[GM Wolffauer] SFS 2-12: Colossus Heist (Inactive)

Game Master Wolffauer

Maps and Handouts


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Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Seeing no threats on this side, nor any of the relics. Threz moves over to the other side and checks out what might be there instead, magically scanning as he goes. He does draw his gun and keep it charged just in case.

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Ven follows Threz, keeping his eyes on the dwarf as his hearing will not be able to alert him.

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Happy at being joined by more of the group, Ziyass moves up next to Jim, waiting to see what is around the corner.


Starship Roles | S2-12 Slides | S2-18 Slides

Threzlomn continues to scan around the second power grid and locates a second artifact. Unfortunately the artifact is in the middle of the arcing electricity...

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz heads north, looking down the passage at the "top right" of the structure.

"Lets just hope it is not another brain-in-jar" she says to anyone who cares to listen.. before slinking into the shadows. Just in case.

Stealth T10: 10 + 18 = 28

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

"Can we shut down the arcing electricity on the control console?"


Starship Roles | S2-12 Slides | S2-18 Slides

Big Jim calls back to Gil-Oloth and has them disable the western powergird. Using the successful computer check

With the power off, it is a simple job to retrieve the second artifact.

--

Meanwhile, Gunnz heads down the north eastern corridor.
1d20 + 13 ⇒ (11) + 13 = 24
As she progresses, she trips an unseen sensor and a pair of lasers fire at her.

Laser 1: 1d20 + 22 ⇒ (2) + 22 = 24
Laser 2: 1d20 + 22 ⇒ (17) + 22 = 39
One strikes her!
Damage (F): 10d10 + 5 ⇒ (6, 9, 4, 9, 9, 6, 8, 6, 7, 5) + 5 = 74
Location on map adjusted

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Ziyass shudders at hearing the firing of the laser and then the sounds of Gunnz being hurt. She quickly moves to where she can see her, knowing that Threzlomn already went around the center pillar safely earlier and checking to see if she needs to help Gunnz move out of range.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Yowzer!" screams Gunnz as the lasers melt through her armour.

"That hurt!"

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Seeing the powergrid turn off, Ven quickly thumps over and grabs the relic.


Starship Roles | S2-12 Slides | S2-18 Slides

1d4 ⇒ 2
The seemingly unending roaring stops suddenly as the tekenki’s hulking frame lurches wildly.

Ven grabs the second relic, while Ziyass runs off to locate Gunnz.

Perception: 1d20 + 17 ⇒ (20) + 17 = 37
Moving cautiously, she spies the pair of motion sensors that Gunnz missed. They can be disabled with two engineering checks (one for each laser) They haven't reset yet, so Ziyass is able to get Gunnz back to safety.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Big Jim has a look at the laser control system and gets to work.

Engineering - 1d20 + 17 ⇒ (12) + 17 = 29
How many assists can be wedged on? I have Gil and Buster, plus all the various applicable 'kits'


Starship Roles | S2-12 Slides | S2-18 Slides

Big Jim comes over and successfully disables one of the motion sensors. One down, one to go. DC 28

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz, still smoking, watches Big Jim at work.
They came out of ..." she points, trying to give the mechanic some assistance.

engineering-aid: 1d20 + 13 ⇒ (5) + 13 = 18

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threz gives a small jump as he gets startled by the giant blasts of lasers fire... a good full minute after they go off. The dwarf clearly having lost his position in time for a moment. He gives a shake and comes back to everyone elses 'present time' and gives the smoking Gunnz a worried look. "I'm tempted to go looking for artifacts down the other hallway but I'm an older dwarf and I don't think that I'd handle massive laser fire half as well as our smoking gun. Anyone want to take a look with me and make sure that way ain't trapped too?"

Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Ven stomps up behind Threz and places a big clawed-hand on the dwarf's shoulder. "I am with you and we are a team," he rumbles warmly. "Let us go."

Ven will follow behind Threz and bodyguard and In Harm's Way if needed.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

"One to go - hang on, I just need to adjust this I think..."

Engineering - 1d20 + 17 ⇒ (15) + 17 = 32


Starship Roles | S2-12 Slides | S2-18 Slides

While Ven and Threz head to the western corridor, Big Jim disables the second pressure sensor in the eastern corridor.

With the path cleared, Gunnz, Big Jim and Ziyass are able to explore the rest of the corridor. At the end is another brain vat. You search the area but find nothing of interest.

To the west, the combined efforts of Ven and Threz spot matching pair of pressure sensors, and halt their progress until some engineering help arrives. Further ahead in the kill zone lies a body.

