Game Master S's "On the Trail of History" [Tier 3-6] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
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Initiative:

[dice=Hostiles]d20+[/dice]
[dice=Kat5e]d20+5[/dice]
[dice=Mustachio]d20+2[/dice]
[dice=Ohmarc]d20+0[/dice]
[dice=Rahdokama]d20+2[/dice]
[dice=Z Data Z]d20+2[/dice]


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Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Round 2

Move Action
Kat shifts her combat tracking to the target racing towards them on the right. Red

Standard Action

Overcharge, Azimuth Laser Rifle vs Red EAC: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Overcharge Damage: 1d6 ⇒ 5

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Ignore the pain, Data! Just think--I took much worse when I played The Piped Piper in "Death Arena Blood Match!" Somehow that does make you feel better (and you regain 12 SP).

And then Mustachio moves so he can better see both of the enemies who remain.


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Kat5e's shot is dead on, and nearly drops the guard! Rahdo's bit also nearly drops the guard. The follow up with the hammer certainly does! The body goes flying into the wall and thuds, unceremoniously, into the ground.

Ohmarc follows up with a light hit on the man atop the wall. Z Data Z's missiles do the trick. Not sure Z Data Z can benefit from that as an android Mustachio.

The guards are quickly dispatched. The question remains... what is going on here?

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat's Excocortex scans the top of the wall, the tip of her rifle following her eyes. When it is clear there are no more guards she lowers the rifle from it's firing position and disengages her combat protocols. "Targets neutralized"

She will advance to the eastern gate and inspect it. Are the gates open or should we scale the fence?

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Good, short rest, we all just got blasted with grenades.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Rahdo, now on the inside of the fenced area opens the gate to let the Starfinders in.

Engineering DC 19:

Indeed, your specific frequency, and ONLY your frequency seems to be jammed.

DM:

1d4 + 4 ⇒ (4) + 4 = 8

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"Neutralized indeed!" as the vesk opens the door for his allies, and is heroically dragging the body of the other assailant he knocked over during the fight by the leg. "I think the Doctor has some explaining to do."

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Once inside the compound, Kat takes a look around.

Engineering: 1d20 + 9 ⇒ (1) + 9 = 10

"Just as I thought, it's a radio tower." she shrugs at the group and turns away, deciding her skills are better suited as a security detail.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

”Agreed, my friend. I would like an explanation of what is going on here. Who were those ryphorians? Where is doctor Monsylkis?


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"TO BAD YOU'LL NEVER FIND OUT!" Out of the storm swoops in Farvenzi! Riding the dragonkin is the other officer, Spinjack! They immediately land and seemed armed and armored for one helluva fight!

I'm going to say all three gates to the tower proper are open. Since you were milling about, I'm going to semi-randomly place people in the line of fire. #: 1d3 + 1 ⇒ (2) + 1 = 3 Who: 1d5 ⇒ 3 Who: 1d4 ⇒ 4 Who: 1d3 ⇒ 2: Ohmarc, Z Data Z, and Mustachio.

Initiative:

Hostiles: 1d20 + 7 ⇒ (11) + 7 = 18
Kat5e: 1d20 + 5 ⇒ (7) + 5 = 12
Mustachio: 1d20 + 2 ⇒ (6) + 2 = 8
Ohmarc: 1d20 + 0 ⇒ (6) + 0 = 6
Rahdokama: 1d20 + 2 ⇒ (4) + 2 = 6
Z Data Z: 1d20 + 2 ⇒ (6) + 2 = 8

Spinjack leaps off as quickly as possible Survival: 1d20 + 11 ⇒ (1) + 11 = 12, but his attempt to get off quick is rushed, and it takes him a precious pair of seconds. He curses as he pulls up an Energy shield to protect him from the combat to come.

Farvenzi close sin and lets loose a cone of flame! Ohmarc, Z Data Z, and Mustachio take Fire: 5d6 ⇒ (5, 6, 1, 1, 5) = 18. REF DC 13 for half.

Round 1:
Hostiles: ATK
Kat5e: Go
Mustachio: Go
Z Data Z: Go
Rahdokama: Go
Ohmarc: Go

DM:

Spinjack: (Shield 10/10)
Farvenzi: Breath in : 1d4 ⇒ 2

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat double moves across the compound and up the ladder to find a better fighting position.

