
| Javell DeLeon | 
 
	
 
                
                
              
            
            Javell DeLeon wrote:(You know, I'm thinking I probably should read the Gameplay thread before I read the Discussion thread)I tell myself this at least once a week, and I never do.
Lol! I know, right?! Some habits are just impossible to break. :P

| Javell DeLeon | 
 
	
 
                
                
              
            
            Have you all noticed how are rolls are pretty much garbage and Cardinal Thorne continues to roll OUT OF HIS MIND. And let's keep in mind that we have +112 to our skills and he has a +2 and he still wins! DON'T ASK ME HOW HE JUST DOES, MKAY!!! Sheesh.
I think this is a message, folks. Evil doesn't pay. :P

| Seltyiel Renn | 
 
	
 
                
                
              
            
            I should have remembered the reroll :/ sorry guys. I’ll have another post by the morning when I’m back to my computer.
1d20 ⇒ 12
Oh, look at that, better than a fricking 3! Heh
Did the team hear me? Can they act too?

| Barnabas Wright | 
 
	
 
                
                
              
            
            Well, I think we're pretty screwed.
Maybe we all jump down the chimney? Take some fall damage, but might be able to stop or intimidate the servants before they rouse that guards.

| Demian. | 
 
	
 
                
                
              
            
            While more difficult, I'm sure we can handle the poop hitting the fan. As I said before, I estimate about 10 enemies left in this building. With smarts, we can handle even that.

| Barnabas Wright | 
 
	
 
                
                
              
            
            It's not just the guards in the main building we have to worry about.
Our captive mentioned 30 on duty guards, plus those that are off-duty in the mess hall and barracks. Plus the warden, plus Blackerly . I'm not saying it's hopeless, but I don't like those odds.

| Demian. | 
 
	
 
                
                
              
            
            Whelp paizo kicked me out as I tried to post a longer post. So I will summarize.
Let's try to make it easy on ourselves. But, if it goes south, all is not lost (if we are smart about it).

| Barnabas Wright | 
 
	
 
                
                
              
            
            We probably want to try to prevent the two guards by the main entrance from leaving, if possible.
There's a good chance that the guards outside still haven't been alerted, even with the horn.

| Cardinal A. Thorn | 
 
	
 
                
                
              
            
            There would be a wooden bar that can lock the doors once they are closed.
Barnabus the signal horn is loud and was blown at the Hall's open entrance. Sleeping guards were instantly woken by it through a thick stone wall. Everyone would hear it.
I usually let players make conclusions or draw assumptions about things and not correct them but this would be very obvious to the characters.

| Sarela Falrin | 
 
	
 
                
                
              
            
            Demian, how many spaces to the main doors did you move? A full double move action (12 squares), or less? I'm trying to figure out my movement plan.

| Sarela Falrin | 
 
	
 
                
                
              
            
            Okay, thanks.
I'm trying to decide if it's better to cut the two archers off from the doors out of the great hall, or to support Morthos and Grumblejack so I'm out of the archers' line of sight. I'd need Eowithe's help with the former - I take one and she takes one.
What do you guys think?

| Demian. | 
 
	
 
                
                
              
            
            I think that the archers not being able to leave is of paramount importance. Morthos and the ogre should be able to handle 2 guards.

| Sarela Falrin | 
 
	
 
                
                
              
            
            Alright, that's what I'll do. Eowithe - I'll get Rand, you get Tam.

| Seltyiel Renn | 
 
	
 
                
                
              
            
            I will try to help Barnabas deal with the not-sleeping-anymore guards, but considering right now I don't have access to any of my abilities... This might take a while :)

| Demian. | 
 
	
 
                
                
              
            
            Oh...uhh..I mean...my character's thoughts on the reasons are...colder, but the end result is the same. Whether or not the ogre lives is unimportant. He would be useful if he lives or dies, so his use is neutral. There is a higher chance that the guards will attempt to attack the big ogre before the regular sized Morthos. So, even if that particular combat goes south, we still have a round or two before Morthos is in dire straits. We would have even more time if Morthos closes the door on them and holds it.
Meanwhile, if we can get the main door secured, I foresee the rest as a mop-up situation. We will need to secure the kitchen side door at somepoint soon, but there are currently higher priorities.

| Javell DeLeon | 
 
	
 
                
                
              
            
            The ogre making it out of here alive would be a benefit to us obviously. But honestly I'm far more concerned with 'us' making it out of here alive. :P
It would really help if Morthos could actually roll higher than single digits. That pretty much doesn't get it done at ANY level. :P

| Javell DeLeon | 
 
	
 
                
                
              
            
            See what I just said about single digits?
Well check this garbage out, folks.
Here are my last previous attack rolls over my last page of posts:
3,7,6,6,5,6,3 and then 20! (The last 3 are with a dagger. First 5 is longsword)
And here are my non-attack rolls over my last page of posts:
13 bluff
16 diplomacy (Not bad, not bad. But then let's watch this get real good)
7 intim
5 diplo
6 intim
4 diplo
5 intim
13 bluff 
8 diplo
2 stealth
11 perception
Seriously? Out of 20 rolls I've managed only FIVE - count 'em FIVE - double digit rolls. That's FIVE. (Just wanted to reiterate in case I wasn't clear). :)
You gotta be freaking kidding me. Shouldn't I at least be at 50%? You know, worst case scenario? Ugh. I'm starting to think this dude has ZERO desire of breaking out of here. I mean, you can't make this stuff up, folks. When the dicebot has it in for you, what can you do? *shrugs*
Well I'll tell you what you can do. You can hope everybody else can bust your butt out of that place because you sure ain't about to do it. C'mon everybody else! Morthos would never say it but he needs his fellow bad guys to save they day!(You know it's a sad state of affairs when you've broken yourself down to have to say that. TERR-I-BULL. :P)

| Javell DeLeon | 
 
	
 
                
                
              
            
            That is an interesting notion. Will have to keep track and see what happens. I actually find this whole thing kind of interesting. Over the course of 100 rolls, how many of those rolls will roll under 50%? Or is it how many licks does it take to get to the center of a tootsie roll pop? ;)
On a more excellent note: My gosh you folks are kicking some butt! Heck yeah, go bad guys! Hey, if my rolling bad means EVERYONE else rolls good then I say let's keep rolling as is! BOOM! :)

| Barnabas Wright | 
 
	
 
                
                
              
            
            So since we have map of the prison:
We could use the window from the handkerchief to go out the back wall of the main building, climb up the inside wall and tower and go in from the top? Element of surprise and all that. Any of our useful class stuff should be in there, I assume.
I think regardless of the plan, we will want to get on top of the walls so we don't just get mowed down by archers.

| Seltyiel Renn | 
 
	
 
                
                
              
            
            Shifter - I can’t use metal. It’s like druids.

| Seltyiel Renn | 
 
	
 
                
                
              
            
            You’re right! It won’t scale well, though, so I’ll definitely depend on finding defensive gear at some point. :)

| Demian. | 
 
	
 
                
                
              
            
            Am I correct in reading that there are no windows or doors or anything to get into the Warden's tower, save the ground level entrance?

| Demian. | 
 
	
 
                
                
              
            
            Now that demian can look at the map and has Seltyiel's report, he will be coming up with a daring plan that involves exiting through the chimney and using rope to enter the tower via a newly created window at about the second floor. There are supposedly guards at the entrance to the tower, that is why he wants to avoid entering from the bottom floor. Also our enemy has dogs, so they could easily track us if we move across the ground.
I'll type it up later today.
 
	
 
     
     
    