[OSP] GM PaleDim's PFS# 06-16 Scions of the Sky Key, Part 3 (Inactive)

Game Master PaleDim

Slides

OSP

Aspis Consortium Knowledge:

- A contingent of Aspis mercenaries was seen approaching the Bandu Hills from the northwest—the direction of Bloodcove.
- The leader of the group is an Ustalavic aristocrat named Zaril Namoth, who is also known to be an expert tracker and hunter.

Golden Guardian Knowledge:

- Almost everyone at Fort Bandu knows the legend of the Golden Guardian, but no one seems to know anything substantial.
- Since the stories about the local boogeyman have circulated in the region for centuries, most people speculate that the creature is immortal or not a living creature.

Kobolds of Mount Nakyuk Knowledge:

- Until recently, the kobolds have largely kept to themselves. Most local people didn’t even know about the kobolds before the incident with Sharrowsmith.

Averting Eyes:
The opponent avoids looking at the creature’s face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

Wearing a Blindfold:
The foe cannot see the creature at all (also possible to achieve by turning one’s back on the creature or shutting one’s eyes). The creature with the gaze attack gains total concealment against the opponent.
A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature’s gaze twice during the same round, once before the opponent’s action and once during the creature’s turn.


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The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

"I'll have to ask you to surrender your magic items. And who else from the Consortium is running about?"

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

"How many Aspis agents were sent with you and how far behind are the rest?" Ki Chin asked the woman.


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Soleil Flambeaux wrote:

"Other than the lizard puppy, did you see any baddies we should know about?" Soleil asks, then she adds, "Oh, and if you're done with the Aspis, you could always come join the Pathfinders. The Society never would leave one of their own hanging like happened to you!"

Oof, bad roll on my part. Let's see how good her sense motive is :=)

GM screen:
Sense Motive: 1d20 ⇒ 15

Her eyes narrow at Soleil in vague resent and she chooses to not acknowledge this claim.

She then looks at Ari-Ani, incredulously. Magic items?! No...

She shakes her head and continues, addressing the later questions.

No one was sent with me. I have no idea if the rest showed up while I was petrified. She vaguely looks about for signs of her former-fellow agents.

She quickly again eyes the doorway and waits for dismissal.

Any final questions before letting her go?

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Talethia shrugs and looks around at everyone else. She's done, and ready to get on with exploring the rest of the ruins.

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar looks at her in disgust. But he'll let her go.

The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

"No you do not have any, or no, you will not give them up?"

Ari-Ani invokes her jade wayfinder and tries to determine if the woman is withholding any information.

Sense Moative: 1d20 + 6 ⇒ (14) + 6 = 20

"Can someone detect magic on her?"

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Talethia supressess a sigh and casts detect magic.


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I have nearly nothing.

Talethia detects no magical auras on her person. And so the party finally releases the restored, former Aspis agent and she happily flees the temple.

With the basilisk dealt with, and no more rooms to enter in this area, the party finally heads through the double doors to the North.

Map updated.

A huge block of intricately sculpted stone dominates the center of this vast temple chamber. To the east, a flight of stairs leads up to a walkway, which connects to the stone block’s surface. Six pillars lie around the edges of the room, each decorated with carved patterns of scales and dragon heads. Several large paintings of dragons adorn the floor.

The centerpiece of the temple is a huge block of stone, the top of which is connected to a stairway by a walkway with a curiously round cross-section. When viewed from above, its shape resembles a warhammer.

DC 12 Knowledge (religion):
You identify the shape as Torag’s holy symbol.

DC 12 Knowledge (dungeoneering) or Knowledge (engineering) check, or a DC 17 Perception:
You notice the six pillars are badly corroded. With enough damage they can be collapsed to fall over on nearby creatures (though the area in which they fell would be harder to pass (difficult terrain).

A group of kobolds is frantically praying to a massive golden statue as if they wanted it to wake up. The winged statue is standing atop a fifteen-foot-tall block of stone, its back against a wall decorated with many gold-leaf murals depicting historical scenes. Suddenly, the statue starts moving, flexing its wings, and roaring in a voice resembling a metallic hunting horn.

