Torin Janzi |
Janzi makes a mental note to use the scutoid as a sponsor when they finally defeat the Sivv Empire, and follows its motion.
Game Master S |
These irregularly shaped offices have a few low cabinets and a metal desk without a chair.
Booker Broadshaw |
"A sivv has plenty of legs. Can't imagine a chair'd be comfy. Can you get any of these workstations up an' runnin'?"
Booker pokes around a bit in each office. T10 on each doorway for 10+22=32, then T10 on each desk and cabinet for 10+22+4=36.
Game Master S |
Booker finds nothing in any of the offices. Gig (corroborated with Hack-it) declares that these systems are for data entry only. It appears that they can enter information, but the systems aren't hooked up to anything else.
Game Master S |
"No way to tell until you check behind door #1!"
Torin Janzi |
Best advertisement ever, Janzi says, moving behind Booker. Though, it'd be nice to know how they're numbered, I suppose.
Game Master S |
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Sadly, the doors aren't actually numbered and 4.1 repeats this at each. Janzi opens the one next to him. This small room has a ceiling-mounted nozzle from which an acrid smell wafts.
Game Master S |
Door seems safe, so Booker opens it.
This large room is filled with a marsh, complete with large banyan trees, hillocks rising from shallow bogs, and a stench of rot. The far side of the room, across from the entrance, is a window looking over a wide swampland.
Game Master S |
Booker's question is answered when a sivv materializes from invisibility (or rel-state) with a shot from a degenerator rifle:
ATK: 1d20 + 28 ⇒ (3) + 28 = 31 that sails over his shoulder.
ROUND 1:
Booker: Go
Dunk: Go
Hack-it: Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Hostiles: 1d20 + 2 ⇒ (5) + 2 = 7
Booker: 1d20 + 12 ⇒ (19) + 12 = 31 Ties go to Booker
Dunklezahn: 1d20 + 10 ⇒ (18) + 10 = 28
Gig: 1d20 + 4 ⇒ (16) + 4 = 20
Hack-it: 1d20 + 8 ⇒ (17) + 8 = 25
Janzi: 1d20 + 1 ⇒ (2) + 1 = 3
Gig Razorbyte |
At the sight of the degenerator blast, Gig quickly moves into position and casts Arcing Surge on the sivv.
Arcing Surge: 10d6 + 9 ⇒ (1, 1, 4, 1, 3, 2, 2, 6, 6, 6) + 9 = 41
DC 25 Reflex Save for Half
"That was very tricky of you, but now you have got our attention and this will not end well for you!"
Booker Broadshaw |
"That's one way to meditate." Booker, calm and cool, returns fire.
Focus Fire @ Sivv: 1d20 + 27 + 2 - 2 - 5 ⇒ (14) + 27 + 2 - 2 - 5 = 36
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (10, 6, 6, 5, 1, 3, 6) + 23 + 9 + (2, 3) = 74 reduce DR by up to 15
Focus Fire @ Sivv: 1d20 + 27 + 2 - 2 - 5 ⇒ (7) + 27 + 2 - 2 - 5 = 29
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (3, 6, 6, 7, 5, 5, 4) + 23 + 9 + (5, 5) = 78 reduce DR by up to 15
Focus Fire @ Sivv: 1d20 + 27 + 2 - 2 - 5 ⇒ (20) + 27 + 2 - 2 - 5 = 42 CRITICAL
Piercing Damage: 14d10 + 46 + 18 + 4d6 ⇒ (10, 9, 1, 6, 2, 3, 7, 8, 4, 6, 10, 2, 8, 8) + 46 + 18 + (3, 2, 5, 4) = 162 reduce DR by up to 15
VORPAL Weapon: 1d20 ⇒ 17 DC 26 Reflex vs. severed limb/"hand"
Clip: 88/100 rounds.
"Eyes sharp! Might be another."
Game Master S |
This really does highlight the awful balance in high level Starfinder play.
REF: 1d20 + 19 ⇒ (12) + 19 = 31
REF: 1d20 + 19 ⇒ (19) + 19 = 38
Gig and Booker lay into the sivv, making it pay dearly. The enemy fights on though, wounded, but certainly not out of the fight.
ROUND 1:
Booker: Hit
Dunk: Go
Hack-it: Go
Gig: Zap
Hostiles: TBD
Janzi: TBD
Warmaster]: 256
Dunklezahn |
Dunk goes on the offensive and rushes into the room.
DevastationBlade: 1d20 + 26 - 4 ⇒ (9) + 26 - 4 = 31
S&E Damage: 12d8 + 30 ⇒ (7, 4, 1, 3, 1, 6, 2, 4, 4, 7, 8, 1) + 30 = 78
DevastationBlade: 1d20 + 26 - 4 ⇒ (6) + 26 - 4 = 28
S&E Damage: 12d8 + 30 ⇒ (6, 5, 2, 1, 4, 4, 7, 4, 3, 1, 8, 8) + 30 = 83
Hack-It |
Hack-It and Hum both move forward, the drone's rifle attachment swiveling to take aim at the sivv.
"Eat this," Hack-It says, pressing a button on his wrist console.
