Catfolk

Ziyass's page

101 posts. Organized Play character for Astrael.


Full Name

Ziyass

Race

NG F Pahtra Vanguard 10 | SP: 67/120 HP: 74 | RP 9/10 | EAC 30, KAC 31 | EP : 1/5 | Fort +12, Ref +13, Will +7 | Init: +6 | Perc: +17 | Speed 30' | Darkvision 60' | Active Conditions: none |

Special Abilities

Nimble, Talented, Wary

Alignment

NG

Deity

Weydan

Location

Absalom Station

Languages

Common, Patra, Vesk

Occupation

Musician

Strength 13
Dexterity 22
Constitution 20
Intelligence 12
Wisdom 12
Charisma 16

About Ziyass

Medium, Humanoid, Pahtra
Vanguard 10

Darkvision 60'

Perc: +17
Init: +6
Base Spd: 30'

Special Quality: Dragonkin Partner Bond with Venizandrikal

Defense:
SP / HP: 120 / 74
RP: 10
EAC / KAC : 28 / 29
Fort +12 , Ref +13 , Will +7
Pahtras gain a +2 racial bonus against charm and compulsion effects.
Spellbane (Feat) gives a +2 insight bonus to saving throws against spells and spell-like abilities.

Resistances:
DR slashing 10
Resist electricity 10, cold/fire 5

Offense:
BAB: +10

Melee:
Entropic Strike +17 (vs EAC, force, magical, operative, reach), 3d6+16 Acid and/or Bludgeoning

Plasma Lash +12 (vs EAC, reach), 3d4+11 Electricity and Fire

Class Abilities:
(1st) Entropic Pool, Entropic Strike, 1st Aspect Insight (Boundary),
(2nd) Mitigate, Discipline 2 (Entropy Shield),
(3rd) Reactive (once/day), Weapon Specialization,
(4th) 1st Aspect Embodiment (Boundary), Discipline 4 (Intervene),
(5th) Entropic Attunement (Weapon Special Property - Force), Entropic Strike (Improved Combat Maneuver vs EAC),
(6th) Discipline 6 (Energize),
(7th) Entropic Attunement (Critical Hit Effect - Corrode 3d8), Uncanny Agility,
(8th) 2nd Aspect Insight (Exergy), Discipline 8 (Evasion),
(9th) Reactive (twice/day),
(10th) Entropic Attunement (Reach), Entropic Strike (add Str mod), Discipline 10 (Accelerate)

Feats:
(1st) Improved Combat Maneuver (Sunder), Bodyguard
(3rd) Weapon Focus (Advanced Melee)
(5th) Weapon Specialization (Basic Melee Weapons, Advanced Melee Weapons, Small Arms, Entropic Strike), Enhanced Resistance (Kinetic - Slashing)
(7th) Spellbane
(8th) Improved Combat Maneuver (Trip)
(9th) Skill Synergy (Piloting and Acrobatics)

Theme: Guard
(1st) Theme Knowledge (+1 Perception, +1 Dex; -5 to an Engineering or Mysticism DC for identifying a security system, surveillance equipment, or trap)
(6th) Guarded Ward (automatically succeed at checks to aid another when adjacent, for warded creature or location)

Skills:
Acrobatics +23 (T)
Athletics +5 (T)
Bluff +3
Computers +1
Culture +1
Diplomacy +16 (T)
Disguise +3
Engineering +1
Intimidation +18 (T)
Life Science +1
Medicine +1
Mysticism +1
Perception +17 (T)
Physical Science +1
Piloting +23 (T)
Profession (Musician) +23 (T)
Sense Motive +1
Sleight of Hand +6
Stealth +12 (T)
Survival +12 (T)

Gear:
Weapons: Plasma Lash, Yellow Star

Armor: Freebooter Armor, III; Jetpack, Thermal Capacitor MK1, Electrostatic Field MK2

Augmentations: Synergizing Symbiote MK1 (+2 Con), Synergizing Symbiote MK2 (+4 Dex)

Magic Items: Ring of Resistance MK3

Misc: Industrial Backpack, Astrogator's Tool Kit, Bedroll, Canteen, Gear maintenance kit, Hygiene kit, Mess kit, Oxygen candle, Professional Clothing, Professional's Tools, Rope, Sleeping bag, Large Riding Saddle, Serum of Healing Mk 1 (2)

Bulk: 4.1

Slotted Faction: Second Seeker - Ehu Hadif
Fame: 58
Reputation: 46 Exo, 18 FS-EH, 3 SS-LE, 2 Acq, 2 Data, 1 Way, 1 SS-Jad

Credits: 43,828