[GM Wolffauer] SFS 2-12: Colossus Heist (Inactive)

Game Master Wolffauer

Maps and Handouts


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Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Ziyass gives up on the western wall and follows Ven, but tries to stay more centrally located to make it easy to see threats. She is worried about Threzlomn who seems to continually try to get into dangerous situations away from the rest of the group. LOL


Starship Roles | S2-12 Slides | S2-18 Slides

Okay, lets see if I've got this all: Ven and Ziyass are exploring to the west; Threzlomn is looping around the central column/console detecting magic; Gil, Gunnz and Jim are working on one of the small consoles to try and open the outer hatch; and finally Buster (and Buddy) are investigating the bodies.

To the south west of the central column is another power grid - though thankfully free of bodies. The layout here is the mirror image of the eastern side, with corridors leading around on the northern and southeastern sides.

As Threzlomn moves around the central column, he spies another body lying prone to the west. There is another control terminal there, as well as a small pillar. He spies something at the end of the corridor, but isn't sure what it is. His scans for magic find nothing unusual about the central column. The constant activity on the display within the column is almost mesmerizing.

Gunnz and Jim lend Gil-Oloth a hand to try and open the outer hatch, but the system proves to be very difficult to operate.

Buster rolls up to the bodies and begins examining them with the help of Buddy. As they begin two slimes come out of hiding intent on protecting their snacks.

Combat!

Init Venizandrikal: 1d20 + 1 ⇒ (15) + 1 = 16
Init Ziyass: 1d20 + 6 ⇒ (8) + 6 = 14
Init Gunnz: 1d20 + 9 ⇒ (7) + 9 = 16
Init Big Jim: 1d20 + 1 ⇒ (11) + 1 = 12
Init Threzlomn: 1d20 + 6 ⇒ (19) + 6 = 25
Init Gil-Oloth: 1d20 + 6 ⇒ (20) + 6 = 26
Init Slimes: 1d20 + 3 ⇒ (12) + 3 = 15

Bold are up

Status wrote:

[u]Round 1[/u]

Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP
Venizandrikal - 140/140 SP, 96/96 HP, RP 11/12 RP

Slime 1
Slime 2

Ziyass - 95/120 SP, 74/74 HP, 9/10 RP
Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Realizing before it even happens that they are under attack, Gil-Ololth commands her couch to move as she concentrates and her rifle comes into her delicate hands.

As the couch moves, the plants around it springs of life, and moves around the couch to protect its rider.

Gil-Oloth aims and shoots.

Aphelion laser riflevs EAC: 1d20 + 11 ⇒ (19) + 11 = 30
Damages, F&So: 3d6 + 8 ⇒ (1, 6, 2) + 8 = 17

THe couch readies an attack against any creature getting 10ft. of Gil-Oloth

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Partner Bond: A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.

Ven whips his head around to view the new hostile element. He grunts and squeezes his way back to the other side to protect his allies. He then adopts a readied posture and awaits the actions of his new enemies.

At the start of my turn I get an entropy point. As a part of the move action, I spend an entropy point to increase my speed by 10ft. I assume that every square will involve me squeezing, so 40ft to get to my current location. Standard action to ready an attack if a creature comes within his 15ft reach. Also, I will use Bodyguard (+3 AC) (and In Harm's Way if it still hits) on the first 2 attacks on Buster.

readied ES vs EAC: 1d20 + 15 ⇒ (11) + 15 = 26
A&B damage: 3d6 + 22 ⇒ (4, 2, 2) + 22 = 30

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

GM, Ven and Ziyass share their initiative roll, the highest between the two of them, so she acts before the slimes, on a 16.

Partner Bond: In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.

Alerted by Buster, Ziyass moves to block access to Threzlomn, readying an attack if a slime moves within her reach (10 ft).

Readied Entropic Strike vs EAC: 1d20 + 17 ⇒ (10) + 17 = 27

Acid and Bludgeoning Damage if attack hits: 3d6 + 16 ⇒ (1, 6, 4) + 16 = 27

At the beginning of her turn, Ziyass gains one Entropy Point, and then as she moves, she forms an Entropic Shield on her arm. These raise her AC by 2, to 30E/31K. She usually starts a combat using both acid and bludgeoning to check if both types of damage are effective.

For her reaction, she will Bodyguard Ven if he is attacked and Intervene if it still hits (even though she knows that he'll yell at her telepathically).

