Way of the Wicked Group 1

Game Master Diamondust

You have escaped from Branderscar! The first know to do so and live! However, your freedom and future is uncertain as you seen out the mysterious benefactor that aided your escape and discover what his intentions for you may be...


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sarela Falrin wrote:
Javell DeLeon wrote:
(You know, I'm thinking I probably should read the Gameplay thread before I read the Discussion thread)
I tell myself this at least once a week, and I never do.

Lol! I know, right?! Some habits are just impossible to break. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Have you all noticed how are rolls are pretty much garbage and Cardinal Thorne continues to roll OUT OF HIS MIND. And let's keep in mind that we have +112 to our skills and he has a +2 and he still wins! DON'T ASK ME HOW HE JUST DOES, MKAY!!! Sheesh.

I think this is a message, folks. Evil doesn't pay. :P


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

we do have the once rerolls folks.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

I should have remembered the reroll :/ sorry guys. I’ll have another post by the morning when I’m back to my computer.

1d20 ⇒ 12

Oh, look at that, better than a fricking 3! Heh

Did the team hear me? Can they act too?


Male Human High Priest of Asmodeus

They're close and just above. I would think they could hear you.


Male Human High Priest of Asmodeus

So you got a 23 instead.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Weren't Morthos and Eowithe suppose to head toward the mess hall as guards while the rest were going to use the chimney? Or was that too much of a gamble?

I'm a bit lost on how we were suppose to go about this collectively.


Male Human High Priest of Asmodeus

Yea you were. Then you wanted to get scouting information from the chimney. So everyone is still there at the moment.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ah, gotcha.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Well, I think we're pretty screwed.

Maybe we all jump down the chimney? Take some fall damage, but might be able to stop or intimidate the servants before they rouse that guards.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

While more difficult, I'm sure we can handle the poop hitting the fan. As I said before, I estimate about 10 enemies left in this building. With smarts, we can handle even that.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

It's not just the guards in the main building we have to worry about.

Our captive mentioned 30 on duty guards, plus those that are off-duty in the mess hall and barracks. Plus the warden, plus Blackerly . I'm not saying it's hopeless, but I don't like those odds.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Whelp paizo kicked me out as I tried to post a longer post. So I will summarize.

Let's try to make it easy on ourselves. But, if it goes south, all is not lost (if we are smart about it).


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

One person go in to coupe de grace the sleeping guards and the others go to help in the hallway? Or maybe 2?


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Is there any visible locking mechanism to the main door?


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

We probably want to try to prevent the two guards by the main entrance from leaving, if possible.

There's a good chance that the guards outside still haven't been alerted, even with the horn.


Male Human High Priest of Asmodeus

There would be a wooden bar that can lock the doors once they are closed.

Barnabus the signal horn is loud and was blown at the Hall's open entrance. Sleeping guards were instantly woken by it through a thick stone wall. Everyone would hear it.

I usually let players make conclusions or draw assumptions about things and not correct them but this would be very obvious to the characters.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Didn't realize that the front door was open, so ya, the jig is up.

Might want to start taking hostages.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

So, are the main doors open or closed?


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Demian, how many spaces to the main doors did you move? A full double move action (12 squares), or less? I'm trying to figure out my movement plan.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

10 of the 12 squares.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Okay, thanks.

I'm trying to decide if it's better to cut the two archers off from the doors out of the great hall, or to support Morthos and Grumblejack so I'm out of the archers' line of sight. I'd need Eowithe's help with the former - I take one and she takes one.

What do you guys think?


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

I think that the archers not being able to leave is of paramount importance. Morthos and the ogre should be able to handle 2 guards.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Alright, that's what I'll do. Eowithe - I'll get Rand, you get Tam.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

I will try to help Barnabas deal with the not-sleeping-anymore guards, but considering right now I don't have access to any of my abilities... This might take a while :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Demian has the right of it. If Morthos and the ogre can't handle a couple of guards, well then that's just pathetic and they get what they deserve. :P


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Oh...uhh..I mean...my character's thoughts on the reasons are...colder, but the end result is the same. Whether or not the ogre lives is unimportant. He would be useful if he lives or dies, so his use is neutral. There is a higher chance that the guards will attempt to attack the big ogre before the regular sized Morthos. So, even if that particular combat goes south, we still have a round or two before Morthos is in dire straits. We would have even more time if Morthos closes the door on them and holds it.

