Game Master S's "Devastation Ark" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE | Sunrise Maiden | Ship Roles |

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+12[/dice] Ties go to Booker
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+8[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+16[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+14[/dice] (Darkvision 60')
[dice=Gig]d20+14[/dice]
[dice=Hack-it]d20+18[/dice] (Darkvision 60')
--->[dice=Hum]d20+19[/dice] (Blindsense (sound), LLV, and DV 60'
[dice=Janzi]d20+23[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=Torin]d20+6[/dice]


2,251 to 2,300 of 2,599 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi makes a mental note to use the scutoid as a sponsor when they finally defeat the Sivv Empire, and follows its motion.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker moves to the north door. "Get ready."

Perception: 1d20 + 22 ⇒ (9) + 22 = 31 Will open if deemed safe.


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These irregularly shaped offices have a few low cabinets and a metal desk without a chair.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Whoever works here either doesn't mind standing, or somebody is coming around stealing chairs. Either way, let's be careful."


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"A sivv has plenty of legs. Can't imagine a chair'd be comfy. Can you get any of these workstations up an' runnin'?"

Booker pokes around a bit in each office. T10 on each doorway for 10+22=32, then T10 on each desk and cabinet for 10+22+4=36.


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Booker finds nothing in any of the offices. Gig (corroborated with Hack-it) declares that these systems are for data entry only. It appears that they can enter information, but the systems aren't hooked up to anything else.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker moves up to the two sets of double doors to the 'north.' "4.1, which of these's got a better 'prize' behind it?"


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"No way to tell until you check behind door #1!"


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker looks from one door to the other. "Which one's number 1?" Anybody else want to do anything here? Otherwise I will open another.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Best advertisement ever, Janzi says, moving behind Booker. Though, it'd be nice to know how they're numbered, I suppose.


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"YOU are Number 6."

Sadly, the doors aren't actually numbered and 4.1 repeats this at each. Janzi opens the one next to him. This small room has a ceiling-mounted nozzle from which an acrid smell wafts.


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N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"I am not a number!" Booker growls menacingly. "I am a free man!"

After a pause, he glances at the room Janzi opened. "Looks like a shower. No thanks."


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker looks over the closer set of doors T10 for 32 and opens them if deemed safe.


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Door seems safe, so Booker opens it.

This large room is filled with a marsh, complete with large banyan trees, hillocks rising from shallow bogs, and a stench of rot. The far side of the room, across from the entrance, is a window looking over a wide swampland.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Meditation garden?" Booker frowns in the entryway. Go in, or nah?


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Booker's question is answered when a sivv materializes from invisibility (or rel-state) with a shot from a degenerator rifle:
ATK: 1d20 + 28 ⇒ (3) + 28 = 31 that sails over his shoulder.

ROUND 1:
Booker: Go
Dunk: Go
Hack-it: Go
Gig: Go

Hostiles: TBD
Janzi: TBD

Hostiles: 1d20 + 2 ⇒ (5) + 2 = 7
Booker: 1d20 + 12 ⇒ (19) + 12 = 31 Ties go to Booker
Dunklezahn: 1d20 + 10 ⇒ (18) + 10 = 28
Gig: 1d20 + 4 ⇒ (16) + 4 = 20
Hack-it: 1d20 + 8 ⇒ (17) + 8 = 25
Janzi: 1d20 + 1 ⇒ (2) + 1 = 3


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

At the sight of the degenerator blast, Gig quickly moves into position and casts Arcing Surge on the sivv.

Arcing Surge: 10d6 + 9 ⇒ (1, 1, 4, 1, 3, 2, 2, 6, 6, 6) + 9 = 41

DC 25 Reflex Save for Half

"That was very tricky of you, but now you have got our attention and this will not end well for you!"


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"That's one way to meditate." Booker, calm and cool, returns fire.

