PFS1 #8-14: To Seal the Shadow - GM Nowruz (Inactive)

Game Master noral

Maps and handouts

Verbal Dual Tactics 1 ... and 2 ... and 3.


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Discussion here.

Can you fill out slides 2 to 4 please.

Thanks


1-06

Will be in soon. Deciding on a chracter.


What subtier were we planning on? I’ve got a Skald 5 who would greatly enjoy the verbal dual aspect, but if we want to go low I can pull out someone else.

Grand Lodge

Male ! Ini +1 PERC: +7 NG Dwarf Wiz 1/Sum 1. AC: 19 t11 CMD: 11 F: +3, R: +1, W: +6 HP 19

Profile updated. I took advantage of 1st level rebuild, to take a skill point from Handle Animal and put it instead into Linguistics.

If anyone else has the option, the following skills have the listed number of relevant tactics.

4 Perform (Oratory)
3 Bluff, Intimidate, Perform (Comedy)
2 Diplomacy, Knowledge (Nobility), Linguistics
1 Knowledge (History), Knowledge (Religion)

EDIT: I am OK with either tier.

Liberty's Edge

“Marius Virlich” | Male NG Medium Rougarou Shifter 2 | HP 22/22 | AC 17 / 13 T / 15FF | CMD +4 CMD 18 | F +5, R +5, W +3 (+2 vs. fear) | Init +2 | Perc +8 SM +3 |Speed 30ft | Reactive Form 6/8; Sling bullets 20/20| Active Conditions:

I went low but I could switch to a higher level character if necessary

Dark Archive

66/66 Max || AC:19 T:11 FF:19 CMD:18 || Fort:+8 Refl:+4 Will:+6 || Init:+3 Perception:+9 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (7) || Hand of the Acolyte 7/7

What I have is this list. I have gone with the 7 Inquisitor, but can switch with no drama.

Core rogue (2)
Core cleric (4)
U.Monk (10)
Fighter (2)
Gunslinger (1)
U.Barbarian (3)
Inquisitor (7)
Skald (3)
Shaman (2)
Sorcerer (2)
Cavalier (3)
Warpriest (2)
Paladin (2)
Investigator (4)


1-06

This is a 1-5.

Sovereign Court

Male LG Nagaji Cavalier (First Mother's Fang) 3 | HP 31/31 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +6, R: +3, W: +1 | Init: +1 | Perc: +1 | Speed 30ft (20ft in armour) | Active conditions: None.

This is Ietsuna/Mathos. I'll go Cavalier then. I will update the info on the slides shortly.


Hawthwile wrote:
What subtier were we planning on? I’ve got a Skald 5 who would greatly enjoy the verbal dual aspect, but if we want to go low I can pull out someone else.

The skald would be nice for the dual. Then we’d probably end up high tier with 4 player adjustments.


I don't want to pull everyone else out of tier just for the skald - that's not as much fun for anyone. My other options are:

- Wizard 3
- Alchemist 3
- Psychic 3
- Magus 1

Do any of those sound particularly attractive/unattractive?

Sovereign Court

Male LG Nagaji Cavalier (First Mother's Fang) 3 | HP 31/31 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +6, R: +3, W: +1 | Init: +1 | Perc: +1 | Speed 30ft (20ft in armour) | Active conditions: None.

Day Job: caravan (Diplomacy): 1d20 + 12 ⇒ (7) + 12 = 19


1-06

I will bring my level 2 Psychic (charisma is his second highest stat)

Silver Crusade

open | NG male (he/him) human fighter 1 / oracle (Waves) 3 | AC 19 (T 13, FF 17) | HP 36/36 | P 0, I +2 | F +6 R +4 W +4 (+2 vs fear and death) | Spells: 1st (6/6) | Active conditions: lame

Sorry for the lateness, I don't check Discord often.

I'll bring Rossby Num. Melee oracle, level 3.

Grand Lodge

N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4

I chose this mesmerist instead of the Psychic.


Okay, then we are low tier. ;-)

I’ll start today.


Make your purchases and we jump to Minata.

Silver Crusade

open | NG male (he/him) human fighter 1 / oracle (Waves) 3 | AC 19 (T 13, FF 17) | HP 36/36 | P 0, I +2 | F +6 R +4 W +4 (+2 vs fear and death) | Spells: 1st (6/6) | Active conditions: lame

Just a note so I don't have to write it over and over: Rossby has the Bludgeoner and Enforcer feats. He will deal non-lethal damage unless otherwise noted, and he gets a free Demoralize when he deals non-lethal damage.