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Ziyass tries to move Jim and Gunnz along to the other side of the central column, wary of any more traps. "If we stay close to this, guys, it seems safe. Threzlomn came this way earlier." She will follow them when they go to the other side.

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threz calls out. "We have another body over here! It could be that the last artifact was being carried by this man. But there are traps as well. Anyone want to try and disable them for us?"

Second Seekers (Jadnura)

Elf Prophet 9 EAC23 - KAC24 | SP24/45 HP15/48 RP10/10 | Init +6 | Perc +19 low-light vision, see invisibility SM +11| F +5, R +11, W +5

Lost in her dreams, Gil-Oloth realized that her comrades moved away!

She quickly command her couch to move closer to her allies.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

The slightly singed Gunnz nods toward Big Jim.
"You take the lead big boy. I'll offer you a hand."
engineering(aid): 1d20 + 16 ⇒ (9) + 16 = 25

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim gets to work with Buster and Gunnz

Aid - Buster - 1d20 + 7 ⇒ (4) + 7 = 11

Assists and Trapsmith tools
Engineering - 1d20 + 17 + 2 + 2 + 4 ⇒ (14) + 17 + 2 + 2 + 4 = 39


Starship Roles | S2-12 Slides | S2-18 Slides

Jim makes short work of the two pressure sensors, allowing the team to proceed forward and examine the body. You can tell that this is a human who died within the last couple of days. Their corpse’s injuries are horrific, and their limbs are only a mess of congealed gore.

Medicine DC 25:
A closer look at the body reveals that this massive trauma is consistent with the weapons of the tekenki, and that it’s likely the tekenki killed these unfortunate individuals before it consumed them.

The body has a distinct lack of identifying documentation or insignias on their clothing, but you do find a personal comm unit which has somehow survived the ordeal. Computers check to dig through it

Second Seekers (Jadnura)

Elf Prophet 9 EAC23 - KAC24 | SP24/45 HP15/48 RP10/10 | Init +6 | Perc +19 low-light vision, see invisibility SM +11| F +5, R +11, W +5

Medicine: 1d20 + 17 ⇒ (12) + 17 = 29

Gil-Oloth's couch moves closer to the corpse to let her take a look at the dead body.

Killed like the others, by the Tekenki.

Once the wounds assessed, the couch get back and Gil-Oloth tries to access the computer from afar.

Computer (+4 to Hack): 1d20 + 19 ⇒ (2) + 19 = 21

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz looks over Gil's shoulder "Try p-a-s-s-w-o-r-d?" she suggets.

computers(aid): 1d20 + 13 ⇒ (18) + 13 = 31

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threz gives a chuckle. "Yeah, these idiots might actually have been dumb enough to do that..." He casts his eye back to that one time in his life where he could see magic once again, and wanders closer ti what he assumes is another brain jar.


Starship Roles | S2-12 Slides | S2-18 Slides

Oddly enough, the password, was "password". Flipping the check and aid, to hit the DC 32 You discover reams of digital reconnaissance date about the Starfinder Society, the Lorespire Complex, and the Safe where the stolen relics resided. You know Radaszam and the folks back home will want to see this.

Threz explores the north west corner and confirms the presence of another brain vat, but finds no traces of the final relic.

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Realizing that there's only one place left for the last relic to be hidden, Ziyass moves in that direction, wary of the reason why it would be there. She calls out to Threzlomn. "Hey, Threz, can you please see if you can tell if the last relic is down in this final corner. There will probably be another brain jar for you to look at, if the plan for this monstrosity makes any sense. But don't get too close. There might be more of those weapon-wielding oozes down there like the last time."

Then she nudges Ven with her mind.

To Ven:
"Hey, big guy, let's try to make sure the others don't become one with the monstrosity like these thieves. If that relic is down there, we can get the **** away from this. Although . . . She pauses in thought. "Do you think if we destroy these brain jars, we would kill the telenki? Wanna try?"

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

"Goos finds so far - hopefully the last relic then we can escape this thing - just hope we don't get tagged in the crossfire as we skedaddle"

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threz keeps his younger eyes active and wanders down the corridor. Looking in that last little spot.

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Ven follows behind Threz protectively.

Ziyass:
"Problem is, what happens when the other colossus doesn't have an enemy? What does it do with this dead one while we are still in it? Our mission is to retrieve these relics. We should not jeopardize that mission in any way."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Speaking of the last artefact, we need to find a way out as well.." notes Gunnz.

"I just hope the survivor of this battle is too badly damaged to want to follow us."

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

"Wait a moment. Gunnz, if I remember what Gil-Oloth said earlier about the console she was hacking, one of the choices was to open the hatch. That will probably be our way out." Ziyass hopes anyway.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"I recalled that too. But I thought she only had time to activate one function..." says the slightly concerned Gunnnz.


