[PFS_CORE_Aerondor] 00-24 Decline of Glory (Inactive)

Game Master Aerondor

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Chronicles


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Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

I suppose we follow the trail behind the men who went to the barrel aging caves. I think I'm okay without any healing for now. Those were nasty little things... Markus looks around the group waiting for everyone to be rested and feeling better...

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Fort Reroll, 1 star: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Bummer

"Hrm," Howirk says rather weakly as he removes the last leech. "I could likely use a strike of healing."

Lantern Lodge

Silent tide map

Lilli is delighted to note that the magical healing wand seems especially powerful today. Leon smiles as he too benefits from the magical stick.

Healing of the hp damage has also fixed the CON damage.

The way on leads through that fungus filled pond... The mist swirls around, making it difficult to keep your bearings. If you were to blunder off the trail, who knows how long you might stumble around in the bog.

Status
Boaz 11/12hp
Lilli 11/11
Corgrin 5/8hp ; 1 temporary con damage.
Markus 10/11hp; 1 temporary con damage
Howirk 3(2)/7(6)hp; 3 temporary con damage
Menes 8(7)/10(9)hp; 2 temporary con damage
Leon 13/17;

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz then nods at Cogrim.

CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3

Does Howirk/Menes/Markus want healing?

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
Boaz Kostaz wrote:

Boaz then nods at Cogrim.

Does Howirk/Menes/Markus want healing?

Howirk nods to Boaz.

Yes, please.

CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus nods to Boaz when the healing is offered, Yes, please. I suspect we'll need it before too long...

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz's head is getting dizzy from all the nodding.

CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5

That's 5 charges, right? Menes, want healing too?

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili smiles at the Half-Orc and says, "Thanks for taking care of us, Boaz."

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Leon pats the half-orc on the back, "Yeh, you do good with dat stick. We in trubbah wifout it."

Definitely the downside to playing a brand new PC is having to rely on others burning their resources to heal. Thanks!

Lantern Lodge

Silent tide map

With a bit of work, the team is quickly recovered from the nasty leech encounter. But stands in the cold mist, looking at the fungus covered pond that the trail goes straight through the middle of...

Status
Boaz 11/12hp
Lilli 11/11
Corgrin 8/8hp ;
Markus 11/11hp;
Howirk 7/7 hp;
Menes 8(7)/10(9)hp; 2 temporary con damage
Leon 13/17;

Choo choo!

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

I'll heal Menes just because Boaz is a nice guy. You could say he's a fun guy too.

CLW Menes: 1d8 + 1 ⇒ (7) + 1 = 8

6 CLW wand uses, correct?

"Well, I wonder if this fungi is edible. I'm starving right about now. All that wand use has tired me out...".

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

"Thank you Boaz. Those beasts are quite vicious."

(I'm with Leon. I always burn my first 2 Prestige for a wand)

Lantern Lodge

Silent tide map

That sounds right to me. While the scenario is a bit of train trip, I'm not adverse to creative solutions to problems if you want to try them. Your currently problem is the path, the pond (full of fungus) and the mist.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

"Does anyone want to go ahead? I'm going to make sure there aren't any leeches anywhere... and make sure the fungi aren't poisonous."

Boaz walks over to the fungi and examines it, making sure the species isn't going to poison the group. He'll also see if this area is a breeding ground for leeches.

Knowledge (nature): 1d20 + 5 ⇒ (11) + 5 = 16

Lantern Lodge

Silent tide map

Boaz recognizes these as Shrinkers, although a slightly odd variety.

If you get too close they will make a loud sound, and possibly attract other predators.

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Corgrim stays alert and hidden, and readies an arrow in his bow

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
perception: 1d20 + 6 ⇒ (9) + 6 = 15

Can't even trust mushrooms in this place...

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

The big man scratches his head, ”Deh shrooms bad? Can we just shoot em?”

He pulls out the borrowed bow and readies to fire.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Noticing some of her allies reaching for ranged weaponry, Lili draws her wand of magic missiles.

Lantern Lodge

Silent tide map

Boaz is aware that shriekers are not exactly sentient. Shooting one would likely set off all the other ones.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
Leon the Brute wrote:
The big man scratches his head, ”Deh shrooms bad? Can we just shoot em?”

"Doubtful." Howirk replies, stroking his chin. "One with means could burn them, I suppose."