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Also Threz was going to use a paradox roll here on initiative to gain the one reroll he gets a day. So he'll use the 4 for an initiative of 10 and go after the slimes.
Paradox reroll: 1d20 ⇒ 17

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz slips forward as the slimes emerge. Slinking behind equipment, she fires off a quick shot at the one that Ziyass targets.

trick attack: 10 + 19 = 29
attack vs EAC (FF hopefully): 1d20 + 11 ⇒ (3) + 11 = 14

But the shaking seems to per her off her aim.

I assume that at this tier is a miss even against FF


Starship Roles | S2-12 Slides | S2-18 Slides

Gil-Oloth fires at the first slime she can see. While it was a solid hit, the creatures seemed to ignore some of the damage.

Gunnz takes a shot at the same creature, but it goes wide.

Ven and Ziyass step up prepared for battle, as the slimes attack.

One red takes two shots at Ziyass with an artillery laser it has incorporated into mass.

Artillery laser vs EAC: 1d20 + 21 - 4 ⇒ (5) + 21 - 4 = 22
Artillery laser vs EAC: 1d20 + 21 - 4 ⇒ (8) + 21 - 4 = 25
Both shots failing to penetrate her armor.

The other one fires at Buster with some sort of plasma weapon.
Plasma vs EAC: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30
But Ven steps in the way and protects the poor drone from damage.
Damage E&F: 1d10 + 9 ⇒ (7) + 9 = 16 Only 3 fire getting past your energy resistance, correct?

Plasma vs EAC: 1d20 + 21 - 4 ⇒ (19) + 21 - 4 = 36
Damage E&F: 1d10 + 9 ⇒ (10) + 9 = 19 4 F getting through

Bold are up

Status wrote:

[u]Round 1[/u]

Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP
Venizandrikal - 133/140 SP, 96/96 HP, RP 11/12 RP
Ziyass - 95/120 SP, 74/74 HP, 9/10 RP

Slime (red) - 17 dmg
Slime (green)

Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP
Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Buster simply backs out whilst Jim grabs his axe and waits for room to advance with the warriors.

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threz huffs and puffs as they sprint round the corner and get a good sight of what everyone was making a ruckus about. He pauses, hand twitching over his weapon, before he realizes he can't shoot without hitting a friend.

Instead the dwarf raises both hands and makes as if to grab at the slimes. He seems to latch onto something solid in the thin air and slowly starts to turn both hands as if they were holding a dial. "Hold on, just a second here. Turn back the time in their coordination centers... There we go. That should take their ability with their natural weapons back to when they were first developed..."

Casting Incompetence on both slimes and taking away their proficiency with their weapons (Longarms? Would I need to roll to recognize the category?) if they fail a DC 17 will save. Should impose a -4 to attacks and any save associated with them.

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

The large, golden dragonkin steps over and in front of Buster as bolts of plasma fly swiftly at the robotic target. Without even dodging, Ven allows the bolts to hit his body. The resulting collision of plasma leaves only tiny scorch marks on his scales. Seemingly unfazed, Ven continues his inexorable march toward the strange blob-like creature.

ES vs EAC: 1d20 + 15 ⇒ (8) + 15 = 23
A&B: 3d6 + 22 ⇒ (4, 3, 4) + 22 = 33

When he gets a little closer he punches out at the ooze. While his clawed-fist doesn't reach the creature, a barely visible force seems to extend the range of his attack.

15ft reach. As there is likely no one necessary to defend, Ven will take an AoO presented

AoO:
ES vs EAC: 1d20 + 15 ⇒ (20) + 15 = 35
A&B: 3d6 + 22 ⇒ (3, 3, 3) + 22 = 31
If his first attack hits, he will switch to either acid or bludgeoning to avoid any reduction in damage he experienced from his first attack.


Starship Roles | S2-12 Slides | S2-18 Slides

Slime red Will: 1d20 + 6 ⇒ (3) + 6 = 9
Slime green Will: 1d20 + 6 ⇒ (7) + 6 = 13

Threz - The weapons they fired were Heavy and Longarm respectively. Looks like you have to pick a single type for them both to lose. Which would you like?

Ven steps up and strikes the slime. While it was a solid blow, the creatures shell seems to absorb some of the damage.

