Volcano's Land - Mercury Morn

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"How would you recommend we go about it? Perhaps a giant could smash it?"


Male LN Ifrit Unchained Monk 5/ Unchained Rogue (Dark Lurker) 4 | HP: 77/77| AC: 22 (22 Tch, 17 Fl) | CMB: +8, CMD: 32| F: +8, R: +13, W: +8 | Init: +6 Perc: +21, SM: +16 | Speed 40ft , +10ft sprinter | Active conditions:

Even at this distance, Gabe hears snipits of Samen and Abnakis's conversation. Those with keen senses can hear him muttering to himself, "What glory could there be in something so obnoxious, even if this is a fake?"


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

"Smashing would be a good start. Sound damage could be effective too. Find the weak point to strike, and Gem's own rigidity will lead it to destruction."

Knowledge Engineering: 1d20 + 14 ⇒ (16) + 14 = 30 (To know the best place to strike)


Samen:

You see the pattern of the lattice structure in your mind's eye. Judging from what you know of the the outside and the type of gem, the whole thing follows a strange, almost organic pattern, like a nautilus shell. The 'veins' and tunnels will all converge at one central point, in the heart of the gem.

in other words, you need to get inside it. This is a building-sized structure, and you can see two small entrances from your current vantage point


Gabriel:

Your perception check reveals a figure surprisingly close to you --- you barely catch a glimpse of a reflection off one of the elenoid's facets. It is a gem creature, roughly elenoid in shape, and almost perfectly invisible. It is cautiously making its way toward your companions.

map updated - almost invisible triangle right next to you


Male LN Ifrit Unchained Monk 5/ Unchained Rogue (Dark Lurker) 4 | HP: 77/77| AC: 22 (22 Tch, 17 Fl) | CMB: +8, CMD: 32| F: +8, R: +13, W: +8 | Init: +6 Perc: +21, SM: +16 | Speed 40ft , +10ft sprinter | Active conditions:

Efreeti:
Gabe follows the barely visible el until it's closer to the war party. It's a tricky prospect as he is trying to keep hidden himself as well as follow what amounts to no more than a periodic flash of scales like a fish in deep water.
Wait until the creature is within 50 ft of one of the allied beings before a hopeful pre-emptive strike.
perception: 1d20 + 21 ⇒ (15) + 21 = 36
stealth: 1d20 + 18 ⇒ (17) + 18 = 35


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

Samen's weak eyes, less deterred by the luminous gem, peruse the structure, looking for weaknesses.

"I see the weak point. It's at the center of the object. We'll need to go in one of those small holes." He points with his spectral limbs, "There, and there."


Haunted Summoner lvl 9 / init +1 /51/67 / fort +8, Ref+4, will+9, AC 16 / Spells (1st 3/6)(2nd 4/5)(3rd 1/4)

fort: 1d20 + 9 ⇒ (10) + 9 = 19

Qizzlvutz lets out a little squeak when their vision fades away. Hunkering down and listening, "Qizz is small."


female NG Oread Phantom of Rage HP 54/54 |AC-18 T-12 FF-16 DR 5/slashing. DR 5/magic| F+7 R+3 W+5 |CMB+13CMD 24| Init+1 | Perc +5|

fort: 1d20 + 5 ⇒ (17) + 5 = 22

Keeping her stance over the little mycos and squeezing a little with her legs. Knowing she is not much help at the moment and simply waiting for the chance to sink her axe into anything


For context, even though the holes are 'relatively' small, this is a structure roughly the size of a small high school, and you are simply trying to into one of the "doors". The giants would have a harder time fitting.

Please continue to discuss -- Wamblee will chime in, and let's come up with an action plan on Monday.


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BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Turning to face in the general direction of the large, blinding object, Abnaki says "Well, let's carry on then. Shall we send the giants in first?" I recognize what the GM just said, I'm just RPing being blind, and pretending not to be.


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

"Hmm, perhaps it would be better to have them begin bashing from the outside. They're not going to be small enough to fit in the existing holes. I expect reinforcements will be coming, and they can cover us from the outside."


Sounds reasonable! Everyone: let me know if you have your own way of making this last jump, or if you are hitching a ride with a giant as they leap over.


Gabriel:

The assassin is starting to make its move. Please roll a full round of attacks (add sneak attack damage)


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

Still just floatin' along over here.