Can't fail Dc 5 to climb ladder

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

reflex: 1d20 + 6 ⇒ (11) + 6 = 17 Mustachio partially dodges! (9 damage taken)

"Blast it all! I just had this outfit dry-cleaned!"

Mustachio inspires himself (back to full SP) and then steps behind the wall so as not to get caught in another wave of fire.

(I believe I have now used inspiring boost on me, and data at this point so we are now immune until a 10 minute rest)

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Reflex Saving Throw: 1d20 + 1 ⇒ (6) + 1 = 7

"Ahhhhh!" Ohmarc cries out as fire blasts into him. "Watch out, Friends! We are not safe yet!"

Ohmarc casts Telekinetic Projectile and hurls another rock at Spinjack.

Ranged Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoning Damage: 1d6 ⇒ 5

He then dives for cover behind the wall.


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The party reacts as quickly as they can. Ohmarc's shot is off and Mustachio catches his breath for the moment.

Round 1:
Hostiles: ATK
Kat5e: Move
Mustachio: Boost
Z Data Z: Go
Rahdokama: Go

Ohmarc: Miss

DM:

Spinjack: (Shield 10/10)
Farvenzi: Breath in : 1d4 ⇒ 2

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Rahdokama double moves quickly around the outside of the tower structure, and takes out his pistol, shooting at the larger dragon. "Ahh! Do you want to wrestle me?"
Shoot: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 161d4 + 5 ⇒ (1) + 5 = 6


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While Rahdo's shot is off target, the challenge may have very well done the trick as the dragonkin turns and flexes his considerable muscle.

Round 1:
Hostiles: ATK
Kat5e: Move
Mustachio: Boost
Z Data Z: Go
Rahdokama: Miss
Ohmarc: Miss

[spoiler=DM]
Spinjack: (Shield 10/10)
Farvenzi: Breath in : 1d4 ⇒ 2
[spoiler]

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data will dip into a level two spell slot to cast magic missile on Farvenzi dmg: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12
reflex: 1d20 + 4 ⇒ (6) + 4 = 10 oouch as he takes full damage.


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Z Data Z launches a trio of missiles at the dragonkin. He takes them in stride; it'll take a lot more than that to bring him down.

The missiles aren't enough to distract him. Farvenzi goes after Rahdokama. It's not to wrestle, it's to swing a massive glaive! ATK: 1d20 + 14 ⇒ (13) + 14 = 27 for DMG: 1d8 + 12 ⇒ (5) + 12 = 17

Meanwhile Spinjack begins a duel with Kat5e. corona laser rifle: 1d20 + 12 ⇒ (19) + 12 = 31 for DMG: 1d8 + 12 + 1d6 ⇒ (5) + 12 + (6) = 23

Round 2:
Hostiles: ATK
Kat5e: Go
Mustachio: Go
Z Data Z: Go
Rahdokama: Go
Ohmarc: Go

DM:

Spinjack: (Shield 10/10, Charges: 37/40)
Farvenzi: Breath in: 12 1d4 ⇒ 2

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

The vesk glows green from excitement. "Aha! YES! FINALLY A WORTHY OPPONENT!" Rahdo takes his swoophammer, and then steps in for a swing, reaching over his head to ignite his hammer.
Swoop Hammer: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 12 ⇒ (5) + 12 = 17

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc draws forth his mystic powers and casts another Telekinetic Projectile to hurl a rock at Spinjack.

Telekinetic Projectile: 1d20 + 3 ⇒ (6) + 3 = 9
Bludgeoning Damage: 1d6 ⇒ 2

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Another Magic missile at Spinjack this time since I can see him dmg: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Round 2
Reeling from the massive blow, Kat's next target is clear.

Move Action
Kat locks her combat tracking onto Spinjack

Standard Action
She levels her rifle and returns fire with an overcharged blast.

Overcharge, Azimuth Laser Rifle vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
Damage, f: 1d8 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 ⇒ 4 for 15


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Kat5e levels her weapon and overcharges it with a solid hit. Spinjack's force shield melts and some of laser gets through to his armor. Z Data Z adds on another trio of missiles to the pain. Unfortunately Ohmarc's shot is easily dodged.