Bold are up

Status wrote:

[u]Round 2[/u]

Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP
Venizandrikal - 133/140 SP, 96/96 HP, RP 11/12 RP
Ziyass - 95/120 SP, 74/74 HP, 9/10 RP

Slime (red) - hit for 17 dmg
Slime (green) - hit for 33 dmg

Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP
Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Ziyass asks Ven in their minds about the results of his punch and so determines that acid is the way to go. Stepping forward to get within range of the northern ooze, she swings at it with her fist and greenish energy spikes out to the ooze. Her Entropic Strike is vs EAC, force, magical, operative, reach.

Entropic Strike: 1d20 + 17 ⇒ (3) + 17 = 20
Acid damage if strike hits: 3d6 + 16 ⇒ (4, 4, 2) + 16 = 26

Yeah. :( That probably doesn't hit.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to duck and dive around the tek's internals, making good use of shadow to keep her position hidden.

stealth trick: 10 + 19 = 29
attack vs FF EAC?: 1d20 + 11 ⇒ (4) + 11 = 15 Really? 3 and 4?

But the shaking keeps her aim poor.

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Gil-Oloth tries to recognize the creatures.

Life Science? (+4 to recall knowledge): 1d20 + 12 ⇒ (12) + 12 = 24

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Hrmm, heavy would probably do more damage and be nastier over all, so let's take away heavy weapon proficiency. I initally comepletely missed that they had weapons and thought I'd target their natural weapons. If need be I can cast it a second time.


Starship Roles | S2-12 Slides | S2-18 Slides

Gil-Oloth recognized them as scavenger slimes. These sightless oozes have an intuitive understanding of technological systems and often incorporate weapons they find into their bodies. They have an outer shell made up of a various trash held together with a dense resin. In game terms, this gives them DR 5/adamantine, and energy resistance 10 to one type of energy (can be different from slime to slime) They are incredibly stealthy when they want to be, and are very protective of their "treasures".

Gunnz and Ziyass both miss their shots.

Status wrote:

[u]Round 2[/u]

Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP
Venizandrikal - 133/140 SP, 96/96 HP, RP 11/12 RP
Ziyass - 95/120 SP, 74/74 HP, 9/10 RP

Slime (red) - hit for 17 dmg
Slime (green) - hit for 33 dmg

Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP
Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP


Starship Roles | S2-12 Slides | S2-18 Slides

Gil-Oloth contemplates their knowledge about scavenger slimes while the battle continues. Delaying

The first slime continues attacking Ziyass, though more cautiously as it is uncertain about the use of its weapon.

Artillery laser vs EAC: 1d20 + 21 - 4 ⇒ (9) + 21 - 4 = 26
But fails to connect. Your reach gives you an AoO against them

The other one faces its new target and takes two more shots - earning it an attack in return. Hit. All acid damage, and looks to go through completely

Plasma vs EAC: 1d20 + 21 - 4 ⇒ (15) + 21 - 4 = 32
Damage E&F: 1d10 + 9 ⇒ (5) + 9 = 14
Plasma vs EAC: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30
Damage E&F: 1d10 + 9 ⇒ (5) + 9 = 14

Both shots hit the dragonkin, whose protections continue to keep him safe. 4 damage total

Bold are up

Status wrote:

[u]Round 2[/u]

Gunnz - 46/70 SP, 60/60 HP, 9/9 RP
Venizandrikal - 129/140 SP, 96/96 HP, RP 11/12 RP
Ziyass - 95/120 SP, 74/74 HP, 9/10 RP

Slime (red) - hit for 17 dmg
Slime (green) - hit for 64 dmg

Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP
Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Buster moves up and opens fire at the northern slime.

Corona Laser Rifle
Attack 1d20 + 9 ⇒ (6) + 9 = 15 vs EAC
Damage 2d6 + 8 ⇒ (5, 4) + 8 = 17 F

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

After looking at the starsm Gil-Oloth continues to shoot at the creatures. Red

Aphelion laser rifle vs EAC: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
Damages, F&So: 3d6 + 8 ⇒ (6, 6, 6) + 8 = 26
Aphelion laser rifle vs EAC: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
Damages, F&So: 3d6 + 8 ⇒ (6, 6, 3) + 8 = 23

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

I know it is not yet my turn, but figured I'd have this ready and be efficient.

Ven gives a draconic laugh as the creature's shots hit and leave minor scorch marks. He continues his semi-ranged assault.