The kobolds worshipping the golden being turn around and shout "They they are! They are here!"

The statue then addresses you all directly. "You should not have come here!" It then starts moving menacingly towards the group as the kobolds stare in awe.

Initiative:

Gaskar: 1d20 + 2 ⇒ (18) + 2 = 20
Ki Chin: 1d20 + 7 ⇒ (14) + 7 = 21
Ari-Ani: 1d20 + 10 ⇒ (12) + 10 = 22
Soleil: 1d20 + 4 ⇒ (9) + 4 = 13
Talethia: 1d20 + 2 ⇒ (1) + 2 = 3
Meux: 1d20 + 1 ⇒ (2) + 1 = 3
Magmara: 1d20 + 1 ⇒ (2) + 1 = 3
Tiny: 1d20 + 1 ⇒ (6) + 1 = 7
Mei: 1d20 + 2 ⇒ (15) + 2 = 17
Gargoyle: 1d20 + 2 ⇒ (7) + 2 = 9

Round 1
Bold may act

Ari-Ani
Ki Chin
Gaskar
Mei
Soleil
-----------
Gargoyle
-----------
Tiny
Talethia
Meux
Magmara

NOTE As the kobolds are not attacking at the moment, I'm leaving them off the map. They're sort of crowding up against the platform where the gargoyle starts out.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Finally, something to fight!" Soleil says happily as she rushes up the steps and onto the platform.

double move to get up there

The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

Ari-Ani draws both her light maces as she hides at the corner and scans the cathedral for traps.

Stealth: 1d20 + 12 ⇒ (1) + 12 = 13

Perception(+2 vs traps): 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Knowledge (dungeoneering): 1d20 + 5 ⇒ (18) + 5 = 23

Gaskar grunts. 'Great. Another thing with the ego the size of Golarion.'

He moves up the stairs next to Soleil.

Double move. Probably shouldn't be in front as a lvl 1 character in a tier 3-5 game.

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

Ki Chin, sword still hand, glows a blue light as he casts Shield on himself before following Gaskar and Ari-Ani.


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Soleil and Gaskar can see that the walkway making up the shaft of the massive, stone hammer is quite uneven.

Moving faster than half-speed along it requires a DC 12 Acrobatics check. Any creature that fails the check by 5 or more falls 15 feet to the temple floor.

Gaskar Being a monstrous humanoid, the relevant knowledge recall here would be Nature. Looking around the character sheets it looks like nobody has this (and the duettist archetype replaces bardic knowledge).

Gargoyle's turn incoming momentarily...


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The gargoyle lifts off of his high perch and glides to the center of the Western section of the chamber which is made by the shaft of the hammer partitioning the larger temple.

As it reaches this spot it shifts to an upright position. With leathery-stoney wings flapping and creating an echo throughout the chamber, it stops to hover 25' off of the floor. It looks back and forth at the higher walkway, and the stone floor below where Ari-Ani is advancing.

The gargoyle has the predatory look of a bird that will opportunistically dive at prey from its advantageous position...

Round 1
Bold may act

Tiny
Talethia
Meux
Magmara

Round 2
Bold may act

Ari-Ani
Ki Chin
Gaskar
Mei
Soleil
-----------
Gargoyle
-----------
Tiny
Talethia
Meux
Magmara

The whole party is up! Gaskar and Ki-Chin, remember the important of the talisman from part 2 :)

Separately, I'm going to place the kobolds on the map where they were worshipping the Gargoyle, but they are still NOT involved in combat.

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Talethia begins dancing, Inspiring Courage in her allies.

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

Ki Chin squeezes past Gaskar and Soleil and takes cover by the wall. He takes a peek from his position to get a better look. Now with a clearer view of the creature the magus suddenly remembers the old grippli's words.

