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Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Frogger moves over to the red crate that the yellow zombie just put down. If the zombie is looking away, Frogger will try to open it to get a peek inside. If the zombie is still looking at the crate, Frogger will just stand by it.

QM rainzax |

...While Zallarra contemplates the "special" crate, Frogger moves in to inspect it - our mysterious priest Fangor remains a hidden shadow from a superior vantage above...
...Teja and Valeros are Up!

QM rainzax |

False Zombie Attack! (Round One)
3d20 ⇒ (20, 16, 1) = 37
As both Frogger and Valeros reach for the crate, the "zombies" drop whatever they were holding and spring to attack!
"Worker Two" (Yellow) reaches out for Frogger, protecting the precious cargo!
Grab (Athletics) @ Frogger (vs Fort DC 16): 1d20 + 9 ⇒ (7) + 9 = 16
Just managing to clutch him tight (Frogger Grabbed!), and proceeds to pound on his body twice with slamming fists!
Fist Slam @ Frogger (vs AC 15 / Grabbed): 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 252d4 + 5 ⇒ (3, 4) + 5 = 12
Fist Slam @ Frogger (vs AC 15 / Grabbed): 1d20 + 13 - 10 ⇒ (17) + 13 - 10 = 202d4 + 5 ⇒ (3, 2) + 5 = 10
Two crushing blows that leave him barely standing! (first 24 then 10 blunt)
His Coworker charges after the other thief!
Grab @ Valeros (vs Fort DC 19): 1d20 + 9 ⇒ (12) + 9 = 21
Fist Slam @ Valeros (vs AC 21 / Shield + Grabbed): 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 122d4 + 5 ⇒ (3, 3) + 5 = 11
Clutching Valeros, but failing to crush him as thoroughly as his friend!
Valeros also Grabbed!
Spooked, the cat bolts!
What could they be Protecting? Why only a single crate!?!
...
"Yellow" Worker Two
"Green" Worker Five
Zallara
Frogger (4/38) @ Grabbed by Yellow
Teja
Fangor @ 5 feet elevation @ Stealth for Initiative
Valeros @ Grabbed by Green
"Blue" Worker Seven
...
Weapons assumed to be Out!
Crates are 5-ft Elevation and Difficult Terrain and good for Cover!
The Party is Up!

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Zallarra steps back from the now angry thing and casts a spell on Frogger.
soothe, 2nd level: 2d10 + 8 ⇒ (1, 4) + 8 = 13
Well, horrible rolls... 13 points of healing... Can you use a hero point to reroll healing like this? If so, I will.

Valeros Soup |

What skill to Recall? Valeros has Society +6 but not Religion, he will try to Recall if he knows they are humanood, but not if he thinks they are undead.
Valeros will try to Escape.
Athletics: 1d20 + 11 ⇒ (10) + 11 = 21
He will Strike with his sword, non-lethal if they are not undead.
Longsword: 1d20 + 12 ⇒ (11) + 12 = 23 -2 if still grabbed, -2 if nonlethal
Slashing or Nonlethal: 1d8 + 4 ⇒ (7) + 4 = 11
Valeros will Raise his Shield if he did not Recall.

QM rainzax |

False Zombie Attack! (Round One, Continued)
Zallarra steps back and heals Frogger (Frogger +13), while Valeros manages to free himself from the creature's grasp, but fails to strike it (Multiple Attack Penalty), and struggles how to deal with a creature he knows to be False!
Valeros, see below!
...
"Yellow" Worker Two
"Green" Worker Five
Zallara
Frogger (17/38) @ Grabbed by Yellow
Teja
Fangor @ 5 feet elevation @ Stealth for Initiative
Valeros
"Blue" Worker Seven
...
1) Players contemplating Recall Knowledge must first succeed at (◆) Percepetion Check (DC 19) to examine the "falsity"!
2) (Alternatively, if you have already done so in a previous post, please link that post, and you can skip this step!)
3) Crates are 5-ft Elevation and Difficult Terrain and good for Cover!
...
Valeros, you still have (◆) One Action!
Frogger, Teja, and Fangor are Up!

