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HP 26/26 | AC 14 T 14 FF 15 | F +3 R +1 W +6 | CMB +1 CMD 11 | Speed 30’ Init +2 Perc +12 Darkvision 60’ |
About Razmir F
Razmir F
Male Half-Balor Demon-Spawn Tiefling Cleric (Fiendish Vessel) 3 / Summoner 3
LE M Outsider (native)
Init +2; Senses Darkvision 60’; Perception +12
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Defense
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AC 14, touch 14, flat-footed 15 (+4 chain shirt, -1 Dex, +1 natural)
hp 26 (3d8 + 2 fcb)
Fort +3, Ref +1, Will +6
Resist Cold/Electricity/Fire 5 | Poison 2
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Offense
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Speed 30 ft.
Ranged: Acid Splash +1 (1d3)(R 30’)
Ranged: Scorching Ray +1 (4d6)(R 30’)
Ranged: Lt Crossbow +1 (1d8)(R 80’)
Melee: Lt Mace +2 (1d6+0/x2)
Melee: Dagger +2 (1d4+0/x2)
Melee: Claw +2 (1d3+0/x2)
Melee: Bite +2 (1d4+0/x2)
Spell-Like Abilities:
Darkness (3/3)
Channel Energy (Evil) (DC 16) (8/8) [Heal Evil creatures 2d4 and Damage Good creatures 2d4]
Summon Monster II (8/8)
Hell’s Corruption (6/6)
Copycat (6/6)
Scorching Ray (3/3)
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Cleric Abilities
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Domains: Devil and Trickery
Domain Powers: Hell’s Corruption (6/6), Copycat (6/6)
Cleric Spells: 4/3+1/2+1 (DC 13 + lvl)
Lvl 0: Detect Magic, Detect Poison, Guidance, Purify Food & Water
Lvl 1: Infernal Healing, Prot from Good, Murderous Command + Disguise Self
Lvl 2: Hold Person, Sound Burst + Invisibility
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Summoner Abilities
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Summoner Spells: 6/5 (DC 15 + lvl)
Summoner Spells Known: 6/4
Lvl 0: Acid Splash, Arcane Mark, Daze, Mage Hand, Message, Open/Close
Lvl 1: Enlarge Person, Grease, Magic Armor, Life Conduit
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Statistics
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Str 10, Dex 9, Con 10, Int 14, Wis 17, Cha 20
Base Atk +2; CMB +1; CMD 11
Feats: Spell Focus (Conjuration), Augment Summoning, Scribe Scroll
Racial Traits: Soul Seer (Deathwatch at will as SLA), Skilled: +2 Disable Device and Perception
Traits: Witchcraft (+1 know (arcana and planes), Reactionary (+2 initiative), Diabolical Dabbler (+1 hp on fiendish summons), Seeker (+1 perception + class skill), Drawback: Power-Hungry (-2 Will save vs charm/compulsion if offered wealth or power)
Adventuring Skills: Heal +7, Knowledge (arcana) +7, Knowledge (planes) +8, Knowledge (religion) +7, Perception +12, Spellcraft +7, Sense Motive +7, UMD +9
Background Skills: Handle Animal +11, Linguistics +8
Languages: Common, Abyssal, Infernal, Goblin, Ignan, Auran, Terran
Other Gear: none
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Special Abilities
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Ability
Eidolon:
Protector
CE M Demon biped HD 3
Init +X;
Senses Darkvision 60’; Perception +X
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Defense
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AC 17, touch 15, flat-footed 16 (+2 armor, +1 Dex, +4 natural)
hp 33 (3d10+3x1)
Fort +4, Ref +2, Will +3
Resist Electricity/Fire 5 | +4 vs poison
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Offense
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Speed 30 ft.
Ranged Longbow +4 (1d8+0/x2)
Melee Long sword +5 (1d8+2/x2)
Melee 2 Claws +6 (1d4+3/x2)
Melee Slam +6 (1d8+3/x2)
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Statistics
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Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 17
Special Abilities: Link, share spells, Evasion
Feats Martial Weapon Proficiency, Power Attack
Evolutions (2): Slam, Improved Natural Armor, Magic Attacks
Skills Bluff +4, Craft, Knowledge (planes), Perception +5, Sense Motive +4, Stealth +4, Acrobatics, Disable Device +4, Intimidate +4, Survival +4
Other Gear
Dice:
[dice=Perception]1d20+12[/dice]
The small elemental tries to slam into the next cobra.
[dice=Slam attack]1d20+5+3[/dice]
[dice=Dam(B + electricity)]1d4+2+1d3[/dice]
While Razmir lobs another glob of acid.
[dice=Ranged touch attack]1d20 + 1 - 4[/dice]
[dice=Damage (acid)]1d3[/dice]
Advancement:
[b]Lvl3: +8 hp, +1 sp fcb, +1 BAB, +1 Ref, Channel energy +1d4, Feat: Scribe Scroll, Summoner spells: [Open/Close (lvl 0), Life Conduit (lvl 1)], Skills: [Perception, Spellcraft, Know (planes), Know (religion), UMD], Background Skills: [Linguistics, Handle Animal]