Flashback to part 2 wrote:


“More than a thousand cycles ago, the dwarven refugees came to us from the distant north, fleeing a home lost ages ago. We aided the dwarves and welcomed them as neighbors in the nearby hills—a land even harsher than our own. When they fled their home for a second time, we offered them aid once more, though they requested only that we honor their memory and accept a gift: this talisman that bears the power to defeat the golden beast that now haunts Ashkurhall.” She holds up a melon-sized ovoid made of clay. “The descendants of Sigrin spoke of this as their greatest treasure, which they had left behind. It is a legacy that continues to this day, for none have ever braved the Golden Guardian to claim the riches as their own.”

A chorus of croaking vocalizations follows the elder’s story, and she adds, “The talisman’s power is hidden within, and it must be unsealed in the beast’s presence. To do so too soon would expend its energy needlessly or even invoke a terrible disaster. We have entrusted you with this relic of our people; use it wisely.”

Ki Chin takes out the talisman and stares at it before looking to Gaskar and Soleil. "How are we supposed to unleash this talisman?"


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Phew! :)

Lin Ki Chin wrote:
"How are we supposed to unleash this talisman?"

Essentially just present it. The grippli didn't *really* know either.

With a sudden burst of radiance, the talisman opens, revealing a piece of metal with an ancient symbol engraved on it. Upon seeing it, the gargoyle immediately calms down and utters, “Welcome, friends of Ashkurhall.”

Out of Initiative!

Talethia: keep your round of bardic performance.

The kobolds are now even more dumbfounded. They look back and forth between their guardian and the Pathfinders in shock while murmuring quietly under their breath among each other. You pick out bits and pieces from their cacophony of confusion. “The idiot human who collapsed the corridor was a friend of yours, wasn’t he?” ... “You attacked kobolds a few weeks ago just outside these ruins, didn’t you?” ... “How did you get past Stinkeye? Did you murder him?” ... “You have been stealing our stuff!” (You gather "Stinkeye" is the name they've given to their pet basilisk.)

Then one of them, a trapper towards the back of their crowd, steps forward and levels his accusation more directly.

“What is this? You put a curse on our Golden God with that trinket!”

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar will push forward and at the top of his lungs scream out, "EVERYONE STOP TALKING FOR A SECOND.".

Intimidate (mainly the one who stepped forward): 1d20 + 7 ⇒ (20) + 7 = 27

If everyone goes quiet:

"Thank you.". He'll let the more diplomatic members of the group interact with the kobolds.


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The kobolds generally cower but aren't fully backing down yet. They appear to still want answers to their questions.

Which of their questions will you answer with that roll, Gaskar?

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

"There is no curse. We only want to understand what is happening. We mean no harm to you." With that, he puts down his weapons and puts his hands up in a non-threatening way. Gaskar slowly walks up, cautiously at first, not looking behind him at the others.

"Tell us more about your Golden God so that we can learn."


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One success.

The kobolds seem slightly less agitated, but still want more answers.

But, but, you attacked kobolds a few weeks ago just outside these ruins!

Someone else may try another answer with the relevant check (diplomacy/bluff/intimidate). The more successes you get, closer you get to them going back to their business and not fighting.

The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

"Stinkeye, lives. We did not kill it."

Aid Another Diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"We are not the ones stealing stuff from you," Soleil says confindently, "it was obviously our rival tribe, the Aspis Consortium. They are bad people who steal. Pathfinders would never do such a thing," she says with conviction despite just how much we all know it isn't true.

Bluff: 1d20 + 7 ⇒ (18) + 7 = 25


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

"Ari-Ani speaks truth," Magmara says, following up on the claim. "We brought your lizard friend their toy and left them happily in one of the rooms."

Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12

Not a great roll, and I feel like this is important, so I'm going to cash in my Paizo shirt re-roll. I can attach a picture of the shirt if you need to see it.

Diplomacy Re-roll: 1d20 + 5 ⇒ (14) + 5 = 19


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Yup, that does it (and the re-roll did make the difference).

