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Profile updated. I took advantage of 1st level rebuild, to take a skill point from Handle Animal and put it instead into Linguistics.
If anyone else has the option, the following skills have the listed number of relevant tactics.
4 Perform (Oratory)
3 Bluff, Intimidate, Perform (Comedy)
2 Diplomacy, Knowledge (Nobility), Linguistics
1 Knowledge (History), Knowledge (Religion)
EDIT: I am OK with either tier.

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I went low but I could switch to a higher level character if necessary

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What I have is this list. I have gone with the 7 Inquisitor, but can switch with no drama.
Core rogue (2)
Core cleric (4)
U.Monk (10)
Fighter (2)
Gunslinger (1)
U.Barbarian (3)
Inquisitor (7)
Skald (3)
Shaman (2)
Sorcerer (2)
Cavalier (3)
Warpriest (2)
Paladin (2)
Investigator (4)

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Just a note so I don't have to write it over and over: Rossby has the Bludgeoner and Enforcer feats. He will deal non-lethal damage unless otherwise noted, and he gets a free Demoralize when he deals non-lethal damage.

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I'll add a note too, Marius has scent, so he ought to be quite hard to sneak up on :)

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Ah, 'warn the GM' time...
Figg is a Vazier:
"When the vizier casts a spell, once the vizier’s spell is complete, a glamer subtly alters onlookers’ memories and perception of the spell’s casting such that all the usual manifestations of the spell indicate that the caster was one of the vizier’s allies with an implanted trick. Creatures who observed the spellcasting can attempt a Will save (DC = 10 + 1/2 the vizier’s mesmerist level + his Charisma modifier) (DC = 16) to disbelieve the glamer."

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Speaking of ink, Drelluandast (or anyone) if there is anything in my spell book you want to copy, let me know. :)

GM Nowruz |

TO THE HEROES OF THE PATHFINDER SOCIETY!! :-D
During the events, the spirits of the heroes whose mask you are wearing subconsciously implants the knowledge of which actions to take to gain his or her favor.
Ceremonial Combat
Bu Lo Dama: Fight Defensively for at least 1 round while threatened by a foe.
Ilyamakano: Perform the aid another action at least once.
Lai Ligau: Successfully use Acrobatics to tumble through a threatened square at least once, or unsuccessfully attempt Acrobatics checks to tumble through a threatened square at least three times.
Nobali Hohachi: Charge an enemy.
Tiqa Vastrokardoyo: Gain cover from an attack from one of the low walls or gain a bonus from fighting from higher ground.
Whaoxi Sennen: Successfully use Bluff to feint against an opponent at least once, or unsuccessfully attempt Bluff checks to feint at least three times.
Debate
You must have ranks in certain skills to use specific tactics, so I'll list those skills here, too.
Bu Lo Dama: Use the flattery tactic (Bluff, Diplomacy, K: Nobility).
Ilyamakano: Use the allegory tactic (K: History, K: Religion, P: Act, P: Oratory).
Lai Ligau: Use the mockery tactic (Bluff, Intimidate, P: Comedy).
Nobali Hohachi: Use the presence tactic (Intimidate, K: Nobility).
Tiqa Vastrokardoyo: Use the logic tactic (Any pertinent Knowledge or Profession skill to your argument).
Whaoxi Sennen: Use the red herring tactic (Bluff, P: Oratory).

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I brought the only character I had in tier for this. He has a charisma of 7 so he should probably get whatever mask is left over :)

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I have no particular calling toward any or the other so I will take starting from the top: 1d4 ⇒ 1...
Unless someone else wants them.
Bu Lo Dama: Kinsasha
Ilyamakano: Fichead
Lai Ligau:
Nobali Hohachi: Rossby
Tiqa Vastrokardoyo:
Whaoxi Sennen:Figg

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Two things.
1. Rossby is level 3. I somehow cut and paste his level 4 stats into his profile. His tagline is accurate.
2. I am reading through the verbal duel rules and I don't quite get the mechanics of setting this up.
a. Are we recalculating our bonuses using the formula there? So Rossby's Intimidation modifier for the duel would become a Bonus of +3 (class), +3 (ranks), +2 (CHA) = +8, with the other +8 becoming a +2 Edge?
b. Do we gain any bonuses from the masks? Or are our skills for the verbal duel a subset of our social skills in general?