Starship Roles | S2-12 Slides | S2-18 Slides

GM Dice:
1d20 + 18 ⇒ (9) + 18 = 271d20 + 18 ⇒ (20) + 18 = 381d20 + 12 ⇒ (2) + 12 = 141d20 + 15 ⇒ (6) + 15 = 21

Threz continues scanning the corridor leading to the final brain vat, with Ven right behind.

As he approaches the vat, two creatures appear from shadows and attack.

Surprise round
Bite (green) vs Threz: 1d20 + 17 ⇒ (5) + 17 = 22 miss
Red moves in to attack

The creatures have scaly wolf shaped bodies, with a mass of thick tentacles at its fore. Each tentacle ends in a blood shot eyeball over a tiny mouth filled with razor-sharp teeth.

Init Venizandrikal: 1d20 + 1 ⇒ (4) + 1 = 5
Init Ziyass: 1d20 + 6 ⇒ (1) + 6 = 7
Init Gunnz: 1d20 + 9 ⇒ (10) + 9 = 19
Init Big Jim: 1d20 + 1 ⇒ (4) + 1 = 5
Init Threzlomn: 1d20 + 6 ⇒ (20) + 6 = 26
Init Gil-Oloth: 1d20 + 6 ⇒ (14) + 6 = 20
Init Creatures: 1d20 + 3 ⇒ (13) + 3 = 16

Bold are up!

Status wrote:

[u]Round 1[/u]

Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP
Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP

Slime (red)
Slime (green)

Venizandrikal - 86/140 SP, 96/96 HP, RP 11/12 RP
Ziyass - 95/120 SP, 74/74 HP, 9/10 RP
Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP

Second Seekers (Jadnura)

Elf Prophet 9 EAC23 - KAC24 | SP24/45 HP15/48 RP10/10 | Init +6 | Perc +19 low-light vision, see invisibility SM +11| F +5, R +11, W +5

Gil-Oloth tries to remember something about the creatures!

Recall Knowledge (+4 with Library Chip): 1d20 ⇒ 14 +15 Culture, +12 Life Science, +15 Mysticism, +19 Engineering

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz, more wounded than she realised, slips into shadows and tries a half hearted blast at one of the shadowly wolves.
trick atk, stealth, T10: 10 + 19 = 29
attack (vs FF?): 1d20 + 11 ⇒ (10) + 11 = 21
F damage: 2d8 ⇒ (6, 1) = 7
trick damage: 5d8 ⇒ (7, 5, 4, 1, 6) = 23 Plus FF vs everyone, if that actually hit

But her rushed shot is poor. Hopefully it didn't even notice me

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Ven will bodyguard and in harm's way the first two attacks on his allies within 10ft.

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threz takes a step back and fires the wide line of 'Old Si-ly' down the hallway. "OI! No surprises! I hadn't checked the future for the past few minutes and acute startles could likely stop my heart! Jeez, these things have no care for the frailty of an old dwarf!"

Cathode Cannon, Advanced vs EAC: 1d20 + 13 ⇒ (16) + 13 = 29
Electricity Damage: 2d12 + 8 ⇒ (2, 6) + 8 = 16
Should hit both.


Starship Roles | S2-12 Slides | S2-18 Slides

Gil-Oloth I assume you are moving to where you can see them. You recognize them as some sort of caypins, though oddly mutated. You know that they are quite voracious hunters. Their feeding appendages can separate and attack on their own, swarming their victims. Their many eyes make it hard to surprise them and impossible to flank them.

Gunnz takes a shot at the closest one and hits! Green is FF While Threz blasts them both with his cathode cannon.

Still Gil-Oloth's go

Status wrote:

[u]Round 1[/u]

Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP
Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP

Slime (red) - 16 dmg
Slime (green) - 46 dmg

Venizandrikal - 86/140 SP, 96/96 HP, RP 11/12 RP
Ziyass - 95/120 SP, 74/74 HP, 9/10 RP
Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP

Second Seekers (Jadnura)

Elf Prophet 9 EAC23 - KAC24 | SP24/45 HP15/48 RP10/10 | Init +6 | Perc +19 low-light vision, see invisibility SM +11| F +5, R +11, W +5

Gil-Oloth shoots twice at the creature that she can see Green

Caypins! but mutated.

Aphelion laser rifle (fusions: called, dimensional disruption) vs EAC: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Damages, F&So: 3d6 + 8 ⇒ (2, 5, 1) + 8 = 16

Aphelion laser rifle (fusions: called, dimensional disruption) vs EAC: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Damages, F&So: 3d6 + 8 ⇒ (5, 1, 5) + 8 = 19

But she completely misses her shoot!


