Game Master S's "On the Trail of History" [Tier 3-6] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
Starfinder Ships | Ship Roles

Initiative:

[dice=Hostiles]d20+[/dice]
[dice=Kat5e]d20+5[/dice]
[dice=Mustachio]d20+2[/dice]
[dice=Ohmarc]d20+0[/dice]
[dice=Rahdokama]d20+2[/dice]
[dice=Z Data Z]d20+2[/dice]


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Place your digital mark here!

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Z Data Z checking in.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Arching over the rest of the crowd, you see an olive skinned vesk who approaches the group. He looks very lean and sternly observes the group of starfinders in front of him. He reaches behind him to adjust the large tactical swoop hammer adorned with memorabilia on his back.

"Is this crew which I have been assigned to? Good. This will do. You're not like the toughs from Vesk V, but stay behind me, follow my lead - and I promise you - victory shall be ours on this day! I am Captain Rahdokama of the 74th V-battalion. I have been sent as an ambassador from the empire to liase with the Starfinder Society! Hmmph!"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Still waiting for some to check in. This is an older scenario, but it checks out. The metaplot has passed this point and then some, but we'll play it intact. If anyone has a chronicle for #1–11: In Pursuit of the Scoured Past speak up.

A massive table-like hologram projector rests in the center of the darkened briefing room, its surface generating a three dimensional depiction of the galaxy. Nominated First Seeker Luwazi Elsebo stands cross-armed while surveying the starscape before her, her frame illuminated by the hologram.

“I appreciate your punctuality, as the lives of many Starfinders may depend on you. I’m sure I don’t need to remind you about the Scoured Stars incident.” Her eyes turn toward a large golden field in the hologram within which most of the Society’s agents are believed to be trapped. “But I’m glad to share that we’ve finally found a lead. Evidence from the library world of Athaeum suggests that eight groups departed the Scoured Stars in ages past, and that eight relics were removed following the same trajectories. My predecessor’s studies about one of these relics is what led us into the Scoured Stars, but I think if we can track down some of the people connected to the other relics—or, better yet, get our hands on a relic ourselves—we might find a way past this barrier.”

Elsebo waves a hand over the projector, and the entire hologram rotates; she then fans both her hands out to zoom in on a planet in the Vast. “Our closest guess as to where we might find some answers is here. Based on what I could find, it appears to be an unclaimed planet the Pact has labeled Icefront. There are no known civilizations affiliated with this planet, but its atmosphere supports life and it’s not far off the likely flight path of one of the eight escaping groups. I want you to take a ship to Icefront and find whatever you can about where this relic might be hidden. More importantly, see what you can dig up about the people the relic seemed to be chasing. Any questions?”

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Icefront, eh? Sounds like a chilly mission. Do not fear, all of you, for Mustachio Marino will lead us to victory! And if my good vesk here finds the burden of Captain-ship too much, I am well suited to seize that role. In fact, I already have. Surely you have all heard of my exploits, as Cap'n Mustache in "Live Exploration Extreme!" or Starfighter Pilot #6 in "The Adventures of Captain Flash and his Drunken Bros!" You have all lucked out this day, to be with someone who has acted the part of Captain in so many straight to television adventures! "

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

The android Kat5e leans back in her chair with her arms crossed and a scowl across her face as she listens to the briefing.

oof, we got some live ones here She thinks to herself as she listens to her crewmates boast. At least I know what to expect from Mustachio

As she processes the information from the First Seeker, she filters the information through her security algorithms to analyse the possible dangers they may face. When she decides she needs more input, she uncrosses her arms and raises one hand casually as she asks "What do we know about Icefront? Do we have any orbital surveys or scans to go off of?"

As a follow up she will also ask "How about the relics? what information do we have on the ones that have been studied already?"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

“The Pact Worlds’ databases didn’t offer much since Icefront is so far off anyone’s sensors, but we have some basic specs. The planet has a normal atmosphere, lots of fresh water, and abundant plant life. It spins and orbits its sun slowly, so I’d guess that it has extreme seasonal temperatures, but otherwise nothing particularly noteworthy. The file even states that there are no likely deposits of valuable mineral resources. That makes sense, since that’s what Pact Worlds surveyors tend to focus on. I’ll forward the file to you, so you can prepare.”

She turns to Kat5e, "We don't have much, so we're interested in ANY information about the relic and its potential whereabouts. If there’s native lifeforms on the planet, then they’ll be your best chance for an answer. On that note, you might want to make sure you have some means of communicating with a new species. By this point in your careers, I assume you’re capable of that.”