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Getting out of the shadows, Fangor calls for Razmir Holy Fire to burn down the zombie.
May Razmir's Fire purify your soul!
Produce Flame vs FF #7 AC: 1d20 + 11 ⇒ (7) + 11 = 18
Damages, F: 3d4 + 4 + 2d6 ⇒ (4, 2, 1) + 4 + (3, 5) = 19
Then he searches something, hidden under his heavy cape.
(◆◆) cast a spell
(◆) interact

QM rainzax |

Can you provide links to the abilities you are using here so I may adjudicate them?

Valeros Soup |

Valeros will not spend an action to Perceive - as they appear to be undead, which he knows nothing about, he will assume they are until told otherwise. This means he will attack lethally, and Raise his Shield as a third action. (Escape, Strike, Raise)

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The surprise rogue feature to attack the flat-footed AC of the enemy who haven't acted yet;
The feat Magical Trickster to be able to add his sneak attack bonus with spells
Fangor knows the cantrip Produce Flame with his Multiclass archetype.

QM rainzax |

False Zombie Attack! (Round One, Concluding)
Out of Nowhere a flame jet melts off the entire outer "skin" of the zombie disguise - exposing Worker Seven for what it is: a construct!
Beneath the layer of burnt dead skin is a second layer of even-deader skin, leathered into a stiff armor of sorts, which Fangor's flame scorches right through!
2d6 ⇒ (1, 2) = 3
Worker Seven takes 3 fire plus 8 precision fire combined
...
What item?
"Yellow" Worker Two
"Green" Worker Five
Zallara
Frogger (17/38) @ Grabbed by Yellow
Teja
Fangor @ 5 feet elevation @ Stealth for Initiative
Valeros @ Shield Raised
"Blue" Worker Seven (-11 flame)
...
Players can now openly use Crafting to Identify the contruct!
Crates are 5-ft Elevation and Difficult Terrain and good for Cover!
Frogger and Teja are Up!

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Frogger yelps in pain as the zombie "hugs" him and then beats him senseless. At 4/38 HP.
Only one thing for him to do!
Escape: 1d20 + 6 ⇒ (11) + 6 = 17
If Frogger escapes, he'll step back and pull out his healing potion.

QM rainzax |


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Frogger pulls even harder!
Escape: 1d20 + 6 - 5 ⇒ (13) + 6 - 5 = 14
And even harder!!
Escape: 1d20 + 6 - 10 ⇒ (5) + 6 - 10 = 1

QM rainzax |

With great struggle, Frogger wriggles and wriggles and wriggles, but remains trapped in the Construct's firm grasp!
Teja is Up!

Valeros Soup |

Teja feints.
Deception: 1d20 + 9 ⇒ (4) + 9 = 13
She swings.
Rapier: 1d20 + 8 ⇒ (19) + 8 = 27
Piercing: 1d6 ⇒ 4 guessing no sneak
She backs up so she's not isolated.

QM rainzax |

False Zombie Attack! (Round Two)
Teja attempts to Feint - but Worker Seven is completely irresponsive - simply watching her swing her rapier without succumbing to the psychological trick of a "fake out" (Immune!), but does sustain some tissue damage when she finally thrusts into it's leathery skin (2 damage after Resistance).
It responds with more simple methods, striding forth from the pile of crates, and slamming her twice!
Fist Slam @ Teja (AC 19): 1d20 + 13 ⇒ (5) + 13 = 182d4 + 5 ⇒ (2, 3) + 5 = 10
Fist Slam @ Teja (AC 19): 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 122d4 + 5 ⇒ (2, 1) + 5 = 8
But Teja expertly parries it's brutish blows!
Meanwhile, over by the Mysterious Crate, the other brutes continue in the same tactic of Grabbing and Slamming their respective targets.
Worker Two Grapple (Athletics) @ Frogger (vs Fort DC 16): 1d20 + 9 ⇒ (20) + 9 = 29
Worker Two Fist Slam @ Frogger (AC 15 / Grabbed): 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 272d4 + 5 ⇒ (3, 3) + 5 = 11
Several ribs are heard cracking as Frogger looks to Croak (22 blunt damage to Dying 2)!
It turns it's attention to Valeros now!
Worker Two Fist Slam @ Valeros (AC 21 / Shield + Grabbed): 1d20 + 13 - 10 ⇒ (5) + 13 - 10 = 82d4 + 5 ⇒ (4, 3) + 5 = 12
The fighter easily bashes it's fist away with his shield. But Valeros has other problems!
Worker Five Grapple (Athletics) @ Valeros (vs Fort DC 19): 1d20 + 9 ⇒ (1) + 9 = 10
Or does he?!?
The construct reaches for Valeros, but he cannily ducks out of the way, and seizes the opportunity to reverse the maneuver!
...
Please refrain from posting your Recovery check until it's your turn!
...
Valeros, the contstruct has Critically Failed to Grapple you!
How would you like to play the Reversal?

