| Full Name |
Ziyass |
| Race |
NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none | |
| Special Abilities |
Nimble, Talented, Wary |
| Alignment |
NG |
| Deity |
Weydan |
| Location |
Absalom Station |
| Languages |
Common, Patra, Vesk |
| Occupation |
Musician |
| Strength |
13 |
| Dexterity |
22 |
| Constitution |
20 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
16 |
About Ziyass
Medium, Humanoid, Pahtra
Vanguard 10
Darkvision 60'
Perc: +17
Init: +6
Base Spd: 30'
Special Quality: Dragonkin Partner Bond with Venizandrikal
Defense:
SP / HP: 120 / 74
RP: 10
EAC / KAC : 28 / 29
Fort +12 , Ref +13 , Will +7
Pahtras gain a +2 racial bonus against charm and compulsion effects.
Spellbane (Feat) gives a +2 insight bonus to saving throws against spells and spell-like abilities.
Resistances:
DR slashing 10
Resist electricity 10, cold/fire 5
Offense:
BAB: +10
Melee:
Entropic Strike +17 (vs EAC, force, magical, operative, reach), 3d6+16 Acid and/or Bludgeoning
Plasma Lash +12 (vs EAC, reach), 3d4+11 Electricity and Fire
Class Abilities:
(1st) Entropic Pool, Entropic Strike, 1st Aspect Insight (Boundary),
(2nd) Mitigate, Discipline 2 (Entropy Shield),
(3rd) Reactive (once/day), Weapon Specialization,
(4th) 1st Aspect Embodiment (Boundary), Discipline 4 (Intervene),
(5th) Entropic Attunement (Weapon Special Property - Force), Entropic Strike (Improved Combat Maneuver vs EAC),
(6th) Discipline 6 (Energize),
(7th) Entropic Attunement (Critical Hit Effect - Corrode 3d8), Uncanny Agility,
(8th) 2nd Aspect Insight (Exergy), Discipline 8 (Evasion),
(9th) Reactive (twice/day),
(10th) Entropic Attunement (Reach), Entropic Strike (add Str mod), Discipline 10 (Accelerate)
Feats:
(1st) Improved Combat Maneuver (Sunder), Bodyguard
(3rd) Weapon Focus (Advanced Melee)
(5th) Weapon Specialization (Basic Melee Weapons, Advanced Melee Weapons, Small Arms, Entropic Strike), Enhanced Resistance (Kinetic - Slashing)
(7th) Spellbane
(8th) Improved Combat Maneuver (Trip)
(9th) Skill Synergy (Piloting and Acrobatics)
Theme: Guard
(1st) Theme Knowledge (+1 Perception, +1 Dex; -5 to an Engineering or Mysticism DC for identifying a security system, surveillance equipment, or trap)
(6th) Guarded Ward (automatically succeed at checks to aid another when adjacent, for warded creature or location)
Skills:
Acrobatics +23 (T)
Athletics +5 (T)
Bluff +3
Computers +1
Culture +1
Diplomacy +16 (T)
Disguise +3
Engineering +1
Intimidation +18 (T)
Life Science +1
Medicine +1
Mysticism +1
Perception +17 (T)
Physical Science +1
Piloting +23 (T)
Profession (Musician) +23 (T)
Sense Motive +1
Sleight of Hand +6
Stealth +12 (T)
Survival +12 (T)
Gear:
Weapons: Plasma Lash, Yellow Star
Armor: Freebooter Armor, III; Jetpack, Thermal Capacitor MK1, Electrostatic Field MK2
Augmentations: Synergizing Symbiote MK1 (+2 Con), Synergizing Symbiote MK2 (+4 Dex)
Magic Items: Ring of Resistance MK3
Misc: Industrial Backpack, Astrogator's Tool Kit, Bedroll, Canteen, Gear maintenance kit, Hygiene kit, Mess kit, Oxygen candle, Professional Clothing, Professional's Tools, Rope, Sleeping bag, Large Riding Saddle, Serum of Healing Mk 1 (2)
Bulk: 4.1
Slotted Faction: Second Seeker - Ehu Hadif
Fame: 58
Reputation: 46 Exo, 18 FS-EH, 3 SS-LE, 2 Acq, 2 Data, 1 Way, 1 SS-Jad
Credits: 43,828