Game Master S's "On the Trail of History" [Tier 3-6] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
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Initiative:

[dice=Hostiles]d20+[/dice]
[dice=Kat5e]d20+5[/dice]
[dice=Mustachio]d20+2[/dice]
[dice=Ohmarc]d20+0[/dice]
[dice=Rahdokama]d20+2[/dice]
[dice=Z Data Z]d20+2[/dice]


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Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

medicine: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (1) = 26

Mustachio has actually studied medicine, in order to be more castable as one of the thousands of doctors constantly brought to the small and silver screen productions set in Absalom Station.

Hmmm..... this is a money making operation. They are trying to rip off medical patents. That means they are trying to be secretive and will either help us to get rid of us quicker or will help us out the airlock.

"In fact, we don't care about your work at all. My colleague is just being polite. Just help us with ours and we will leave this place and not say a thing to anyone about what it is you are doing here. We are looking for relics that were ejected from the Scoured Star region."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"Oh.... well, then. I'm sorry I can't really help you. If it's an old or native relic, your best bet is to seek out the Izalguuns. They're the indigenous species, though they're quite primitive in their technology. Maybe they can help you?"

Spinjack nods, "Indeed, I think that's a good idea. We can give you directions to a local settlement. They may be able to help you."

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

"Indeed, directions sound most helpful. You are most kind. Are they the Izalguuns a peaceful species? What do you know about them?"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The doctor muses happily, "they're peace, simple, and harmless. You can spot them from a mile away because they have six limbs. Most mammals on the planet have four."

Life Science DC 26:

Six limbs points to them NOT being native to the planet.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Life Science: 1d20 + 4 ⇒ (9) + 4 = 13

"Peaceful and harmless sounds good. However, I hope they are not too simple. We want to be able to communicate with them."

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

The vesk laughs, and pats Ohmarc on the back. "Haha! Amazing! SIX limbs! The more to wrestle with! Can you imagine Ohmarc! It would be BRILLIANT!" He looks very excited at such prospect. He straightens up, and pumps his muscles. He bows, "Directions would be most helpful. And perhaps a vehicle, the terrain and weather outside looks very unhospitable. Anything to help us get there and back."

He asks, "Is there any errands you need us to run while we are out there? We are happy to help you with any ventures you have."

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Six limbs, I bet they can run faster with that.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

”I suppose that depends on what they use their six limbs for. I just hope they are not like spiders.”


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The assistants seem pretty eager to get you out of their hair so they can get back to work.

The doctor tries to be helpful as you prep to leave, "I'm sorry I have no information that might help you. Here are the directions through the forest to a nearby encampment a few hours beyond the scaffold tower chokepoint. I don't anticipate you should have any trouble. The izalguuns are much like the other Icefront wildlife: large and primitive, but peaceful and quaint."

all prepared, the party bids there farewells for now, and heads out into the wilderness.

The ambient noise of the research station fades into the distance, muffled by the snow. The path through the trees, their long branches and fan-like fronds coated in white, is still and serene. In the distance, the sound of branches snapping shatters the quiet, and a guttural mix of roar and moan echoes through the wood!

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"I'm not much of an outdoorsy person. Haven't even played an outdoor role... Let's just keep moving away from the loud and roary thing, ok?"

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

"I was not much of an outdoorsy person either until our ship once crashed down on an alien planet. Very quickly I learned how to keep everyone alive. It's remarkable how much you can do to survive if you are given the right opportunity. But don't you think we should go an see what is causing that roaring fuss?"

Ohmarc tracks the ground to see any signs of nearby creatures, particularly ones with claws or jagged teeth.

Survival: 1d20 + 9 ⇒ (2) + 9 = 11

Perhaps he is too distracted by the guttural sound of a roar to give a good look.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0
Game Master S wrote:
..... large and primitive, but peaceful and quaint."

"Great" Kat grumbles, remembering an encounter with other large snow loving primitives in her past.

As she leaves the facility, she considers the wealth generated there. " You know, if you're ever in need of security contractors, here's my card" she tells the doctor before stepping out into the snow.

At the first sound from the beast, she draws her laser rifle and keeps it close. "Whatever it is, it doesn't sound peaceful and quaint."

She scans ahead for any sight of the creature.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Indeed it doesn't. Despite Mustachio's avoidance plan, the fight seems to be crashing towards you. The snow makes it difficult to see very far Indeed, beyond 60' targets have concealment.

It's no one's first mission, and the training kicks in. The area is a forest path with several trees and a series of rocky outcroppings Squares with trees provide cover to Large or smaller creatures occupying them; Large or larger creatures treat such squares as difficult terrain.