Valeros Soup |

Valeros will use his judo skills and flip him prone.
If he tries to get up, Valeros will use his Attack of Opportunity.
Longsword: 1d20 + 12 ⇒ (6) + 12 = 18
Slashing: 1d8 + 4 ⇒ (1) + 4 = 5

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Frogger, don't forget I healed you for 13 earlier this round..
Thanks! Didn't see that. Would that still have put down Frogger? He would have been at 15/38 HP

QM rainzax |

False Zombie Attack! (Round Two, Continued)
Flying right over Valeros's shoulder and shield, Worker Five is thrown prone to the ground. Without hesitation or strategic acumen, it tries to stand, and meets Valeros's longsword, slashing it right down the middle, opening one of it's stitches and spilling out...
...embalming fluid and preserved organs...
(3 slash after Resistance)
...then attempts to retaliate with a final slamming attack!
Worker Five Fist Slam @ Valeros (AC 21 / Shield + Grabbed): 1d20 + 13 - 5 ⇒ (7) + 13 - 5 = 152d4 + 5 ⇒ (2, 4) + 5 = 11
...but still staggered by the judo throw, it fails to connect!
...
Please refrain from posting your Recovery check until it's your turn!
Frogger w/ nothing @ 0/38 @ Dying 2 @ Prone @ Dropped (nothing)
"Yellow" Worker Two
"Green" Worker Five (-3 AoO)
Zallara w/ nothing @ 29/29
Teja w/ Rapier @ 33/33
Fangor w/ L2 Heal Wand @ 41/41
Valeros w/ Longsword & Shield @ 47/47
"Blue" Worker Seven (-11 flame, -2 fencing)
...
Players can now openly use Crafting to Identify the contruct!
Crates are 5-ft Elevation and Difficult Terrain and good for Cover!
Zallara, Teja, Fangor, and Valeros are Up!

Valeros Soup |

Valeros will Double Slice at Green.
Longsword, flanking: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
Shield Boss, flanking, not Agile: 1d20 + 11 + 2 - 2 ⇒ (18) + 11 + 2 - 2 = 29
Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5
Combine damages before applying resistances.
Valeros will raise his shield.
He will AoO at the first available opportunity, but he may or may not Shield Block at the first opportunity, depending on what the damage is and how likely he can get the preferred AoO.
Longsword: 1d20 + 12 ⇒ (18) + 12 = 30
Slashing: 1d8 + 4 ⇒ (1) + 4 = 5

QM rainzax |

Following up his longsword, Valeros's powerful combination leaves "Worker Five" devastated but not destroyed!
(16 slash/blunt after Resistance)
He raises his shield in anticipation of counterattack, but also tracks the movement around his immediate area...
"Green" Worker Five (-3 AoO, -16 doubleslice)
Zallara, Teja, and Fangor are Up!

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Zallarra will cast again, trying to heal Frogger.
soothe, 2nd level: 2d10 + 8 ⇒ (8, 3) + 8 = 19
19 healing. MUCH better this time.
She will then gesture towards Valeros..
Guidance, add a +1 to your next attack or save! Note: Soothe, 2 actions, Guidance 1 action.

