cuts himself down, returning the universe to only one.
Janzi's shot misses. Silently, mirror Hack-it twice tries to cloaca poke The One True Dunk:
Punch: 1d20 + 30 - 3 ⇒ (4) + 30 - 3 = 31 MISS
Punch: 1d20 + 30 - 3 ⇒ (16) + 30 - 3 = 43 for DMG: 8d6 + 17 ⇒ (1, 1, 4, 3, 5, 4, 1, 4) + 17 = 40
Round 5:
Booker (SP: 169/216): Go
Hack-it: Go
Dunk (SP: 20/198): Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 23

Hack-It |

"Hey me, not cool man," Hack-It says, taking a shot at himself.
Zenith Laser Pistol vs Fake Hack-It: 1d20 + 21 ⇒ (17) + 21 = 38
Damage (Fire): 8d4 + 15 ⇒ (4, 3, 3, 2, 3, 2, 3, 1) + 15 = 36
Hum takes a shot too.
Parallax Laser Rifle vs Fake Hack-It: 1d20 + 21 ⇒ (18) + 21 = 39
Damage (Fire): 8d6 + 18 ⇒ (1, 1, 5, 3, 6, 6, 3, 5) + 18 = 48

Booker Broadshaw |

Booker clicks on his haste circuit, slinking behind the last holo to offer two quick slices with the blade.
Vorpal Devastation Blade: 1d20 + 23 - 4 + 2 + 1 ⇒ (13) + 23 - 4 + 2 + 1 = 35
Slashing Damage: 12d8 + 22 + 9 ⇒ (3, 3, 5, 7, 6, 1, 5, 5, 4, 3, 5, 7) + 22 + 9 = 85
Vorpal Devastation Blade: 1d20 + 23 - 4 + 2 + 1 ⇒ (15) + 23 - 4 + 2 + 1 = 37
Slashing Damage: 12d8 + 22 + 9 ⇒ (6, 8, 3, 1, 3, 4, 2, 7, 2, 6, 1, 5) + 22 + 9 = 79

Game Master S |

While no one says it, everyone's taking mental notes on who shoots at whom with more vigor. Regardless, Hum, Hack-it and Booker all level shots through the remaining hologram.
Round 5:
Booker (SP: 169/216): Hit
Hack-it: Hit
Dunk (SP: 20/198): Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 147

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Dunk wastes no thought on bringing his blade to bear against the fake isoki.
DevastationBlade: 1d20 + 26 - 6 ⇒ (17) + 26 - 6 = 37
S&E Damage: 12d8 + 30 ⇒ (2, 3, 7, 4, 7, 5, 2, 5, 6, 8, 5, 6) + 30 = 90
DevastationBlade: 1d20 + 26 - 6 ⇒ (7) + 26 - 6 = 27
S&E Damage: 12d8 + 30 ⇒ (4, 3, 5, 5, 8, 1, 8, 4, 1, 8, 1, 2) + 30 = 80
DevastationBlade: 1d20 + 26 - 6 ⇒ (4) + 26 - 6 = 24
S&E Damage: 12d8 + 30 ⇒ (1, 8, 7, 2, 8, 3, 1, 3, 4, 7, 2, 8) + 30 = 84

Gig Razorbyte |

"You are an imposter, my rat! My friend would never try to punch the Dunk!"
Gig casts magic missile again and fires three force bolts at the evil ysoki!
Magic Missile: 3d4 + 3 + 9 ⇒ (2, 4, 2) + 3 + 9 = 20

Game Master S |

Dunk and Gig team up. Dunk's opening swing hits the hologram in the twig and giggleberries, eliciting a gulp from the real Hack-it.
The remaining foe steps aside and leaps up to poke Booker in the eye:
ATK: 1d20 + 30 ⇒ (18) + 30 = 48 for DMG: 8d6 + 17 ⇒ (1, 5, 1, 5, 3, 1, 2, 1) + 17 = 36
Round 5:
Booker (SP: 169/216): Hit
Hack-it: Hit
Dunk (SP: 20/198): Hit
Gig: MM
Hostiles: ATK
Janzi: Go
Round 6:
Booker (SP: 133/216): Go
Hack-it: Go
Dunk (SP: 20/198): Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 212