The kobolds do finally calm down. Some of them even mill about and loosen their rapt attention on the Pathfindres. It's clear that this pleases the Golden Guardian too, as the gargoyle visibly un-tenses. He mutters to himself You do not look like dwarves... but does not press his suspicions for now.

The trapper kobold takes one more step forward. I am Naktok. I suppose it seems you're not here to cause trouble, but, what do you want?

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

"Gaskar" he points to himself then sits down cross-legged in front of the kobolds.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Seeing combat has been averted, Meux has stuck himself in a holding pattern. Attempting to further the ensuing diplomatic exchange, he tries to add his own bit of aid, in Draconic

"Many, many misunderstandings have ended up in needless conflict and casualty on both ends. We are here to soothe the injury from past wounds-and in that vein of discourse, if you are in need of, and in lack of proper curative mystical ability, I am prepared to assist in the healing of any injury that which needs attention. Also, we are here to find a fellow pathfinder who has been lost to us."

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

"Stinkeye is just fine, he might be a little sad because we left in the middle of a game of fetch he was enjoying, but he's safe. I was afraid he was going to try to follow me home!"

Talethia pulls out the longsword she's been carrying.

"This belonged to the friend we're looking for. Have you seen him, or find his body, maybe?"


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Naktok waves off Meux's offer, as the kobolds further relax but still grumble a bit about cave-ins that Sharrowsmith caused.

No, no, longshanks. We have healing. But we know how your type like to get into trouble. We have... an assortment of healing potions that we may sell to you in your times of needs! Naktok flashes you a toothy grin as he appears to turn on his "sales charm."

The kobolds offer to sell you up to five potions of cure light wounds, two potions of cure moderate wounds (normal prices), and/or a dose of basilisk extract (600 gp; you still have doses from your previous discovery).

They begin to disperse. A couple go to check on Stinkeye, and one of them returns flashing Naktok a curt "thumbs-up." The rest depart to go check on their various traps in areas that you previously visited, re-arming them where necessary.

Any other healing going on in the meantime?

The gargoyle, listening into the conversation finally chimes in. Right, your colleague Neiford Sharrowsmith. I regret to inform you he died in a cave-in some time ago.

He eyes the sword Talethia holds up.

Yes, that was his. You might have come across more of his things along the way here, but there is little else to do about the matter now. He was not as... careful, as I would have preferred. Perhaps the rest of you can take this lesson back to your organization.

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

"Body?" Gaskar asks, hoping the gargoyle knows where the body of Sharrowsmith is. Gaskar hopes to bring Sharrowsmith's body back to the lodge and have a proper burial for him.


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The gargoyle winces as he replies Oh, it's there. Buried deeply beneath the rubble of the collpase. How much time do you have?

I.e., it would be its own excavation project and you have adventuring tools vs. mining/excavation tools.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

Soleil turns on the charm as she turn to Naktok, who seems to be the leader of the Kobold tribe.

"I see. If only some big, strong, handsome dragon-blooded heroes were here to help us in our plight. How could we, poor, weak longshanks that we are ever hope to dig our foolish friend out of there? Oh, whatever is a poor girl to do?"

Bluff to Get the Kobolds to Help Us Dig Him Out: 1d20 + 7 ⇒ (4) + 7 = 11

It's possibly that Soleil, lovely though she may be, is not that appealing to a Kobold.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Magmara shakes her head at her "sister's" antics and interposes herself into the conversation.

"I apologize for Soleil's dramatics. She gets a bit carried away sometimes. If you would be kind enough to lend us some aid in digging out our friend's body, we would be greatly appreciative," and she gives a deep bow of respect as she finishes this statement.

Diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8

AGH!! I need a digital dice jail!!

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

Relief fills Ki Chin as the gargoyle became friendly. He sheathes his weapon.

After hearing of Sharrowsmith's fate: "It is unfortunate but accidents happen. At least we know what happened and where his remains are. The venture-captain should not have come alone."

"The Aspis Consortium is heading this way and they are aware of the basilisk."