The halfling shrugs. "Probably, best we can do is rush through the muck as quickly as possible." Glancing up at Leon, he adds, "These short legs more likely to get me to the bottom than get me across. Perhaps, I could take a short ride on your shoulders, Friend?"

Lantern Lodge

Silent tide map

The mist continues to swirl, and time continues to pass. Who knows what is happening to your quarry in this swamp...

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

"We shouldn't shoot them, no.". He looks at Leon, the brute. "Shooting one will set them all off.". Boaz will look around. "This mist is ominous." He'll laugh a deep laugh.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Leon looks at the halfling, "So uh... we can't shoot dem? Dey right dere. We all aim at difrent wuns den shoot together an dey die. Easy-Peasy."

He takes aim and once everyone else has also picked a target begins counting down, "I count down from fee an den we shoots. Fee, Two, One, SHOOT!"

Readied Shot:
MW Composite +2 Str Longbow: 1d20 + 3 ⇒ (1) + 3 = 4 for Piercing/Cold Iron: 1d8 + 2 ⇒ (6) + 2 = 8

Lantern Lodge

Silent tide map

There are dozens of the little fungi in the swamp. Think of it like a swarm...

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Leon squints as he is aiming, "Ooooh! Dere's a lot more den I tawt. Aight, I'll wade trough dere all quiet like an if dey done notice me, you all come along."

He glances down at the halfling, "Da little one can ride if ya want."

Stealth - ACP: 1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9

Lantern Lodge

Silent tide map

Leon, surprisingly quietly, slips through the muddy waters to the other side of the pool, Howirk on his back.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz nods and follows.

Stealth, ACP: 1d20 + 2 - 3 ⇒ (13) + 2 - 3 = 12

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

stealth: 1d20 + 8 ⇒ (19) + 8 = 27

Unseen.
Unheard.
Did a man named Corgrim truly existed?
Was he real?

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

'For a dummy, that one is actually quite skilled...and always has a plan...' considers Donkor.

Slipping silently into the shadows, he follows along.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus looks skeptically at the water, and then brgins to advance very slowly, hoping he doesn't set off the shrieker mushrooms....

Stealth: 1d20 + 1 ⇒ (1) + 1 = 2

Oh well, we had a good run of it....

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili tries to also move stealthily, though she's momentarily distracted as Markus makes noise beside her.

Stealth: 1d20 + 0 ⇒ (20) + 0 = 20

She quickly recovers, however, and begins moving forward, though she can't seem to find where Corgrim went.

Lantern Lodge

Silent tide map

Well, the group *mostly* makes it across. But mud... mud..mud.. it's not like solid rock. Not at all. And half way across the pool Markus, normally sure-footed, goes for a splash. And suddenly all around the pool is a horrid, horrid screaming. Oh my goodness, it's like elf-music, or for those who are fans of elf-music, perhaps more like an orc-torture chamber.

And the smell. Gag me with a mace, but the smell is almost as bad as the sound.

Fort, DC 12 save for Markus, or you are nauseated

One round of actions from everyone please.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Fortitude save: 1d20 + 4 ⇒ (8) + 4 = 12+2 if v poison, spells, or spell like abilities

Markus will work to quickly get out of the middle of the smell and the noise of the mushrooms. Sorry about that, I thought that was a rock I stepped on, not a mushroom.... the Dwarf looks sheepishly at his companions.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Leon lifts the halfling off his shoulders and sets him down, looking around for dangers other than the shrieking shrooms.

Perception: 1d20 - 1 ⇒ (1) - 1 = 0 -2 Perception in Rain

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili hears the screeching and looks around anxiously wondering what else might have heard the noise.

Perception: 1d20 + 0 ⇒ (13) + 0 = 13

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Assuming, I don't have to make a ride check.

Howirk hops down from Leon's shoulders onto the shore of the pool.

"Dwarves," he sighs as he looks around for trouble.
Perception: 1d20 + 3 ⇒ (13) + 3 = 16

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz looks around. "Do you see anything?"

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Lantern Lodge

Silent tide map

Emerging from the frothy, misty pond is another large purple fungus.

init: 1d20 - 1 ⇒ (14) - 1 = 13

Anyone equaling or beating 13 can act.