Booker Broadshaw |

Booker reels from the blow but quickly pivots. "Sit down!"
Vorpal Devastation Blade: 1d20 + 23 - 2 - 3 + 1 ⇒ (16) + 23 - 2 - 3 + 1 = 35
Slashing Damage: 12d8 + 22 + 9 ⇒ (8, 7, 4, 6, 3, 8, 4, 1, 1, 3, 2, 6) + 22 + 9 = 84
Vorpal Devastation Blade: 1d20 + 23 - 2 - 3 + 1 ⇒ (3) + 23 - 2 - 3 + 1 = 22
Slashing Damage: 12d8 + 22 + 9 ⇒ (5, 1, 2, 1, 1, 2, 1, 7, 8, 3, 8, 1) + 22 + 9 = 71

Hack-It |

"Heh. Seems even shadow me is hard to kill. Still," Hack-It keeps up the fire from his pistol and his drone's rifle.
Zenith Laser Pistol vs 'Hack-It': 1d20 + 21 ⇒ (5) + 21 = 26
Damage (Fire): 8d4 + 15 ⇒ (2, 1, 3, 4, 1, 3, 2, 1) + 15 = 32
Parallax Laser Rifle vs 'Hack-It': 1d20 + 21 ⇒ (8) + 21 = 29
Damage (Fire): 8d6 + 18 ⇒ (5, 3, 1, 4, 5, 5, 3, 5) + 18 = 49

Gig Razorbyte |

Gig casts Radiation Ray and blasts it at the evil Hack!
Spell Attack Roll: 1d20 + 18 ⇒ (16) + 18 = 34
Fire Damage: 8d12 + 9 ⇒ (7, 8, 1, 11, 2, 8, 10, 8) + 9 = 64 plus High Radiation

Game Master S |

Booker and Gig both connect, although Gig finds the constructs don't suffer from the radiation. Hack-it and Hum both miss fake Hack-it.
Round 5:
Booker (SP: 169/216): Hit
Hack-it: Hit
Dunk (SP: 20/198): Hit
Gig: MM
Hostiles: ATK
Janzi: Go
Round 6:
Booker (SP: 133/216): Hit
Hack-it: Miss
Dunk (SP: 20/198): Go
Gig: Hit
Hostiles: TBD
Janzi: TBD
Orange Hack-it: 288

Torin Janzi |

Janzi fires more shots than usual — maybe because the fight is nearly won, or maybe because it looks like Hack-It. Or, quite probably, both. Full attack action
pew: 1d20 + 18 - 4 ⇒ (6) + 18 - 4 = 20
acid & sonic: 7d6 + 7 ⇒ (2, 6, 6, 5, 2, 5, 1) + 7 = 34
plus degeneration, if a crit: 4d6 ⇒ (6, 5, 3, 3) = 17
pew: 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 23
acid & sonic: 7d6 + 7 ⇒ (5, 6, 1, 4, 5, 3, 2) + 7 = 33
plus degeneration, if a crit: 4d6 ⇒ (2, 4, 5, 2) = 13
Motivations aside, his aim is off.
8/80 charges remain.

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Dunk unleashes the pain on the fake Hack-It.
DevastationBlade: 1d20 + 26 - 6 ⇒ (3) + 26 - 6 = 23
S&E Damage: 12d8 + 30 ⇒ (8, 1, 8, 1, 6, 4, 6, 2, 1, 6, 7, 4) + 30 = 84
DevastationBlade: 1d20 + 26 - 6 ⇒ (1) + 26 - 6 = 21
S&E Damage: 12d8 + 30 ⇒ (4, 7, 7, 6, 6, 6, 7, 3, 7, 7, 6, 5) + 30 = 101
DevastationBlade: 1d20 + 26 - 6 ⇒ (7) + 26 - 6 = 27
S&E Damage: 12d8 + 30 ⇒ (6, 5, 6, 8, 8, 8, 1, 5, 3, 8, 1, 6) + 30 = 95