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Alright, then Drelluandast's tactics and bonuses would be:
+4 Allegory: Knowledge (history) (1 rank, 3 class skill)
+0 Baiting: Perform (comedy)
+0 Emotional Appeal: Sense Motive
+0 Flattery: Diplomacy
+4 Logic: Knowledge (planes) (1 rank, 3 class skill)
+0 Mockery: Bluff
+4 Presence: Knowledge (nobility) (1 rank, 3 class skill)
+0 Red Herring: Perform (oratory)
+0 Rhetoric: Perform (act)
+5 Wit: Linguistics (2 ranks, 3 class skill)
@GM, do racial bonuses apply to these checks?

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Allegory: Knowledge (religion) 1 rank, 3 class, -1 INT = +3
Baiting: Intimidate 3 ranks, 3 class, 2 CHA = +8 (2 edge)
Emotional Appeal: Sense Motive 1 rank, 3 class, 0 WIS = +4
Flattery: Diplomacy 3 ranks, 3 class, 2 CHA = +8
Logic: Knowledge (history) 0 rank, 0 class, -1 INT = -1
Mockery: Intimidate 3 ranks, 3 class, 2 CHA = +8 (2 edge)
Presence: Intimidate 3 ranks, 3 class, 2 CHA = +8 (2 edge)
Red Herring: Bluff 0 ranks, 0 class, 2 CHA = +2
Rhetoric: Diplomacy 3 ranks, 3 class, 2 CHA = +8
Wit: Perform (comedy) 0 ranks, 0 class, 2 CHA = +2

GM Nowruz |

I am sorry that this is such a pain in the a$$.
Please note the third sentence in the first paragraph of Handout 2.
A duelist can only assign a given skill to a single tactic, so if a duelist assigned Perform (oratory) to allegory, she couldn’t also assign it to emotional appeal.
-
So Rossby, you cannot for instance use intimidate twice. :-(

GM Nowruz |

@GM, do racial bonuses apply to these checks?
All other modifiers are summed up and divided by three and then rounded down to give you the number of edges which allow rerolls.
-
The only modifiers that come on top are the positive or negative biases of the crowd (see my posts in the gameplay) which you can currently influence by seeding them.

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Marius will go with the following then:
allegory: perform (act) = 0 ranks, charisma (-2) = -2
baiting: bluff = 0 ranks, charisma (-2) = -2
emotional appeal: perform (oratory) = 0 ranks, charisma (-2) = -2
flattery: diplomacy = 0 ranks, charisma (-2) = -2
logic: knowledge (nature) = 1 rank, charisma (-2) = -1
mockery: <nothing>
presence: intimidate = 0 ranks, charisma (-2) = -2
red herring: <nothing>
rhetoric: <nothing>
wit: perform (comedy) = 0 ranks, charisma (-2) = -2

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Allegory: Knowledge (religion) 1 rank, 3 class, -1 INT = +3
Baiting: none
Emotional Appeal: Sense Motive 1 rank, 3 class, 0 WIS = +4
Flattery: Diplomacy 3 ranks, 3 class, 2 CHA = +8
Logic: none
Mockery: none
Presence: Intimidate 3 ranks, 3 class, 2 CHA = +8 (2 edge)
Red Herring: Bluff 0 ranks, 0 class, 2 CHA = +2
Rhetoric: Perform (oratory) 0 ranks, 0 class, 2 CHA = +2
Wit: Perform (comedy) 0 ranks, 0 class, 2 CHA = +2

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....
2. You must have ranks in at least one of the associated skills in order to use that tactic....
... And you can use a tactic if you have no ranks. Then it is just a charisma check. ;-)...
These two.statements seem contradictory...??

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I had assumed it followed the rules of normal skills - there are some skills you can attempt untrained, and some that you must be trained.

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+9 Allegory: Perform Oratory [1 rank + 3 class + 5 Cha]
+9 Baiting: Intimidate [1 rank + 3 class + 5 Cha]
+9 Emotional Appeal: Sense Motive [1 rank + 3 class + 5 Cha]
+9 Flattery: Know Nobility [1 rank + 3 class + 5 Cha]
+9 Logic: Know History [1 rank + 3 class + 5 Cha]
+0 Mockery: -
+0 Presence: -
+9 Red Herring: Bluff [1 rank + 3 class + 5 Cha]
+9 Rhetoric: Diplomacy [1 rank + 3 class + 5 Cha]
+9 Wit: Linguistics [1 rank + 3 class + 5 Cha]

GM Nowruz |

GM Nowruz wrote:....
2. You must have ranks in at least one of the associated skills in order to use that tactic....
GM Nowruz wrote:... And you can use a tactic if you have no ranks. Then it is just a charisma check. ;-)...These two.statements seem contradictory...??
Oops. Sorry. :-(
First statement is clearly correct.