Liberty's Edge

“Marius Virlich” | Male NG Medium Rougarou Shifter 2 | HP 22/22 | AC 17 / 13 T / 15FF | CMD +4 CMD 18 | F +5, R +5, W +3 (+2 vs. fear) | Init +2 | Perc +8 SM +3 |Speed 30ft | Reactive Form 6/8; Sling bullets 20/20| Active Conditions:

I'll add a note too, Marius has scent, so he ought to be quite hard to sneak up on :)

Grand Lodge

N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4

Ah, 'warn the GM' time...

Figg is a Vazier:
"When the vizier casts a spell, once the vizier’s spell is complete, a glamer subtly alters onlookers’ memories and perception of the spell’s casting such that all the usual manifestations of the spell indicate that the caster was one of the vizier’s allies with an implanted trick. Creatures who observed the spellcasting can attempt a Will save (DC = 10 + 1/2 the vizier’s mesmerist level + his Charisma modifier) (DC = 16) to disbelieve the glamer."

Grand Lodge

Male ! Ini +1 PERC: +7 NG Dwarf Wiz 1/Sum 1. AC: 19 t11 CMD: 11 F: +3, R: +1, W: +6 HP 19

Speaking of ink, Drelluandast (or anyone) if there is anything in my spell book you want to copy, let me know. :)


TO THE HEROES OF THE PATHFINDER SOCIETY!! :-D

During the events, the spirits of the heroes whose mask you are wearing subconsciously implants the knowledge of which actions to take to gain his or her favor.

Ceremonial Combat

Bu Lo Dama: Fight Defensively for at least 1 round while threatened by a foe.

Ilyamakano: Perform the aid another action at least once.

Lai Ligau: Successfully use Acrobatics to tumble through a threatened square at least once, or unsuccessfully attempt Acrobatics checks to tumble through a threatened square at least three times.

Nobali Hohachi: Charge an enemy.

Tiqa Vastrokardoyo: Gain cover from an attack from one of the low walls or gain a bonus from fighting from higher ground.

Whaoxi Sennen: Successfully use Bluff to feint against an opponent at least once, or unsuccessfully attempt Bluff checks to feint at least three times.

Debate

You must have ranks in certain skills to use specific tactics, so I'll list those skills here, too.

Bu Lo Dama: Use the flattery tactic (Bluff, Diplomacy, K: Nobility).

Ilyamakano: Use the allegory tactic (K: History, K: Religion, P: Act, P: Oratory).

Lai Ligau: Use the mockery tactic (Bluff, Intimidate, P: Comedy).

Nobali Hohachi: Use the presence tactic (Intimidate, K: Nobility).

Tiqa Vastrokardoyo: Use the logic tactic (Any pertinent Knowledge or Profession skill to your argument).

Whaoxi Sennen: Use the red herring tactic (Bluff, P: Oratory).


Could you guys also please fill out the table in the slides with the details requested?

And can you familiarize yourself with the debate rules whenever you have time please?

Thanks

Liberty's Edge

“Marius Virlich” | Male NG Medium Rougarou Shifter 2 | HP 22/22 | AC 17 / 13 T / 15FF | CMD +4 CMD 18 | F +5, R +5, W +3 (+2 vs. fear) | Init +2 | Perc +8 SM +3 |Speed 30ft | Reactive Form 6/8; Sling bullets 20/20| Active Conditions:

I brought the only character I had in tier for this. He has a charisma of 7 so he should probably get whatever mask is left over :)

Grand Lodge

N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4

Figg would be ideal as Whaoxi Sennen.

Silver Crusade

open | NG male (he/him) human fighter 1 / oracle (Waves) 3 | AC 19 (T 13, FF 17) | HP 36/36 | P 0, I +2 | F +6 R +4 W +4 (+2 vs fear and death) | Spells: 1st (6/6) | Active conditions: lame

Rossby is a melee intimidatuon build - Nobali Hohachi would be his choice.

Sovereign Court

Male LG Nagaji Cavalier (First Mother's Fang) 3 | HP 31/31 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +6, R: +3, W: +1 | Init: +1 | Perc: +1 | Speed 30ft (20ft in armour) | Active conditions: None.

Not fussy. I will take whatever mask. Maybe Bu Lo Dana.

Grand Lodge

Male ! Ini +1 PERC: +7 NG Dwarf Wiz 1/Sum 1. AC: 19 t11 CMD: 11 F: +3, R: +1, W: +6 HP 19

I have no particular calling toward any or the other so I will take starting from the top: 1d4 ⇒ 1...

