Game Master S's "On the Trail of History" [Tier 3-6] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
Starfinder Ships | Ship Roles

Initiative:

[dice=Hostiles]d20+[/dice]
[dice=Kat5e]d20+5[/dice]
[dice=Mustachio]d20+2[/dice]
[dice=Ohmarc]d20+0[/dice]
[dice=Rahdokama]d20+2[/dice]
[dice=Z Data Z]d20+2[/dice]


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Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

engineering for the 21: 13 + 1d20 ⇒ 13 + (3) = 16 He can't figure it out

engineering for the 26: 13 + 1d20 ⇒ 13 + (20) = 33 but somehow can do that one really well.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

just to clear, are the scientists we are asked to evict the same ones we just met up in orbit?

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Perception: 1d20 + 12 ⇒ (2) + 12 = 14

Medicine: 1d20 + 5 ⇒ (2) + 5 = 7

Engineering: 1d20 ⇒ 14

"Naarma, you appear to be a wise leader. Have you talked to the scientists yourself? Do they know that they are causing adverse effects in the ecosystem?"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The scientists are the ones who gave you the tour at the lab, yes. Naarma gives a cryptic answer, "We are simple, but we are observant."

The slow pace of the conversation gives you the opportunity to look around at others. Many izalguuns attend to chores geared toward survival— boiling frozen vegetables, fletching arrows, stitching tents, tanning animal hides, and the like—but others sprint through the campground while throwing an aerodynamic plastic discus to each other. There's a fair bit of colliding, and some wrestling occurs. It immediately catches Rahdo's eye.

DC 16 Culture or Perception:

The izalguuns are playing a kind of sport, passing the discus to teammates with the goal of eventually striking the opposing team’s tree with it, with specific players unable to touch the discus but able to knock it from the sky by throwing snowballs. It appears that you may tackle and wrestle for
a brief amount of time. Once a wrestling match becomes a stalemate, both players must get up.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Is there no other way to get you to help us? We don't really want to pick a fight against people we have no beef with. I don't really like to get put in the middle of other people's fights. Could we do you a favor in town, or hunt more of those dangerous animals for you?"


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"The animals are only violent because of the 'work' they do at the station. I am not advocating violence. If they are good people they will voluntarily leave once they realize how much damage they are causing the ecosystem."

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

perception: 1d20 + 5 ⇒ (3) + 5 = 8 Data is very little help today.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Culture: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Ohmarc explains what he knows to his companions."Not that I would be very good at this, but if you want to make an impression on them, you could go and play discus with them and attempt to hit the opponent's tree with it. If any of you like sport, this may be the opportunity we are looking for."

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Appologies with the technical difficilties here, I'll start with
first set of kmowledge checks

DC21 Perception: 1d20 + 10 ⇒ (1) + 10 = 11
DC26 engieering: 1d20 + 9 ⇒ (10) + 9 = 19

Kat processes the position they are in for a moment before adressing the crew. "We are indebted to the scientists, they are repairing our ship. Their operation seems to profitable to shut down here. Seems like a tough pitch."

When Ohmarc mentions the game, she volunteers to participate if the crew is interested.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The locals seem into the game, but a few seem to look over your way from time to time. If you make a good impression Diplomacy you could probably join in.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Can I join? diplomacy: -1 + 1d20 ⇒ -1 + (2) = 1

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Not very interested in wrestling or getting dirty, Ohmarc makes a few comments to try and build on a friendship with the izalguuns. "I see that throwing discs takes a great deal of skill. You are all very talented at this. I imagine that six hands can be really helpful in making snowballs. Do your hands get cold with the throwing of snow?"

Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat's Excocortex tracks the players and the discus at it flies through the air towards the pole. She calculates her percentages of participating successfully, and decides that all it would take is a but of luck paired with her skill.

"I don't know, Ohmarc. It looks pretty easy to me" Kat adds jovially, trying to goad the Izalguuns to invite them to join in.
Diplomacy Aid: 1d20 + 3 ⇒ (8) + 3 = 11

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

for those unable to log in, clear your cookies

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"We may be useful as observers, don't you think?"
Diplomacy: 1d20 + 11 + 1d6 ⇒ (15) + 11 + (4) = 30


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The izalguun players rebuff attempts to join in, until Rahdokama decides to get in on the action. They give the vesk a solid pat on the back and start up again.