Suddenly, movement! A change in the winds opens up a line to the source of the sounds, but just for a moment. Two... izalguun? hunters beat back a pair of massive beasts, which resemble gigantic sloths with giraffe-like necks and long, equine snouts. They spare a moment to look your way and give a short cry of a few words in a strange and deep voice.

Even without speaking their language, the purpose is clear, they're asking for help!


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Round 1:
Rahdokama: Go
Mustachio: Go

Defenders: TBD
Ohmarc: TBD
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

Initiative:

Hostiles: 1d20 + 2 ⇒ (12) + 2 = 14
Kat5e: 1d20 + 5 ⇒ (7) + 5 = 12
Mustachio: 1d20 + 2 ⇒ (17) + 2 = 19
Ohmarc: 1d20 + 0 ⇒ (18) + 0 = 18
Rahdokama: 1d20 + 2 ⇒ (18) + 2 = 20
Z Data Z: 1d20 + 2 ⇒ (2) + 2 = 4
Defenders: 1d20 + 1 ⇒ (17) + 1 = 18

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"I should probably set up my translator... no! No time! Get that one!"

Mustachio points to the one to the west; both of the monsters seem to be well covered but there is no helping that right now.

Then he fires his own gun.

hutchket rifle: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 231d10 + 4 ⇒ (4) + 4 = 8

get em applied to the western one, +1 to hit


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Mustachio takes a shot at one of the beasts, pushing his comrades to do the same. It's a tough shot into the snow and trees: Miss: 1d100 ⇒ 72, but he scores a clean hit! The beast is actually too far to use Get'em (60') range. Sorry.

Round 1:
Rahdokama: Go
Mustachio: Hit
Defenders: TBD
Ohmarc: TBD
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Red: 8

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"Take out the beasts, but don't kill them if we can!" Rahdokama steps forward, taking out his blaster and firing on the target his friend fired at.
Pew pew: 1d20 + 7 ⇒ (15) + 7 = 221d4 + 5 ⇒ (4) + 5 = 9


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Rahdokama gets close enough for the snow to be a non-issue and drills the beast with a shot. The ferocious roar that follows shakes the trees.

The 6-limbed hunters don't seem the least bit surprised by your weapons, and they quickly join in, reading your strategy and trying to build on it. They both close distance with spears out, trying to flank the one you're targeting.

Round 1:
Rahdokama: Hit
Mustachio: Hit
Defenders: ATK
Ohmarc: Go
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Red: 8

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc moves forward and casts Telekinetic Projectile to pick up a rock and hurl it at the red creature.

Telekinetic Projectile: 1d20 + 3 ⇒ (5) + 3 = 8
Bludgeoning Damage: 1d6 ⇒ 6


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Ohmarc's rock is way off target, and the beasts waste no time fighting back.

The massive beasts close, one gets close enough to strike back at Rahdokama with a massive claw!
ATK: 1d20 + 16 ⇒ (15) + 16 = 31 for DMG: 1d8 + 11 ⇒ (6) + 11 = 17 the blow is powerful ATK: 1d20 + 16 ⇒ (13) + 16 = 29 and knocks the vesk to the ground!

Round 1:
Rahdokama: Hit
Mustachio: Hit
Defenders: ATK
Ohmarc: Miss
Hostiles: ATK
Kat5e: Go
Z Data Z: Go

Round 2:
Rahdokama: Go (Prone)
Mustachio: Go

Defenders: TBD
Ohmarc: TBD
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Red: 8

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data will do a step and then magic missile the black bear dmg: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Round 1

Seeing Rahdokama take a massive blow, Kat tries to return the favour and charges up her weapon, but restrains herself and aims for a non-lethal strike.

Move Action

She locks her Excocortex's combat tracking onto the western creature Mustachio identified. Add Mechanic Level to attack roll instead of BAB, +4 instead of +3

Standard Action

Overcharge, Azimuth Laser Rifle vs Red EAC, non-lethal attack: 1d20 + 8 + 1 - 4 ⇒ (1) + 8 + 1 - 4 = 6
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Overcharge Damage: 1d6 ⇒ 3 but aims too low in the swirling snow.

"This is why no one shoots for the legs" she angrily mutters to herself.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Hey now, Rahdokama! Hurry it up! You are the first friendly Vesk I've met so don't go dying on me."

Guarded step to the west, and then using "Hurry" on Rahdokama to give him an extra Move action this turn. Kinda like haste, I suppose. You could stand up and still full attack.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Radokhama nods thank you to his friend, stands up and then taking out his hammer swings at the target. He starts to glow green from the excitement!
Swoop Hammer: 1d20 + 9 ⇒ (16) + 9 = 251d10 + 10 ⇒ (10) + 10 = 20
Frustrating, but he would have to drop his pistol, and spend a move to draw his weapon...