Farvenzi laughs at the challenge. When Rahdo misses the laugh because loud and ruckus. "You think to highly of yourself vesk!"

Round 2:
Hostiles: ATK
Kat5e: Hit
Mustachio: Go
Z Data Z: MM
Rahdokama: Miss
Ohmarc: Miss

DM:

Spinjack: 19 (Shield 10/10, Charges: 37/40)
Farvenzi: Breath in: 12 1d4 ⇒ 2

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio keeps encouraging, trying to give all the strength to fight. inspire on Rahdokama, giving him 13 SP.

"Concentrate fire! Take down the big lizard thing!" +1 to hit those who are firing at that next round


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Mustachio throws down, bolstering Rahdo's fight against the dragonkin.

Farvenzi doesn't let up, slashing hard at Rahdo with its dragonglaive.
ATK: 1d20 + 14 ⇒ (7) + 14 = 21 scoring an easy hit Slashing and Elec: 1d8 + 12 ⇒ (2) + 12 = 14 "You're a lesser lizard, and I'll roast your corpse!"

Upwind the duel of the snipers continues. This time Spinjack takes the shot and then dives behind a rock for cover.
ATK Kat5e: 1d20 + 12 ⇒ (3) + 12 = 15 but squeezes the trigger too soon and misses!

Round 3:
Hostiles: ATK
Kat5e: Go
Mustachio: Go
Z Data Z: Go
Rahdokama: Go
Ohmarc: Go

DM:

Spinjack: 19 (Shield 10/10, Charges: 37/40)
Farvenzi: Breath in: 12 1d4 ⇒ 2

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Round 3
That was close, can't sustain those kind of hits

Move Action - Reload
Kat presses the battery release and lets the discharged battery fall to the floor, while reaching into her jacket's inner pocket and retrieving her spare with her other hand.

Standard Action
With her rifle back in action, she levels it at Spinjack and fires again.

Overcharge, Azimuth Laser Rifle vs EAC: 1d20 + 8 ⇒ (19) + 8 = 27
Damage, f: 1d8 + 4 ⇒ (4) + 4 = 8
Overcharge Damage: 1d6 ⇒ 6 For 14

Edit, Just checked the map after posting, that's a bigger rock than I imagined, does Kat still have a line of sight on Soinjack?


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[ooc]Line from atop the wall yes, though there's cover. People on the ground are out of luck.

Kat5e's counter is dead on, finding a spot just past the edge of the rock. Spinjack grunts. The android doesn't think it'll take much more to take him out.

Round 3:
Hostiles: ATK
Kat5e: Hit
Mustachio: Go
Z Data Z: Go
Rahdokama: Go
Ohmarc: Go

DM:

Spinjack: 34 (Charges: 34/40)
Farvenzi: Breath in: 12 1d4 ⇒ 2

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio skirts the wall and gets closer to Rahdo's battle with the dragonkin.

"Hurry up! My favorite vidshow is being broadcast in 10 minutes and I forgot to set my recorder!"

Rahdokama gets an extra move action... maybe that can help him avoid an AoO against this long annoying reach of the large creature

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc uses another one of his mystic cantrips to hurl a telekinetic projectile at Spinjack.

The rock lifts up off the ground and is hurled.

Telekinetic Projectile: 1d20 + 3 ⇒ (7) + 3 = 10
Telekinetic Projectile: 1d6 ⇒ 4

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data doublemoves behind the other rock.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Rahdokama smiles, and wipes the blood from his chin, "I promise you, dragonkin, if you raost me my flesh will taste like rubber! HAAAA!"
Smack: 1d20 + 10 ⇒ (15) + 10 = 251d10 + 12 ⇒ (5) + 12 = 17


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Z Data Z moves for a better angle as Ohmarc misses.

Mustachio urges Rahdokama on, and the big vesk responds with a telling blow! The dragonkin makes an unexpected sweep around. It leaves him open for the briefest of seconds. He then takes a powerful swing at Rahdo:
Glaive: 1d20 + 14 ⇒ (20) + 14 = 34 for CRIT: 2d8 + 24 ⇒ (6, 5) + 24 = 35 He gives a roar of victory that can be heard over the whole field of battle.