Rahdo, make a series of Athletics checks. To adapt for PbP, make one post with 10 checks.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

The vesk glows brightly, unable to contain his excitement and lifts his hands in the air! "YEAH! Lets rumble! ...Hey, Kat, Mustachio, could one of you film this, a copy of this would be great for my folks back home!" Smiling, he walks with the izanguun and returns the favour by patting them also on the back.

As he finds his team, he nods and clasps his hands together eagerly grinning, "Okay. You can leave the tackling to me, i will give you an opening to score."

Athletics rolls:

Athletics: 1d20 + 16 ⇒ (10) + 16 = 26
Athletics: 1d20 + 16 ⇒ (6) + 16 = 22
Athletics: 1d20 + 16 ⇒ (18) + 16 = 34
Athletics: 1d20 + 16 ⇒ (2) + 16 = 18
Athletics: 1d20 + 16 ⇒ (18) + 16 = 34
Athletics: 1d20 + 16 ⇒ (13) + 16 = 29
Athletics: 1d20 + 16 ⇒ (12) + 16 = 28
Athletics: 1d20 + 16 ⇒ (3) + 16 = 19
Athletics: 1d20 + 16 ⇒ (7) + 16 = 23
Athletics: 1d20 + 16 ⇒ (20) + 16 = 36


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Rahdo jumps right in and immediate shows his worth. His tackling is dead on, and he quickly figures out a few new techniques which work on the siz-limbed species. They seem equally impressed. Indeed, after they game most of the izalguuns from both teams come over to give thanks to Rahdokama.

The captain of Rahdo's team offers to take one of the party's ranged weapons and tinker with its barrel and scope. granting that weapon a +2 bonus on attack rolls against creatures behind cover for the rest of the adventure. The effects of this high calibration do not persist into future adventures. It need not be Rahdo's weapon.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

"Rahkodama, you appear to be a natural wrester. Did you learn how to wrestle in your past? You certainly made quite an impression on our new friends."

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Rahdo is very happy with himself. "Excellent! That was thrilling!" Quickly turning to Ohmarc, "Please tell me you got all that on video! Haha - my friend, I will let you in on a little secret. All Vesk are natural wrestlers, it's because we breed our offsping big and strong! Hmph, our younglings learn to wrestle with skittermanders until they are able to destroy them in one fell swoop!"

"Now, what's next?"

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio pulls out his comm device to record Rahdokama, putting in lots of cinematic zooms and swoops.

"What's next is we turn you into a AbsalomTube star, my friend. With me as executive producer. But if you speak of our current circumstances, they want us to get rid of the people at the science station. I for one am not interested in violence, but maybe we can serve as peaceful go betweens."

Mustachio asks Naarma for as much written or digital evidence that they have of their claims. "Scientists listen to data." he says.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

We should make a call on whose weapon get sthe temporary upgrade.

"Indeed a good scientist does. To be honest, I was hoping you saw something during your time in the facility. We have little, but I am willing to share as it furthers both our goals."

Naarma leads you to a lab where there are a few microscopes. There are a few displays on the walls as well. "Please watch these two videos. Note in the first one you're looking at the typical behavior of the megzoloth - calm, docile. Now look at this one, where they exhibit the behaviors you saw when you fought them."

Naarma leads you to a microscope, "See here, there's some kind of genetic change in their food sources. We can't figure out what it is, but since the researchers arrived, we've seen this change."

She sighs, which is a much longer, deeper, and forceful exhale in her species, "There's also one more piece of evidence, though I don't know for certain.... but try to pull up the station on your comms."

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

"So what exactly do you think the scientists are doing that is making this genetic change in their food source? I for one much prefer docile and calm creatures."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"As do we. To be honest, I'm not sure. We think they're doing some kind of experimenting which intentionally does something to the flora and fauna. Their mannerisms in security also don't seem scientific."

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio tries to pull up the station on his communit, as directed.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

....except his comm is being jammed...

