Way of the Wicked Group 1

Game Master Diamondust

You have escaped from Branderscar! The first know to do so and live! However, your freedom and future is uncertain as you seen out the mysterious benefactor that aided your escape and discover what his intentions for you may be...


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NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

When Demian looks out over the side, is the land below able to be used to escape safely? Also, how far down is it?


Male Human High Priest of Asmodeus

Check out the map at the top of the page here. You would be climbing down a steep rocky area before making it to the path 40ft. below. If you have rope it will just be a DC 5 climb check.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Do note, if you interact with the 'fog' and disbelieve it, you will be able to see through it.

An archer that can see his enemy while his enemy cannot see him is a dangerous archer indeed.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Yes, but I failed the Will save this round, so I wasn't going to try again until next round or someone points out it's an illusion.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As much as I want to eliminate Blackerly, if there's an opening and we can get the heck out of dodge then I say let's do that.

But then I'm speaking from the point of view of someone's who's wounded pretty good. Morthos will not survive another hit. It's about self-preservation at this point and the possibility of revenge at a later date. As far as Morthos is concerned, survival is first and foremost.

If we had healing potential, then I might think differently. But without healing this makes this real tough.

So with all that being said, I'm for heading for the hills. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Cardinal: Seeing how we can't see Demian, is it possible we could see the rope he has and/or is using? Or is it invisible as well?


Male Human High Priest of Asmodeus

You can. Same for those who beat the illusion DC. The illusion is transparent to you.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Cardinal: Just so I'm clear, does that rope actually lead us to the outside of the prison?

Honestly if those guards are 100' away, I'm thinking we'll hurt ourselves by attacking them. It's pitch dark, they don't know where we are currently, if they try to spot us in the dark it's +1/per 10' - per the perception skill reading and also a +2 for unfavorable conditions. I'm at least guessing this all might apply anyway. I don't know the exact lighting situation - to spot us on top of whatever our stealth roll is. I believe the odds are in our favor to get the heck out of dodge. Could one of them get a lucky shot? Sure. But that's a chance that Morthos would be willing to take if no one else.

Besides, we will MOST definitely draw attention to ourselves if we attack because then they'll fire back in which they'll have the same amount of a chance of hitting us there as they do with us climbing down the wall.

At least with them not seeing us at this point - which is why I would gather they stopped firing - they are going to have to at least spot us first and THEN fire. So that might give us a slight edge anyway. Theoretically speaking anyway.

If this rope leads to the outside of this prison, it just seems like a no-brainer to take it. It just feels like we're stalling our escape by spinning our wheels taking on more of these guards. I just hate to expose ourselves on purpose when we could put the onus on them to spot us. And these dudes aren't easy to drop. They're not your typical 8 hit points or less guards. They're tough.

Again, I'm also taking into consideration the fact that Morthos is injured pretty badly. And I know there are several others of us that are as well, outside of Barnabas. But the rest of us don't have that Barnabas blood-sucking ability to heal himself. But I sure wish we did about now. :P


Male Human High Priest of Asmodeus

Yes, climbing down the rope will put you outside of the prison and get you to the path that leads to freedom. After climbing down it will put you in front of the large doors that lead into the Gatehouse that you are on top of.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

I thought they were closer. I agree. If they are 100' away, escape is best.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Yeah, if those guards are 100' away, we're better off climbing down. I thought they were a lot closer, too.

My only concern is that I have penalty to climb checks and you can't take 10 while you're in combat. I may be facing an ignoble death by falling.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I believe the DC is 5 so we should be good. (Yeah don't remind me of our recent inability to hit the most difficult and dreaded 5). We will make it this time. We must! It's for FREEEEEEDOM!!! :P


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

You also followed this post up by rolling an 8.

I do still have my reroll, at least.

GM, how many Climb checks do we need?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I know, right?! Man it's totally sickening. Why is it so freaking hard to roll a pathetic 5? I swear, it seems like the only way WE can succeed is to make it out of here by the chin of our chinny chin chin. Ugh. :P


Male Human High Priest of Asmodeus

Just 1 climb check here.