Male LN Ifrit Unchained Monk 5/ Unchained Rogue (Dark Lurker) 4 | HP: 77/77| AC: 22 (22 Tch, 17 Fl) | CMB: +8, CMD: 32| F: +8, R: +13, W: +8 | Init: +6 Perc: +21, SM: +16 | Speed 40ft , +10ft sprinter | Active conditions:

From out of nowhere, Gabe appears throwing feet, fists, and elbows at seemingly nothing. As one of the blows connects, you see a shimmer of what might be a creature.

Rolls:
Swift Action: Jabbing Style

Flurry1: 1d20 + 14 ⇒ (6) + 14 = 20
damage1: 1d8 + 5 + 2 + 2d6 ⇒ (5) + 5 + 2 + (6, 5) = 23

Flurry2: 1d20 + 14 ⇒ (10) + 14 = 24
damage1: 1d8 + 5 + 2 + 2d6 ⇒ (3) + 5 + 2 + (6, 6) = 22

Flurry3, spin kick vs flat-footed: 1d20 + 9 ⇒ (13) + 9 = 22
damage1: 1d8 + 5 + 2 + 2d6 ⇒ (3) + 5 + 2 + (3, 6) = 19

jabbing dice: 2d6 ⇒ (6, 1) = 7

Add a jabbing die for a second or possibly 3rd hit.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Abnaki will hitch a ride with a giant, as he still cannot see, although he is pretending that he can.


Gabriel assault upon the unseen is wildly successful - the creature is caught off-guard. As the first blow lands, a faceted shape blinks into sight. The second blow breaks off an arm, and the creature begins screaming in pain, an awful, screeching sound.

"No! I'm special! I'm spec-"

Crack. A spinning kick by Gabriel knocks off the thing's head. It shatters, leaving a toppling body behind.

Gabriel, the shards from the shattering deal you 5 piercing damage.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Giant Roll: 1d20 + 20 ⇒ (16) + 20 = 36


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Male LN Ifrit Unchained Monk 5/ Unchained Rogue (Dark Lurker) 4 | HP: 77/77| AC: 22 (22 Tch, 17 Fl) | CMB: +8, CMD: 32| F: +8, R: +13, W: +8 | Init: +6 Perc: +21, SM: +16 | Speed 40ft , +10ft sprinter | Active conditions:

Pulling the crumbled crystal out from his arms, Gabe mumbles, "You were special all right. But you shatter just like those bugs." Looking to the others, he sees the giants preparing to jump. Not wanting to be left behind he starts a slow jog building up speed to make his own jump. Finally reaching the edge, he leaps into the air like it's second nature.

acrobatics: 1d20 + 22 ⇒ (9) + 22 = 31
acrobatics: 1d20 + 22 ⇒ (19) + 22 = 41


Qizzl Giant Roll: 1d20 + 20 ⇒ (2) + 20 = 22

DC 25, so a partial failure

One of the giants slips on its own bloody footprints (the skin of the soles having been shredded by the ice), and makes a poor jump.

Bellowing in pain and fear, the hill giant manages to grab on to the edge of the citrine, but its grip is beginning to slip-

the other giants are still finding their footing on the other side, so it is up to the PCs! Anyone have a way to secure a slipping giant?


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

Samen sighs and lets go of the last charge he was holding onto of his stunning spell. He floats over to the giant and waits for the last of his passengers to dismount. Expending mental energy, he shares his form with the endangered giant.

Casting gaseous form on the giant.

"Relax, you're fine now. While the others wait outside, you're coming with us."


The giant face contorts in surprise as it becomes nebulous thought-substance...

and for a moment, Qizzlvutz freefalls through the now-empty air.

The summoned eagles swoop down to save Qizzl, and deposit the myco upon the floating citrine.

I'll update tomorrow based on what everyone has decided -- so far we have a bold, blind Abnaki who voting to push forward, but I will wait to see.