Parallax Laser Rifle vs Sivv: 1d20 + 21 ⇒ (7) + 21 = 28
Damage (Fire): 8d6 + 18 ⇒ (5, 1, 4, 6, 3, 6, 5, 3) + 18 = 51
Game Master S |
Dunk gives a sold show, critically wounding the sivv. Neither he nor Hack-it are able to finish it off though.
Dunk steps into a trap! Two wholly mechanical sivvs appear from rel-state on opposite sides of the vesk.
Red Slam: 1d20 + 30 ⇒ (5) + 30 = 35
Black Slam: 1d20 + 30 ⇒ (2) + 30 = 32
Both bounce off his armor.
the sivv warmaster tries to stab Dunk with a Klingon Pain Stick
ATK: 1d20 + 31 ⇒ (6) + 31 = 37 for Acid + Sonic: 8d6 + 28 ⇒ (4, 1, 3, 4, 3, 5, 3, 6) + 28 = 57
ROUND 1:
Booker: Hit
Dunk: Hit
Hack-it: Miss
Gig: Zap
Hostiles: ATK
Janzi: Go
Red:
Black:
Warmaster: 334
Torin Janzi |
Sivv funerals are my favorite, Janzi says, pulling out his wounding military degenerator pistol and hoping to do more than just wound the warmaster.
pew: 1d20 + 18 ⇒ (18) + 18 = 36
acid & sonic: 7d6 + 7 ⇒ (2, 1, 6, 5, 1, 4, 4) + 7 = 30
plus degeneration, if a crit: 4d6 ⇒ (5, 2, 1, 2) = 10
44/80 charges remain.
Game Master S |
Janzi backs up his quip with a kill shot!
ROUND 2:
Booker: Go
Dunk: Go
Hack-it: Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Red:
Black:
Gig Razorbyte |
Gig quickly casts another Arcing Surge on the white sivv.
Arcing Surge: 10d6 + 9 ⇒ (2, 5, 1, 4, 6, 3, 2, 1, 3, 4) + 9 = 40
DC 25 Reflex Save for Half
Booker Broadshaw |
"Or two, s'pose," Booker grunts, turning his attention to the new arrivals.
Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (17) + 27 + 2 - 2 - 5 + 1 = 40
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (4, 1, 2, 9, 2, 4, 5) + 23 + 9 + (6, 4) = 69 reduce DR by up to 15
Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (13) + 27 + 2 - 2 - 5 + 1 = 36
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (5, 6, 1, 1, 6, 3, 5) + 23 + 9 + (3, 3) = 65 reduce DR by up to 15
Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (16) + 27 + 2 - 2 - 5 + 1 = 39
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (3, 3, 9, 8, 7, 9, 6) + 23 + 9 + (6, 1) = 84 reduce DR by up to 15
Clip: 76/100 rounds.
Game Master S |
Sorry Gig, I didn't update the map. white's dead. Take your turn back!
Booker thrashes the robotic sivv with a trio of hits!
ROUND 2:
Booker: Hits
Dunk: Go
Hack-it: Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Red:
Black: 218
Gig Razorbyte |
Gig quickly casts another Arcing Surge on the red sivv.
Arcing Surge: 10d6 + 9 ⇒ (3, 5, 5, 2, 4, 1, 4, 4, 6, 3) + 9 = 46
DC 25 Reflex Save for Half
Dunklezahn |
Concealment 10%: 1d100 ⇒ 96
Dunk assaults the mecha-sivv flanking him. (Black, then Red)
DevastationBlade: 1d20 + 26 - 6 ⇒ (7) + 26 - 6 = 27
S&E Damage: 12d8 + 30 + 4 ⇒ (6, 1, 8, 6, 6, 2, 7, 6, 6, 8, 3, 2) + 30 + 4 = 95
DevastationBlade: 1d20 + 26 - 6 ⇒ (15) + 26 - 6 = 35
S&E Damage: 12d8 + 30 + 4 ⇒ (7, 5, 2, 8, 5, 4, 5, 6, 3, 1, 4, 8) + 30 + 4 = 92
DevastationBlade: 1d20 + 26 - 6 ⇒ (18) + 26 - 6 = 38
S&E Damage: 12d8 + 30 + 4 ⇒ (1, 1, 5, 4, 8, 6, 4, 1, 1, 6, 4, 8) + 30 + 4 = 83
Game Master S |
1d20 ⇒ 17 Dunk cleaves one robot in two as Gig fries some circuits on the remaining foe!
ROUND 2:
Booker: Hits
Dunk: Kill
Hack-it:Go
Gig: Zap
Hostiles: TBD
Janzi: TBD
[spoiuler=DM]
Red: 23
[/spoiler]
Hack-It |
Hack-It and Hum fire upon the sivv.
Executioner Laser Pistol (Hack-It) vs Red: 1d20 + 21 ⇒ (12) + 21 = 33
Damage (Acid): 2d20 + 9 ⇒ (19, 18) + 9 = 46
Parallax Laser Rifle (Hum) vs Red: 1d20 + 21 ⇒ (14) + 21 = 35
Damage (Fire): 8d6 + 18 ⇒ (6, 2, 3, 3, 4, 4, 6, 2) + 18 = 48
"It'd be nice if these thinks just, I don't know, stayed extinct?"