Male Human High Priest of Asmodeus

Had a rough week and wasn't up to posting. Apologies for the delay. Let's forge onward!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

No worries, bud. All good.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Agreed. You do what you need to GM.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question: Seltyel has Channel evil. Is that active and does he have any available uses? Because there are some of us that could use that healing about now. :P Plus, I think it also harms the good guys at the same time but don't quote me on that.

I know most of us got some abilities back but I can't remember if he did or not.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Also, I think Sarela's up.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Is Phntm888(Sarela) still with us? It's been a couple weeks since we've heard from him.


Male Human High Priest of Asmodeus

I was hoping so but won't let things get held up any longer.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Yes, I'm still here, sorry. I got really busy.

I was waiting for someone else to approach the gate and trigger the readied action the guard has so I could move into range to cast a spell on him. I thought I posted that here, but I guess not.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Hey all, looking at the map, there is a solid wall between us and the guard inside the building. As far as I can tell, the only enemies currently visible are the guard on the other side of the gate, and the dog next to that guard.

GM is that correct?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm curious to see how this Barnabas adventure plays out. If he makes it to the other side of the gate by his way, I say we all follow suit.

Unless, of course, these guards know what's good for them and open the gate. :)


Male Human High Priest of Asmodeus

I actually forgot to have the guard respond to Morthos' threat. So I'll get to that first.

There is a grilled window that you can see the other guard from, apologies that wasn't clear. You can't climb through but you can see inside.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Crud. Us three untrained folks hit the jackpot on the geography roll. The only 2 that ARE trained barely pushed out a 10. Ugh.


Male Human High Priest of Asmodeus

Morthos, Demian and Barnabus are the ones regularly posting.

Now that you have made it to the manor, just barely behind the Flyers group, I am considering joining the two groups. They also have 3 currently posting players.

The groups could continue as three each, you're certainly powerful enough but merging creates less work for me, and less trouble if a group were to drop to two.

Let me know what you guys think.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I've got no problem with that. Fine by me.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

I'm down to merge.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Yup that's fine with me.


Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells

Sorry about my lack of posts, RL and work's been hitting me hard. Heading out to the cottage this coming week, after that my posting should improve.

That said, I understand if you want to merge the two groups without me!


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

I'm still here, sorrry! I thought I posted that I was going to be traveling. I'm sorry!


Male Human High Priest of Asmodeus

Alright. I know that what's best for me currently is to reduce this down to two games. It won't please everyone, but that's how things go sometimes.

My current regular posters, Morthos (Graveknight), Demian (Vampire), Barnabus (Vampire), Ivy (Half-Succubus), Razmir (Half-Balor) and Sophia (Fey Creature) will join together in this thread.

Eowithe and Sarela, if you are still really keen to play, one of you may be able to join the other group who have lost 1 player so far and are down to 5. I understand life happens, and I regret not being able to run more games.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Yes, I would like to join the other game. Are they at the same point we are?

I am SO sorry about forgetting to post that I was going on vacation here - I thought I had gotten to all of my games.

I also thought I had posted an Acrobatics check for passing the mud before I left. I'm not sure what happened there. I distinctly remember typing it up.


Female Kitsune Sorcerer/Oracle of Lore (Gestalt) 3 (Fey Creature template)| HP: 30/30 | AC: 10, Touch: 10, Flat-Footed: 10 | CMB: +0, CMD: 10 | F: +3, R: +2, W: +5 | Init: +0 | Perc: +6 [Low-Light Vision]| Active Effects: none |
Resources:
Sorcerer 1st lvl spells 4/6, Silver Tongue 7/8; Oracle 1st lvl spells 5/6, Focused Trance 4/5, Inspiration 5/6, Villain Points: 0

Sophia's future crunch plans:
As a Oracle/Sorc combo, I plan on sticking to these classes. Sophia is general Knowledge person having all knowledges, adding her Charisma and Inspiration to most knowledges. With Focused Trance, she also has the option to go back to Int based knowledge checks but get a +20 on it, though I got that skill for Linguistics and Forgeries it's absolutely useful for knowledges.