GM Nowruz |

Two things.
1. Rossby is level 3. I somehow cut and paste his level 4 stats into his profile. His tagline is accurate.
2. I am reading through the verbal duel rules and I don't quite get the mechanics of setting this up.
a. Are we recalculating our bonuses using the formula there? So Rossby's Intimidation modifier for the duel would become a Bonus of +3 (class), +3 (ranks), +2 (CHA) = +8, with the other +8 becoming a +2 Edge?
b. Do we gain any bonuses from the masks? Or are our skills for the verbal duel a subset of our social skills in general?
2.a
This is correct. Skill focus and intimidating prowess in total give 2 edge for rerolls.2.b
No. They only provide suggestions for actions to honor those heroes which seems important to the Wayang.

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I think this is the final choices then:
Bu Lo Dama: Kinsasha
Ilyamakano: Fichead
Lai Ligau: Marius
Nobali Hohachi: Rossby
Tiqa Vastrokardoyo: Drellunandast
Whaoxi Sennen:Figg

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I also put a dog token for summon monster (though it is not yet summoned).

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There's a pretty solid list of DCs in the PRD, but the biggest thing is that intentionally searching for stimuli is a move action.

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You can do this, though I don't know why you would...
A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature’s current location. If the invisible creature moves, its location, obviously, is once again unknown.

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Per aid other, I have to be threatening the same target as the person receiving the aid. Double move is fine, hopefully I put myself in place to aid next turn.
*Hint hint*

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Do we need to be trained in the skills to assign them to a tactic? Or just for the tactics ones you listed by the masks?

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Not as I read it. Each skill is treated as a Charisma check, but ranks count, as do class bonuses if you have ranks in the skill. So 1 rank in a skill is 1+Ch or 1+Ch+3 if a class skill.
I can't find the advantage given by the combat action though (if there is one?)

GM Nowruz |

Correct! :-)
The spirits need to attune to you. This can give advantages later on. Therefore, each spirit has preferred tactics but they provide no bonuses or any effect during the verbal duel.
-
Here's what you need to know about Verbal Duels (To Seal the Shadow version) for the debate -please see the three handouts in the campaign tab.
1. Each tactic has a set of skills associated with it.
2. You must have ranks in at least one of the associated skills in order to use that tactic.
3. You assign which associated skill you are going to use for that tactic, and then it is locked in for you.
4. You use your ranks in the associated skill, but you use your Charisma modifier instead of the skills ability to determine your bonus.
5. The assigned skill cannot be assigned to any other tactic.
For example, Bob and Tom are in a verbal duel. Bob assigns K: History to Allegory. Whenever Bob uses Allegory, he rolls 1d20+ranks in K: History+Charisma (not Intelligence). Bob cannot assign K: History to any other tactic (e.g. Logic) now. Tom assigns P: Act to Allegory. Whenever Tom uses Allegory, he rolls 1d20+ranks in P: Act+Charisma. Tom cannot assign P: Act to any other tactic.

GM Nowruz |

The need for the PCs to appear to be attempting to win imposes the following limitations:
- when assigning skills to tactics, they must choose the associated skill with the highest bonus;
- they can only use tactics to which they have assigned skills;
- they can’t concede the duel; they must counter exchange openings;
- they must counter whenever the current exchange’s ante is 1 or less;
- and no PC who has won an exchange can contribute to an exchange unless each other PC has won an equal number of exchanges.

GM Nowruz |

The wayang team will begin this duel.
The way the exchanges work is Team 1 bets 1 "determination" (some tactics might change the opening bet) and uses a tactic. Team 2 selects a tactic to counter and ups the ante by however much is in the pot (usually 1, then 2, then 3, etc). The loser of the exchange loses that amount of determination. When you hit 0, you lose.
The wayang team will choose who is going to counter.
Certain tactics are better at opening, certain tactics are better at countering or countering specific tactics, and several have special effects (like dropping the pot back to 0 - see handout 2).
"Edges" are re-rolls and you can reroll as many times as you wish if you have edge (not like usual rerolls).

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Alas, the only skill of even passing relevance Marius has ranks in is Knowledge (nature), which the handout lists as possible for Logic (if applicable). The cheat-sheet doesn't list it though, so if it's not applicable then Marius can't choose any tactics, and will have to stand at the side growling to punctuate others points
"Grrr"