[PFS_CORE_Aerondor] 00-24 Decline of Glory (Inactive)

Game Master Aerondor

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Lantern Lodge

SFS 05-99 BftB

The rain lets up for a little, yet its cold sourness remains and the overcast sky shows no effort towards cheering the mood. When Osprey assigned you this venture to Taldor’s wine country, he said the region was pleasant. As usual, his words were misleading. The coast was pleasant, the mires surrounding the Railford Distillery are not.

This mission is easy,” he said, “All you need to do is travel to Railford, find the son of Iodon Railford and convince him to let the Pathfinders use part of his distillery as a lodge. We have finances, we can protect him, and if nothing else, we can help him honor the work of his father, who afterall, was one of us.

The path to Railford is hardly an easy one to follow, especially after the spring thaw waters turn the thick clay soil to slough. Only a few crudely scarred trees denote the secluded route as it winds through the syrupy mire of flooded vineyards and vague remnants of rotten trellis with grapevines choked out by prevasive briars and heavy blankets of peat.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Physically Leon is a hulking brute. Covered in armor with a nasty sharp farming tool strapped to his massive back he looks quite dangerous. Especially those massive hands that each look like they could snap a normal human in half.

But it helps keep the bandits in their place as they travel. He seems a bit dim, but perks up after each day of travel as they stop to camp or at an Inn. Happy to share any sort of booze, he seems to have a black hole in his stomach, at least for alcohol.

At the very beginning of your travels he greets everyone with a big handshake, "I Lee-awn. I good ah grabbin bountehs. I grab, den squeeze, den dey nap."

___________________

Once his allies let him know they are actually close to their destination his general scowl lessens, "Dis nawt fancy prettah place. Dis jus fahmland. Dis good."

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

A tall lithe man, Menes fails to make much of an impression at first glance. His tattered pack and array of strange devices hanging from his hip seem of little interest. His tanned and weathered hide prove a tendency to spend time outdoors, but nothing truly stands out. He's just...there.

"Hello there Lee-awn, it's a pleasure. I'm called Men-is." he replies to the hulking figure. "I too tend to get up close with those that oppose me. I logical mind and quick jab are more my style. However, I do abide by the old saying 'An unarmed Foe hurts less'."

While they travel, he keeps a watchful eye over the trail and seems friendly enough...though a bit abrupt for some. It's quite clear he has hasn't learned the 'niceties' of 'polite society'.

~Arrival~

"A bit damp for my liking." grumbles the monk. "More water here than we get in a year at home."

Shaking his head softly, 'I may have to re-evaluate my agreement with the Decemvirate. Not sure field work was the right move.'

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

The brute thinks for a bit about the sage advice from scrawny unarmored man before replying, "Yeh, take arms off, dey not hurt nobody."

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

Unable to stop himself, Menes smiles. "That is quite accurate. I do believe the adage refers to removing their weapons...but that would work as well."

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

The well-dressed halfling appears only to half-listen as Osprey describes the mission, his mind largely focused elsewhere.

"So, you want us to sweet talk a vitner, eh?" he affirms after the briefing. "Consider it done."

The halfling acts pleasant enough as he accepts the extended hand of sizable Leon and nods in greeting to Menes, hiding a desire to share the long journey with more "accomplished conversationalists".

"When we get to Railford, perhaps it best if you allow me to do the talking." he suggests.

Upon arriving in the countryside dotted with rundown vineyards and unkempt farms, the halfling gives a shiver in his slick, allowing the remains of the recent rain to drip from his coat and the brim of his hat.

"Hrm." he mutters while surveying the area. "My assessment of Railford may have been a bit too generous. Perhaps Leon here may be best spokesman for this job."

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz stands as he examines the mires near Railford. "What a dreary place". A shiver is sent down his spine. "Gozreh be pleased though. The coast was spectacular. Can we just head back there?"

The half-orc known as Boaz Kostaz stands tall. He nods at Leon and Menes. "I too also itch for close up combat. Though I pray to the Wind and the Waves that this mission isn't like my last one.". Another shiver. "The gods seemed to have cursed me. I had to prove myself worthy.

Then Boaz turns to Howirk. [b]"Do you know anything of Railford? I must confess, I have never travelled to Taldor before."

Lantern Lodge

SFS 05-99 BftB

Alas and alack, for Railford is yet to be reached. Thick mists cloak the so-called road. Why anyone would want to come this way is a little beyond you. Oh that's right. Those of you who served some time in the local militia heard a bit about it. Railford is a common stop over for soldiers, vagabonds, and others passing through these lands that seek a little debauchery and Railford’s infamous hooch.

With all the water around, at least one of the prime ingredients is in ready supply. The mist is broken by the not-occasional-enough bought of rain. And while the 'road' is tough going, it is at least semi-safe. The lands to each side look decidedly dodgy.

The mists obscure vision beyond 10' generating a miss chance for missile fire. The overall wetness gives a -2 penalty to your perception checks during the scenario. Please factor that in when making checks. Ranged attacks are at -2 (in addition to 20% miss from the mist)

As you trudge wetly along the muddy path, feel free to include a perception check.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Perception: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4

Boaz seems lost in thought as he trudges along the road. "Will this rain ever give up?". Seems Gozreh still has cursed him as Boaz's vision clouds up.

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

Perception: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10

"We can only hope." growls Menes, nearly loosing a shoe in the muck.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
Boaz Kostaz wrote:
"Do you know anything of Railford? I must confess, I have never travelled to Taldor before."

"I know its spirits are like none other." Howrik replies. "Seems to attract all kinds."