Male LN Ifrit Unchained Monk 5/ Unchained Rogue (Dark Lurker) 4 | HP: 77/77| AC: 22 (22 Tch, 17 Fl) | CMB: +8, CMD: 32| F: +8, R: +13, W: +8 | Init: +6 Perc: +21, SM: +16 | Speed 40ft , +10ft sprinter | Active conditions:

Gabe sees the thrice-broken start wandering towards the opening and shake his head. He jogs a bit to get ahead of him and puts a friendly hand on his chest. Chuckling, "Patience friend. Let me see what awaits us there." Seeing that Abnaki isn't looking directly at him as he speaks, Gabe waves his hand in front of Abnaki's face. "And you can't even see? You are brave! Follow behind but not too quickly." Laughing to himself, Gabe moves into the huge crystal being as unnoticeable as he could.

stealth: 1d20 + 18 ⇒ (12) + 18 = 30


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"Try not to mention the blind thing too loudly. I don't know how long it will last, and we haven't established our position with these fey deeply enough that they won't turn on us if we show weakness." Abnaki sticks his feet into the ground, utilizing his earthglide to help keep him from stumbling, following behind Gabriel.


Abnaki, your eyes burn anew, seemingly inflamed by the mere proximity of the Citrine Sun.

blindness simply continuing, no new effects

Gabriel:

As you trek slightly ahead of the rest, no sights or sounds reveal themselves to you.

A smell, however, tickles your nose. Smoke, iron, and lust. Any ifrit would recognize it immediately - the musk of efreeti. Julian Opal appears to have more allies than you imagined.


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DM botting, just to relieve any stress at being busy

Kallik feels a moment of pity for the small mushroom creature, her host, so obviously out of their element. It will be alright, little one, she send to Qizzlvutz. She wishes for a solid hand to place on the little creature's shoulder, but pushes such melancholy thoughts from her mind. We will do this together. I am here.


Wamblee addresses the giants. "Brothers in strength; remain here. Count to ten, slowly, and then use all that great strength upon this structure. Let the Gems know fear, for a change. Honor and glory!"

With that said, he walks into the false sun, guarding his allies' back.


Male LN Ifrit Unchained Monk 5/ Unchained Rogue (Dark Lurker) 4 | HP: 77/77| AC: 22 (22 Tch, 17 Fl) | CMB: +8, CMD: 32| F: +8, R: +13, W: +8 | Init: +6 Perc: +21, SM: +16 | Speed 40ft , +10ft sprinter | Active conditions:

Gabe comes back into view shaking his head. "This just got a bit more complicated. I think our warlock adversary has an efreeti on his side. I didn't see anything but I could smell it."


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Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

"That could certainly be problematic, but it does give me an idea that could even things out."

This is a crazy idea and requires usage of a spell for not its intended purpose, but it's cool enough that I'd like to ask if it's possible.

To counter the efreeti, I would like to cast Contact Other Plane to request the aid of the salamander, Kessh-Amon.

Here's the link where we encountered him before, WAY back.


I love this idea. How could I say no?! :)
Do you have any way to speed up the casting time?


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

Sadly, I don't, no. For some reason, I was thinking this was the same as the spell I had before (planar inquiry), but this is a truly wretched spell. Long casting time, high probability of failure, and low probability of losing all ability to cast spells for a week. The only reason its on my list is that is came with the Rebirth discipline. I was hoping rule-of-cool could make it worth something, but ... ¯\_(ツ)_/¯


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Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

Samen takes a deep breath and steadies himself to call out across the void for Kessh-Amon. His ties to elemental magic had waned substantially upon his apotheosis, so this is purely a mental exercise of groping in the dark. Still, a bargain had been struck, and his mind could trace the thread of that connection back through the infinite vastness of the planes to call out. Every relationship forms a connection, and like a line at sea, he pulls himself along until his mind finds his target. He may not be answered, but he would at least be heard.

Kessh-Amon! The time has come to join the fight. Not against Moon directly, but his allies in ascendancy. They have a champion, an efreet. A foe I am sure you are well versed in fighting. On behalf of the Seelie fey, I humbly request your aid to free them from the grip of this oppression.


At first, there is nothing. A sense of patient judgement, stretching across the empty expanses between worlds. An intake of breath.

One of the softskins that took revenge on behalf of my blighted offspring? Yess. Yes! My slavecraft is yours. We shall burn our enemies and hear their screams and drink their blood as it boils from their eyes! Use your ugly magicks to bring me forth, and you shall witness carnage and hate.

Thus begins our summoning. This was Samen's action. Combat will now resume.

Countdown: 10 minutes.


Round 7! Combat Resumes!

You hear a skitter-scatter rush of clinking legs against citrine surfaces. Your magic has been noticed, and the rush will be upon you in moments.