ES vs EAC: 1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20
A: 3d6 + 22 ⇒ (1, 1, 4) + 22 = 28

ES vs EAC: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
A: 3d6 + 22 ⇒ (1, 1, 4) + 22 = 28

AoO:
ES vs EAC: 1d20 + 15 ⇒ (20) + 15 = 35
A: 3d6 + 22 ⇒ (6, 3, 1) + 22 = 32
A: 3d6 + 22 ⇒ (4, 5, 2) + 22 = 33 + knockdown; if it can be prone...

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Ziyass watches as the red slime in front of her tries to fire its artillery laser and takes advantage of the opening given, swinging at it with glowing green waves of focused energy.

Entropic Strike vs EAC: 1d20 + 17 ⇒ (11) + 17 = 28

Acid damage if strike hits: 3d6 + 16 ⇒ (5, 6, 6) + 16 = 33

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threzlomn takes a few steps around his allies to line up a good shot at the enemies and then fires off a shot at the green slime, trying to knock it out that much faster. He angles the wide line of the weapon so that it doesn't hit Ven though.

Cathode Cannon, Advanced vs EAC: 1d20 + 13 ⇒ (20) + 13 = 33
Electricity Damage: 2d12 + 8 ⇒ (4, 5) + 8 = 17
Woop CRIT!
Electricity Damage EXTRA!: 2d12 + 8 ⇒ (5, 7) + 8 = 20
Sadly, this weapon has no critical effect.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Okay grrl, time to show that pile of slime what an angry woman can do. thinks Gunnz to herself.

Slipping through the shaking shadows she readies a shot at the horrid slime.

trick attack: 10 + 19 = 29
attack vs FF EAC: 1d20 + 11 ⇒ (9) + 11 = 20
damage, just in case: 2d8 + 4 ⇒ (5, 1) + 4 = 10 And FF on the off chance it hits
sneak damage?: 4d8 ⇒ (8, 4, 7, 1) = 20

The shaking continues to put the young dancer off her aim.


Starship Roles | S2-12 Slides | S2-18 Slides

Buster moves into position, but misses. Gil-Oloth hits twice, though it is clear the creature is ignoring some of the damage. Gil correctly assumes that these slimes have a resistance to fire.

Threzlomn tries targeting a vital spot on the slime, but it proves impossible. A hit, but no crit (immune)

Getting a feel for the movement of the tekenki Gunnz lines up her shot and hits! The yellow star plasma pistol, right? E&F damage

Ziyass follows up with a blast of acid to it.

Ven continues to blast away at the slime to the south, with one miss and a one hit.

Both slimes shift some and reveal another weapon before taking shots and Ziyass and Ven.

Slime (red)
Crossbolter vs KAC: 1d20 + 21 - 4 ⇒ (7) + 21 - 4 = 24
Crossbolter vs KAC: 1d20 + 21 - 4 ⇒ (1) + 21 - 4 = 18
Both shots miss Ziyass.

Slime (green)
Crossbolter vs KAC: 1d20 + 21 - 4 ⇒ (17) + 21 - 4 = 34
Crossbolter vs KAC: 1d20 + 21 - 4 ⇒ (16) + 21 - 4 = 33
But both shots hit Ven.

Damage (P): 2d10 + 9 ⇒ (7, 5) + 9 = 21
Damage (P): 2d10 + 9 ⇒ (8, 5) + 9 = 22

Everyone is up.

Status wrote:

[u]Round 3[/u]

Gil-Oloth - 40/40 SP, 52/52 HP, 9/10 RP
- Gil's Drone - 80/80 HP
Big Jim - 43/64 SP, 54/54 HP, 7/8 RP
- Buster - 80/80 HP
Threzlomn - 28/46 SP, 48/48 HP, 12/12 RP

[u]Round 4[/u]
Gunnz - 46/70 SP, 60/60 HP, 9/9 RP
Venizandrikal - 86/140 SP, 96/96 HP, RP 11/12 RP
Ziyass - 95/120 SP, 74/74 HP, 9/10 RP

Slime (red) - hit for 146 dmg; Flat-footed
Slime (green) - hit for 92 dmg

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Did my AoO go off because it fired at me?

Ven roars in pain as the creature's new shots pierce his armor. He attacks more viciously.

ES vs EAC: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
A: 3d6 + 22 ⇒ (1, 5, 3) + 22 = 31

ES vs EAC: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
A: 3d6 + 22 ⇒ (4, 1, 1) + 22 = 28

AoO:

ES vs EAC: 1d20 + 15 ⇒ (13) + 15 = 28
A: 3d6 + 22 ⇒ (5, 5, 2) + 22 = 34


Starship Roles | S2-12 Slides | S2-18 Slides

Yes it did - failed to note it, thanks! I'll add it in the next update.

