Game Master S's "Devastation Ark" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE | Sunrise Maiden | Ship Roles |

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+12[/dice] Ties go to Booker
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+8[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+16[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+14[/dice] (Darkvision 60')
[dice=Gig]d20+14[/dice]
[dice=Hack-it]d20+18[/dice] (Darkvision 60')
--->[dice=Hum]d20+19[/dice] (Blindsense (sound), LLV, and DV 60'
[dice=Janzi]d20+23[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=Torin]d20+6[/dice]


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Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Fort: 1d20 + 12 ⇒ (3) + 12 = 15

As the creature falls before it can reach Hack-It, Dunk spins the Spear around and stabs out at the beast still remaining.

Spear of Golarion,Inferno Flame Doshko: 1d20 + 21 - 6 ⇒ (2) + 21 - 6 = 17
F Damage: 5d8 + 23 ⇒ (2, 4, 4, 2, 3) + 23 = 38

Spear of Golarion,Inferno Flame Doshko: 1d20 + 21 - 6 ⇒ (16) + 21 - 6 = 31
F Damage: 5d8 + 23 ⇒ (7, 6, 4, 4, 2) + 23 = 46

Spear of Golarion,Inferno Flame Doshko: 1d20 + 21 - 6 ⇒ (15) + 21 - 6 = 30
F Damage: 5d8 + 23 ⇒ (8, 5, 3, 7, 2) + 23 = 48


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

With one fiend down, and Booker back on the job, Gig uses his arcane powers to cast Magic Missile. He directs three magic missiles straight to his target and Gig watches in anticipation as they blast into the undead foe.

Magic Missile: 3d4 + 3 + 6 ⇒ (4, 3, 3) + 3 + 6 = 19


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum turn their attention to the remaining... thing. They're weapons blast out sonic fury!

Hack-It vs Red: 1d20 + 15 ⇒ (14) + 15 = 29
Damage (Sonic): 3d6 + 6 ⇒ (1, 4, 5) + 6 = 16
Hum vs Red: 1d20 + 17 ⇒ (18) + 17 = 35
Damage (Sonic): 3d8 + 13 ⇒ (7, 4, 7) + 13 = 31


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gig's missiles take out the remaining creature, but the intense supernatural radiation continues to tear through Dunklezahn and Hack-it.

For slaying the two otherworldly beasts the part earns 25,600 XP.

The death of the creatures also brings about the end of the supernatural radiation....


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Phew!" Gig sighs. "That was close. Booker you were looking a little confused there for a minute. I hope you would remember that we are your friends and all."

Gig continues to look around the room for anything of interest.

Perception: 1d20 + 14 ⇒ (3) + 14 = 17


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Within minutes, the walls receed a bit, turning solid and looking like any other wall.

The laboratory showcases evidence of the Sivv Dominion’s cruelty. The three examination tables are clearly set up for nonconsensual experimentation. There is a workstation here. Nefri absolutely refuses to enter the room, but does remind you that there's a secret door in the north east.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Yeah, I remember, I remember," Booker snaps. He rolls a fresh cigarette and takes a few puffs until his heart rate comes back down.

Taking 10 minutes and spending 1 RP to recover stamina. Also reloading.

After a while he starts poking around for the secret door. T10 Perception: 10 + 16 = 26

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

While Booker smokes a fat one, Dunk takes the same time to clean his spear.

10 minutes to spend 1 RP to recover stamina


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi gives Dunk a look-over to make sure there are no lingering effects from the radiation.

Medicine: 1d20 + 20 ⇒ (3) + 20 = 23


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

There is no way in hell Booker would ever find the secret door if he didn't know there was one to find, but find it he does.

Meanwhile Janzi gives Dunk a clean bill of health. The party just assumes that Hack-it has one too.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker gestures to the secret door. "Probably trapped. Janzi?"


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi takes a look. Take 10 on Perception for 33.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Janzi doesn't find any.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Looks okay to me. Lemme see if I can open it. He turns to Munro's camera. A secret door! Wonder if it will take us to the Conservatory, with the candlestick...

Janzi tries to open the door.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Are there buttons to push? I am really good at finding the right sequence if buttons are involved."

Computers to open door: 1d20 + 26 ⇒ (3) + 26 = 29


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Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Also going to spend RP to recover stamina. This doesn't help with the hp damage

Hack-It rolls his eyes. For kicks he presses a few buttons on his wrist console, sending a targeted electromagnetic pulse that momentarily disrupts Munro's camera. When the camera man stops to check what's wrong, Hack-It chuckles.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Janzi moves to open the door as Gig approaches. Suddenly a magitech field appears near the door reaching out to just past Booker!