She also makes a good face. Because of Psychic Searcher she can add Inspiration to Diplo and Sense Motive for free. Silver Tongue lets her add +5 to her Bluff check so many times a day. Sophia doesn't have any ranks in Intimidation, but she absolutely does not look intimidating.

As far as Combat goes, eventually she'll get Sidestep Secret... But until then she's woefully unprepared for being anywhere near the enemy. I have a heavy Enchantment focus since the Kitsune Magic bonus and the Fey Bloodline bonus synergizes well. She's all about the save-or-suck spells like Murderous Command, Regular Command, and at these early levels, Daze. I plan on going down the road of Spell Focus, and the Sorc favored class bonus for Kitsune is +1/4th DC on Enchantment spells. Persistent Spell will be a must. A few attack spells on either side are also planned.

Sophia also has Cure spells, but that's the best she can do. No channels or anything more sophisticated than burning spell slots.

Tl;dr Face, knowledge, bluffing? Yes. Inspiration. Enchantment focused Kitsune, Fey & Rakshasa bloodline. Psychic Searcher Oracle of Lore. Likes expensive things. Forgery. Also yes. Healing? Not... really...

Hello, new friends! Very frail spellcaster here, but well versed in Save or Sucks to help make your imminent demise less imminent. I look forward to playing with everyone!

GM, how are we handling the merger from a story perspective?


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

I'm excited for the merger.

It would seem that Sophia and Demian have a lot of crossover on fulfilled roles. I'm fine with this as, I think, Sophia is better at all of the things they are both good at.


Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells

I totally understand your desire to manage your games in a way that makes sense to you

While I do wish to see where Eowithe goes in life, first come first served. I yield the extra spot in the other game to Sarela!

Happy gaming!


Female Kitsune Sorcerer/Oracle of Lore (Gestalt) 3 (Fey Creature template)| HP: 30/30 | AC: 10, Touch: 10, Flat-Footed: 10 | CMB: +0, CMD: 10 | F: +3, R: +2, W: +5 | Init: +0 | Perc: +6 [Low-Light Vision]| Active Effects: none |
Resources:
Sorcerer 1st lvl spells 4/6, Silver Tongue 7/8; Oracle 1st lvl spells 5/6, Focused Trance 4/5, Inspiration 5/6, Villain Points: 0
Demian. wrote:

I'm excited for the merger.

It would seem that Sophia and Demian have a lot of crossover on fulfilled roles. I'm fine with this as, I think, Sophia is better at all of the things they are both good at.

Ah, dang. I definitely didn't want to step on anyone's toes coming in but I can't say I was expecting someone else focused on Enchantment! Worst case scenario? Murderous Command everything that understands us!

I can see this as a win-win.


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NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Don't worry too much, I can definitely shift my focus slightly so that we are slightly different.

I like win-wins


HP 26/26 | AC 14 T 14 FF 15 | F +3 R +1 W +6 | CMB +1 CMD 11 | Speed 30’ Init +2 Perc +12 Darkvision 60’
Spells:
SLA:
Channel Evil (8/8), Summon Monster (5/8), Hell’s Corruption (6/6), Copycat (6/6), Darkness (3/3), Scorching Ray (2/3)

Checking in. Looks like I can step right in to fill the cleric spot you lost. I combined mine with summoner though. I've been standing back and letting others do my bidding.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hello! Good to be joining with you all.

@Sophia: Morthos has intimidation covered. ;) Plus he's also a diplomacy guy as well. It never hurts to have a couple of those. He's okay at bluff but nothing like yourself. His strength when it comes to skills is definitely Intimidate/Diplomacy.

@Razmir: "Standing back and letting others do my bidding", huh? That's brilliant. :)

Not really a big arcane guy myself but I've always thought about playing a summoner. And the archetype that strictly concentrates on summoning. The one where the eidolon's abilities are pretty much cut in half. A weaker eidolon for a super duper summoner. Just the idea of creating an army of expendable soldiers seems quite fun. :)


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Welcome aboard folks.