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

"Odd. I guess we go back. Keep and eye out for more erratic wildlife"

Kat prepares to step off on the return trip when the rest of the crew is ready. She readys her rifle and attempts to recalibrate her Excocortex's tracking system to prevent more embarrassing misses.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

We can head back once the plan gets a second. If you have more to do here, don't be shy.

Wayfinders

2 people marked this as a favorite.
Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Hmmm.. If they are jamming us, they likely do us harm. I didn't intend to get into a fight, but Captain Mustachio won't be intimidated, by the blessed scales of Abadar! Why, none of my characters were ever intimidated either, except that one time I played Corpse #3 in "Final Cataclysm 8.""

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

"Naarma, before we go, let me ask you. We are looking for an old native relic. If we were able to work out an amenable agreement with the scientists, would you be able to help us find this ancient relic?"

Acquisitives

2 people marked this as a favorite.
Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

There were 8 Final cataclysms?" Kat leans over to ask Mustachio.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"Yes, we will assist you in kind." Naarma quiets down a bit, eager to see this through.

With Mustachio's monologue, the party decides to see what's really going on....


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

When you return to the station, you spy a fair bit of activity at the communication tower next to the station proper. A team of ryphorians atop the protective wall eagerly wave, "Hail! If you've been trying to reach us, sorry. A transformer blew. Maybe you can give Dr. Monsylkis a hand?"
The ryphorian yells down into the array, "Yeah Doc, it's them, should I send them in?"

Sense Motive DC 19:

He's obviously lying.

Perception DC 19:

One of the others is giving a lot of info over his comm, which doesn't seem to be jammed at all.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:
Kat5e wrote:
There were 8 Final cataclysms?" Kat leans over to ask Mustachio.

"Each one more final than the last! Epic epicness, my friend."

-----------------

percep: 1d20 + 5 ⇒ (18) + 5 = 23

sense motive: 1d20 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9

"Why isn't YOUR comm unit jammed? What the hell is going on?"

Mustachio draws his rifle.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Sense motive Data can only get an 18 being an android
perception: 1d20 + 5 ⇒ (3) + 5 = 8

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20

Rahdo winks at the group, "He's obviously lying. I got this."

The large vesk waves back at the ryphorians smiling widely, and presses the comms button, "If your *KHHHH* was jammed *KHHHH* would be sounding *KHHH* a little like this *KHHHH* -over." He waits to hear back from them, see if they got the message.

Honestly no idea what is happening...but ill roll with it!

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Sense Motive: 1d20 + 7 ⇒ (19) + 7 = 26
Perception: 1d20 + 12 ⇒ (3) + 12 = 15

"Don't you have a backup transformer?"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"Q#@!$%#$%^&" With their ruse foiled, the guards level weapons at the Starfinder team!

You take a moment to look about. Not even the snow can muffle the shrieks of steam valves and the hum of electric generators emanating from the steel scaffold tower. Regularly spaced blue signal lamps send waves of blue light up the length of the tower, while thick reinforced plastic walls enclose the tower’s base like a makeshift fortress. This isn't going to be easy.

DM:

Hostiles: 1d20 + 8 ⇒ (16) + 8 = 24
Kat5e: 1d20 + 5 ⇒ (13) + 5 = 18
Mustachio: 1d20 + 2 ⇒ (10) + 2 = 12
Ohmarc: 1d20 + 0 ⇒ (13) + 0 = 13
Rahdokama: 1d20 + 2 ⇒ (12) + 2 = 14
Z Data Z: 1d20 + 2 ⇒ (1) + 2 = 3

The two guards closest to the party open fire. With no time to coordinate, they pick their targets at random, but then quickly formulate a plan.
Target: 2d5 ⇒ (4, 4) = 8. Unfortuantely for you, they both target the Great Mustachio!
Autotarget rifle: 1d20 + 10 ⇒ (4) + 10 = 14 MISS
Autotarget rifle: 1d20 + 10 ⇒ (3) + 10 = 13 MISS

Not surprised, and therefore not flat footed, he dodges both shots! The guard in the back grabs a frag grenade and runs along the wall to get closer.