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Naktok and the gargoyle look at each other and then turn back to Magmara. The Gargoyle responds Let the body where it lays, and let us not add more casualties over an effort to recover a dead man. I believe some of his effects where strewn about the same room, outside of the cave-in.

NOTE Given the situation, you won't be able to dig it out w/o Herculean effort, and it isn't a requirement for success. You've verified his fate, and your VC will believe your report (and the bits of journal you picked up). The body isn't an "at all costs" kind of goal :)

To Ki-Chin, Naktok remarks in agreement, and then picks up on his last comment. Yes, even we do not venture alone in these wild part. Oh? There are more of your kind arriving? Are they looking for the same person or do you know what they want?

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

"No they are not part of the Pathfinder Society. The Aspis Consortium is a bunch of thugs only interested in plunder. I believe they have heard the same rumor Sharrowsmith had about a great power here. They will come to take it and whatever valuables are here."

The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

With the help of her jade wayfinder, Ari-Ani tries to identify a valuable business prospect

Appraise: 1d20 + 2 ⇒ (3) + 2 = 5

But she doesn't see kobolds having much to offer and abandons her efforts. Instead, she searches the area for the rest of of Sharrosmwith's belonging.


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The gargoyle frowns at this description.

Hmm, then it's good they're setting their traps again. You know, you really don't look like those who left me here to guard this place all of those years ago. If you could humor me for a moment, could all of you gather up on top of this massive stone hammer. On the back wall you will find a series of murals. The bearers of the Dwarven talisman would know what they mean, unless they had come by it through dishonest means. Please, take a look at the first one and tell me about it.

All of you shuffle up the stairs, make your way across the handle, and do in fact see murals up along the back wall. You inspect the first one...

The mural depicts a dwarf in a cave gazing up and shielding her eyes with a hand.

DC18 Knowledge (history) or Knowledge (religion):
The mural depicts the ancient dwarven migration to the surface known as the Quest for Sky. According to legend, Torag gave the dwarves a prophecy that prompted them to leave their original homes in the Darklands realm of Nar-Voth.

Alternatively, you can try a Bluff of Perform (oratory) check to spin a sufficiently convincing story. Of course this runs the risk of making the Golden Guardian suspicious and losing his trust.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

Neither gal has those knowledges. If we're desperate for it, I can have Soleil try a bluff with her +7 (+8 if someone guidances her), but I'd rather keep that as our desperation move if someone has the actual preferred skills.

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Knowledge: History: 1d20 ⇒ 16
Knowledge: Religion: 1d20 ⇒ 14

Talethia is currently wishing she had gone to a fancy school like some other bards she's met. Her skills are self-taught while growing up on the streets, not learned in classrooms or with a tutor.

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar stares at the drawings. "Hmmmmmm..."

No ranks in any of those skills.

The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

Ari-Ani knows little of history or religion. Instead, the woman starts working on a way to hide that fact and avoid the guardian's ire.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Knowledge Religion: 1d20 + 4 ⇒ (3) + 4 = 7

Meux shakes his head at himself and lowers it in shame.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺♥️⛨☐☑

Looking at Ki-Chin's profile, I don't see these skills either. Now, while you can bluff there is a downside to failure there. There will be 9 murals total to check, and you don't have to succeed at them all. Different varied skills come later, so this first one isn't a projection that the rest will fail. Decide whether you do still want to try a bluff, and if not we'll move onto the next one.

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar has -1 to Bluff so prefer not to do it!

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Hmm, well, Talethia has a +7 on Bluff. Unless she can tell the story in interpretive dance, she's only going to get her Cha bonus to telling a story... What exactly do we know about the history of this artefact?


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺♥️⛨☐☑

It's the history of this place as told in the murals. Dwarves left this place to him and he's suspicious that you're "of them." What you know is the result of knowledge rolls (so, not strictly based on what you know of the talisman, as given by the Gripplis in the last scenario).