Barnabas is built for poisoning and grappling. Probably hit up the sweet abundant step/dimension door feat chain later, if/when we get there.

Looks like our front line is a bit light, but I imagine the eidolon will help out with that.


Female NE Human Alchemist (toxicant) 3 // Veneficus Witch 3| HP: 33/33 | AC: 14 (13 Tch, 11 Fl) | CMB: +4, CMD: 13 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +5 , SM: -1 | Speed 30ft | Bombs Uses 8/8 | Active conditions: none

Hey everyone :)

Ivy is an Investigator / Witch with a strong preference on delivering various poisons alongside her Hexes. Ideally, she's going to debuff enemies as much as possible to make everyone elses lives a little easier.

She's ok at skills, but probably won't use Inspiration much on them - instead would prefer to use it to bypass poison immunity when it comes up.


Female Kitsune Sorcerer/Oracle of Lore (Gestalt) 3 (Fey Creature template)| HP: 30/30 | AC: 10, Touch: 10, Flat-Footed: 10 | CMB: +0, CMD: 10 | F: +3, R: +2, W: +5 | Init: +0 | Perc: +6 [Low-Light Vision]| Active Effects: none |
Resources:
Sorcerer 1st lvl spells 4/6, Silver Tongue 7/8; Oracle 1st lvl spells 5/6, Focused Trance 4/5, Inspiration 5/6, Villain Points: 0
Barnabas Wright wrote:

Welcome aboard folks.

Barnabas is built for poisoning and grappling. Probably hit up the sweet abundant step/dimension door feat chain later, if/when we get there.

Looks like our front line is a bit light, but I imagine the eidolon will help out with that.

Between Demian and Sophia, their front line is our front line! (Languages pending)

I'm really excited. This is a great team. I can already see our plans forming from here.

5 step plan to profits

1) Poison the body
2) Poison the mind
3) Send 'em to Asmodeus
4) ???
5) Profit!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah it looks like Barnabas and Morthos would be it for the frontline. BUT, we do have the summoned creatures and that will definitely be a plus. Something else for the bad guys, I mean good guys to think about.

But it does look like some form of "poison" is going to be a common theme now. ;P


Male Human High Priest of Asmodeus

Excellent. Looks like this team is working out well. I do allow you to modify parts of your character at this early point if you are unhappy with anything. Grumblejack will be returning. He didn't survive with Demian, Morthos and Barnabus, but since Razmir, Sophia and Ivy brought him with them I have decided he should be here still. He will be your minion (there will be opportunities to recruit others) and you can train and equip him from your wealth.

Sarela you can post here. The other group was first to escape and are a little bit ahead but not too far that you can't quickly catch up to them.


Female Kitsune Sorcerer/Oracle of Lore (Gestalt) 3 (Fey Creature template)| HP: 30/30 | AC: 10, Touch: 10, Flat-Footed: 10 | CMB: +0, CMD: 10 | F: +3, R: +2, W: +5 | Init: +0 | Perc: +6 [Low-Light Vision]| Active Effects: none |
Resources:
Sorcerer 1st lvl spells 4/6, Silver Tongue 7/8; Oracle 1st lvl spells 5/6, Focused Trance 4/5, Inspiration 5/6, Villain Points: 0

I'll be doing a bit of modifying after I get home from work today, but it won't be anything major. Class and intent are going to be the same, just tweaks.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yay! Grumblejack is back! That's excellent.


Female Kitsune Sorcerer/Oracle of Lore (Gestalt) 3 (Fey Creature template)| HP: 30/30 | AC: 10, Touch: 10, Flat-Footed: 10 | CMB: +0, CMD: 10 | F: +3, R: +2, W: +5 | Init: +0 | Perc: +6 [Low-Light Vision]| Active Effects: none |
Resources:
Sorcerer 1st lvl spells 4/6, Silver Tongue 7/8; Oracle 1st lvl spells 5/6, Focused Trance 4/5, Inspiration 5/6, Villain Points: 0

Grumblejack was super helpful on our side of things. His ability to carry a table by himself was a tremendous help in avoiding the archers.

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