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If we seed a bias, does it count against our uses of that skill in the rest of the duel?
Rossby didn't want to seed a bias just because he has so few skills to begin with.

GM Nowruz |

The wayang team will begin this duel.
The way the exchanges work is Team 1 bets 1 "determination" (some tactics might change the opening bet) and uses a tactic. Team 2 selects a tactic to counter and ups the ante by however much is in the pot (usually 1, then 2, then 3, etc). The loser of the exchange loses that amount of determination. When you hit 0, you lose.
The wayang team will choose who is going to counter.
Certain tactics are better at opening, certain tactics are better at countering or countering specific tactics, and several have special effects (like dropping the pot back to 0 - see handout 2).
"Edges" are re-rolls and you can reroll as many times as you wish if you have edge (not like usual rerolls).
The Ante usually goes up by 1 after each team's speech. It represents the "damage" you face if you loose a phase of the dual.
And your determination is your "hit point" and reduced by the Ante after a team looses a phase.
I hope that helps.

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Alright, looks like we want to Counter Presence. Best ways to do that (if I understand things correctly) are with Emotional Appeal or Flattery. Since Rossby seeded the audience to respond positively to Emotional Appeal, maybe we want to give that one a shot? @Figg, you seem like the best people manipulator around. XD

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I don't understand what happened. They opened with Presence (18), and we responded with Emotional Appeal (26). They then tried Mockery (25) - did they lose because they rolled lower than the 26?
And we'll win (and therefore, lose) if they can't match our opening roll?!
We need to tank the opener, then.

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.
.
.
.
.
.
Allegory: -
Baiting: -
Emotional Appeal: -
Flattery: -
+6 Logic: Knowledge Dungeoneering
Mockery: -
Presence: -
Red Herring: -
+6 Rhetoric: Linguistics Diplomacy
Wit: -

GM Nowruz |

[dice=Presence]1d20+0
Figg stays up at the podium, narrows his eyes, and stumbles "For...if I were a hero, would not my reasoning be great as well?"[dice=Perception]1d20+8
Hey Figg, only after every other PC has also had the chance to speak, are you allowed to act again.
So someone else should now start the opening.

GM Nowruz |

~~ Mechanics of the ritual ~~
Only one of you may attempt one of the following skill checks each round, but up to 2 other PCs may assist:
Acrobatics (DC higher ) to make the shadows dance, Bluff (DC higher) to fake it, Intimidate (DC higher) to put on a fearsome display, Sleight of Hand (DC higher) to make hand puppets, K: Planes (DC medium ) to understand the principles of the ritual, Perform (act) (DC medium) to do it right, Perform (oratory) (DC medium) to tell the story.
Harjandi will Aid Another for +2 on up to 7 attempts. You must declare your use of her Aid Another when you roll.
—
All clear?

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Question: Do we have to use each of the options?
Also, to my fellow players, I have this:
In summary, for this event, if you use Intimidate, you can roll it with a +5 Cha instead of your own.

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I don't know if "adjust a creature’s attitude" would qualify for "put on a fearsome display".
If it did, Rossby would have a +17 Intimidate. :)

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+6 to Kn: (planes)
I don't have ranks in any of the others so if the DC is high, I may not even be able to aid (must be able to make the check). Will Craft help with building puppets?
My eidolon might have a few more, but I can't find his stats. I know I finished building him just before we started this adventure. He only gets 4 skill points & I know I gave him Perception, Disable Device, & Craft.... So not much better options.EDIT: Never mind, stats found.
Sleight of Hand +8
So once again almost of no use to the party :)

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Hi All. I want to apologize for my absence. I went away with my family for the holidays and the expected wifi was not present. Additionally I have had a couple of events happen in my life that, happily, are now resolved for the best. I have custody of my kids which is great and they are enrolled in school (the school year here runs January - December).
Then the outage with Paizo and here we are.
I am back now.

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I was lurking, but unable to get logged in. I cleared cookies three times and today it finally seems to have stuck.
Welcome back Kinshaha!

GM Nowruz |

Hi All. I want to apologize for my absence. I went away with my family for the holidays and the expected wifi was not present. Additionally I have had a couple of events happen in my life that, happily, are now resolved for the best. I have custody of my kids which is great and they are enrolled in school (the school year here runs January - December).
Then the outage with Paizo and here we are.I am back now.
Welcome back Letsuna!
This is the last battle so joining now is not possible anymore based on PFS rules. But I am glad that you are back as the scenario is over after this fight and of course you can join us with your character when we begin the next scenario.

