[PFS_CORE_Aerondor] 00-24 Decline of Glory (Inactive)

Game Master Aerondor

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Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

As a devout worshipper of Calistria, and after a second whisky, Corgrim sacrifices to his religious duties, taking a girl upstair, and inviting Lili, with more than a glint of joyful lust in his eyes, playfully giving the local girl a quick spank on her bottom while they walk upstairs

You can watch if you don't want to join... But the more the merrier. We could put a blindfolf on your eyes, and you'll have to find out if the tongue that just tasted you, the mouth that just kissed you, the hands that just caress you, were female.. or not. In fact, even if you don't want to join, you could be blindfolded, and be all ears, listening to the sounds of passion...

Worth trying..

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

Shaking his head, Menes tries not to think about the debauchery of his companions.

"See you lot in the morning." he announces, retiring alone.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili shakes in visible discomfort at Corgrim's words, looks more uncomfortable as she scans the room and sees some of the girls eyeing her, then quietly asks the proprietor if she can have a private room with a locking door.

Lantern Lodge

Silent tide map

The team vanishes off to their various rooms for the night. Some get more rest than others.

In the morning, the mood in the inn is somber. It appears the man who came back to town yesterday succumbed to his wounds overnight.

Dalard returns after you have breakfasted.
"I don't know what did for Jessup, but he shouldn't have died from those wounds. There is someone unnatural out there. You have to find Lord Becher..." He gives you rough directions that you can follow.

"And these might be helpful to you too.."
He hands over a couple of scroll cases and a potion bottle.

A quick check shows they are two scrolls of remove disease a potion of remove paralysis

In the misty daylight, you can make out a very poorly marked path that leads out into the swamp. "That leads to the barrel aging cave... that is where he went."

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

"We'll get down to business." Boaz nods and accepts the scrolls and potion. "Whatever it is, we'll find out what happened."

Then Boaz looks towards the swamp. "Well, here we go."

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-6) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Lol, one would think that scroll might have saved the guy’s life but I guess giving it to random strangers seems logical. But hey, free stuff! :P

Leon thumps loudly down the stairs, cracking his head hard into the top of the doorframe. He doesn’t notice.

Grabbing a couple bowls of porridge he eats on the road, ”So dis Lahd guy we godda find da body or sumtin?”

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

Calmly joining the group after eating alone, Menes eyes the scrolls. 'Interesting choice...perhaps they didn't have anyone to activate them.'

Eyes going wide a moment, he thinks over his group. 'Do we have a priest?'

....

'Well Dis!'

'Maybe someone has some kind of training...Probably wouldn't work anyway. Those things never went as planned back home. Always gave off a pine scent...sometimes blew up...'

"Hollow, I see? Anyway, good morning Leon." he offers calmly. "Preferably we'll find the man still alive, but I suppose at this point we should assume he's both alive and dead. You got the gist of it though. Shall we head into the mire then?"

Lantern Lodge

Silent tide map

Yeah, random scenario weirdness. And means that well.. if you get a nasty disease you might not die from it. Handy.

You start off through the misty, stinky, damp and overall just rather unpleasant swamp. After about an hour a narrow footpath leads down a gentle but muddy escarpment, disappearing into thick tangles of shrubs and swamp-weed. At the base of the hill, the dirt path turns to soft sticky mud. It winds back through the shadowy mire. Nailed to a nearby tree hangs a moss-covered plank crudely cut into an arrow that points towards the mucky path.

Status
Boaz
Corgrin
Lilli
Markus
Howirk
Menes
Leon 15/17hp

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

After an ultimate kiss and a last slap on the maid's bottom, Corgrim is ready to go.

He grins and winks at Lilli

Hope you had as pleasant an evening as I did. It was quieter than mine, at least.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

"I...slept well...thank you," Lili says awkwardly, not making eye contact.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz is more content today. With a smile on his face, "This swamp is lovely, don't you think? Look at the soft mud! The thickets are thick and the swamp-moss mossy."

Boaz is attempting to be more positive. "At least we're not in Railford anymore. It's going to be a good day.". He follows the road into the muddy path, trying not to complain.

Lantern Lodge

Silent tide map

The mud averages a little more than a foot thick. It is a wet, hard slog with your feet becoming mired in the bog at regular intervals. After a few more minutes, Boaz notices an annoying prick just above his boots ankle.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
Boaz Kostaz wrote:
"At least we're not in Railford anymore. It's going to be a good day.". He follows the road into the muddy path, trying not to complain.