Unless someone else wants them.

Bu Lo Dama: Kinsasha
Ilyamakano: Fichead
Lai Ligau:
Nobali Hohachi: Rossby
Tiqa Vastrokardoyo:
Whaoxi Sennen:Figg

Silver Crusade

open | NG male (he/him) human fighter 1 / oracle (Waves) 3 | AC 19 (T 13, FF 17) | HP 36/36 | P 0, I +2 | F +6 R +4 W +4 (+2 vs fear and death) | Spells: 1st (6/6) | Active conditions: lame

Two things.

1. Rossby is level 3. I somehow cut and paste his level 4 stats into his profile. His tagline is accurate.

2. I am reading through the verbal duel rules and I don't quite get the mechanics of setting this up.

a. Are we recalculating our bonuses using the formula there? So Rossby's Intimidation modifier for the duel would become a Bonus of +3 (class), +3 (ranks), +2 (CHA) = +8, with the other +8 becoming a +2 Edge?

b. Do we gain any bonuses from the masks? Or are our skills for the verbal duel a subset of our social skills in general?


Rossby Num wrote:

Two things.

1. Rossby is level 3. I somehow cut and paste his level 4 stats into his profile. His tagline is accurate.

2. I am reading through the verbal duel rules and I don't quite get the mechanics of setting this up.

a. Are we recalculating our bonuses using the formula there? So Rossby's Intimidation modifier for the duel would become a Bonus of +3 (class), +3 (ranks), +2 (CHA) = +8, with the other +8 becoming a +2 Edge?

b. Do we gain any bonuses from the masks? Or are our skills for the verbal duel a subset of our social skills in general?

2.a

This is correct. Skill focus and intimidating prowess in total give 2 edge for rerolls.

2.b
No. They only provide suggestions for actions to honor those heroes which seems important to the Wayang.

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

Tiqa makes sense for Drelluandast, so let's go with that!

Liberty's Edge

“Marius Virlich” | Male NG Medium Rougarou Shifter 2 | HP 22/22 | AC 17 / 13 T / 15FF | CMD +4 CMD 18 | F +5, R +5, W +3 (+2 vs. fear) | Init +2 | Perc +8 SM +3 |Speed 30ft | Reactive Form 6/8; Sling bullets 20/20| Active Conditions:

I think this is the final choices then:

Bu Lo Dama: Kinsasha
Ilyamakano: Fichead
Lai Ligau: Marius
Nobali Hohachi: Rossby
Tiqa Vastrokardoyo: Drellunandast
Whaoxi Sennen:Figg


Happy holidays everyone!!

Can you please place your icons on the map.

I’ll roll initiate soon if you have no further questions or preparations.

Grand Lodge

Male ! Ini +1 PERC: +7 NG Dwarf Wiz 1/Sum 1. AC: 19 t11 CMD: 11 F: +3, R: +1, W: +6 HP 19

I also put a dog token for summon monster (though it is not yet summoned).

GM:
When I leveled up I put a rank in Linguistics got to choose a new language. I chose Jitksen, but I should probably go celestial. Since we haven't used either yet I would like to switch if you are OK with that. Since the game is already in play, it isn't quite legal. (The template for celestial creatures on a summon monster says the creatures speak celestial. I presumed something like that happened with cthonic creatures and I speak terran, but it is not in the rules. Summoned creatures will attack my enemies unless I can communicate with them to do something else, such as 'non-lethal only'). It is meta-gaming to some extent, so I understand if not, but are you OK with the switch in languages as part of the first-level-rebuild rule?


Completely fine. :-)


Can those that haven’t yet also fill out slides 4 to 6. Thanks


Guys, a little GM support please. :-)

What’s the perception DC to pinpoint the square of an enemy in melee when you are blind?

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

There's a pretty solid list of DCs in the PRD, but the biggest thing is that intentionally searching for stimuli is a move action.


Yeah, I saw that but wasn’t sure if walking DC 10, invisible +20 and sound of battle -10 would apply.

So DC is 20 then. Ok?

Grand Lodge

N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4

Yeah, to my knowledge, if someone is not intentionally stealthing, the DC to pinpoint is 20.

Liberty's Edge

“Marius Virlich” | Male NG Medium Rougarou Shifter 2 | HP 22/22 | AC 17 / 13 T / 15FF | CMD +4 CMD 18 | F +5, R +5, W +3 (+2 vs. fear) | Init +2 | Perc +8 SM +3 |Speed 30ft | Reactive Form 6/8; Sling bullets 20/20| Active Conditions:

You can do this, though I don't know why you would...