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Z Data Z spreads the wealth, slamming the other beast with a pair of magic missiles. Kat5e overcharges the azimuth, but misses on the shot!

Mustachio gets Radokhama back into the fight with some timely inspiration. The resulting swing of the swoop hammer breaks bone! A normal animal would start to think twice about this, but something has this thing crazed into a frenzy!

The two natives continue to box in the creature, risking a swipe in order to flank with you!
AoO v. Blue: 1d20 + 16 ⇒ (6) + 16 = 22
for DMG: 1d8 + 11 ⇒ (2) + 11 = 13 and Trip v. Blue: 1d20 + 16 ⇒ (5) + 16 = 21 It connects, but the local stays afoot. They both drive spears at its flank:

Blue: 1d20 + 13 ⇒ (6) + 13 = 19 for DMG: 1d6 + 9 ⇒ (3) + 9 = 12
White: 1d20 + 13 ⇒ (12) + 13 = 25 for DMG: 1d6 + 9 ⇒ (1) + 9 = 10

Round 2:
Mustachio: Hurry!
Rahdokama: Big hit
Defenders: ATK
Ohmarc: Go
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Black: 5
Red: 40
------
Blue: 13

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc takes a step back and places his hand on his temple and concentrates to deliver a Mind Thrust to the red beast before him.

Mind Thrust: 2d10 ⇒ (10, 2) = 12

Will Save DC 15 for half damage


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Ohmarc steps back, but the beast's long arms are enough to still reach him. AoO: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 1d8 + 11 ⇒ (2) + 11 = 13 Trip: 1d20 + 16 ⇒ (9) + 16 = 25. It catches Ohmarc, knocking him down and disrupting the spell!

Looming over two prone foes the beast 1 is Rahdo 2 is Ohmarc: 1d2 ⇒ 1 goes after the vesk! ATK: 1d20 + 16 ⇒ (3) + 16 = 19 for DMG: 1d8 + 11 ⇒ (5) + 11 = 16

The other finds a tasty treat in Mustachio! ATK: 1d20 + 16 ⇒ (19) + 16 = 35 for DMG: 1d8 + 11 ⇒ (3) + 11 = 14 Trip: 1d20 + 16 ⇒ (4) + 16 = 20. It catches him, but he keeps his feet!

Round 2:
Mustachio: Hurry!
Rahdokama: Big hit
Defenders: ATK
Ohmarc: Mauled
Hostiles: ATK
Kat5e: Go
Z Data Z: Go

Round 3:
Mustachio: Go
Rahdokama: Go

Defenders: TBD
Ohmarc: TBD
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Black: 5
Red: 40
------
Blue: 13

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data will do two missiles at red and one at blue dmg: 2d4 + 2 ⇒ (4, 2) + 2 = 8 dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

+16 to attack? Oh brother. My AC is 16. great balancing on this module, authors and editors.

"Stay up... Ohmarc... Remember me... when I die... here's my CV, be sure to watch my full filmography..."

Though nowhere close to dying, Mustachio is hurt, and so he pulls out his CV and drops a copy on the ground by his feet. He also uses inspiring boost on Ohmarc for 12 SP recovered.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"Now this is starting to get interesting!" Rahdo rawrs as he goes in for another swing! This time, he takes his hand and brushes it against the weapon, igniting it in a crimson flame.
Swing, Plasma Sheath: 1d20 + 10 ⇒ (8) + 10 = 181d10 + 12 ⇒ (1) + 12 = 13

Just a point for reference, Rahdo has taken 33 damage!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Seeing the paper with the headline "speaking roles:" hit the ground near her feet, Kat disregards her non-lethal protocol and fires again at the enemy she has her combat tracking locked on to.

Overcharge, Azimuth Laser Rifle vs Red EAC: 1d20 + 8 ⇒ (6) + 8 = 14
Damage, f: 1d8 + 4 ⇒ (1) + 4 = 5
Overcharge Damage: 1d6 ⇒ 6


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Unfortunately, Kat5e's aim is still a bit off. Data's missiles do their unerring thing though. Split as they are, the missiles don't seem to leave large wounds. Both beasts look plenty healthy enough.

Mustachio gets Ohmarc back into the fight. The severely injured Rahdokama wings and connects with his plasma sheath.

