Game Master S's "Devastation Ark" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE | Sunrise Maiden | Ship Roles |

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+12[/dice] Ties go to Booker
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+8[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+16[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+14[/dice] (Darkvision 60')
[dice=Gig]d20+14[/dice]
[dice=Hack-it]d20+18[/dice] (Darkvision 60')
--->[dice=Hum]d20+19[/dice] (Blindsense (sound), LLV, and DV 60'
[dice=Janzi]d20+23[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=Torin]d20+6[/dice]


101 to 150 of 2,599 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Hi Hack. Did you have any luck dealing with the lumberjack droid? Did you tell it to log off?"

Gig goes straight to any computer terminal he finds and begins scouring it for information.

Computers: 1d20 + 26 ⇒ (13) + 26 = 39


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The party looks around. Dunklezahn notes that there's a really cool mechanical spice rack, and technically it would be fair game...

He and Booker both notice s a piece of equipment that doesn’t belong in the kitchen: a sleek control panel. This control panel incorporates a holoprojector which can be used to change the local holograms’ settings, including personality and visual appearance. Gig is confident he can turn off the holoprojector to prevent the corrupted holograms from their strange singing. Additionally, Hack-it is confident that can use this control panel to reboot any resort robots within 300 feet of the control panel.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker nods to Hack-It. "Do it." To Gig, he suggests, "See if you can dig out the signal going to the holograms. I wanna know if there's any more unusual lyrics before we shut it off."

To Dunk, he comments, "Hey, I ain't lookin. I never saw a spice rack."


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"I'm on it." Gig replies.

Gig delves into the computer system trying to find any more lyrics or a source of where they came from. His hands fly away on the keypad like it was his synthesizer.

Computers: 1d20 + 26 ⇒ (8) + 26 = 34


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig doesn't find any new lyrics, but does see some kind of weird code. He can't seem to make sense of it though. It's not quite a virus, but it does behave like one. It's like nothing he's ever seen.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Hey Booker, you better come look at this. There is a code imbedded here that looks a bit strange. I have not seen anything like this before. What do you want me to do with it?"


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker arches an eyebrow. "You're askin' me for a second opinion? Ask Hack-It. Can you copy the code an' isolate it on a datapad?"


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It does the needful to reboot the droid.
Engineering, if needed: 1d20 + 28 ⇒ (2) + 28 = 30

He then heads over to Gig and takes a look at the code. To Gig, he says, "You really don't see it, do you? Booker is gun with legs. This ain't his jam."
Computers: 1d20 + 26 ⇒ (6) + 26 = 32

But he comes to the same conclusion as Gig. "Whoa. Yeah, that is weeeeird. And who knows what that would do no a datapad. It's... definitely designed to act like a virus, but I'm not sure it's got the same purpose. No idea what it wants. Could be good, could be bad. I definitely want to study it, but I'd not risk it getting close to Osteth."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hack-it has no problem rebooting the loggerbots. After the reboot, they seem to be back to normal programming. For fixing the loggerbots without fighting and destroying them, the party earns 19,200 XP.

He can't seem to work out the deal with the code though. It's simply too.... alien.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"I need more time. Hang on."
Computers - Take 20: 20 + 26 = 46


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft
Hack-It wrote:
He then heads over to Gig and takes a look at the code. To Gig, he says, "You really don't see it, do you? Booker is gun with legs. This ain't his jam."

Booker chuckles and steps out of the way to make room for Hack-It at the terminal.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hack-it takes his sweet time. He still can't wrap his head around what he's looking at, but he finds a smattering of references to "sivv" directives and algorithms. It looks like it's just trying to reformat the computers into the sivv style of computing.

Good thing he checked though. There's code in there to give the holograms enough autonomy to act as combatants. It's a rare thing, but you've come across is before. He's confident he can shut these down.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Okay. Okay, Hack! You've pushed enough buttons. It's my turn now."

Gig elbows his way in and begins to shut down the holograms as combatants.

Computers Take 20: 20 + 26 = 46


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig pushes to center stage for a second solo. With the holograms shut down, it appears that you're now safe and sound in the village.

Indeed, for eliminating the second threat here you earn another 19,200 XP.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It raises a hand up for Gig. "High five?"


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

”You bet!”

Gig happily accepts the offer and enthusiastically gives him five!


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Right," Booker grunts. "Let's go see this stairwell."

Booker approaches it as quietly and cautiously as possible. Stealth: 1d20 + 25 ⇒ (19) + 25 = 44


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The remnants of a spiral walkway emerge from the snow-covered ground like the fossilized backbone of an ancient beast. This ramp coils downward into a wide tube built into the planet’s surface. Both the ramp and the shaft it encircles are constructed of a spongy, purplish-red material reinforced with sheets of a polished metallic substance. A translucent dome of shimmering energy covers the opening.

Survival or Physical Science DC 28:

You confirm that this structure corresponds to the coordinates provided by Ms. Nott.

The entrance is protected by a visible technomagical force field.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

What have we got here?

Survival: 1d20 + 17 ⇒ (4) + 17 = 21


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

They're so cute when they work together, Janzi says. You'd never know one would cut your throat for a free meal.

Can't hit that Physical Science/Survival DC.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Physical Science: 1d20 + 18 ⇒ (20) + 18 = 38

"Okay, boys. You are not going to guess this, but this is the spot that corresponds to the coordinates provided to us by Ms.Nott."


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker gives Gig a look. "Yeah, already had that part figured. How 'bout turning off the forcefield?"


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Physical Science: 1d20 + 22 ⇒ (14) + 22 = 36

"Oh, sure. Maybe if we ask it nicely," Hack-It scoffs. "Hey! Mister forcefield! Would you turn off please?"

