Gig Razorbyte |
"Hi Hack. Did you have any luck dealing with the lumberjack droid? Did you tell it to log off?"
Gig goes straight to any computer terminal he finds and begins scouring it for information.
Computers: 1d20 + 26 ⇒ (13) + 26 = 39
Game Master S |
The party looks around. Dunklezahn notes that there's a really cool mechanical spice rack, and technically it would be fair game...
He and Booker both notice s a piece of equipment that doesn’t belong in the kitchen: a sleek control panel. This control panel incorporates a holoprojector which can be used to change the local holograms’ settings, including personality and visual appearance. Gig is confident he can turn off the holoprojector to prevent the corrupted holograms from their strange singing. Additionally, Hack-it is confident that can use this control panel to reboot any resort robots within 300 feet of the control panel.
Booker Broadshaw |
Booker nods to Hack-It. "Do it." To Gig, he suggests, "See if you can dig out the signal going to the holograms. I wanna know if there's any more unusual lyrics before we shut it off."
To Dunk, he comments, "Hey, I ain't lookin. I never saw a spice rack."
Gig Razorbyte |
"I'm on it." Gig replies.
Gig delves into the computer system trying to find any more lyrics or a source of where they came from. His hands fly away on the keypad like it was his synthesizer.
Computers: 1d20 + 26 ⇒ (8) + 26 = 34
Game Master S |
Gig doesn't find any new lyrics, but does see some kind of weird code. He can't seem to make sense of it though. It's not quite a virus, but it does behave like one. It's like nothing he's ever seen.
Gig Razorbyte |
"Hey Booker, you better come look at this. There is a code imbedded here that looks a bit strange. I have not seen anything like this before. What do you want me to do with it?"
Hack-It |
Hack-It does the needful to reboot the droid.
Engineering, if needed: 1d20 + 28 ⇒ (2) + 28 = 30
He then heads over to Gig and takes a look at the code. To Gig, he says, "You really don't see it, do you? Booker is gun with legs. This ain't his jam."
Computers: 1d20 + 26 ⇒ (6) + 26 = 32
But he comes to the same conclusion as Gig. "Whoa. Yeah, that is weeeeird. And who knows what that would do no a datapad. It's... definitely designed to act like a virus, but I'm not sure it's got the same purpose. No idea what it wants. Could be good, could be bad. I definitely want to study it, but I'd not risk it getting close to Osteth."
Game Master S |
Hack-it has no problem rebooting the loggerbots. After the reboot, they seem to be back to normal programming. For fixing the loggerbots without fighting and destroying them, the party earns 19,200 XP.
He can't seem to work out the deal with the code though. It's simply too.... alien.
Booker Broadshaw |
He then heads over to Gig and takes a look at the code. To Gig, he says, "You really don't see it, do you? Booker is gun with legs. This ain't his jam."
Booker chuckles and steps out of the way to make room for Hack-It at the terminal.
Game Master S |
Hack-it takes his sweet time. He still can't wrap his head around what he's looking at, but he finds a smattering of references to "sivv" directives and algorithms. It looks like it's just trying to reformat the computers into the sivv style of computing.
Good thing he checked though. There's code in there to give the holograms enough autonomy to act as combatants. It's a rare thing, but you've come across is before. He's confident he can shut these down.
Gig Razorbyte |
"Okay. Okay, Hack! You've pushed enough buttons. It's my turn now."
Gig elbows his way in and begins to shut down the holograms as combatants.
Computers Take 20: 20 + 26 = 46
Game Master S |
Gig pushes to center stage for a second solo. With the holograms shut down, it appears that you're now safe and sound in the village.
Indeed, for eliminating the second threat here you earn another 19,200 XP.
Game Master S |
The remnants of a spiral walkway emerge from the snow-covered ground like the fossilized backbone of an ancient beast. This ramp coils downward into a wide tube built into the planet’s surface. Both the ramp and the shaft it encircles are constructed of a spongy, purplish-red material reinforced with sheets of a polished metallic substance. A translucent dome of shimmering energy covers the opening.
You confirm that this structure corresponds to the coordinates provided by Ms. Nott.
The entrance is protected by a visible technomagical force field.
Torin Janzi |
They're so cute when they work together, Janzi says. You'd never know one would cut your throat for a free meal.
Can't hit that Physical Science/Survival DC.
Gig Razorbyte |
Physical Science: 1d20 + 18 ⇒ (20) + 18 = 38
"Okay, boys. You are not going to guess this, but this is the spot that corresponds to the coordinates provided to us by Ms.Nott."
Hack-It |
Physical Science: 1d20 + 22 ⇒ (14) + 22 = 36
"Oh, sure. Maybe if we ask it nicely," Hack-It scoffs. "Hey! Mister forcefield! Would you turn off please?"
"It's technomagical, meaning it's probably not just a case of finding the computer and toggling a switch. This will probably take some searching for a control mechanism. Though... it might help to test a few things."
He takes some of the snow nearby, forms it into a ball, and hurls it at the dome.
Gig Razorbyte |
"Nice shot, Hack.
Gig goes back to work trying to disable the forcefield. First he casts detect magic to try and find if it has magical properties, then he continues to find a technological solution.