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Fangor calls for Razmir's Holy Power to heal his comrades and may be punish his enemies.
May Razmir's power heal you my friend!
Heal (2) Fortitude DC21: 2d8 ⇒ (7, 5) = 12
(◆◆◆) Cast a spell (3 Actions Heal 2)
(↺) Nimble Dodge (+2 AC) against the first attack against Fangor

QM rainzax |

A confluence of Deific Energy washes over the area - The god/goddess of [redacted] through Zallarra and the Holy Power of Razmir through Fangor - bathing Frogger, like a babe or perhaps a tadpole dipped backwards into the Healing Waters of the Rite of Devout Indoctrination - doubly as he lays upon the ground, his ribs uncracking, and wakes suddenly with vigor restored to his supple limbs!
(+31 hit points to Frogger!)
Fangor also notices the energy seems to refract completely around the adjacent constructs like so much oil in water sinking to the bottom, separate. (Immune!)
He thirdly notices the cat - just behind him having snuck up! - looks a bit healthier now, it's fur coat now shining with renewed radiance!
And it let's out a triumphant "MeeeOoooW!"
...
But what was that other sound?
The guards outside (and around the corner, presumably still) have stopped talking...
...not only that, did one of them just say "Hey, you hear something?"...
...
Teja is Up!
(Followed shortly by Frogger!)

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Perception (↺): 1d20 + 10 ⇒ (13) + 10 = 23
Hearing the guard strop talking Fangor whispers Try to do less noise! The guard are on edge now.

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Seeing the workers grouping together, Teja steps up to try and work out what they are.
Stride (◆, move)
◆ recall information arcana: 1d20 + 8 ⇒ (4) + 8 = 12
She then stabs at the green worker with her dagger, hoping the cutting blade will do more than her rapier.
Strike (◆, attack) attack: 1d20 + 8 ⇒ (18) + 8 = 26
damage(S): 1d4 ⇒ 3

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Assuming it's Frogger's turn now!
Frogger feels significantly better after healing. "Thank you Zallara! Now let's see what I can do."
◆ Stand up
◆ Cast Electric Arc on Red and Green.
damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8 DC 19 Reflex save for half

QM rainzax |

False Zombie Attack! (Round Three)
Fangor strains his ear off in the distance... Teja pauses to try and identify the constructs, and failing, Steps away from Worker Seven and towards the other two, Drawing her dagger as she moves...
...the construct she disengaged with follows suit, slamming with it's fists...
Worker Seven Fist Slam @ Teja (AC 20): 1d20 + 13 ⇒ (14) + 13 = 272d4 + 5 ⇒ (1, 3) + 5 = 9
Worker Seven Fist Slam @ Teja (AC 20): 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 272d4 + 5 ⇒ (1, 2) + 5 = 8
Teja takes 9 then 8 crushing damage!
...Frogger wakes and stands, and arcs lightning through Worker Two and Five - but this seems to only accelerate their speed! And they begin slamming faster and harder! - the electricity giving them life!!...
Two and Five healed +4 each!
...And they attack! Focusing all of their combined power upon Valeros, and ignoring the friendly Frogger at the moment!
Worker Two Fist Slam @ Valeros (AC 23/ Shield): 1d20 + 13 ⇒ (4) + 13 = 172d4 + 5 ⇒ (4, 4) + 5 = 13
Worker Two Fist Slam @ Valeros (AC 23 / Shield): 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 282d4 + 5 ⇒ (4, 3) + 5 = 12
Worker Two Fist Slam @ Valeros (AC 23 / Shield): 1d20 + 13 - 10 ⇒ (11) + 13 - 10 = 142d4 + 5 ⇒ (4, 3) + 5 = 12
Worker Five Fist Slam @ Valeros (AC 23/ Shield): 1d20 + 13 ⇒ (15) + 13 = 282d4 + 5 ⇒ (3, 1) + 5 = 9
Worker Five Fist Slam @ Valeros (AC 23 / Shield): 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 272d4 + 5 ⇒ (3, 4) + 5 = 12
Worker Five Fist Slam @ Valeros (AC 23 / Shield): 1d20 + 13 - 10 ⇒ (10) + 13 - 10 = 132d4 + 5 ⇒ (1, 2) + 5 = 8
Striking him thrice for 24 critically then 9 then12 blunt damage
...But somehow he stands!
...
Frogger w/ nothing @ 31/38, Wounded 1
"Yellow" Worker Two (+4 electricity)
"Green" Worker Five (-3 AoO, -16 doubleslice, +4 electricity)
Zallara w/ nothing @ 29/29
Teja w/ Rapier & dagger @ 14/33
Fangor w/ L2 Heal Wand @ 41/41
Valeros w/ Longsword & Shield @ 02/47
"Blue" Worker Seven (-11 flame, -2 fencing)
...
Valeros - using a Reaction?
Zallara, Teja, Fangor, and Valeros are Up!