Wayfinders

2 people marked this as a favorite.
Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Ah! Not to fear. I bought a certified Tetrad translator from the Society not too long ago. Despite the one star rating on Abadar.com, and that the battery life sucks, and that it barely functions, I stand by my purchase because I am too embarrassed to try to return it."

seriously. I kinda wish I didn't buy this but it makes for some great RP.

Spoiler:
Mobile Translator (Slotless)
Prerequisites: Wayfinders Tier 1
Cost: 2 Fame
Benefit: You acquire a Tetrad certified translator as if you had
purchased it, but you do not need to expend any credits.
Normal: You need to spend credits to acquire this item.

This elaborate datapad has several additional audio receptors to capture nearby sounds. If you don’t share a language with creatures
you encounter, you can activate this device to collect basic linguistic information. The device requires 10 minutes of observed conversation to gain enough information to operate. The device then acts as a rudimentary translator. It does not allow you to converse with creatures with whom you don’t share a language, but it can relate very basic information. Examples of statements the device could interpret would be: “come with us,” “lower your weapons,” or “leave immediately.” The device cannot parse proper names, including personal designations or the names of items and places. Some extraordinary complex or obscure languages might not translate clearly with this device. A Tetrad certified translator has 10 capacity and 1/hour usage.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat shoots Mustachio a knowing look when plant life is mentioned. "Great" she mouths silently. She is also relieved to discover his translator, fearing they would appear unprepared in front of the First Seeker.

"Thank you for the file, I'll go over it on route." She recrosses her arms and looks to the others to see if they have any further questions.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"Well met - Mustachio and Kat5e!" He gives a very exited wave.

Radokhama smiles, "You leave this mission in capable hands, First Seeker Luwazi! We will find out everything we can about this relic, and return with the intel!"

Happy to proceed!

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Z Data Z owns the 1-11 chronicle I'm ready. Well almost, let me pull up some old records.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

”Well met, friends. Ohmarc Lightwalker at your service. You need not worry about your translator, I have some spells that may help us out.”

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

”First Seeker, you say that the planet has a normal atmosphere, lots of fresh water, and abundant plant life, but you also mention that the seasons may be extreme. Do we know what season we will be entering?”

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio drops the translator and kicks it. "Everytime you try to be useful, something better comes along." he says to his 1 star rated piece of junk.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"To be honest, I don't know. You're experienced agents, maybe you can tell me!"

Life Science DC 25:

Fresh water in all phases covers the planet, likely supporting robust ecosystems year-round. Given the widespread availability of food and water, it’s unlikely that most of these creatures would interact with humanoids unless they were blatantly aggressive or edible.

Physical Science:
The planet’s humidity and slow orbit suggest long seasons with severe weather including heavy rains during the summer and regular snow during the winter. This seasonal climate resembles that of Triaxus. You know to make appropriate preparations for snowy weather, allowing them to ignore any concealment provided by the snow.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Same Physical Science DC?

Physical Science: 1d20 + 7 ⇒ (19) + 7 = 26

Kat mentally accesses the file sent to her by the first seeker and processes the information about the planet's orbit. She correlates it with the holographic image of the planet floating in front of them. "Similar long seasons to the planet Triaxus. High humidity indicates possibility for heavy precipitation. Looks like we're going to be heading in during the winter cycle."

Hmm...I'll probably need a winter weight oil change before we head out..

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

So, we need winter clothes?

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None
Z Data Z wrote:
So, we need winter clothes?

Rahdokama slaps his D-suit proudly, "Our armor should have an environmental protective unit built in, T suspect we will be fine as long as we remember to recharge it before stepping out!" He mediately smiles his toothy grin at the others, "Well met - Data-Z, and and Sir Ohmarc!"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"If there are no other questions, pick ship, and make good time!" Will post in the am, was a later night than expected.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

”On my last mission we had a crash landing on Iski which has many storms and a constant bath of radiation. This can’t be any worse than that. I’m ready.”

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"A little cold is nothing to worry about. You want to see hardship, you should have seen the state of craft services when I played The Piper Piper in "Death Arena Blood Match!" They didn't even have croissants to go along with my coffee!"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

With a nod the First Seeker sends you on your way. Now is the time to slot boons and pick your ship, the Drake or the Pegasus. Once there's a quorum on the ship, we're off!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

As the party leaves the briefing room, Kat greets everyone. When she gets to Mustachio, she sais "Yarr, Mustachio. Nice to see you again. I have to tell you, I watched your performance as Billy the Red Ranger in Space Rangers Ultra Paradox on the ride home from Tabrid Minor." she pauses for a moment where would would expect some praise or feedback. In her awkward android manner, she just nods and moves on to greeting the rest of the crew.