The locals, now in good position, drive their spears upward into the beast's flank:
White: 1d20 + 13 ⇒ (8) + 13 = 21 for DMG: 1d6 + 9 ⇒ (6) + 9 = 15
Blue: 1d20 + 13 ⇒ (4) + 13 = 17 MISS

Only one connects, and it's a telling blow. The creature seems to snap out of its fury, self-preservation taking over. It looks like it's going to turn to flee into the wilderness.

Round 3:
Mustachio: Boost
Rahdokama: Hit
Defenders: ATK
Ohmarc: Go
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

Round 4:
Mustachio: TBD
Rahdokama: TBD
Defenders: TBD
Ohmarc: TBD
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Black: 7
Red: 76
------
Blue: 13

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc feels a renewal of stamina and decides he can burst serve from a distance. He withdraws from the front line.

”Thank you Mustachio, but I would save your CV recording for another time. You are not going to die here today.”


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Ohmarc, you're prone, so you can't take the withdraw action. Thankfully the beast is more interested in fleeing at this point, so you can stand and move.

Ohmarc pulls away, and the beast between him and the locals turns and flees into the forest.

The other beast is still plenty hale enough to try and score a meal!

It swings hard at Mustachio: ATK: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 1d8 + 11 ⇒ (1) + 11 = 12 Yeah, it's kind of brutal here... ATK: 1d20 + 16 ⇒ (1) + 16 = 17 Again, Mustachio keeps his feet!

Round 3:
Mustachio: Boost
Rahdokama: Hit
Defenders: ATK
Ohmarc: Clear out
Hostiles: ATK
Kat5e: Go
Z Data Z: Go

Round 4:
Mustachio: Go
Rahdokama: Go

Defenders: TBD
Ohmarc: TBD
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Black: 7
------
Blue: 13

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat sweeps her barrel over to the remaining creature, locks her combat tracking onto it and fires.

Overcharge, Azimuth Laser Rifle vs Blue EAC: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Overcharge Damage: 1d6 ⇒ 1

Having a rough go with these dice. Can't even throw them.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

RAhdokama moves into the flank with the other creature, striking it with his hammer.
Swoop you down!: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 12 ⇒ (7) + 12 = 19
Just reminding everyone that Rahdo has co-ordinated shot, so you all get +1 to your ranged attack rolls to hit these things!

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Must.... survive.... must... have...steamy sex scene with hot actress... before meeting Maker..."

guarded step and inspiring boost to myself for 12 SP


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Kat5e begins to think there's something wrong with her weapon as her next shot goes astray, even with Rahdo's coordination.

AoO: 1d20 + 16 ⇒ (3) + 16 = 19 Rahdo moves in for the flank, drawing the attention of the beast. It strikes to vesk for a solid DMG: 1d6 + 11 ⇒ (2) + 11 = 13.

It doesn't stop him from giving right back as the swoop hammer crunches something internal!

Round 3:
Mustachio: Boost
Rahdokama: Hit
Defenders: ATK
Ohmarc: Clear out
Hostiles: ATK
Kat5e: Miss
Z Data Z: Go

Round 4:
Mustachio: Go
Rahdokama: Hit
Defenders: TBD
Ohmarc: TBD
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Black: 26
------
Blue: 13

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data focuses on black dmh: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Finish it now!"

ok so Get Em applied, everyone take another +1; seems like get em stacks with coordinated shot. Coordinated shot in an untyped bonus

hutchket rifle: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 201d10 + 4 ⇒ (9) + 4 = 13


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Data delivers another trio of missiles, which land a split second before Mustachio's shot!

Sensing victory within reach the two creatures chatter and shout in a very strange language, with deep and resonant voices.

White spear: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31 for DMG: 2d6 + 18 ⇒ (6, 5) + 18 = 29
Blue Spear: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14 MISS

The first spear is incredibly effective, and the beast turns its fury on him!

Round 4:
Mustachio: Hit
Rahdokama: Hit
Defenders: ATK!
Ohmarc: Go
Hostiles: TBD
Kat5e: TBD
Z Data Z: TBD

DM:

Black: 68
------
Blue: 13

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Now that he is at a relatively safe distance from the massive beast, Ohmarc concentrates and delivers a Mind Thrust to black.

Mind Thrust: 2d10 ⇒ (2, 9) = 11

DC 15 Will Save for Half


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Will: 1d20 + 7 ⇒ (2) + 7 = 9 Ohmarc's spell immediately grabs hold of the beasts mind and he psychically squeezes. The feeling is so terrifying to the creature that it immediately makes a break for it to run away.

This time, the locals aren't going to let the beast go. With their spears and any help you lend they bring it down!

Once the terror of combat subsides, each looks around at the others to see freezing air from heavy breath.