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Teja clambers onto the boxes, trying to get some high ground, and a better angle of attack on the horrid constructs.
Stride (◆, move) athletics?: 1d20 + 5 ⇒ (13) + 5 = 18
She then strikes out at the surrounded yellow 'guard'.
Strike (◆, attack) attack, FF: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Sdamage: 1d4 ⇒ 1
sneak damage: 1d6 ⇒ 6
Seeing her dagger strike home, she tries a daring second attack.
Strike (◆, attack) attack, FF,second: 1d20 + 8 + 2 - 5 ⇒ (11) + 8 + 2 - 5 = 16
Sdamage: 1d4 ⇒ 2
sneak damage: 1d6 ⇒ 5

QM rainzax |

Teja's first slashe strikes true, the second wide - her dagger about equally effective as her rapier (5 damage after Resistance)
What is the added "+2" to your attack rolls?
"Yellow" Worker Two (+4 electricity, -5 slice)
Crates are 5-ft Elevation and Difficult Terrain and good for Cover!
Valeros - using a Reaction?
Zallara, Fangor, and Valeros are Up!

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The extra +2 from attacks is from flanking - technically flat footedness in PFS2 if I have understood the mechanics right. I take it that means that the rapier and dagger seem to be equally ineffective? In that case Teja will move back to using the rapier for her first attack next round, I'd may as well enjoy the better damage and deadly property.

Valeros Soup |

Valeros will use a Shield Block on the first non-crit (the crit would break his shield).
---
Valeros will try to finish off Green with a Double Slice.
Longsword, flanking: 1d20 + 12 ⇒ (5) + 12 = 17
Piercing: 1d8 + 4 ⇒ (5) + 4 = 9
Shield Boss, flanking: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10
Assuming that does it, he then stares at Yellow, standing firm and raising his shield. Otherwise, he stares at both Green and Yellow, standing firm and raising his shield.

QM rainzax |

What are the numbers on that?

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"Oh, I wasn't made to be a healer!"
Zallarra makes a now familiar gesture, this time towards Valeros...
soothe healing- 2nd level slot: 2d10 + 8 ⇒ (6, 3) + 8 = 17
She then turns her attention to 'Yellow'...
You, I hex you!"
Powers: Jealous Hex
Cast Single Action verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration up to 1 minuteYou draw forth a hag's innate jealousy to deny a target its greatest attribute. The target gains an adverse condition depending on its highest ability modifier: Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence, Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save.
At the start of each of your turns, the target can attempt another Will save, ending the effect on a success.
Success The target is unaffected.
Failure The condition's value is 1.
Critical Failure The condition's value is 2.
...
So, Soothe, 2 actions, Jealous Hex on Yellow, one action.
....
Also, Valeros, I hit you with a Guidance last turn so that 17 to hit should be an 18...

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Seeing Valeros being heavily beaten Fangor decides to double team with Zallara to heal the fighter.
He calls again for Razmir's Power to do that.
Charlatan (Deception): 1d20 + 13 ⇒ (6) + 13 = 19
May Razmir's Power Heal you wounds Valeros!
2 actions Heal (1): 1d8 + 8 ⇒ (5) + 8 = 13
Then he tries to remember something about the creatures.
Crafting: 1d20 + 10 ⇒ (17) + 10 = 27
(◆◆) Cast a spell: 2 actions Heal (1)
(◆) Recall Knowledge

QM rainzax |

Success to Identify - what would you like to know?

QM rainzax |

What are the numbers on the shield?