"Looking forward to working with you all. I hope we discover something of value here. If anyone wants an extra charge on their weapon if it gets hairy, stay close"

Kat uses Overcharge often, and as a move action can Overcharge an adjacent allies weapon that uses charges. 1d6 extra damage for 3 charges. I have never used it that way, so I gotta.start pimping it out.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13
Kat5e wrote:
"Looking forward to working with you all. I hope we discover something of value here."

"Likewise. Kat is it? Certainly I hope that we can find the relics and discover some leads out of them. You don't think we will need to use weapons on this mission do you? I was hoping this would be a more peaceful task."

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

"I always hope for a peaceful outing, but I always plan for the worst. My security sub-routines are always running, and I take all of your safety seriously." The android responds in a flat tone, before smirking and adding "but, I love meeting and fighting new people"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The party introduces themselves and boards The Drake.

Travel to Icefront takes Days: 5d6 ⇒ (4, 4, 1, 4, 1) = 14 through the Drift, and the journey is mostly uneventful. [ooc]Everyone pick your stations, whoever is the Science Officer, make 3 Computers checks.

Wayfinders

Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc will take the role of captain but likely more as that of an inspirational life coach. He plans to use diplomacy to get more out of the crew. He has few other skills to offer in a starship role. However, if Mustachio prefers to serve in that capacity, Ohmarc can always try his luck as a gunner.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

My diplomacy is a smidge better than ohmarc, but I have a little dexterity so I am willing to be a secondary gunner, or if there is no one more qualified, the pilot (I have a +6 in piloting. not good really but at least I'm trained in it)

"Hmmm... well, I am usually in charge, but I will concede the captain's chair if I am allowed to blow things up."

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

computers: 1d20 + 15 ⇒ (17) + 15 = 32
computers: 1d20 + 15 ⇒ (18) + 15 = 33
computers: 1d20 + 15 ⇒ (16) + 15 = 31

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Rahdo grins at Mustachio, "Ah, my friend, you too have a taste for DESTRUCTION!" He slaps the envoy on the back.

Rahdo will go gunner, as we have too many people voting to go for captain. I am ready to proceed.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Aha! Yes, friend vesk. Why, when I played the Green Sniper in "A Nest of Trouble", which I am sure you have seen, I was the one using the bow with the explosive arrow to blow up the final boss' base. I am a total badass. It is good to meet a friendly vesk. Do you know how unusual that is?"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

During the 14 day journey, Z Data Z catches the sensor signature of another ship trailing behind. Before the android can get a lock or take action, the signature vanishes.

Curious.

You come out of the Drift over the planet without incident.

Computers DC 19 to scan the surface:

You detect intense weather patterns across the planet’s surface, with snowstorms in the southern hemisphere and rain in the northern hemisphere, as well as dense concentrations of plant and animal life.

If your check was a 24 or higher, check out the spoiler below

Spoiler:

You detect a massive number of creatures, roughly 40,000,000. You pull up a holographic image of the creatures. Scans show archaic technology and ahunter-gatherer lifestyles.

If your check was a 29 or higher, check out the spoiler below

Spoiler:

You spot a small variation in the overall weather pattern at the edge of the southern hemisphere, resulting in a cold snap that orbits an area with disproportionately high energy output...

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

What did I fail with 33, or is that flavor text?
computers to scan surface: 1d20 + 15 ⇒ (6) + 15 = 21


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

100% Flavor text. Super busy with work. Will post more when able.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None
Mustachio Marino wrote:
"Aha! Yes, friend vesk. Why, when I played the Green Sniper in "A Nest of Trouble", which I am sure you have seen, I was the one using the bow with the explosive arrow to blow up the final boss' base. I am a total badass. It is good to meet a friendly vesk. Do you know how unusual that is?"