Declare you actions!


Male LN Ifrit Unchained Monk 5/ Unchained Rogue (Dark Lurker) 4 | HP: 77/77| AC: 22 (22 Tch, 17 Fl) | CMB: +8, CMD: 32| F: +8, R: +13, W: +8 | Init: +6 Perc: +21, SM: +16 | Speed 40ft , +10ft sprinter | Active conditions:

Seeing Samen being summoning, Gabe mentally prepares himself to push back the crystal onslaught. As he assumes his fighting stance, a thought tickles the back of his mind, What if it's more swarms? Please don't let it be swarms! His persistent shade, still tormenting him in little ways.

Action is to physically attack whatever jeweled beasties invade our spaces. So ready a charge I guess? My goal is to keep whatever hostiles as far away from Samen as possible. If possible, I'd like to make a stand at an entryway unless there's a bunch of ways in.


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

Samen continues making dial up modem sounds as he continues to establish a connection.


female NG Oread Phantom of Rage HP 54/54 |AC-18 T-12 FF-16 DR 5/slashing. DR 5/magic| F+7 R+3 W+5 |CMB+13CMD 24| Init+1 | Perc +5|

Moving in front od Samen and waiting for anything to be foolish enough to get close to her. Memories of prior battle and different elen to keep safe racing though her mind.

attack: 1d20 + 11 ⇒ (11) + 11 = 22
dmg: 1d8 + 4 ⇒ (2) + 4 = 6

attack: 1d20 + 6 ⇒ (6) + 6 = 12
dmg: 1d8 + 4 ⇒ (3) + 4 = 7


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Abnaki, guided more by sheer intuition than actual senses, places his hand on Samen's shoulder. He reaches into the heart of the fey land that he's in, and wills with all his might. This world was made to bend to the whims of it's inhabitants, and he would make it bend to him. Folding time in on itself, he does some startling. For Samen only, he changes the value of time. Each second for the mage was actually more like 1.2. Time flowed faster for him.

Casting accelerate, gave it some flavor


Haunted Summoner lvl 9 / init +1 /51/67 / fort +8, Ref+4, will+9, AC 16 / Spells (1st 3/6)(2nd 4/5)(3rd 1/4)

Looking around and feeling panic start to set in. This is so much bigger than anything they were ever supposed to deal with. But everyone is doing something, helping Samen. Sucking in a much of air that slowly bubbles out. Moving to Samen and linking their minds. Hoping to share the burden. To make it easier for him to call whatever it is he is trying to bring here. Its gotta be important.


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The redcaps are coming. The sound of metal boots on darkened citrine is ominous. The gremlin-like creatures march in double-time hate, their beady eyes narrowed in glee.

The redcaps are coming. If any Fey could be consider Unseelie, 'tis they. The malicious hunger for blood is in their name, their very nature. Crimson-flecked fingertips flex, and long tongues loll and drool.

...the rubycaps are coming. Looking like huge, untended parasites, each creature has a melon-sized ruby growing out of its head. The bloated gems leak now and then, some oily fluid that is difficult to identify.

The rubycaps are here.


I'm not posting from my normal computer right now, so I can't edit the map! However, for now there are two redcaps adjacent Gabe, and four adjacent to Wamblee.

Gabriel, please roll your attacks for the round. I imagine you are basically delaying your rund, then giving a full round attack, so please do all your rolls / damage.

attacks vs Gabriel:

redcap sickle: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 2d4 + 5 ⇒ (2, 3) + 5 = 10
redcap sickle: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8

Gabriel, one hit = 8 damage

A lilting bit of mocking laughter as one of the stunted creatures scores a touch on you. It holds the scythe up in the air, letting a few drops of your blood fll into is mouth. It smacks its lips loudly, continuing the jesting.


4 attacks vs Wamblee:

redcap sickle: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9
redcap sickle: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 2d4 + 5 ⇒ (2, 2) + 5 = 9
redcap sickle: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 2d4 + 5 ⇒ (2, 3) + 5 = 10
redcap sickle: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12

Wamblee takes 4 hits, but DR makes it 8 damage total. No criticals.

The redcaps find little purchase on Wamblee's skin ; despite the screeching sounds of blades as they strike home, very little blood comes out of the rocky hide of Wamblee.