Focus Fire @ Sivv: 1d20 + 27 + 2 - 2 - 5 ⇒ (14) + 27 + 2 - 2 - 5 = 36
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (10, 6, 6, 5, 1, 3, 6) + 23 + 9 + (2, 3) = 74 reduce DR by up to 15

Focus Fire @ Sivv: 1d20 + 27 + 2 - 2 - 5 ⇒ (7) + 27 + 2 - 2 - 5 = 29
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (3, 6, 6, 7, 5, 5, 4) + 23 + 9 + (5, 5) = 78 reduce DR by up to 15

Focus Fire @ Sivv: 1d20 + 27 + 2 - 2 - 5 ⇒ (20) + 27 + 2 - 2 - 5 = 42 CRITICAL
Piercing Damage: 14d10 + 46 + 18 + 4d6 ⇒ (10, 9, 1, 6, 2, 3, 7, 8, 4, 6, 10, 2, 8, 8) + 46 + 18 + (3, 2, 5, 4) = 162 reduce DR by up to 15
VORPAL Weapon: 1d20 ⇒ 17 DC 26 Reflex vs. severed limb/"hand"

Clip: 88/100 rounds.

"Eyes sharp! Might be another."


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This really does highlight the awful balance in high level Starfinder play.

REF: 1d20 + 19 ⇒ (12) + 19 = 31
REF: 1d20 + 19 ⇒ (19) + 19 = 38

Gig and Booker lay into the sivv, making it pay dearly. The enemy fights on though, wounded, but certainly not out of the fight.

ROUND 1:
Booker: Hit
Dunk: Go
Hack-it: Go

Gig: Zap
Hostiles: TBD
Janzi: TBD

DM:

Warmaster]: 256

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk goes on the offensive and rushes into the room.

DevastationBlade: 1d20 + 26 - 4 ⇒ (9) + 26 - 4 = 31
S&E Damage: 12d8 + 30 ⇒ (7, 4, 1, 3, 1, 6, 2, 4, 4, 7, 8, 1) + 30 = 78

DevastationBlade: 1d20 + 26 - 4 ⇒ (6) + 26 - 4 = 28
S&E Damage: 12d8 + 30 ⇒ (6, 5, 2, 1, 4, 4, 7, 4, 3, 1, 8, 8) + 30 = 83


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum both move forward, the drone's rifle attachment swiveling to take aim at the sivv.

"Eat this," Hack-It says, pressing a button on his wrist console.
Parallax Laser Rifle vs Sivv: 1d20 + 21 ⇒ (7) + 21 = 28
Damage (Fire): 8d6 + 18 ⇒ (5, 1, 4, 6, 3, 6, 5, 3) + 18 = 51


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Dunk gives a sold show, critically wounding the sivv. Neither he nor Hack-it are able to finish it off though.

Dunk steps into a trap! Two wholly mechanical sivvs appear from rel-state on opposite sides of the vesk.

Red Slam: 1d20 + 30 ⇒ (5) + 30 = 35
Black Slam: 1d20 + 30 ⇒ (2) + 30 = 32
Both bounce off his armor.

the sivv warmaster tries to stab Dunk with a Klingon Pain Stick
ATK: 1d20 + 31 ⇒ (6) + 31 = 37 for Acid + Sonic: 8d6 + 28 ⇒ (4, 1, 3, 4, 3, 5, 3, 6) + 28 = 57

ROUND 1:
Booker: Hit
Dunk: Hit
Hack-it: Miss
Gig: Zap
Hostiles: ATK
Janzi: Go

DM:

Red:
Black:
Warmaster: 334


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Sivv funerals are my favorite, Janzi says, pulling out his wounding military degenerator pistol and hoping to do more than just wound the warmaster.

pew: 1d20 + 18 ⇒ (18) + 18 = 36
acid & sonic: 7d6 + 7 ⇒ (2, 1, 6, 5, 1, 4, 4) + 7 = 30
plus degeneration, if a crit: 4d6 ⇒ (5, 2, 1, 2) = 10

44/80 charges remain.


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Janzi backs up his quip with a kill shot!

ROUND 2:
Booker: Go
Dunk: Go
Hack-it: Go
Gig: Go

Hostiles: TBD
Janzi: TBD

DM:

Red:
Black:


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig quickly casts another Arcing Surge on the white sivv.

Arcing Surge: 10d6 + 9 ⇒ (2, 5, 1, 4, 6, 3, 2, 1, 3, 4) + 9 = 40

DC 25 Reflex Save for Half


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Or two, s'pose," Booker grunts, turning his attention to the new arrivals.

Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (17) + 27 + 2 - 2 - 5 + 1 = 40
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (4, 1, 2, 9, 2, 4, 5) + 23 + 9 + (6, 4) = 69 reduce DR by up to 15

Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (13) + 27 + 2 - 2 - 5 + 1 = 36
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (5, 6, 1, 1, 6, 3, 5) + 23 + 9 + (3, 3) = 65 reduce DR by up to 15

Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (16) + 27 + 2 - 2 - 5 + 1 = 39
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (3, 3, 9, 8, 7, 9, 6) + 23 + 9 + (6, 1) = 84 reduce DR by up to 15

Clip: 76/100 rounds.


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Sorry Gig, I didn't update the map. white's dead. Take your turn back!

Booker thrashes the robotic sivv with a trio of hits!

ROUND 2:
Booker: Hits
Dunk: Go
Hack-it: Go
Gig: Go

Hostiles: TBD
Janzi: TBD

DM:

Red:
Black: 218


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig quickly casts another Arcing Surge on the red sivv.

Arcing Surge: 10d6 + 9 ⇒ (3, 5, 5, 2, 4, 1, 4, 4, 6, 3) + 9 = 46

DC 25 Reflex Save for Half

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Concealment 10%: 1d100 ⇒ 96

Dunk assaults the mecha-sivv flanking him. (Black, then Red)

DevastationBlade: 1d20 + 26 - 6 ⇒ (7) + 26 - 6 = 27
S&E Damage: 12d8 + 30 + 4 ⇒ (6, 1, 8, 6, 6, 2, 7, 6, 6, 8, 3, 2) + 30 + 4 = 95

DevastationBlade: 1d20 + 26 - 6 ⇒ (15) + 26 - 6 = 35
S&E Damage: 12d8 + 30 + 4 ⇒ (7, 5, 2, 8, 5, 4, 5, 6, 3, 1, 4, 8) + 30 + 4 = 92

DevastationBlade: 1d20 + 26 - 6 ⇒ (18) + 26 - 6 = 38
S&E Damage: 12d8 + 30 + 4 ⇒ (1, 1, 5, 4, 8, 6, 4, 1, 1, 6, 4, 8) + 30 + 4 = 83


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1d20 ⇒ 17 Dunk cleaves one robot in two as Gig fries some circuits on the remaining foe!

ROUND 2:
Booker: Hits
Dunk: Kill
Hack-it:Go

Gig: Zap
Hostiles: TBD
Janzi: TBD

[spoiuler=DM]
Red: 23
[/spoiler]


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum fire upon the sivv.
Executioner Laser Pistol (Hack-It) vs Red: 1d20 + 21 ⇒ (12) + 21 = 33
Damage (Acid): 2d20 + 9 ⇒ (19, 18) + 9 = 46

Parallax Laser Rifle (Hum) vs Red: 1d20 + 21 ⇒ (14) + 21 = 35
Damage (Fire): 8d6 + 18 ⇒ (6, 2, 3, 3, 4, 4, 6, 2) + 18 = 48

"It'd be nice if these thinks just, I don't know, stayed extinct?"


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The team get lucky, connecting with both shots!

There is no hesitation, no doubt. The sivv machine attacks inexorably. Viciously lashing out at Dunk:
Slam 1: 1d20 + 30 - 4 ⇒ (4) + 30 - 4 = 30
Slam 2: 1d20 + 30 - 4 ⇒ (1) + 30 - 4 = 27

ROUND 2:
Booker: Hits
Dunk: Kill
Hack-it: Hits
Gig: Zap
Hostiles: ATK
Janzi: Go

DM:

Red: 117


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi moves to get a better shot at MechaSivv.

pew: 1d20 + 18 ⇒ (17) + 18 = 35
acid & sonic: 7d6 + 7 ⇒ (2, 4, 4, 6, 6, 3, 4) + 7 = 36
plus degeneration, if a crit: 4d6 ⇒ (1, 6, 2, 2) = 11

40/80 charges remain.


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Janzi also connects, blasting the robot with his own degenerator weapon.

ROUND 3:
Booker: Go
Dunk: Go
Hack-it: Go
Gig: Go

Hostiles: TBD
Janzi: TBD

DM:

Red: 153


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig decides to conserve his spells and he casts magic missile on the robot!

"Go get 'em you little bolts of force!"