Why don't I go ahead and post the rest of the murals in a moment so that you can decide if you'd like to (or need to) bluff. Practically, as you're standing there in awkward silence your eyes would be drawn to the subsequence works anyway :)

FINALLY do let me know of any retroactive healing or purchasing of healing potions from the kobolds you wanted to do before this started.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺♥️⛨☐☑

As the pathfinders look for meaning in the first mural, it does not come to them readily. Some kick rocks around on the stone surface while trying to manifest an answer, any answer. Others of you start to notice the subsequence murals...

#2 The mural depicts a fireball with long, trailing streaks descending from the sky.

DC18 Knowledge (history) or Knowledge (geography):
The mural depicts a historical event called the Rain of Stars. Before recorded history, a fireball fell from the heavens and crashed into the land now called Numeria. Modern scholars believe the fireball was a vessel of some sort.

#3 The mural depicts two dwarves locked in battle. One of them has long, braided hair while the other is bald.

DC18 Knowledge (local) or Knowledge (dungeoneering):
The bald dwarf in the mural is a duergar. According to legend, an outcast god turned their heads bald and their skin ashen gray. They are infamous slavers who believe that the surface dwarves are traitors of their race and that other creatures are fit only for service and torment.

#4 The mural depicts four complex symbols arranged on the four points of a compass rose slanted slightly to the right.

DC18 Appraise or Perception:
The symbol set on the south point of the compass rose is a stylized version of the symbol engraved on the piece of metal that you found inside the dwarven talisman.

#5 The mural depicts rolling hills with dark gray, rocky soil, punctuated with veins of gold. A vine covered in lavender flowers crushes a giant lizard like a constricting serpent.

DC18 Knowledge (geography) or Knowledge (nature):
This mural depicts the westernmost part of the Bandu Hills.

#6 The mural depicts a map with many rooms, some crude, others skillfully carved and rich in detail.

DC18 Knowledge (engineering) or Survival:
This mural depicts a stylized version of Ashkurhall, the dwarven settlement whose ruins you are exploring. The map quite accurately shows how the parts that were built later are architecturally more impressive.

#7 The mural depicts a dwarf with his eyes cast to the ground and his hand held against his chest.

DC18 Heal or Sense Motive:
The dwarf looks worried and has lost much weight. It is likely that the dwarf depicted has a terminal disease.

#8 The mural depicts a demonlike creature with horns and wings.

DC18 Knowledge (engineering) or Knowledge (nature):
The creature is a monstrous humanoid called a gargoyle. Gargoyles are best known for their ability to freeze in place to look like a statue. They are also ageless beings, and over time, their appearance changes to match the surrounding architecture.

#9 The mural depicts a humanoid with bulbous eyes and bowed legs.

This one you auto-succeed because at least two of you did complete part 2.

The creature is a grippli, a member of the same race of humanoids from whom the Pathfinders gained the dwarven talisman.

#10 The mural depicts a dwarf whose weapons and armor are made of wood and stone rather than metal. His skin bears numerous simple tattoos, and several bright feathers adorn his beard.

DC18 Knowledge (geography) or Knowledge (local):
The dwarf in the mural is a Taralu. These jungle dwarves practice a version of ancestor worship alongside the worship of totems based on local creatures, particularly dragons and wyverns. These dwarves have a small but notable presence within the city of Kibwe.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

Looks like we're out of luck for that first one, so Soleil will go ahead and try to bluff her way through while others look at some of the other murals. Would totally welcome an aid another, but Talethia might want to also try to bluff it if we can make two checks on the same mural?

Incidentally, neither she nor Magmara have any of the knowledges for the murals.

Bluff on Mural 1: 1d20 + 7 ⇒ (12) + 7 = 19


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

While her sister spins her tale, Magmara smiles and nods in an attempt to make it seem more convincing.

Aid Another to Bluff: 1d20 + 0 ⇒ (7) + 0 = 7

After this, the eidolon turns her attention to another mural to see if she can pull out some meaning from it.

Perception Check on #4: 1d20 + 5 ⇒ (14) + 5 = 19

If we're only allowed one check per mural, Magmara would let someone else do it and just aid if allowed, but if we can have multiple checks, she'd go for it.

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