As part of the current round, I need skill checks:

Abnaki, roll a performance check at disadvantage, as this is very difficult magic to apply to a summoning spell (roll twice, and take the WORSE roll)

Qizzlvutz, make a spellcraft check to see how effective the mindlink is. You might be taking psychic damage if you roll low.

Samen, make a concentration check with Advantage, thanks to Qizz's mindlink helping you out. (roll twice and take the BETTER result)


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 8/8 | HP: 56/56 | AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 8/8 3rd: 6/7 4th: 5/6 5th: 3/4

Concentration: 1d20 + 15 ⇒ (4) + 15 = 19
Concentration: 1d20 + 15 ⇒ (12) + 15 = 27


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

So I could just choose to take 10 twice, because I have the power to always take 10 on perform checks. But that's lame.

Perform: 1d20 + 20 ⇒ (8) + 20 = 28
Perform: 1d20 + 20 ⇒ (12) + 20 = 32

28


Male LN Ifrit Unchained Monk 5/ Unchained Rogue (Dark Lurker) 4 | HP: 77/77| AC: 22 (22 Tch, 17 Fl) | CMB: +8, CMD: 32| F: +8, R: +13, W: +8 | Init: +6 Perc: +21, SM: +16 | Speed 40ft , +10ft sprinter | Active conditions:

Correct on delay. Ideally, I'd use jabbing dancer to move 5ft per hit to get flanking if possible. If not possible, try to get out of being flanked. If flanking isn't available right away, use spin kick on the first attack to trigger a sneak attack which also triggers debilitating injury (bewildered) for a -4 ac vs me and -2 vs others, assuming I hit I mean.

Gabe is somewhat relived that it isn't swarms of jeweled bugs advancing on them. Unfortunately that relief is short lived as a scythe draws some blood. His counterattack is swift though, leveling blows at the odd creatures both to push them back and to eliminate them.

Swift to activate jabbing style; full attack

attack 1 vs FF: 1d20 + 14 ⇒ (3) + 14 = 17
damage 1: 1d8 + 5 + 2 + 2d6 ⇒ (7) + 5 + 2 + (2, 6) = 22

attack 2: 1d20 + 14 ⇒ (9) + 14 = 23
damage 2: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15
sneak 2?: 2d6 ⇒ (1, 6) = 7

attack 3: 1d20 + 9 ⇒ (11) + 9 = 20
damage3: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
sneak 3?: 2d6 ⇒ (3, 5) = 8

jabbing dice: 2d6 ⇒ (2, 3) = 5


Screaming and letting the want for blood take over. Kallikc rushes to help Gabriel. Aiming for the ruby's when the opportunity presents itself

kallik: 1d20 + 11 ⇒ (6) + 11 = 17
dmg: 2d8 + 3 ⇒ (6, 1) + 3 = 10

kallik: 1d20 + 6 ⇒ (20) + 6 = 26
dmg: 2d8 + 3 ⇒ (6, 6) + 3 = 15
crit confrim: 1d20 + 11 ⇒ (9) + 11 = 20

-----

Closing their eyes and trying to drown out the noise of battle, of violent death. Samen is doing something important and they can help. They will help, prove that they are here for a reason.
spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29

----

eagle attacks if you want em:

talon: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d4 ⇒ 3
talon: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 ⇒ 1

talon: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 1
talon: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 ⇒ 2

talon: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d4 ⇒ 4
talon: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 ⇒ 3


julian opal, crystalline sense, only a 19 or a 20 to smell psionic magic : 1d20 ⇒ 6


Round 7 Results!

Samen immediately feels the mental mycelium of Qizzlvutz as the mindlink meshes ; curious, but not intrusive.

result = 27 seconds subtracted

Abnaki lets loose a careless story about a man who wished to do more with his days, so fulfills an entire lifetime of work in the span of a week, to die an old man before his time. He succeeds in speeding up time around Samen, as the air takes on an artificial, greasy feeling.

success = 28, we'll round up to 33 seconds because of the drawback

one full minute subtracted thus far

Alone, Qizzlvutz concentrates along with this strange mind-man. But...not alone. With Samen in mind, and with Kallik in spirit. This is not so bad. Qizzlvutz sees a bright blue moment in its mind, almost divine in beauty ; the spell sets deeply in this inspiration, ready to become reality.

crit success = 2 more minutes taken off

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