Magic Missile: 3d4 + 3 + 9 ⇒ (4, 1, 3) + 3 + 9 = 20

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk does Dunk.

DevastationBlade: 1d20 + 26 - 6 ⇒ (9) + 26 - 6 = 29
S&E Damage: 12d8 + 30 ⇒ (2, 5, 3, 3, 6, 8, 4, 1, 2, 3, 1, 2) + 30 = 70

DevastationBlade: 1d20 + 26 - 6 ⇒ (4) + 26 - 6 = 24
S&E Damage: 12d8 + 30 ⇒ (1, 5, 6, 6, 2, 5, 2, 2, 5, 6, 5, 4) + 30 = 79

DevastationBlade: 1d20 + 26 - 6 ⇒ (13) + 26 - 6 = 33
S&E Damage: 12d8 + 30 ⇒ (4, 5, 8, 8, 8, 6, 6, 1, 4, 3, 8, 6) + 30 = 97


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Dunk dunks, but only a it of Dunking. He connects only once, surrounded by Gig's missiles.

ROUND 3:
Booker: Go
Dunk: Hit
Hack-it: Go

Gig: MM
Hostiles: TBD
Janzi: TBD

DM:

Red: 270


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Sit down!" Booker barks.

Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (18) + 27 + 2 - 2 - 5 + 1 = 41
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (3, 3, 1, 10, 3, 5, 1) + 23 + 9 + (4, 1) = 63 reduce DR by up to 15

Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (16) + 27 + 2 - 2 - 5 + 1 = 39
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (10, 3, 8, 4, 2, 8, 5) + 23 + 9 + (4, 1) = 77 reduce DR by up to 15

Focus Fire @ Black: 1d20 + 27 + 2 - 2 - 5 + 1 ⇒ (3) + 27 + 2 - 2 - 5 + 1 = 26
Piercing Damage: 7d10 + 23 + 9 + 2d6 ⇒ (6, 7, 2, 2, 6, 6, 1) + 23 + 9 + (6, 6) = 74 reduce DR by up to 15

Clip: 64/100 rounds.


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Booker blasts the hell out of the last one, bringing quiet to the strange room. Earning the party 307,200 XP.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Or lay down, that works too, Janzi says after a heartbeat.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker calmly reloads his gun. "Let's keep moving."

He slinks to the double doors to the "north" and looks them over. Perception: 1d20 + 22 ⇒ (8) + 22 = 30

Also, is there more hallway to the west?


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Booker wheels around to reveal the rest of the hallway, adding a few more door options... Map updated.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"No shortage of alternatives..." Booker mutters. He waits for the others to reposition and ready themselves, then opens the double doors to the north.


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This long room is filled with banks of computer equipment. Several concave domes, like small satellite dishes, dangle from cables a few inches below the ceiling. A gentle whirring noise and blinking lights indicate that this array of computer equipment is operational.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Moved everyone else.

Janzi turns to Gig. Get in there and see what you can do, he says, gesturing at the computer equipment. And you can bring your ysoki sidekick too, if you want.


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Most definitely a Computers check here...


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It gets in front of Gig, rushing to get to the computer before the other ysoki triggers a countermeasure.
Computers w/Hack Directory: 1d20 + 33 ⇒ (4) + 33 = 37

Hack Directory:
Whenever you attempt to hack a system and fail the check, you immediately become aware of any countermeasures that were activated due to your failure. You can then select one of these countermeasures and attempt another Computers check (with the same DC as the original). If you succeed at this second check, you can prevent that countermeasure from activating, as if you had not attempted to access the system at all. Any other countermeasures have their normal effect.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Per Slack, that was a fail and it triggers a countermeasure. So I will use Hack Directory to stop one of countermeasures (my choice).

Computers: 1d20 + 33 ⇒ (16) + 33 = 49


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig jumps in and tries to repair the damage Hack did with an aid.

Computers: 1d20 + 37 ⇒ (6) + 37 = 43


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Yeah, yeah. I see it," Hack-It says, noticing what Gig sees after the technomancer points it out. "Now give me a second and I'll deal with the countermeasures properly so we can hack this with safety."

He once more attempts to live up to his name and hack the computer.
Computers (+2 from Gig from Aid Other): 1d20 + 33 + 2 ⇒ (20) + 33 + 2 = 55

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