| HP 22/22 | AC 17 / 13 T / 15FF | CMD +4 CMD 18 | F +5, R +5, W +3 (+2 vs. fear) | Init +2 | Perc +8 SM +3
Classes/Levels
|Speed 30ft | Reactive Form 6/8; Sling bullets 20/20| Active Conditions: stretching form
Gender
“Marius Virlich” | Male NG Medium Rougarou Shifter 2
About Marius Virlich
Marius is an intense and brooding Rougarou, standing nearly 7 feet tall. He has suffered persecution at the hands of the ignorant, most recently being driven from his farm in Ustalav by a mob seeking werewolves. He has joined the Pathfinder Society as a way to provide for his family and use his unique talents at the same time, for even among the shape-changing rougarou, Marius is a prodigy of versatility. Marius Virlich
Male rougarou shifter (adaptive shifter) 2 (Pathfinder Campaign Setting: Distant Realms 12, Pathfinder RPG Bestiary 6 242, Ultimate Wilderness 26)
NG Medium humanoid (rougarou, shapechanger)
Init +2; Senses low-light vision, scent; Perception +8
Defence:
AC 17, touch 13, flat-footed 15 (+4 armor, +1 defensive instinct, +2 Dex)
hp 22 (2d10+6)
Fort +5, Ref +5, Will +3; +2 vs. fear
Defensive Abilities defensive instinct +3/+1
Offence:
Speed 30 ft.
Melee cold iron dagger +4 (1d4+5/19-20) or
. . mwk cold iron scythe +5 (2d4+7/×4) or
. . bite +4 (1d4+5), 2 claws +4 (1d4+5)
Ranged sling +4 (1d4+3)
Special Attacks shifter claws
Spell-Like Abilities (CL 2nd; concentration +0)
. . At will—speak with animals (wolf only)
Statistics:
Str 17, Dex 14, Con 14, Int 10, Wis 16, Cha 7
Base Atk +2; CMB +4; CMD 18
Feats Power Attack
Traits beastkin, unafraid (ustalav)
SQ change shape (wolf; beast shape I), reactive aspect (1 form)
Combat Gear cold iron sling bullets (20), potion of cure light wounds, potion of cure moderate wounds, wand of cure light wounds, alchemist's fire (4), antiplague[APG], antitoxin; Other Gear mwk lamellar (leather) armor[UC], cold iron dagger, mwk cold iron scythe, sling, belt pouch, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], pot, sunrod (3), torch (10), trail rations (5), waterskin, 502 gp, 6 sp
Aquatic Form (1 round) (Su) When active gain swim speed equal to base speed.
Change Shape (wolf; beast shape I, 1/day) (Wolf) (Su) You can change your form.
Defensive Instinct +3/+1 (Ex) +3 AC & CMD unarmored and unshielded or +1 with nonmetal armor or shield
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Reactive Aspect (1 form, 8/day) (Su) As imm or swift action gain the benefit of a reactive form.
Resistant Form (1 round, Acid) (Su) When active gain energy resistance 6 acid
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stretching Form (1 round) (Su) If active all natural weapons reach increases by 5 feet