Meanwhile, if we can get the main door secured, I foresee the rest as a mop-up situation. We will need to secure the kitchen side door at somepoint soon, but there are currently higher priorities.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The ogre making it out of here alive would be a benefit to us obviously. But honestly I'm far more concerned with 'us' making it out of here alive. :P

It would really help if Morthos could actually roll higher than single digits. That pretty much doesn't get it done at ANY level. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

See what I just said about single digits?

Well check this garbage out, folks.

Here are my last previous attack rolls over my last page of posts:

3,7,6,6,5,6,3 and then 20! (The last 3 are with a dagger. First 5 is longsword)

And here are my non-attack rolls over my last page of posts:

13 bluff
16 diplomacy (Not bad, not bad. But then let's watch this get real good)
7 intim
5 diplo
6 intim
4 diplo
5 intim
13 bluff
8 diplo
2 stealth
11 perception

Seriously? Out of 20 rolls I've managed only FIVE - count 'em FIVE - double digit rolls. That's FIVE. (Just wanted to reiterate in case I wasn't clear). :)

You gotta be freaking kidding me. Shouldn't I at least be at 50%? You know, worst case scenario? Ugh. I'm starting to think this dude has ZERO desire of breaking out of here. I mean, you can't make this stuff up, folks. When the dicebot has it in for you, what can you do? *shrugs*

Well I'll tell you what you can do. You can hope everybody else can bust your butt out of that place because you sure ain't about to do it. C'mon everybody else! Morthos would never say it but he needs his fellow bad guys to save they day!(You know it's a sad state of affairs when you've broken yourself down to have to say that. TERR-I-BULL. :P)


Male Human High Priest of Asmodeus

That looks pretty rough. I would feel bad too. I'm curious if you rolled 100d20 all at once what the balance would be.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That is an interesting notion. Will have to keep track and see what happens. I actually find this whole thing kind of interesting. Over the course of 100 rolls, how many of those rolls will roll under 50%? Or is it how many licks does it take to get to the center of a tootsie roll pop? ;)

On a more excellent note: My gosh you folks are kicking some butt! Heck yeah, go bad guys! Hey, if my rolling bad means EVERYONE else rolls good then I say let's keep rolling as is! BOOM! :)


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Do these doors 'lock' from the inside or outside?


Male Human High Priest of Asmodeus

From the inside.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! You know, as soon as Barnabus and Eowithe come over to help Morthos, did you notice the 1 and 4 they rolled respectively? Lol! I think Morthos is a walking dicebot disease. :P


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Don't know how much we want to slow roll this, or if we should just continue the blitz.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Cardinal: We haven't lost Eowithe, have we? I noticed you posted for her the past couple times so that's why I ask.


Male Human High Priest of Asmodeus

Looks like not. Glad you're still with us Eowithe. I botted you to keep combat rolling.


Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells

Yup, no problem with botting to keep the action moving.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Whew! Good. That's good.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

So since we have map of the prison:

We could use the window from the handkerchief to go out the back wall of the main building, climb up the inside wall and tower and go in from the top? Element of surprise and all that. Any of our useful class stuff should be in there, I assume.

I think regardless of the plan, we will want to get on top of the walls so we don't just get mowed down by archers.


Male Human High Priest of Asmodeus

Seltyiel why can't you use armour or shields?


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

Shifter - I can’t use metal. It’s like druids.


Male Human High Priest of Asmodeus

Ah I forgot about that. Lucky you've still got great AC anyway.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

You’re right! It won’t scale well, though, so I’ll definitely depend on finding defensive gear at some point. :)


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Am I correct in reading that there are no windows or doors or anything to get into the Warden's tower, save the ground level entrance?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I've no idea about that one. That's a good question.

And a storeroom? I did not know THAT. That could be interesting.


Male Human High Priest of Asmodeus

Once you have access to the storeroom, that is the last room in the main prison building.

Yes there are no windows. Just the doors on the map. The only thing not on the map that is there is 1 door at the base of each wall tower (6 on the map).


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Now that demian can look at the map and has Seltyiel's report, he will be coming up with a daring plan that involves exiting through the chimney and using rope to enter the tower via a newly created window at about the second floor. There are supposedly guards at the entrance to the tower, that is why he wants to avoid entering from the bottom floor. Also our enemy has dogs, so they could easily track us if we move across the ground.

I'll type it up later today.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Are the main door and side door made of wood? Also the roof?


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Male Human High Priest of Asmodeus

All doors are strong wooden doors. Main double doors are also heavy(double thickness) and reinforced (like an iron door).

The roof is slate tiles and counts as difficult terrain.

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