Core Rulebook page 564 wrote:
A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature’s current location. If the invisible creature moves, its location, obviously, is once again unknown.

Grand Lodge

Male ! Ini +1 PERC: +7 NG Dwarf Wiz 1/Sum 1. AC: 19 t11 CMD: 11 F: +3, R: +1, W: +6 HP 19

Per aid other, I have to be threatening the same target as the person receiving the aid. Double move is fine, hopefully I put myself in place to aid next turn.
*Hint hint*

Liberty's Edge

“Marius Virlich” | Male NG Medium Rougarou Shifter 2 | HP 22/22 | AC 17 / 13 T / 15FF | CMD +4 CMD 18 | F +5, R +5, W +3 (+2 vs. fear) | Init +2 | Perc +8 SM +3 |Speed 30ft | Reactive Form 6/8; Sling bullets 20/20| Active Conditions:

Do we need to be trained in the skills to assign them to a tactic? Or just for the tactics ones you listed by the masks?

Grand Lodge

Male ! Ini +1 PERC: +7 NG Dwarf Wiz 1/Sum 1. AC: 19 t11 CMD: 11 F: +3, R: +1, W: +6 HP 19

Not as I read it. Each skill is treated as a Charisma check, but ranks count, as do class bonuses if you have ranks in the skill. So 1 rank in a skill is 1+Ch or 1+Ch+3 if a class skill.

I can't find the advantage given by the combat action though (if there is one?)


Correct! :-)

The spirits need to attune to you. This can give advantages later on. Therefore, each spirit has preferred tactics but they provide no bonuses or any effect during the verbal duel.

-

Here's what you need to know about Verbal Duels (To Seal the Shadow version) for the debate -please see the three handouts in the campaign tab.

1. Each tactic has a set of skills associated with it.
2. You must have ranks in at least one of the associated skills in order to use that tactic.
3. You assign which associated skill you are going to use for that tactic, and then it is locked in for you.
4. You use your ranks in the associated skill, but you use your Charisma modifier instead of the skills ability to determine your bonus.
5. The assigned skill cannot be assigned to any other tactic.

For example, Bob and Tom are in a verbal duel. Bob assigns K: History to Allegory. Whenever Bob uses Allegory, he rolls 1d20+ranks in K: History+Charisma (not Intelligence). Bob cannot assign K: History to any other tactic (e.g. Logic) now. Tom assigns P: Act to Allegory. Whenever Tom uses Allegory, he rolls 1d20+ranks in P: Act+Charisma. Tom cannot assign P: Act to any other tactic.


The need for the PCs to appear to be attempting to win imposes the following limitations:
- when assigning skills to tactics, they must choose the associated skill with the highest bonus;
- they can only use tactics to which they have assigned skills;
- they can’t concede the duel; they must counter exchange openings;
- they must counter whenever the current exchange’s ante is 1 or less;
- and no PC who has won an exchange can contribute to an exchange unless each other PC has won an equal number of exchanges.


The wayang team will begin this duel.

The way the exchanges work is Team 1 bets 1 "determination" (some tactics might change the opening bet) and uses a tactic. Team 2 selects a tactic to counter and ups the ante by however much is in the pot (usually 1, then 2, then 3, etc). The loser of the exchange loses that amount of determination. When you hit 0, you lose.

The wayang team will choose who is going to counter.

Certain tactics are better at opening, certain tactics are better at countering or countering specific tactics, and several have special effects (like dropping the pot back to 0 - see handout 2).

"Edges" are re-rolls and you can reroll as many times as you wish if you have edge (not like usual rerolls).


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Can we start?! :-D

Liberty's Edge

“Marius Virlich” | Male NG Medium Rougarou Shifter 2 | HP 22/22 | AC 17 / 13 T / 15FF | CMD +4 CMD 18 | F +5, R +5, W +3 (+2 vs. fear) | Init +2 | Perc +8 SM +3 |Speed 30ft | Reactive Form 6/8; Sling bullets 20/20| Active Conditions:

Alas, the only skill of even passing relevance Marius has ranks in is Knowledge (nature), which the handout lists as possible for Logic (if applicable). The cheat-sheet doesn't list it though, so if it's not applicable then Marius can't choose any tactics, and will have to stand at the side growling to punctuate others points

"Grrr"


Hi Marius, the cheat sheet includes Logic as far as I can see. And you can use a tactic if you have no ranks. Then it is just a charisma check. ;-)

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