QM rainzax |

False Zombie Attack! (Round Four)
...Valeros blocks a single attack, damaging his shield, but saving his ass (9-point attack lessened by 5 dealing 4 damage to both Val and Shield)...
...his Shield yet intact, Valeros responds with it, crashing with Longsword to devastate Worker Five (27 combined bash'n'slash) - unseaming it from nip to nave, the electricity stoked through it's body shorting now on the warehouse floor...
...For his effort, Valeros is rewarded first by Zallara, who restores his sinews (+17 healing), second by Fangor (+13 healing)...
...Zallara's hex charm seems to bound off her target (Immune!), while Fangor studies this interaction from afar, and looks into the pile of leathered guts that used to be Worker Five, and his memory is stimulated!...
These are Flesh Golem, mindless constructs, cleverly disguised as "zombies", with total immunity to magic, barring a few exceptions.
Fire - This deals 2d6 to the creature as a replacement effect!
Electricity - This heals the creature for half the damage it would have dealt!
Cold - This Slows the golem for 2d6 rounds as a replacement effect!
How did you come across this knowledge as a "Cleric" of Razmir?
...Worker Seven (Blue), seeing Teja flee, slams into the nearest creature it can "see" - which happens to be Fangor!
Worker Seven Fist Slam @ Fangor (AC 23): 1d20 + 13 ⇒ (5) + 13 = 182d4 + 5 ⇒ (1, 3) + 5 = 9
Worker Seven Fist Slam @ Fangor (AC 23): 1d20 + 13 - 5 ⇒ (7) + 13 - 5 = 152d4 + 5 ⇒ (3, 1) + 5 = 9
Worker Seven Fist Slam @ Fangor (AC 23): 1d20 + 13 - 10 ⇒ (13) + 13 - 10 = 162d4 + 5 ⇒ (4, 3) + 5 = 12
...But fails to seek the "Hidden" Cleric amongst the rubble...
...
Frogger w/ nothing @ 31/38, Wounded 1
"Yellow" Worker Two (+4 electricity)
"Green" Worker Five (-3 AoO, -16 bash'n'slash, +4 electricity, -27 bash'n'slash)
Zallara w/ nothing @ 29/29
Teja w/ Rapier & dagger @ 14/33
Fangor w/ L2 Heal Wand @ 41/41
Valeros w/ Longsword & Shield @ 37/47 & 6/10
"Blue" Worker Seven (-11 flame, -2 fencing)
I think you are mixing your editions - characters do not add +2 for Flanking - instead they simply target Flat-footed AC - and I am handling that on my end.
I will ask you stop adding the +2 please!
(But, the "against Flat-footed" is a helpful labeling reminder!)
Hmm, being able to look back at six attacks retroactively and decide which to Shield Block seems like an undue advantage.
Perhaps consider giving a "range" of damages Valeros would consider blocking (ex. "Between 5 damage and 10 damage") or other qualifiers?
The alternative would be cutting larger combat posts into multiple back-and-forths, adding a significant number of days to our run time!
I am open to other ideas as well!?
...
Frogger is Up!

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Frogger feels frustrated that his electric attacks were only effective in charging up the enemies. "ARGH! Let's see if this works."
◆◆ Cast Ray of Frost vs Yellow
Ray of Frost: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
◆ Draw spear

QM rainzax |

False Zombie Attack! (Round Four, Continued)
...Frogger experiments with a different energy type, blasting the closest Worker point blank!... the cold seems to have the opposite effect, causing it's limbs to decrease in speed, tiny icicles clogging it's joint which makes a crunching sound as it retaliates!
Frogger, please roll 2d6!
Worker Two is Slowed for that many rounds!
Worker Two Fist Slam @ Frogger (AC 17): 1d20 + 13 ⇒ (4) + 13 = 172d4 + 5 ⇒ (2, 1) + 5 = 8
Worker Two Fist Slam @ Frogger (AC 17): 1d20 + 13 - 5 ⇒ (18) + 13 - 5 = 262d4 + 5 ⇒ (4, 1) + 5 = 10
Crushing him twice for 8 then 10 blunt!
...
Frogger w/ nothing @ 13/38, Wounded 1
"Yellow" Worker Two (+4 electricity) @ Slowed 1
Zallara w/ nothing @ 29/29
Teja w/ Rapier & dagger @ 14/33
Fangor w/ L2 Heal Wand @ 41/41
Valeros w/ Longsword & Shield @ 37/47 & 6/10
"Blue" Worker Seven (-11 flame, -2 fencing)
...
Zallara, Teja, Fangor, and Valeros are Up!