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Ziyass did not act in round 3. Her last action was her AoO, so this is her round 3 action. I apologize and will label her attacks.

Ziyass gathers her energy and punches the slime.

Entropic Strike vs EAC: 1d20 + 17 ⇒ (7) + 17 = 24

Acid damage if strike hits: 3d6 + 16 ⇒ (1, 2, 1) + 16 = 20

AoO in round 3:

Entropic Strike vs EAc: 1d20 + 17 ⇒ (15) + 17 = 32

Acid damage if strike hits: 3d6 + 16 ⇒ (4, 6, 4) + 16 = 30

Round 4 - I think with 50 more damage the red slime is down? If not, the following attack is on red instead of green and with her move action she then goes to green when red goes down.

Ziyass avoids the electricity and moves to attack the other slime.

Entropic Strike vs EAC: 1d20 + 17 ⇒ (14) + 17 = 31

Acid damage if strike hits: 3d6 + 16 ⇒ (1, 4, 1) + 16 = 22

AoO in round 4 if activated:

Entropic Strike vs EAc: 1d20 + 17 ⇒ (6) + 17 = 23

Acid damage if strike hits: 3d6 + 16 ⇒ (1, 3, 2) + 16 = 22

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to slip around the room, using the unusual angles and lighting for cover. She lines up a nice shot, having finally got used to the swaying motion of the mech.

trick attack T10: 10 + 19 = 29
attack vs FF: 1d20 + 11 ⇒ (20) + 11 = 31 Crit!
damage: 2d8 + 2d8 ⇒ (4, 2) + (5, 8) = 19
trick damage: 4d8 + 4d8 ⇒ (7, 6, 1, 8) + (7, 7, 7, 1) = 44

"I've had to deal with slimeballs all my life." she says, after drilling it right between its psudopods.

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Gil-Oloth reserved her ammunition and waits for her comrades to deal with the slimes.

Delay


VC - Sydney, Australia

Jim also waits for some of the dust to settle.
Also delayed


Starship Roles | S2-12 Slides | S2-18 Slides

Round 3
Ven strikes the slime as it tries to fire on him, getting in a nice shot. But not that nice, as they are immune to critical hits

Ziyass makes a one-two punch and downs the slime she is fighting.

Jim, Gil-Oloth and Threzlomn all skip their third round actions seeing that their colleagues have things under control.

Round 4

With one down, Gunnz switches targets and fires. Hitting the slime right between the pseudopods. Ven then follows with his own one-two punch and finished off the creature.

Out of combat

You can safely search the three bodies now, and are able to tell that these are humans who died within the last couple of days. Their injuries are horrific, and in all cases at least one of their limbs is only a mess of congealed gore.

Investigate closer (Medicine DC 25):
You note that this massive trauma is consistent with the weapons of the tekenki, and that it’s likely the tekenki killed these unfortunate individuals before it consumed them.

The bodies of the slimes have nothing of interest.

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Ziyass searches the bodies to try to see if they can be identified by their gear.

Perception check: 1d20 + 17 ⇒ (2) + 17 = 19

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Trezolmn moves over to the bodies and gives a frown of displeasure. "Even if these were our intrepid and imbecilic thieves, this is not a good way to go."

He pauses a moment, knowing his mediocre medical training would not be enough to help much here, but waits for someone else to step up, hoping that he might lend some of his sight through time to them.

Medicine Aid: 1d20 + 5 ⇒ (20) + 5 = 25

But gets the one roll he would need to examine these bodies correctly. dangit.

Trezolmn takes a moment to examine the timeline and very quickly recognizes what might have happened here. But he might need someone to verify his observations.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

medicine: 1d20 + 6 ⇒ (2) + 6 = 8
"Looks almost like they were tutored to death. Bad way to go. " says the lively Gunnz, who keeps her distance from the mess.

"Any of the weapons those slimes had salvageable?" she asks.

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Ven rubs his wounds after the excitement dies down. *grunt* "While I appreciate the investigativeness, let's make sure that we have our mission in mind. We don't have much time."


Starship Roles | S2-12 Slides | S2-18 Slides

Indeed, time is short and you still have two artifacts to try and recover.

Ziyass searches for any identifying information on the bodies, but comes up empty.