Digitized sensory information overloads your minds! Each takes Elec: 10d12 ⇒ (5, 4, 4, 4, 2, 7, 7, 3, 10, 9) = 55 DMG and are confused for Rounds: 1d6 ⇒ 4
Will DC 21 halves the damage and negates confusion. Sorry Janzi, you needed to roll a bit higher than a 10. Will switch to initiative if any of you fail.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Will save (Hack-It): 1d20 + 8 ⇒ (19) + 8 = 27
Will save (Hum, if needed): 1d20 + 4 ⇒ (10) + 4 = 14


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Will save: 1d20 + 15 ⇒ (3) + 15 = 18


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Janzi's mind is overwhelmed by the sensory data!

Booker: 1d20 + 11 ⇒ (17) + 11 = 28
Dunklezahn: 1d20 + 10 ⇒ (11) + 10 = 21
Gig: 1d20 + 4 ⇒ (11) + 4 = 15
Hack-it: 1d20 + 4 ⇒ (2) + 4 = 6
Janzi: 1d20 + 1 ⇒ (2) + 1 = 3

Booker: Save
Dunklezahn: Go
Gig: Save
Hack-it: Go

Janzi: TBD


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Will: 1d20 + 10 ⇒ (10) + 10 = 20 +2 if this counts as a spell/SLA

Will wait to confirm whether that succeeds or fails.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig who does not normally have good willpower chews his gum and scratches his head as the digitized sensory information bombards his mind.

Will Save: 1d20 + 8 ⇒ (4) + 8 = 12


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker keeps his wits, but Gig starts acting like he just replaced all his musical knowledge with a StarSugarHeartlove album...

Booker: 1d20 + 11 ⇒ (9) + 11 = 20
Dunklezahn: 1d20 + 10 ⇒ (12) + 10 = 22
Gig: 1d20 + 4 ⇒ (15) + 4 = 19
Hack-it: 1d20 + 4 ⇒ (17) + 4 = 21
Janzi: 1d20 + 1 ⇒ (5) + 1 = 6

Round 1:
Dunklezahn: Go
Hack-it: Go
Booker: Go

Gig: TBD
Janzi: TBD


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Nice eyes, Janzi," Booker growls, shaking his head. He sees that the lashunta is under and goes to disarm him. "Think I'll take that gun for a minute, bud."

Disarm Check DC 31: 1d20 + 16 ⇒ (3) + 16 = 19

Janzi is too quick for Booker on the first go, but he'll try again.

Side note: I really, really dislike the Starfinder rules for combat maneuvers.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Agree with you there. Combat maneuvers suck in Starfinder, IMHO

Dunk moves in and tries give Gig a big hug.

Grapple Check: 1d20 + 20 ⇒ (6) + 20 = 26


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dunklzahn and Booker both try to stop their teammates from doing anything loopy, but neither succeeds.

Round 1:
Dunklezahn: Miss
Hack-it: Go
Booker: Miss
Gig: TBD
Janzi: TBD


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"What a fricken idiot," Hack-It grumbles at having to help good ol' Torin Janzi. The consummate a-hole. "Hey Munro! Hope you're filming this."

Hack-It moves behind Dunklezahn, then punches a few commands into his wrist console. In turn it sends out a targeted EMP pulse at the rinky-dink pistol the lashunta holds, looking to disable it.
Overload (DC 22 Reflex) on Janzi's pistol. As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Munro shakes his head. Had a glitch in the camera feed, and I'm trying to figure it out now. :-)

DC 22 Refl: 1d20 + 8 ⇒ (2) + 8 = 10 YAAS


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gig: 1d100 ⇒ 25 Act Normally
Janzi: 1d100 ⇒ 51 Beat yourself in the face stupidly.

Hack-it shorts out Janzi's gun, but the lashunta just rams the barrel into his eye DMG: 1d8 ⇒ 7

Round 1:
Dunklezahn: Miss
Hack-it: Overload
Booker: Miss
Gig: Act Normally
Janzi: You'll shoot your eye out!

Round 2:
Dunklezahn: Go
Hack-it: Go
Booker: Go

Gig: TBD
Janzi: TBD


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

How I picture Janzi doing this


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

While Gig has a moment to think straight, he casts Dispel Magic on Janzi to try and clear his mind as he is clearly affected by something foul.