Game Master S |
The team get lucky, connecting with both shots!
There is no hesitation, no doubt. The sivv machine attacks inexorably. Viciously lashing out at Dunk:
Slam 1: 1d20 + 30 - 4 ⇒ (4) + 30 - 4 = 30
Slam 2: 1d20 + 30 - 4 ⇒ (1) + 30 - 4 = 27
ROUND 2:
Booker: Hits
Dunk: Kill
Hack-it: Hits
Gig: Zap
Hostiles: ATK
Janzi: Go
Red: 117
Torin Janzi |
Janzi moves to get a better shot at MechaSivv.
pew: 1d20 + 18 ⇒ (17) + 18 = 35
acid & sonic: 7d6 + 7 ⇒ (2, 4, 4, 6, 6, 3, 4) + 7 = 36
plus degeneration, if a crit: 4d6 ⇒ (1, 6, 2, 2) = 11
40/80 charges remain.
Game Master S |
Janzi also connects, blasting the robot with his own degenerator weapon.
ROUND 3:
Booker: Go
Dunk: Go
Hack-it: Go
Gig: Go
Hostiles: TBD
Janzi: TBD
Red: 153
Gig Razorbyte |
Gig decides to conserve his spells and he casts magic missile on the robot!
"Go get 'em you little bolts of force!"
Magic Missile: 3d4 + 3 + 9 ⇒ (4, 1, 3) + 3 + 9 = 20
Dunklezahn |
Dunk does Dunk.
DevastationBlade: 1d20 + 26 - 6 ⇒ (9) + 26 - 6 = 29
S&E Damage: 12d8 + 30 ⇒ (2, 5, 3, 3, 6, 8, 4, 1, 2, 3, 1, 2) + 30 = 70
DevastationBlade: 1d20 + 26 - 6 ⇒ (4) + 26 - 6 = 24
S&E Damage: 12d8 + 30 ⇒ (1, 5, 6, 6, 2, 5, 2, 2, 5, 6, 5, 4) + 30 = 79
DevastationBlade: 1d20 + 26 - 6 ⇒ (13) + 26 - 6 = 33
S&E Damage: 12d8 + 30 ⇒ (4, 5, 8, 8, 8, 6, 6, 1, 4, 3, 8, 6) + 30 = 97
Game Master S |
Dunk dunks, but only a it of Dunking. He connects only once, surrounded by Gig's missiles.
ROUND 3:
Booker: Go
Dunk: Hit
Hack-it: Go
Gig: MM
Hostiles: TBD
Janzi: TBD
Red: 270
Booker Broadshaw |
"Sit down!" Booker barks.
Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (18) + 27 + 2 - 2 - 5 + 1 = 41
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (3, 3, 1, 10, 3, 5, 1) + 23 + 9 + (4, 1) = 63 reduce DR by up to 15
Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (16) + 27 + 2 - 2 - 5 + 1 = 39
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (10, 3, 8, 4, 2, 8, 5) + 23 + 9 + (4, 1) = 77 reduce DR by up to 15
Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (3) + 27 + 2 - 2 - 5 + 1 = 26
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (6, 7, 2, 2, 6, 6, 1) + 23 + 9 + (6, 6) = 74 reduce DR by up to 15
Clip: 64/100 rounds.
Game Master S |
Booker blasts the hell out of the last one, bringing quiet to the strange room. Earning the party 307,200 XP.
Torin Janzi |
Or lay down, that works too, Janzi says after a heartbeat.
Booker Broadshaw |
Booker calmly reloads his gun. "Let's keep moving."
He slinks to the double doors to the "north" and looks them over. Perception: 1d20 + 22 ⇒ (8) + 22 = 30
Also, is there more hallway to the west?
Game Master S |
Booker wheels around to reveal the rest of the hallway, adding a few more door options... Map updated.
Game Master S |
This long room is filled with banks of computer equipment. Several concave domes, like small satellite dishes, dangle from cables a few inches below the ceiling. A gentle whirring noise and blinking lights indicate that this array of computer equipment is operational.
Torin Janzi |
Moved everyone else.
Janzi turns to Gig. Get in there and see what you can do, he says, gesturing at the computer equipment. And you can bring your ysoki sidekick too, if you want.
Hack-It |
Hack-It gets in front of Gig, rushing to get to the computer before the other ysoki triggers a countermeasure.
Computers w/Hack Directory: 1d20 + 33 ⇒ (4) + 33 = 37
Hack-It |
Per Slack, that was a fail and it triggers a countermeasure. So I will use Hack Directory to stop one of countermeasures (my choice).
Computers: 1d20 + 33 ⇒ (16) + 33 = 49
Hack-It |
"Yeah, yeah. I see it," Hack-It says, noticing what Gig sees after the technomancer points it out. "Now give me a second and I'll deal with the countermeasures properly so we can hack this with safety."
He once more attempts to live up to his name and hack the computer.
Computers (+2 from Gig from Aid Other): 1d20 + 33 + 2 ⇒ (20) + 33 + 2 = 55