It's enough to grab Spinjack's attention. Spinjawk eyes Kat5e for another shot

1d20 + 12 ⇒ (20) + 12 = 32 for CRIT: 4d6 + 10 + 1d6 ⇒ (6, 5, 1, 3) + 10 + (5) = 30 and Burn: 1d6 ⇒ 1

Kat5e, I made a mistake in my previous damage calculation. I had grabbed the wrong weapon to your detriment. You took 23, but it should only have been DMG: 2d6 + 5 + 1d6 ⇒ (1, 2) + 5 + (3) = 11. So take your 12 HP before that crit.

Round 4:
Hostiles: ATK
Kat5e: Go
Mustachio: Go
Z Data Z: Go
Rahdokama: Go + AoO
Ohmarc: Go

DM:

Spinjack: 34 (Charges: 31/40)
Farvenzi: 29 (Breath: Ready)

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

holy s&%#!

Mustachio watches in horror as his team gets walloped.

"Stay strong Kat5e! Everyone, try to bring down one target a time. Concentrate on the dragonkin!"

Get em on dragonkin. Maybe we should actually attack one target. This is getting bad. Kat5e gets 13 SP back. I have now done this for everyone but Ohmarc.


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Yeah that was vicious round of dice. Not sure why that doesn't happen more when I'm the player...

Mustachio tries to bring everyone to the same page as blade and laser scar the field.

Round 4:
Hostiles: ATK
Kat5e: Go
Mustachio: Get'em and Boost
Z Data Z: Go
Rahdokama: Go + AoO
Ohmarc: Go

DM:

Spinjack: 34 (Charges: 31/40)
Farvenzi: 29 (Breath: Ready)

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Rhadokama are you taking hit point damage? Let me know if you need healing.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data will move and cast inject nanobots, which does not provoke hit: 1d20 + 8 ⇒ (19) + 8 = 27
dmg: 4d8 ⇒ (5, 2, 6, 6) = 19
Inject Nanobots
DC is 17

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Round 4

Just to clarify, Kat Took 11, then 31, then healed 13 sp? Should put her at SP 13/28 HP 14/28.

Seeing Data close in on Spinjack, Kat hesitates for a moment. Her desire for retribution after taking such a massive hit is overcome by her combat programming. She takes stock of the battlefield and heeds Mustachio's instructions to focus fire on the Dragonkin.

Standard Action

She levels her rifle at the dragonkin and fires.

Overcharge, Azimuth Laser Rifle vs EAC: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage, f: 1d8 + 4 ⇒ (8) + 4 = 12
Overcharge Damage: 1d6 ⇒ 3 for 15


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Z Data closes, hoping a quick spell will end the threat. FORT: 1d20 + 6 ⇒ (7) + 6 = 13 The nanobots don't automatically kill him, but he's clearly confused and on the ropes.

Kat5e I thin kthat's right. The android levels her weapon, but misses by a hair!

Round 4:
Hostiles: ATK
Kat5e: Miss
Mustachio: Get'em and Boost
Z Data Z: Nano
Rahdokama: Go + AoO
Ohmarc: Go

DM:

Spinjack: 53 (Charges: 31/40)
Farvenzi: 29 (Breath: Ready)

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

You are rolling really well GM. I'm kind of jelous! Haha!
Rahdo has taken 66 damage, which puts him at 0/40 SP and 25/41 HP, so he is looking really really grim. It is okay Ohmarc, Rahdo is fine, he is a bruiser through and through. Happy to go down on the battle field!

"Where...do you think...you're going!" The vesk, looking extremely bad for ware, blood gushing out of the large wound where the glaive had pierced him. He manages to hold on for another swing, "If you beat me, dragon, make sure you roast me real good! What a battle...I am thrilled to have faced down with you!"
AOO: 1d20 + 11 ⇒ (12) + 11 = 231d10 + 12 ⇒ (2) + 12 = 14
Actual attack: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 12 ⇒ (2) + 12 = 14

He takes a step forward into the dragon, and prepares himself for another assault. He is battered and bruised, but a fierceness in his eyes shows that he is ready to accept whatever fate is to come his way.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc moves quickly next to Rahdokama where he lays hands upon him and casts Mystic Cure.