Caster Level Check: 1d20 + 13 ⇒ (7) + 13 = 20


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"I'll be havin' that now," Booker says, reaching for the gun again.

Disarm DC 31: 1d20 + 16 ⇒ (6) + 16 = 22

And again to no avail.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gig tries to dispel the effect, but he fails to undo the magitech. Booker also fails to pull the gun.

Round 2:
Dunklezahn: Go
Hack-it: Go

Booker: Fail
Gig: TBD
Janzi: TBD

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Seeing Gig snap out of it, Dunk tries to restrain Janzi from hurting himself.

Grapple: 1d20 + 20 ⇒ (9) + 20 = 29


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It smirks as the mind mage remains crazy. "Let me know when we need to put him down," he says, holding his pistol at the ready.
Delay


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dunk finds that wrestling is abnormally hard. Gig's eyes stay clear a bit longer!

Gig 2 of 4: 1d100 ⇒ 11
Janzi 2 of 4: 1d100 ⇒ 96

Round 2:
Dunklezahn: Miss
Booker: Fail
Gig: Go (Act Normally)
Hack-it: Go

Janzi: Will attack nearest on turn


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig Razorbyte casts Dispel Magic on Janzi.

"Janzi, Come back before we hurt ourselves!"

Caster Level Check: 1d20 + 13 ⇒ (1) + 13 = 14


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Yeah, seriously. Come back." Hack-It says, moving back and leaning casually against the wall. His tone suggests that he's really ambivalent on the subject.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi wheels on Booker. You! You took everything from me! EVERYTHING!

He uses the combat rifle as club and swings at the soldier. I'll treat it like a polyclub since he's adjacent. Same modifier.
combat rifle: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
bludgeoning: 2d6 ⇒ (2, 5) = 7

combat rifle: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
bludgeoning: 2d6 ⇒ (1, 6) = 7

Munro, his camera finally working, stands mouth agape as he captures every bit of Janzi's fruitless assault.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Janzi continues to go berserk. Gig's magic hasn't helped, and it might be only a matter of time before he loses his mind again...

Round 3 of 4:
Dunklezahn: Go
Booker: Go

Gig: TBD
Hack-it: TBD
Janzi: TBD

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

I sorta picture Andre the Giant trying to catch The Dread Pirate Roberts in a bear hug.

Dunk again tries to restrain Janzi.

Grapple: 1d20 + 20 ⇒ (18) + 20 = 38


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dunk finally embraces Janzi!

Round 3 of 4:
Dunklezahn: Different tactics than fighting half a dozen people
Booker: Go
Gig: TBD
Hack-it: TBD
Janzi: TBD


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker easily dodges Janzi's wild swings. "Alright alright, calm down, ya lunatic. Gimme the gun."

Disarm DC 31: 1d20 + 16 ⇒ (8) + 16 = 24 nope


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker, playing nice, can't get the gun out of Janzi's addled hands.

Gig: 1d100 ⇒ 5
Janzi: 1d100 ⇒ 60

Round 3 of 4:
Dunklezahn: Different tactics than fighting half a dozen people
Booker: Miss
Gig: Go
Hack-it: Go

Janzi: Punches himself in the eye for DMG: 1d8 ⇒ 2

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

If the result of your attack roll equals or exceeds the target’s KAC + 13, the target is instead pinned for the same duration, and she can’t take any actions that involve moving her limbs other than to attempt to escape.

38 > 23+13. So, Janzi is Pinned and can't punch himself in the eye.

Janzi needs a DC46 Acrobatics check to escape


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig jumps around waving his hands around over his head declaring, "I can act normal! Woohoo! I am free and normal!"


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Which Janzi will never hit.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

In the interest of moving on:

Gig: 1d100 ⇒ 46
Janzi: 1d100 ⇒ 95

Gig's words quickly turn to incoherent babbling, while Dunk keeps Janzi wrapped up. Eventually the two calm down and regain their senses.

For avoiding the worst of it (no one died) the party earns 25,600 XP.

Your lone charge is now in the hallway in a fetal position rocking back and forth in PTS.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"I feel like that guy looks. I sure don't like that kind of mind altering powers. How are the rest of you guys doing? Hack, I'm glad you didn't try and take my gum. I may have tried to use one of my spells against you."

"Alright, Booker. What do we do next?"


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Gotta deal w' him, I think," Booker motions to the whimpering academic. "Janzi, you sensible enough to talk some sense into 'im?"

I can Intimidate him, but we should try Diplomacy first.

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