Before anyone can muster up the breath to begin speaking another group of izalguuns emerge from the woodlands, led by a particularly tall and proud looking izalguun...

In flawless Common, with a slight and strange accent, she speaks, "Hail and well met offworlders. I am Naarma. Thank you for the life saving and fortuitously timed assistance. Do you work at the research station, or are you the offworlders in that recent starship battle?

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc greets the izalguuns with his two open arms.

"Hail and well met, Naarma. I am Ohmarc Lightwalker and these are my friends," the mystic offers with a polite bow. "We are indeed offworlders and we recently did survive that recent starship battle. Could you see it from down here?"

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Angry at her ineptitude during the combat with the creatures, Kat fires one last time to aid the izalguuns as the take down the remaining beast.

Azimuth Laser Rifle vs Fleeing Creature EAC: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
I had to land one.

As Ohmarc talks with the izalguun, she "adjusts" her rifle with a few open palm strikes.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Rahdokama, emerging victorious from the battle, wipes a little bit of blood from his mouth, as the large creatures gave him a good few hits. "GLORIOUS! What were those beasts! They hit harder than a skittermander riding a vesk dog! Haha! HMPH!"

Seeing the other aliens talk common, he looks amazed, but also not surprise. He rushes over past Ohmarc, and extends his large forearm to great them. "OH! Don't mind Ohmarc over there. Please, when i heard you had four arms, I knew you would be a wonderful match for the great RAHDOKAMA. Please, would you spar with me - i would love to see how strong your people are!"

A bit of roleplay, but i would love to spar/wrestle with these creatures just for fun if that is at all possible. Mind you, Rahdo is -46 damage in haha!


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Kat5e,a double move keeps it within range before the snow obscures it, so that's a hit! I'll give it to you, roll some damage!

Naarma looks at each of you, "First, let me express my thanks." She hands you two tactical knives and three mk 1 thermal capacitor armor
upgrades.

"Let us go to our camp. You'll have time for rest, first, aid, food, and answers.....and if possible, a wrestling match."

Naarma leads you to a hilly clearing, the ground peppered with both temporary shelters and permanent ones resembling earthen ziggurats. Numerous izalguuns populate the camp, wielding primitive-looking tools and wearing animal furs to resist the cold.

DC 21 Culture, Engineering, or Perception:
The layout of the shelters is subtly sophisticated, optimizing visibility, accessibility, and defensibility.

Feel free to roll another one of the skills, or team up with another Starfinder. If you pass a second skill, check the spoiler nested below:

Spoiler:

The izalguuns’ gear, though archaic in appearance, is laced with polycarbons and other advanced synthetics to improve durability and weight distribution.

Naarma ushers you into an underground chamber beneath one of the ziggurats, which is inexplicably heated and illuminated using electricity, and well stocked with various tools and medicines.

DC 21 Medicine:

Naarma’s supplies are pharmaceuticals on-par with those of the Pact Worlds

DC 26 Engineering or Piloting:
The shelter bears the same layout as a starship medical bay.

If you can also pass a DC 26 Perception check, take a look at the spoiler below:

Spoiler:
You spot starship doors and controls masterfully disguised by the room’s earthy decor!


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Naarma approaches a sweaty, unconscious izalguun bound to a “stone” slab with rope. "Yes, we saw the fight. Know this, we're not sure your intent, but the research station’s experiments are having adverse affects on the ecosystem: the climate control device is extending and harshening the winter weather while muffling the natural plant growth, and the normally docile fauna become aggressive with cravings for the engineered plants. You saw this. Even izalguuns who eat the plants exhibit withdrawal symptoms once they stop."

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

culture check: 1d20 + 6 ⇒ (13) + 6 = 19
perception: 1d20 + 5 ⇒ (1) + 5 = 6
medicine: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (2) = 23

Mustachio has studied medicine for doctor roles, of course, so he recognizes that this group of peoples has up to date medical equipment and pharmaceuticals.

"Ah, civilization! Friends, our task here is simple. We are seeking relics that were expelled through space out of the Scoured Stars region. We are researchers and Starfinders, trying to find some answers about what happened there. And yes, it is I, Mustachio. Would anyone like an autograph?"

diplomacy: 1d20 + 11 + 1d6 ⇒ (5) + 11 + (6) = 22

also would like to take 10 minute rest


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Naarma falls silent for some time. As the silence grows longer, there's time to rest. Eventually just as everyone's patience with the silence begins to falter, she speaks, "I have some information that might help you, and I am willing to share it if we can trade favors."

She pauses to find the right tone, "If you evict the scientists from Izalraan, we will help you. Take time to decide. Enjoy our hospitality and move among us."

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