Gunnz checks out the weapons on the slimes, but they are too far integrated into the dead creatures to be of any use.

1d4 ⇒ 4

A piercing and seemingly unending roar escapes the tekenki as it cries out in agony, frustration, fear, or maybe all three. For the next minute, all creatures inside count as being deafened and must communicate using non-verbal means.

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Ven sighs and taps Threz with his big clawed-hand. He brings his other clawed-hand up, in front of his eyes, with the claws pointing away. He then, keeping the claws in front of his eyes, begins looking around while wiggling his claws.


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VC - Sydney, Australia

Jim and Buster move over to the other side and begin looking around - not touching anything, and not straying too far ahead of the party.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz has a look at the console, seeing if she can make any sense of it, and pointing out recurring symbols to anyone else who does likewise.

computers (aid if others also do this): 1d20 + 13 ⇒ (18) + 13 = 31

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Medicine: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36

Gil-Oloth examines from her couch the bodies and easily concludes, with the help of Threzlomn that the body have been killed by the Tekenki.

This wounds are clearly the mark of the Tekenki, they have been killed before being "eaten" by the creature.

As the creature "roars" in pain and Gil-Oloth is deafened she uses this time to get closer to the heart of the creature and tries to get into its systems.

Computer (+4 with tools to hack): 1d20 + 19 ⇒ (15) + 19 = 34 +aid

If the roll fails, I will use my reroll here, with my 2 novas:

Computer (+4 with tools to hack): 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38 +aid

Second Seekers (Ehu Hadif)

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Seeing yet another group member move out alone, Ziyass follows to keep an eye on the proceedings.

Second Seekers (Ehu Hadif)

M Dragonkin Vanguard 10 | SP 86/140 HP 96/96 | RP 11/12 | EAC 27; KAC 29 | Fort +14; Ref +8; Will +10 | Init: +1 | Perc: +15 | Speed (land/fly) 30ft | Blindsense (Heat) 30ft | EP : 0/7

Ven, still rubbing his minor wounds, glances over at Ziyass and then stays close to the rest of the party protectively.

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threz gives Ven a small shrug of understanding, but also clearly expressing he thinks he's scanned the area already.

The Dwarf gives a couple of gestures and then stares out with magically enhanced eyes for any hint of the other two relics.


Starship Roles | S2-12 Slides | S2-18 Slides

Gil-Oloth, you needed the re-roll and aid to hit the DC (one downside of playing up I afraid).

Gil-Oloth studies and starts working with the central console. You quickly realize that you can interact with it like a touch screen. While the programming language is strange and the data indecipherable, you believe you can affect one of the tekenki's major functions. Hitting the DC 40 allows you to do one of the following: Open the hatch, shut down the laser grid(s), shut off one power grid, or shut off another subsystem you don't recognize

Threz having previously scanned the area around the central console, begins scanning around the power grid to the south east. The thick conductors inside serve to block his efforts, but he does seem to be able to somewhat penetrate the wall surrounding the grid. From this angle he does not detect anything.

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threzolmn tries to stay as far away from the lightening generators as possible as he scans through them, clearly seeing that there is a metal wall in the way of the furthest reaches of the area. He also then moves down the way that the slimes came from, curious is there is anything further to see in the back passages.

Green line shows his movement.

If he finds nothing, then the dwarf tries the same thing on the other side, though this time ready to rush back at the first sign of something deadly.


Starship Roles | S2-12 Slides | S2-18 Slides

As Threzlomn move to the back of the power grid, he a space behind it. This dark alcove contains a single overbearing feature: a rounded tank that stretches from the floor to the ceiling. Bright green liquid sloshes about in the tank as the tekenki sways, causing the vessel’s strangely inscribed metal frame to creak and groan. In the middle of the tank, a suspended, pulsing biological mass hangs, ragged tendrils of tubing and flesh dangling from it like vestigial tails.

Map updated. Image on slide 2

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Ugh" says Gunnz.

"Is that ...thing.. what "runs" this whole creature?" she asks, peering over the shoulder of Threzlomn.

"Brain in a jar... sounds like a b-grade horror movie."

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Still not able to hear a thing, Threz looks over at Gunnz moving her mouth around and shrugs. He then moves in a little closer to examine the thing. He also takes one last look down that little bit of hallway he hasn't seen yet. Maybe, just maybe the relics were over there?


Starship Roles | S2-12 Slides | S2-18 Slides

The last bit of hallway is clear of threats and relics.

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