Rahdo smiles, "Indeed, my friend! Which is why i am here, and my brothers still serve the Veskarium."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

After the scan, you are hailed by the surface. The starship’s video screen shows a strikingly pale humanoid face with short-cropped black hair and black bulging eyes. You all recognize her as a verthani, a native of the Pact World planet Verces. The verthani introduces herself as Dr. Monsylkis, a scientist stationed on Icefront’s southern hemisphere. Dr. Monsylkis is cordial of tone, but clearly is feeling out your chops, "Greetings. Welcome to Icefront. This isn't exactly a vacation spot. I assume you're hear as researchers?

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Indeed! We are ahem...ah... excuse me, got this tickle in my throat. We are from the University of Absalom. My name is Dr. Mustache. I'm sure you have heard of me from such publications as "Stars and Bars" and "Sun Digest." Our android here, Professor Data, got a sizeable grant from the er... Society of Stars... to write a paper on the Effects of the Scoured Stars on Radial and Telemetric Artifices... a very important topic, I'm sure you know. We had heard that you had a relic from the Scoured Stars region here on Icefront, and were hoping for a chance to study it. Oh, the others. They are just graduate students. You can ignore them."

bluff: 1d20 + 13 ⇒ (6) + 13 = 19


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"Interesting! I'm curious about your opinion on the similarities between telemetric triangulation and genetic flow in closed systems..."

Anyone can make a Life or physical science check here.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

physical science: 1d20 + 13 ⇒ (6) + 13 = 19


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Typically not just the check, but an explanation of what you're doing or what that looks like in game.

Before Z Data Z can respond with a plausible thought, sensors start flashing. The ship’s sensors detect an unknown starship emerging from the Drift, and red klaxons flash and sirens blare that weapons systems have locked onto the ship!

Moments later you get a visual of a sea urchin-like starship ringed with multi-segmented, tentacle-like appendages each tipped with three-pronged thrusters, weapons, and manipulative tools. The ship’s design does not match any known blueprints of Pact Worlds starships.

Whatever it is... It's not here to talk!

Because of Z Data Z's work on sensors before, you're confident that this is the ship which ghosted you. You may pick your facing to start, and everyone gets a +1 on all skill checks during the combat. You're the white ship (Sorry, I'm using the Sunrise Maiden pog.)

Encounter: 3d6 + 5 ⇒ (6, 3, 4) + 5 = 18

--------------------------------------------------------------------------- -

Ohmarc: Captain

Z Data Z: Science Officer

Kat5e: Pilot

Rahdokama: Gunner

Mustachio: ?

Initiative: Round 1
Combat Role sheets
If you beat a Piloting: 1d20 + 15 ⇒ (10) + 15 = 25 Take your Engineering Phase.  If you lose initiative, take your Engineering and Helm Phase.

GM:

Enemy
Floating: +1, +1, +1
Dice roll syntax.  Not official rolls
Captain Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24
Captain Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24
Engineer: 1d20 + 10 ⇒ (7) + 10 = 17
Gunner 1: 1d20 + 9 ⇒ (13) + 9 = 22
Gunner 2: 1d20 + 9 ⇒ (16) + 9 = 25
Pilot Maneuver: 1d20 + 15 ⇒ (14) + 15 = 29
Science: 1d20 + 10 ⇒ (16) + 10 = 26
------------------------------------
Damage Sustained: 0
Ship Status: All systems normal
Shields: 70
  • Forward 20
  • Starboard 15
  • Port 15
  • Aft 20
  • Wayfinders

    Human Mystic 4 SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

    "We've got trouble Kat. Look sharp now!"

    Ohmarc gives encouragement to our pilot.

    Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

    +2 Bonus to Piloting

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    Pilot, Initiative: 1d20 + 10 ⇒ (7) + 10 = 17

    "I'll keep 'er movin', hold on!" Kat calls out as she punches the engines to close the weapons range, while trying to keep the ship nimble around any incoming fire.

    Pilot, Evade: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 That should do for our +2 to AC and TL, DC should be 16.

    This is my first time acting as pilot so if anyone has anything they'd like to see the ship do as far as positioning, let me know! So far I'm just going to try to keep them in our front arc, and see if I can get behind them as Z Data Z suggested earlier.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Ohmarc (Captain): Encourage

    Z Data Z (Science Officer): Go

    Kat5e (Pilot): Evade

    Rahdokama: Gunner Phase

    Mustachio: ?

    The comm cracks to life, the voice is metallic and artificial, Intimidate: 1d20 + 7 ⇒ (18) + 7 = 25 "RESISTANCE IS FUTILE." It shakes you to your core. This round you have -2 on all your rolls. It wouldn't change the Helm Action, but will effect the others.