GM Nowruz |

TO THE HEROES OF THE PATHFINDER SOCIETY!! :-D
During the events, the spirits of the heroes whose mask you are wearing subconsciously implants the knowledge of which actions to take to gain his or her favor.
Ceremonial Combat
Bu Lo Dama: Fight Defensively for at least 1 round while threatened by a foe.
Ilyamakano: Perform the aid another action at least once.
Lai Ligau: Successfully use Acrobatics to tumble through a threatened square at least once, or unsuccessfully attempt Acrobatics checks to tumble through a threatened square at least three times.
Nobali Hohachi: Charge an enemy.
Tiqa Vastrokardoyo: Gain cover from an attack from one of the low walls or gain a bonus from fighting from higher ground.
Whaoxi Sennen: Successfully use Bluff to feint against an opponent at least once, or unsuccessfully attempt Bluff checks to feint at least three times.
Debate
You must have ranks in certain skills to use specific tactics, so I'll list those skills here, too.
Bu Lo Dama: Use the flattery tactic (Bluff, Diplomacy, K: Nobility).
Ilyamakano: Use the allegory tactic (K: History, K: Religion, P: Act, P: Oratory).
Lai Ligau: Use the mockery tactic (Bluff, Intimidate, P: Comedy).
Nobali Hohachi: Use the presence tactic (Intimidate, K: Nobility).
Tiqa Vastrokardoyo: Use the logic tactic (Any pertinent Knowledge or Profession skill to your argument).
Whaoxi Sennen: Use the red herring tactic (Bluff, P: Oratory).
In this next section you can get bonuses if you honored the heroes you represent.

GM Nowruz |

Luckily for you, this shadow encounter also awakens the spirits of the Minatan heroes who helped seal away the shadowy evil long ago.
Any PC that performed at least one action that attuned him to his chosen hero feels a comforting presence watching over him and infusing him with power, even if he isn’t wearing his mask or ribbon.
That PC can choose to gain a +1 enhancement bonus to a single weapon or a single piece of armor.
If he performed both heroic actions, he can increase this bonus to +2 or can apply a +1 enhancement bonus to two weapons, two pieces of armor, or one weapon and one piece of armor.
This makes the item magical (if it isn’t already) for the purpose of overcoming damage reduction.
This effect lasts until the end of the encounter.

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Thanks Nowruz!
My details are accurate on the slide.
Spending time in his mother's shop proves profitable for Fichead.
Craft (jewelery): 1d20 + 13 ⇒ (12) + 13 = 25 for 50 gp.
If Drelluandst is willing I would like to copy spells from his book. If not please let me know. Feel free to copy from my spell book :)
DC is 16 on Spellcraft to learn a first level spell.
Enlarge Person: 1d20 + 6 ⇒ (6) + 6 = 12
Grease: 1d20 + 6 ⇒ (5) + 6 = 11
Heightened Awareness: 1d20 + 6 ⇒ (3) + 6 = 9
Protection from Evil: 1d20 + 6 ⇒ (2) + 6 = 8
Reduce Person: 1d20 + 6 ⇒ (15) + 6 = 21
EDIT: ouch only one... If our shipride is more than a week long, I can try again. I forgot about +2 on conjurations spells.
Enlarge Person: 1d20 + 6 ⇒ (6) + 6 = 12
Grease: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Heightened Awareness: 1d20 + 6 ⇒ (7) + 6 = 13
Protection from Evil: 1d20 + 6 ⇒ (17) + 6 = 23
two more... I will not push it any farther
Purchase: spells 15 gp

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hehe I gained a level didn't I :)

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Yeah, Drelluandast would totally be down for swapping spells! He could learn the following:
- Magic Weapon
- Mind Link
- Alter Winds
- Color Spray
- Endure Elements
- Obscuring Mist
- Silent Image
- True Strike
Altogether that’d be 80 gp - not a problem! And don’t forget that you can scribe spells of a higher level than you can cast.

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good point. Though for learning second levels spell Taking 10 is not enough :) Can I use my earlier successes for the two level two spots.
80 gp more spent. :)
I will never be able to cast them, but it is good to have spells to trade :)

GM Nowruz |

good point. Though for learning second levels spell Taking 10 is not enough :) Can I use my earlier successes for the two level two spots.
80 gp more spent. :)
I will never be able to cast them, but it is good to have spells to trade :)
Of course the rolls for level 2 are ok!

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Looks good here too! I can cross the high-tier rewards off myself - no need to ask for a reprint. Thanks for the fun game, GM!