Starship Roles | S2-12 Slides | S2-18 Slides

The further caypin releases a group of feeding appendages which immediately start slithering towards Threzlomn. They are followed by the second caypin who closes in and attacks while Ven steps in to protect Threzlomn.

Bite vs Threzlomn: 1d20 + 17 ⇒ (2) + 17 = 19 Miss

Everyone is up

Status wrote:

[u]Round 1[/u]

Venizandrikal - 86/140 SP, 96/96 HP, 11/12 RP; -2 AC
Ziyass - 95/120 SP, 74/74 HP, 9/10 RP
Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP

[u]Round 2[/u]
Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP
Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP

Caypin (red) - 16 dmg
Caypin (green) - 46 dmg, FF
Feeding Appendages (blue)

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Hiding behind the giant form of Ven, Gunnz tries to finish off the green Caypin.

stealth for trick shot: 10 + 19 = 29
attack vs EAC: 1d20 + 11 ⇒ (14) + 11 = 25
F damage: 2d8 + 3 ⇒ (3, 6) + 3 = 12
trick attack damage: 4d8 ⇒ (2, 1, 5, 5) = 13

She then slinks back into the shadows, trying to keep her battered form from attracting attention.

I hope they can't take too much more damage. This place is just as deadly on the inside as it is on the outside. I wonder what they eat?

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Lacking a clear line of sight of the enemy, Big Jim and Buster simply move back to allow the melee space to operate.

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Ven goes ham on the large caypin.

ES vs EAC: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
A: 3d6 + 22 ⇒ (5, 3, 1) + 22 = 31

ES vs EAC: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14
A: 3d6 + 22 ⇒ (5, 6, 6) + 22 = 39

same bodyguarding as before

Second Seekers (Jadnura)

Elf Prophet 9 EAC23 - KAC24 | SP24/45 HP15/48 RP10/10 | Init +6 | Perc +19 low-light vision, see invisibility SM +11| F +5, R +11, W +5

Gil-Oloth tries again to shoot at the creature

Aphelion laser rifle (fusions: called, dimensional disruption) vs EAC: 1d20 + 11 ⇒ (13) + 11 = 24
Damages, F&So: 3d6 + 8 ⇒ (2, 3, 6) + 8 = 19

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Ziyass quickly moves forward and attacks the eyeball/mouth tentacle threatening Threzlomn. As she moves, she summons a green, glowing shield on her left arm.

Her AC goes up by 2, to 30E/31K.

Entropic Strike vs EAC: 1d20 + 17 ⇒ (16) + 17 = 33 for Acid damage if attack hits: 3d6 + 16 ⇒ (4, 1, 4) + 16 = 25


Starship Roles | S2-12 Slides | S2-18 Slides

Ven gets in one hit on the beast, while Ziyass smashes the swarm of tentacles.

Bot
Liking the results from his cannon, Threzlomn takes another shot at the pair of creatures.

Cathode Cannon, Advanced vs EAC: 1d20 + 13 ⇒ (11) + 13 = 24
Electricity Damage: 2d12 + 8 ⇒ (11, 1) + 8 = 20

Bite (AoO): 1d20 + 17 ⇒ (5) + 17 = 22
The first one bites at him in response, but Ven continues to keep him out of harms way.

Gil-Oloth and Gunnz then succeed in finishing it off.

The remaining one steps up into range and tries to take a bite out of Ziyass.

Bite: 1d20 + 17 ⇒ (16) + 17 = 33
Damage (P): 3d6 + 16 ⇒ (5, 3, 4) + 16 = 28

Succeeding in getting past her shield and armor.

One left - everyone is up

Status wrote:

[u]Round 2[/u]

Venizandrikal - 86/140 SP, 96/96 HP, RP 11/12 RP
Ziyass - 67/120 SP, 74/74 HP, 9/10 RP
Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP

[u]Round 3[/u]
Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP
Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP

Caypin (red) - 36 dmg
Caypin (green)
Feeding Appendages (blue)

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Liking her position more and more, Gunnz continues to skulk and take the odd pot shot that presents itself.
stealth T10 for trick attack: 10 + 19 = 29
attack vs FF EAC: 1d20 + 11 ⇒ (16) + 11 = 27
F damage: 2d8 + 3 ⇒ (5, 5) + 3 = 13 Plus FF vs everyone
trick damage: 4d8 ⇒ (5, 4, 6, 7) = 22

I think the first one should not have got his AOO off on Threz, as he was flat footed from Gunnz trick shot. Not that it mattered in the end.
But that is one of the handy reasons for choosing FF

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