Mystic Cure: 1d8 + 3 ⇒ (3) + 3 = 6

"May your wounds be healed. Hang in there my friend. We need you to finish off that dragon."


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You are also all giving as good as you get. This is a tense fight!

Though Rahdo is ready to die o nthe field of battle, Ohmarc isn't ready to lose him just yet. He mystically knits some of the vesks wounds.

MEanwhile Rahdo doesn't slow down. He makes a solid hit as the dragonkin repositions, but the follow up is a touch off target!

With Z Data Z so close, Spinjack 1d100 ⇒ 72 looks around and then smashes his own face with the rifle in his hand! DMG: 1d8 + 0 ⇒ (6) + 0 = 6

Farvenzi turns a massive circle with his glaive, looking to put Rahdo down! Glaive: 1d20 + 14 ⇒ (5) + 14 = 19 for DMG: 1d8 + 12 ⇒ (8) + 12 = 20

Round 5:
Hostiles: ATK
Kat5e: Go
Mustachio: Go
Z Data Z: Go
Rahdokama: Go
Ohmarc: Go

DM:

Spinjack: 59 (Charges: 31/40)
Farvenzi: 43 (Breath: Ready)

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Round 5

Move Action
Kat locks her combat tracking onto the dragonkin.

Standard Action

Overcharge, Azimuth Laser Rifle vs EAC: 1d20 + 8 ⇒ (11) + 8 = 19
Damage, f: 1d8 + 4 ⇒ (3) + 4 = 7
Overcharge Damage: 1d6 ⇒ 3


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Kat5e locks on and squeaks out a hit. The big foe is looking bad, but still dangerous.

Round 5:
Hostiles: ATK
Kat5e: Hit
Mustachio: Go
Z Data Z: Go
Rahdokama: Go
Ohmarc: Go

DM:

Spinjack: 59 (Charges: 31/40)
Farvenzi: 53 (Breath: Ready)

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Rahdo thanks Ohmarc, and as the glaive hits him, he smiles, "Is that all you got, Dragon?" Trying to edge him on even more!
Slap: 1d20 + 11 ⇒ (20) + 11 = 312d10 + 24 ⇒ (3, 3) + 24 = 30 + knockdown!
0/40 SP and 11/41 HP

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc, cannot believe the cheer that comes out of Rahdo despite the battle wounds he has taken.

"Try this, my friend."

Ohmarc casts another Mystic Cure on Rahdokama.

Mystic Cure: 1d8 + 3 ⇒ (3) + 3 = 6

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data will mm the guy in front of him after 5 foot step back. On a phone I can’t move myself on the map right nowdmg: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Nice swing, Rahdokama, I'm going to tell my agent about you... Now, the other one!"

I really hope that killed him so I am doing get 'em on the other one and will shoot at him too; if the dragonkin is still up then this shot is against him

hutchket rifle: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 261d10 + 4 ⇒ (2) + 4 = 6

extra damage on a natural 20: 1d10 + 4 ⇒ (5) + 4 = 9


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

What a time for twin nat 20s!

Ohmarc and Z Data Z bring more magic to the field but incredible shots from both Rahdokama and Mustachio bring the pair down!

It's a hell of a fight, but the Starfinders stand victorious in the cold air.

Out of combat. Will give you a bit to right yourselves.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

"Well done, my friends. I'm not sure these battles are good for my chakras. They seem to bring more stress to my system than I am use to. Now, who else can use some healing?"

"Stand closer, my friend, and let me tend to those wounds.

Ohmarc uses Lifelink for 3 rounds on Rhadokama. This heals 12 hit points of damage and gives the wound to Ohmarc.

"I feel your pain, my friend."

A moment later, as Ohmarc is wounded himself, he declares, "Any who are wounded still, please gather around."

Next, Ohmarc channels the life force from all things to heal himself and his companions with Healing Channel.

Healing Channel: 4d8 ⇒ (2, 5, 6, 1) = 14 hit points of damage is healed to all of his companions and himself.

If any more healing is needed, I can heal an individual 15 hp once per day. Let me know if anyone needs it.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"That was as tough as a fight as this ol captain has seen. Why, that was worse than that time I played Bruno in "Undead Lover of Eox."

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