Status : init
Boaz 11/12hp
Lilli 11/11
Corgrin 8/8hp ;
Markus 11/11hp;
Howirk 7/7 hp;
Menes 10/10
Leon 13/17;

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

We're rolling our own init? This is the first time ever in a PbP I've gotten to do that :=)

Init: 1d20 + 2 ⇒ (12) + 2 = 14

Lili rushes at the giant mushroom calling out, "Giving you a flank, Markus!" and as she does so, she thinks, Wait what if the mushroom can speak Common? Drat! I've given away my clever plan! Ah well," and as she's thinking that, her nails extend into wicked-looking claws and she slashes at the fungus.

Claws with Chill Touch: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10

Chill touch (the 1d6) does negative energy damage if that matters, and the mushroom must make a DC 12 Fort save or take one point of strength damage

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

"What was..."

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

"I can't see past you, Leon. What is going on?"

Lantern Lodge

Silent tide map

re: init. It depends on how lazy/pushed for time I am feeling. Less of an issue in PFS-core, but various people in other systems get all sorts of situational bonuses to init, and it can make it easier if they keep track of them. That said, if there is too much delay, I'll roll it for them.
fort DC12: 1d20 ⇒ 7 Success

Lili jumps back into the pond, making the screamers scream some more, and exposing her to the horrid smell. Her claws grow again and dig deep into the overgrown mushroom.
Fort DC12 save for you as well, or nauseated

Status : init
Corgrin 8/8hp ;
Markus 11/11hp;
Menes 10/10

Fugus - init 13 ; 10 damage;
Leon 13/17; - init 6
Boaz 11/12hp - init 5
Howirk 7/7 hp; - init 4
--- end of round 1
Lili 11/11 - init 14; Fort dc12 vs nauseated.

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Init: 1d20 + 4 ⇒ (3) + 4 = 7

Corgrim is usually quick to react.. but not this time

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Markus, still reeling from the overwhelming smell, gathers his wits as Lili jumps into the fray, and prepares to follow her into whatever this thing is....

Lantern Lodge

Silent tide map

Tendrils from the giant fungus reach out, lashing at Markus and Lili, as those easily identifiable in the vicinity.

attack vs Markus, FF: 2d20 ⇒ (11, 17) = 28
attacks vs Lili: 2d20 ⇒ (19, 13) = 32

It's horrid tentacles wrap around each of them, leaving disgusting wounds that start to rot!

Lili damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Markus damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

And two fort saves from each of you, DC 15, this is a poison effect; For each save you failed you will take 1d4 STR AND 1d4 CON damage

Status : init
Menes 10/10
Corgrin 8/8hp ; init 7
Markus 3/11hp; init 6; 2xfort DC15 vs poison
Leon 13/17; - init 6
Boaz 11/12hp - init 5
Howirk 7/7 hp; - init 4
--- end of round 2
Lili 4/11 - init 14; 2xfort DC15 vs poison

Fugus - init 13 ; 10 damage;

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz steps up to the fungi. "Darn you plant! I'll chop you to pieces.". He takes a swing, then swings again.

orc double axe, attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 4 ⇒ (8) + 4 = 12

orc double axe, attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Leon unslings his scythe and steps up, ”Dis not good to grab, godda weed it from da field.”

5ft, move to draw weapon, slash big shroom.

Scythe: 1d20 + 6 ⇒ (3) + 6 = 9 for Slashing: 2d4 + 7 ⇒ (3, 4) + 7 = 14

Lantern Lodge

Silent tide map

Boaz has had enough of the swamp, the creature and the mists. Finally able to express his displeasure physically, he chops the fungus in half.

Combat over, saves still required from Markus and Lili

@all Feel free to include a perception check with your next post

Past the pool, you continue to follow the faint trail through the misty mire. Now aware of the risks of leeches, shriekers and quicksand, you manage to avoid similar perils for the next couple of hours. Eventually the path ends at a small hill.

Poking up from the murk in front of a crumbling foundation of cobbles, a cracked and faded sign swings upon a moss-covered post. It reads Barrel-Aging Caves. Within the foundation a pile of debris clogs a 5-foot indent in the ground that looks like an old stairwell. A few feet away, a muddy corpse lies face down in the murk.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

"That was cathartic" Boaz runs his fingers through his hair.

As they pass through the mire, Boaz is feeling good. "Tis a good day. A great day, one could say.". Then they approach a corpse. Immediately, Boaz pulls out his axe and stands defensively.

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