Round 1:
Hostiles: ATK!
Kat5e: Go
Rahdokama: Go
Ohmarc: Go
Mustachio: Go
Z Data Z: Go

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data fires all three missiles at blue the closest one dmg: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

"There is no need to be angry with us that you don't have a backup transformer."

"I don't think we are going to be able to talk our way out of this one." Ohmarc remarks as he casts Telekinetic Projectile and hurls a rock at Blue.

Spell Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 5

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Round 1

Move Action
Kat locks onto the closest hostile with her combat tracking. Blue, add Mechanic Level instead of BAB to attacks

Standard Action
She raises her rifle and fires

Overcharge, Azimuth Laser Rifle vs Blue EAC: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Overcharge Damage: 1d6 ⇒ 3

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Yes! The closest! Get 'em! Hurry, Rahdokama!"

so get em +1 to hit on blue whenever you next attack blue, maybe next round since so many people already went , and our friendly vesk get an extra move action

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"Now wait a second Mustachio! I have to get up there first!" Rahdo explains, as he gets ready to climb!

@GM, i dont know how tall these things are, so i will give you some climb checks!

If it looks like the fortress is unclimbable, he would scale the rock, and then jump over!
Athletics: 1d20 + 16 ⇒ (6) + 16 = 22
Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

Rahdokama tries to climb the fortress directly, if he is able to.
Athletics: 1d20 + 16 ⇒ (2) + 16 = 18

I have drawn 'action lines' on the map as per my movement.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

My apologies. I thought I had included it in the descriptive text. The walls are only 15' high.

Most of the party opens up on the closest guard. Data and Kat5e both connect with enough force to drop the guard! I'll move the Get'em to Black as that's the one closes to Rahdo. Rahdo, given that knowledge, retake your turn. You can get atop via your rock jumping having moved 40' total. With the extra move... Go for it!

Round 1:
Hostiles: ATK!
Kat5e: Kill
Rahdokama: Go (Again)
Ohmarc: Miss
Mustachio: Space Bard!
Z Data Z: MM

GM:

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

It's okay - please move the rounds a long. Rahdo would climb and jump moving next to black. @Everyone, coordinated shot for +1 to hit black.

Rahdo gets up close and personal with one of the assailants, and then growls.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Rahdo closes as the guard retreats by jumping down into the courtyard of the tower. Drawing an AoO Acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15 he then turns on Rahdo with another shot:

Autotarget: 1d20 + 10 ⇒ (13) + 10 = 23 for DMG: 1d6 + 2 ⇒ (4) + 2 = 6

The other guard closes a bit more, and hurls his grenade! Can't fail athletics to clear gate

Grenade!: 1d20 + 10 ⇒ (19) + 10 = 29 It goes off right between Mustachio, Ohmarc, and Z Data Z! [ooc]You each take DMG: 1d6 ⇒ 6 and make a REF DC 11 or also take BURN: 1d4 ⇒ 3

Round 2:
Hostiles: ATK!
Kat5e: Go
Rahdokama: Go
Ohmarc: Go
Mustachio: Go
Z Data Z: Go

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

reflex: 1d20 + 6 ⇒ (7) + 6 = 13 Mustachio gets hit by the grenade but avoids the fire that spreads afterwards.

as to not be confusing I will wait until other go until I refresh buffs

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Reflex Save: 1d20 + 1 ⇒ (13) + 1 = 14

"This simply will not do."

Ohmarc casts another Telekinetic Projectile at Red.

Spell Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Bludgeoning Damage: 1d6 ⇒ 1

"Keep going, Rhado! Take that one out before he throws another one of those grenades!"

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"Where do you think you're going?" he says as the vesk tries to take a bite from the esacaping enemy. He follows him, jumping down and over, and tries to swing at the enemy with his hammer.
Bite, aoo: 1d20 + 10 ⇒ (12) + 10 = 221d3 + 6 ⇒ (2) + 6 = 8
Hammer: 1d20 + 10 ⇒ (14) + 10 = 241d10 + 10 ⇒ (7) + 10 = 17

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

reflex: 1d20 + 4 ⇒ (2) + 4 = 6 oouch, that hurt really badly.
For that Data full round magic missiles red dmg: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

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