"It's technomagical, meaning it's probably not just a case of finding the computer and toggling a switch. This will probably take some searching for a control mechanism. Though... it might help to test a few things."

He takes some of the snow nearby, forms it into a ball, and hurls it at the dome.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Nice shot, Hack.

Gig goes back to work trying to disable the forcefield. First he casts detect magic to try and find if it has magical properties, then he continues to find a technological solution.

Computers: 1d20 + 26 ⇒ (6) + 26 = 32
Engineering: 1d20 + 23 ⇒ (9) + 23 = 32


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig and Hack-it spend some time searching, and conclude that the source of the field is... inside the field. They also both conclude that while tough, it's not invulnerable.

Gig knows that it can be dispelled from here, otherwise you've got to do it the hard way. If dealt at least 250 damage (Hardness 20), it'll be destroyed, at least for now. Easy doing, but a drain on your batteries.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Okay, I suppose I have to use some magic here."

Gig summons forth his arcane powers and instead of creating his favorite keyboard solo with it, he uses the power to cast dispel magic to take down the force shield.

Caster Level Check : 1d20 + 13 ⇒ (15) + 13 = 28

vs. DC 11 + the Force Field spell’s caster level


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig's magic does the trick. The forcefield drops, granting you entry into the complex below...


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig grins as he takes down the force shield. "You know, this may be just the type of thing I could use at the front of my stage to protect me from all of my fans that are trying to get closer during my concerts."


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

As Gig steps forward towards the stairwell, Booker holds out an arm to stop him. "Hold up. Perfect spot for a trap, after the first line o' defense is down. Janzi? Whattaya see?"

Booker keeps his own eyes peeled too. Perception: 1d20 + 16 ⇒ (8) + 16 = 24


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi takes a look. Take 10 on Perception for 33.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Janzi looks around with keener eyes than Booker, but finds nothing untoward about the ramp down...

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk steps up the the start of the ramp.

Nice work, Gig. Let's see how far down this goes.

With Spear at the ready, Dunk takes point down the ramp.

Perception: 1d20 + 14 ⇒ (2) + 14 = 16


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The ramp descends into a circular room surrounding a transparent, cylindrical chamber filled with a blue, plasma-like substance. A hinged
panel built into the central tube bears a block of holographic pictograms.
The walls encircling the area are mottled red and purple with brown, scabby patches festering at random intervals around the chamber. This material is reinforced with panels of glossy metal. Arcane symbols inscribed on these panels glow and gradually fade before appearing elsewhere around the room. The only exit from this room is a sealed circular aperture to the west.

Tactical map updated.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi will study the pictograms, seeing if he can puzzle anything out.

Culture +18, Mysticism +25: 1d20 ⇒ 18


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Janzi struggles to make sense of the pictograms. Unlocking the language and meaning is beyond him. He confirms it's a complete language though.

Determining the purpose of the chamber is an Engineering check.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig looks around to see if he can determine the purpose of this room. He pays careful attention to the glowing arcane symbols inscribed on the panels and attempts to figure out the pattern when they glow and appear elsewhere around the room.

Engineering: 1d20 + 24 ⇒ (14) + 24 = 38


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker sees what Janzi is about and fetches another item from his pack. "Here, try wit' this."

Linguist's Kit grants a +4 bonus to Culture checks to aid in deciphering writing. If applied to Janzi's check, that would a 40 on Culture to decipher.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Engineering: 1d20 + 26 ⇒ (2) + 26 = 28

Hack-It mostly watches Gig, assuming that all the glowing symbols mean magic. "What's your take, Gig?"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

So I can't reconcile the text with the map. Let's just assume it's under the spiral stairs.

Booker's kit doesn't seem to cut it. Janzi will need either a dictionary or magic to unravel the language.

The chamber looks like it's some kind of teleportation device, but it's definitely not functioning.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker shrugs and packs up the kit. He gestures to the door. "Trapped?"

Perception T10: 10 + 16 = 26


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Seems safe to Booker.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

With a "go" nod from Booker, Dunk steps forward and opens the door, spear at the ready.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

For future reference, the GM can assume Janzi will take 10 for 33 on any Perception check where it's allowed. (Unless, of course, Hack-It asks him to make one.)


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dunklezahn presses the button to open the door.

A sensor grid immediately scans the room. A split second later a klaxon sounds with a deep voice speaking in something

"@#$%$WTGWDSFV!#$"
.....
"$#%^"....

"$qw3erf32^"....

"$2435wrfgf^"....

"$aergsgfh^"....

You have one round to do.... something?

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

I SAID...

Dunk opens the door.

Athletics: 1d20 + 23 ⇒ (17) + 23 = 40

He digs his claws into the structure of the door and heaves with all his might.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker flattens himself against a wall, weapon ready. Stealth: 1d20 + 23 ⇒ (2) + 23 = 25


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig casts Comprehend Languages.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi curses and casts see invisibility.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum both ready to shoot anything hostile.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Janzi sees nothing invisible, and Hack-it nothing to shoot. Gig's spell goes off just in tome for him to report that it's a countdown, and the first numbers he gets are 2 and 1!

Dunk smashes into the door just in time to get him out of the way of the next set of lasers, the disintegration ones...

Everyone else takes: DMG: 14d12 ⇒ (4, 4, 8, 11, 11, 9, 6, 6, 6, 2, 9, 5, 5, 9) = 95. If you pass a DC 22 FORT save, take DMG: 4d12 ⇒ (4, 1, 11, 2) = 18

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