Gender |
Haunted Summoner lvl 9 / init +1 /51/67 / fort +8, Ref+4, will+9, AC 16 / Spells (1st 3/6)(2nd 4/5)(3rd 1/4) |
About Qizzlvutz
Qizzlvutz
Mycos Spiritualist lvl 9
CG small
Init +1; Senses darkvision
--------------------
Defense
--------------------
AC , touch , flat-footed (+5 armor, +1 dex)
hp 67 Fort +8, Ref +4, Will +9 (636)
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 decaying scythe +9/+4 (1d6+3 +1d6 acidic x4) (3d10 on crit)
Ranged
Special Attacks
[Class] Spells Known/Prepared (CL Xth; concentration +X)
. . 3rd (4/day) – howling agony, Bestow Curse, Speak with dead, Summon monster III, Vampiric touch
. . 2nd (5/day) –rage, False Life, Summon monster II, Touch of Idiocy, Death knell
. . 1st (6/day) -burst of adrenaline, Chill touch, Cure Light Wounds, Mindlink, Summon monster I, Shield
. . 0th (at will) - Telekinetic projectile, Mending, Detect magic, Read magic, Mage hand, Message
Emotional Conduit Anger: 1st—burst of adrenaline, 2nd—rage, 3rd—howling agony, 4th—telekinetic charge, 5th—vengeful outrage, 6th—transformation.
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 14, Int 14, Wis 16, Cha 10
Base Atk +6; CMB+9; CMD 18
Feats: Toughness, Vigilant Phantom, Emotional Conduit, Distant Delivery, spell focus conjuration
Skills: 4+1+2 63 (* marks the freebie)
Bluff + 3, +0 cha, +3 class =6
Craft cartography +5*, +2int , +3 class =10
Craft drawing +4*, + 2int, +3 class =8
Fly (Dex),
Heal (Wis)
Intimidate + 3, + 0 cha, +3 class = 6 (+3 from phantom when in head)
Arcana +3, +2 int , +3 class =8
Dungeoneering +3, +2 int , +3 class =8
Engineering +3, +2 int , +3 class =8
Geography +3, +2 int , +3 class =8
History +3, +2 int , +3 class =8
Local +3, +2 int , +3 class =8
Nature +3, +2 int , +3 class =8
Nobility +1, +2 int , +3 class =6
Planes +1, +2 int , +3 class =6
Religion +2, +2 int , +3 class =7
Linguistics (Int),
Perception +7, + 1 dex, +1 trait, +3 class, +4 = 16
Profession
Sense Motive +6, + 3 wis, +3 class, +4 = 16
Spellcraft +4, + 2 int, +3 class = 9
Stealth +7, + 1 dex, +3 class = 11
Survival +3, + 3 wis = 6(+3 from phantom when in head)
Use Magic Device +5, + 0 cha, +3 class =8
Traits: Silent Hunter
Benefit: You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you
Spirit Sense
You are so attuned to the spiritual world that it is hard to get the jump on you.
Benefit: You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.
Two Sets of Eyes
because you always have someone (your phantom) looking over your shoulder, no detail is missed. You get two bonuses:
+4 to perception and sense motive checks
Languages: Blurp, Rasp, Creak, Slyph, Oread
SQ
Other Gear:
Wand of cure light wounds 750 gp probably 2 of them
Bronze Griffon Figurine of Wondrous Power10,000 gp
Marvelous Pigments
Shawl of the Lingering Phantom
Cloak of the Hedge Wizard Transmutation: at will—mage hand; 1/day—enlarge person, expeditious retreat
Gloves of Reconnaissance
snapleaf
muleback cords
Mummers ruff
Bag of Holding type 1
Weastern Star ioun stone
campfire bead
rope of climbing 3000
mistmail
Scythe of decay (+1 corrosive burst with plans for keen)
--------------------
Special Abilities
--------------------
Name of Ability