"The town wasn't all bad." Howirk observes, recalling the night's activities. Though clearly not pleased by being up to his knees in mud, the halfling doesn't complain about the terrain, but does keep his eyes open for potential hazards that could possibly catch a stuck halfling unaware.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Perc: 1d20 + 6 ⇒ (9) + 6 = 15

Corgrim stays quiet, and focus a little more on the task at hand.

From time to time, a smug smile comes to his lips, as he remembers last night..

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

"Ouch!". Boaz feels a prick just above his boots ankle. "What was that?"

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Lantern Lodge

Silent tide map

Boaz rolls up his trouser leg. There, on his real leg, is a large very leech. Having made a bit of a mess of attaching itself, it starts to make up for lost time, sucking away...

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz yips in pain. "Get it off, get it off, GET IT OFF!". He'll try to get the leech off in an appropriate manner.

"We need to watch out for leeches. Be careful everyone."

Lantern Lodge

Silent tide map

Well.. if you have salt, that is one way, or you could cut it, or burn it. I guess someone with the heal skill could try that as well...

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Look who's leech-erous now....That's another way to get sucked

says Corgrim with, well, grim humor

Let's get on more solid ground while we can, if we can, then we'll get rid of that nasty

He looks around for some patch of less soggy ground while taking his dagger to cut the leech if there's none

Lantern Lodge

Silent tide map

There are some rises a short way away that is at least a little out of the immediate mud.

Cutting out a leach will cause a small amount of damage, let me know if you want to go ahead with it.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Seeing her Halfling friend struggling with the mud, she moves beside him and says, "I could carry you on my back if you need."

When the leech is identified as an issue, Lili points to the wand hanging from her belt and says, "Magic missile?" Always hits its target and I imagine 1d4+1 would easily exceed the hit points of a leech and wouldn't also damage Boaz since it only hits its target.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz's eyes widen when Lili suggests shooting the leech on his leg. "Uh... I think I'll just cut it out."

Boaz will just cut it out, but he'll be careful. Is there a roll for this to see how careful he is?

Lantern Lodge

Silent tide map

If you want to just cut it out, take a point of damage and we move on.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz takes 1 point of damage

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-6) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon nods at the half-orc, "Nice. Get dem offa ya quick. Stab an pop em right out."

The big human continues down the path.

Lantern Lodge

Silent tide map

The path continues for about a mile and a half when it comes to the edge of a shallow bog whose waters rise above the muck, covering the tracks entirely. A patchy film of sicklycolored, rubbery fungus floats upon the surface. Near the water’s edge, three moss-covered planks hang cockeyed from a rotten wooden post.

Many in the group are starting to feel rather tired...

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

I don't like this place, but it has been quite a trek so far. Should we rest a little, or push on? Could someone used to the outdoors find a safe place to rest?

Corgrim eyes suspiciously the trees, water, sky...Everywhere. Can't be suspicious enough.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Can't trust your own eyes either, it seems.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Noticing Corgrim looking around, Lili also starts scanning the area for threats.

Perception: 1d20 + 0 ⇒ (18) + 0 = 18

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz lets out a huge yawn. "Yeah, I could go for a rest.". He scouts the area, looking for somewhere safe.

Survival: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus crosses to investigate the boards and what he assumes is an ancient signpost in the middle of the swamp, Any idea how much further? I'm feeling tired and we haven't gone all that far...wait, I'm feeling tired and we haven't gone all that far.... Boaz, any ideas why that may be?

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-6) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon yawns, ”Dat was moah tiring lass nigh den I thought. Any buddy got sum coffee?”

Lantern Lodge

Silent tide map

Lili notices that Leon has a leach on him too... Who knows how many of the pests are infesting you all?

Markus meanwhile looks at the boards. They are very moss encrusted, but he can wipe that off without a lot of effort.

The first sign reads, “Railford 1-3/4 miles”, the second reads “Barrel-Aging Caves 3/4 mile,” and the third sign reads “Beware of Screamers.”

survival DC10:

You note where the passage of some creatures, most likely Becher and his men, disturbed and broke apart the film of floating fungus.

Map updatedp

Lili:
Can you give me either know(nature) or a survival check as well please.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-6) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

The brute tries to delicately remove the leach.

Heal: 1d20 - 1 ⇒ (2) - 1 = 1

But his big sausage fingers just squash it while ripping it out.