    Second Seekers (Jadnura)

    Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

    I will spend a resolve point to lock on and give our gunner a +2 computers: 1d20 + 15 ⇒ (2) + 15 = 17


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The ship moves to try and keep the Starfinders in the forward arc Pilot Maneuver: 1d20 + 15 ⇒ (17) + 15 = 32. It closes distance with evasive actions and opens fire!

    Gunner 1 Twin Lasers: 1d20 + 9 ⇒ (7) + 9 = 16 for DMG: 5d8 ⇒ (7, 2, 7, 7, 7) = 30
    Gunner 2 Rock Lock!: 1d20 + 9 ⇒ (13) + 9 = 22 for DMG: 4d8 ⇒ (3, 8, 3, 6) = 20

    The lasers BLAST through the starfinder shields and damage the hull! The rocket isn't far behind. It slams into the ship. The shrapnel from the rocket seems to animate somehow, chewing through the hull! The Starfinders are in SERIOUS trouble. The missile fries some of the systems DT CRIT: 1d100 ⇒ 98 The Drake's Power core is now glitching.

    Each successive
    gunnery phase, the struck starship takes hull damage until the drones are either forcibly removed during the engineering phase with an Engineering check or shaken off by the pilot during the helm phase with a successful barrel roll, flip and burn, or flyby stunt.

    Gunnery phase go!

    GM:

    Enemy
    Dice roll syntax.  Not official rolls
    Captain Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18
    Captain Intimidate: 1d20 + 7 ⇒ (4) + 7 = 11
    Engineer: 1d20 + 10 ⇒ (10) + 10 = 20
    Gunner 1: 1d20 + 9 ⇒ (15) + 9 = 24
    Gunner 2: 1d20 + 9 ⇒ (15) + 9 = 24
    Pilot Maneuver: 1d20 + 15 ⇒ (7) + 15 = 22
    Science: 1d20 + 10 ⇒ (1) + 10 = 11
    ------------------------------------
    Damage Sustained: 0
    Ship Status: All systems normal
    Shields: 70
  • Forward 20
  • Starboard 15
  • Port 15
  • Aft 20
  • Exo-Guardians

    M Vesk 5 | Solarion
    Tag:
    LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

    Sorry, took me a while to find what tier ship we are using! All good now though!

    "Keep the ship steady, Katse! Resistance? Futile? I'll show you FUTILE!" as he takes control of the heavy laser cannon and fires on the enemy ship.
    Heavy Laser Cannon, Solar Powered: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 204d8 + 1 ⇒ (7, 4, 3, 2) + 1 = 17

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Mustachio jumps on the turret guns. He hits a few buttons... But this is all going, so very wrong...

    using a computer point for a +1. taking a -2 for being intimidated, for a total bonus of +6

    turret missile launcher: 1d20 + 6 ⇒ (20) + 6 = 264d8 ⇒ (2, 5, 4, 3) = 14

    hey natural 20!

    "BOOM! Yee-haw. You see that, friend Vesk? I knew my acting knowledge would save the day!"


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    No worries on the ship, there's a link at the top with the ship.

    In a game of space chicken, the Starfinders give as good as they get! System: 1d100 ⇒ 19

    GM:

    Enemy
    Dice roll syntax.  Not official rolls
    Captain Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18
    Captain Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15
    Engineer: 1d20 + 10 ⇒ (12) + 10 = 22
    Gunner 1: 1d20 + 9 ⇒ (9) + 9 = 18
    Gunner 2: 1d20 + 9 ⇒ (13) + 9 = 22
    Pilot Maneuver: 1d20 + 15 ⇒ (8) + 15 = 23
    Science: 1d20 + 10 ⇒ (20) + 10 = 30
    ------------------------------------
    Damage Sustained: 25
    Ship Status: Sensors (-2 Science) glitch.
    Shields: 70
  • Forward 0
  • Starboard 15
  • Port 15
  • Aft 20

  • | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Round 2
    Initiative
    Combat Role sheets

    If you beat a Piloting: 1d20 + 17 ⇒ (1) + 17 = 18 Take your Engineering Phase. 
    If you lose initiative, take your Engineering and Helm Phase.

    Enemy Engineering Phase:
    Captain: 1d20 + 14 ⇒ (13) + 14 = 27 Engineer: 1d20 + 10 ⇒ (14) + 10 = 24 Science: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 

    Acquisitives

    Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
    Skills:
    Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

    Initiative: 1d20 + 10 ⇒ (15) + 10 = 25

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