Computers: 1d20 + 26 ⇒ (6) + 26 = 32
Engineering: 1d20 + 23 ⇒ (9) + 23 = 32
Game Master S |
Gig and Hack-it spend some time searching, and conclude that the source of the field is... inside the field. They also both conclude that while tough, it's not invulnerable.
Gig knows that it can be dispelled from here, otherwise you've got to do it the hard way. If dealt at least 250 damage (Hardness 20), it'll be destroyed, at least for now. Easy doing, but a drain on your batteries.
Gig Razorbyte |
"Okay, I suppose I have to use some magic here."
Gig summons forth his arcane powers and instead of creating his favorite keyboard solo with it, he uses the power to cast dispel magic to take down the force shield.
Caster Level Check : 1d20 + 13 ⇒ (15) + 13 = 28
vs. DC 11 + the Force Field spell’s caster level
Game Master S |
Gig's magic does the trick. The forcefield drops, granting you entry into the complex below...
Gig Razorbyte |
Gig grins as he takes down the force shield. "You know, this may be just the type of thing I could use at the front of my stage to protect me from all of my fans that are trying to get closer during my concerts."
Booker Broadshaw |
As Gig steps forward towards the stairwell, Booker holds out an arm to stop him. "Hold up. Perfect spot for a trap, after the first line o' defense is down. Janzi? Whattaya see?"
Booker keeps his own eyes peeled too. Perception: 1d20 + 16 ⇒ (8) + 16 = 24
Torin Janzi |
Janzi takes a look. Take 10 on Perception for 33.
Game Master S |
Janzi looks around with keener eyes than Booker, but finds nothing untoward about the ramp down...
Dunklezahn |
Dunk steps up the the start of the ramp.
Nice work, Gig. Let's see how far down this goes.
With Spear at the ready, Dunk takes point down the ramp.
Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Game Master S |
The ramp descends into a circular room surrounding a transparent, cylindrical chamber filled with a blue, plasma-like substance. A hinged
panel built into the central tube bears a block of holographic pictograms.
The walls encircling the area are mottled red and purple with brown, scabby patches festering at random intervals around the chamber. This material is reinforced with panels of glossy metal. Arcane symbols inscribed on these panels glow and gradually fade before appearing elsewhere around the room. The only exit from this room is a sealed circular aperture to the west.
Tactical map updated.
Torin Janzi |
Janzi will study the pictograms, seeing if he can puzzle anything out.
Culture +18, Mysticism +25: 1d20 ⇒ 18
Game Master S |
Janzi struggles to make sense of the pictograms. Unlocking the language and meaning is beyond him. He confirms it's a complete language though.
Determining the purpose of the chamber is an Engineering check.
Gig Razorbyte |
Gig looks around to see if he can determine the purpose of this room. He pays careful attention to the glowing arcane symbols inscribed on the panels and attempts to figure out the pattern when they glow and appear elsewhere around the room.
Engineering: 1d20 + 24 ⇒ (14) + 24 = 38
Booker Broadshaw |
Booker sees what Janzi is about and fetches another item from his pack. "Here, try wit' this."
Linguist's Kit grants a +4 bonus to Culture checks to aid in deciphering writing. If applied to Janzi's check, that would a 40 on Culture to decipher.
Hack-It |
Engineering: 1d20 + 26 ⇒ (2) + 26 = 28
Hack-It mostly watches Gig, assuming that all the glowing symbols mean magic. "What's your take, Gig?"
Game Master S |
So I can't reconcile the text with the map. Let's just assume it's under the spiral stairs.
Booker's kit doesn't seem to cut it. Janzi will need either a dictionary or magic to unravel the language.
The chamber looks like it's some kind of teleportation device, but it's definitely not functioning.
Dunklezahn |
With a "go" nod from Booker, Dunk steps forward and opens the door, spear at the ready.
Torin Janzi |
For future reference, the GM can assume Janzi will take 10 for 33 on any Perception check where it's allowed. (Unless, of course, Hack-It asks him to make one.)
Game Master S |
Dunklezahn presses the button to open the door.
A sensor grid immediately scans the room. A split second later a klaxon sounds with a deep voice speaking in something
"@#$%$WTGWDSFV!#$"
.....
"$#%^"....
"$qw3erf32^"....
"$2435wrfgf^"....
"$aergsgfh^"....
You have one round to do.... something?
Dunklezahn |
I SAID...
Dunk opens the door.
Athletics: 1d20 + 23 ⇒ (17) + 23 = 40
He digs his claws into the structure of the door and heaves with all his might.
Torin Janzi |
Janzi curses and casts see invisibility.
Game Master S |
Janzi sees nothing invisible, and Hack-it nothing to shoot. Gig's spell goes off just in tome for him to report that it's a countdown, and the first numbers he gets are 2 and 1!
Dunk smashes into the door just in time to get him out of the way of the next set of lasers, the disintegration ones...
Everyone else takes: DMG: 14d12 ⇒ (4, 4, 8, 11, 11, 9, 6, 6, 6, 2, 9, 5, 5, 9) = 95. If you pass a DC 22 FORT save, take DMG: 4d12 ⇒ (4, 1, 11, 2) = 18