He looks around at the swamp.

Survival: 1d20 - 1 ⇒ (6) - 1 = 5

”We go dat way? Or dat way? Or ovah dere?”

Lantern Lodge

Silent tide map

Ouch, Leon removes a rather engorged leach, and finds several more.

how many: 1d6 - 1 ⇒ (4) - 1 = 3

1hp damage; you have four temporary con damage from the bloated leaches that have been feasting on you. Possibly more if you don't remove those last few leaches

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Survival: 1d20 + 5 ⇒ (18) + 5 = 23

"Look here. Seems like some creatures passed by here not too long ago. You can tell by the disruption in the fungi. Perhaps Becher and his men."

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Corgrim looks at his own body, ready to be horrified by unsuspected leeches

Lantern Lodge

Silent tide map

Corgim finds how many: 1d6 ⇒ 3 leeches after an extensive search. Getting rid of them is going to hurt.

likewise 1 point temporary con damage from each one, and if you cut them off, it will be one hp damage each.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-6) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon rips off all the leaches, ”I could use some o dat healing stick please. Everybody check yoself for more.”

That is a brutal encounter.

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

PLease Calistria, not a leech here...

The rogue cuts the leeches loose, suffering himself in the process, and frantically looking into his pants before sighting in relief

Sorry, I just had to be sure...how couldn't we feel a thing? Bloody bloodsuckers! I really feel weak now, don't you?

So -3 Con and -3 Hp? Current CON 11 (14) HP 5/8 (10)

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Howirk opens his coat, looking for leeches on himself and others.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili also begins checking herself for leeches.

Perception: 1d20 + 0 ⇒ (12) + 0 = 12

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

"Do I have more leeches? I did say be careful..."

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus begins checking himself for leeches, seeing the rest of the party covered in them...

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Lantern Lodge

Silent tide map

Everyone settles down on a high patch to remove leaches. Ugh, disgusting. And painful. Ouch.,

I'll just do the rolls for everyone now. You do get a fort save to avoid the con damage. To speed things up, I'll roll them, but if you want to do use a reroll or have an abilty that gives a bonus on this type of save, let me know.

Leech paperwork:

Status at start of encounter.
Boaz +1 leech (no con damage, lucky man)
Corgrin +3 leech
Lilli leeches: 1d6 ⇒ 5
Markus leeches: 1d6 ⇒ 1
Howirk leeches: 1d6 ⇒ 4
Menes leeches: 1d6 ⇒ 2
Leon 15/17hp +4 leeches

corgrin fot DC12@+2, need 10s: 3d20 ⇒ (13, 10, 3) = 26
lilli fort DC12@+1; need 11s: 5d20 ⇒ (2, 15, 7, 1, 1) = 26
Markus fort DC12@+4,need 8s: 1d20 ⇒ 2
Howirk fort DC12@+2,need 10s: 4d20 ⇒ (1, 4, 10, 3) = 18
Meness fort DC12@+4,need 8s: 2d20 ⇒ (3, 2) = 5
Leon fort DC12@+5, need 7s: 4d20 ⇒ (3, 12, 14, 5) = 34

You are still faced with the track going through the fungus pond ahead of you. Yetch.

Status
Boaz 11/12hp
Corgrin 5/8hp
Lilli 6(4)/11(9)hp; 4 temporary con damage;
Markus 10/11hp; 1 temporary con damage
Howirk 3(2)/7(6)hp; 3 temporary con damage
Menes 8(7)/10(9)hp; 2 temporary con damage
Leon 11(10)/17(16)hp; 2 temporary con damage

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

5 damage from leeches?!?!? Craziness!

Lili looks sheepishly at Boaz and says, "If you would be willing to use your healing wand again, these things seemed to really like demon blood," and she gives a frown.

Lantern Lodge

Silent tide map

Technically it is the con damage that is from the leeches, the removal is the bit that does actual hp damage

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz nods.

CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-6) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

”And uh... big guy blood too. I’d appreciate the help as well.

Once everyone is healed enough to continue, he pushes on into the swamp.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz nods at the big guy.

CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Wow, this is a killer...HP dmg+CON dmg for level 1 character, on the second encounter? That will leave a mark! If I read your rolls well, I passed two out three Fort rolls, and so lost "only" 1 CON? HP should be 6/9 so

I could do with some healing, if you don't mind.

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