"I wonder what makes them so appealing?" he asks rhetorically, holding a hand out to take measure of whether more rain is accompanying the mist. "Haven't seen much notable in the way of fruit. 'Though it would seem there is no shortage of water."

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili is an abyssal-blooded sorceress who uses her claws and sickles for melee and delivers touch spells with her claws. Basically, she's totally Core, but functions as a Tiefling magus. I like building weird characters :=)

An interesting young gal has been accompanying the group and enjoying listening to their exchanges. She has a smile on her face, a look of wonder in her eyes, and horns protruding from her forehead. Horns with pink bows tied around them. Her leather armor is uniquely designed as it is more of a long vest that cinches just below the bosom and has matching arm wraps that are worn over sleeves of an off-white that matches the tunic she wears under her vest. Her combination of shorts and thigh-high boots leaves a thin strip of her pale flesh exposed.

"We never had this much rain growing up in Jalmeray," she says, brightly. "Of course, when it was raining, mother made me stay inside the library. It was so boring! It's so much better to be out and exploring and actually seeing the world. Even if it is a very wet world," she says, shaking some of the rain from her shoulder-length black hair.

Perception: 1d20 - 2 ⇒ (12) - 2 = 10

GM:
Lili casts chill touch every morning before putting on her armor (to avoid the spell failure) and carries the charge around ready to be delivered with the claw attack from her right hand. She casts it at one level higher due to her gifted adept trait, so she gets 2 hits with it before she has to cast it again.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

The bald dwarf wipes rain from his shaven scalp, and dries it on his beard. He is dressed very simply, in simple brown robes, and carries a walking stick. The only obvious weapon is a cold forged siangham tucked into a cloth belt, but even he seems oblivious of its presence.

Markus shakes his head, No I've never been to Taldor either, but I was mildly excited about being sent to a winery on a mission. Lili and I just were in Galt, it was all pumpkins and undead everywhere. he nods at the sorceress, continuing on, Its a shame the weather isn't better though, I'd like to see this countryside more, but we are well out of the way of anything aren't we?

The dwarf peers into the fog and mist, shrugs, and continues putting one foot in front of the other, Menes, where did you say home was again? Did you study in Jamerlay? Markus asks, as he fingers the very simple necklace he wears with the icon of Irori decorated with a simple, but somewhat tattered feather.

And to the halfling he adds, Great, thanks for volunteering to do the talking, I'll be happy to sample the wine and be a presence for the Pathfinders. We have a lot of strong lookin folks, hopefully we aren't needed at all here. he smiles at Howirk.

Perception: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12

Lantern Lodge

SFS 05-99 BftB

The rain starts again and all darkens. The creepers and overgrowth do little to help the situation, blocking some of the rain but casting strange twisting shadows. Markers become more difficult to see.

Luckily you have Howirk with you whose keen eyes pick the eroded stones out of the mist with ease.

What he also notices, is ahead in the mist a small fire, maybe fifty yards ahead of you.

Lili:
How do you get your armor on without touching it with your hands? The rule about holding the charge is very specific, you cannot touch anything.
CRB wrote:
If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges.

I don't think there is anything about limiting the touch to a single hand. I'm very happy with you having it precast, but there are significant drawbacks to remember as well.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

The big guy leads the way, not out of confidence in his perception but mainly so he doesn't get left behind. Most of the group seem to be quick folk, he's happy he doesn't have to face them in combat. All that chasing around is tiring.

Perception - Rain: 1d20 - 1 - 2 ⇒ (8) - 1 - 2 = 5

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

GM:
That is very specifically why the armor is designed as a long vest. She simply puts her hand through the arm opening by pulling everything into place with her left hand. She's left-handed, hence holds the charge in the right hand. And yes, she basically just avoids touching anything with that hand. It's an awkward way to get around not having spell combat in Core, but it gets the job done.

"Fire?" Lili says, surprised that something could burn in all this wetness. "I suppose we should go see if anyone needs help?" she says, somewhat uncertain.

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

"Huh? Jamerlay? No, sir. I'm from the Mana Wastes." he replies. "This is my first time venturing so far from the homelands."

"Fire?" he inquires, turning toward the strange devil lady. Looking around at the mist and rain again, he nods slowly. "Oh, you mean in a hooded lantern. Hmmm, wonder whom else has the pleasure of being out in this. Perhaps it's our contact."

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

"Fiah? Dis not camp time, got cuppla hours. Less keep movin."

Lantern Lodge

SFS 05-99 BftB

The group trudges along the misty, muddy, wet and tiring path. Ahead the welcome light of the fire beckons.

GM rolls:

stuff: 4d20 ⇒ (5, 1, 11, 15) = 32

Another twenty feet closer and you can make out some shadowy forms around the fire. At that stage there is a sudden series of barks, and a voice cries out "Intruders!"

Pink area on map is where you can set up. I've moved it a little. Please make sure your icon is in there with your next post, which should probably include an initiative check, just in case.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili advances so that she's just behind Leon and calls out, since we've obviously already been spotted, "Hold, friends. We're simply travelers passing through. No need for alarm."

Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16

And in case that doesn't work...

Intiative: 1d20 + 2 ⇒ (5) + 2 = 7

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

"We're just heading to Railford. Do you know how much further it is?"

Diplomacy, aid: 1d20 + 0 ⇒ (13) + 0 = 13

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Leon seems a bit surprised, "We just walkin on da road heah, ain't no ting."

Diplomacy Aid: 1d20 - 2 ⇒ (15) - 2 = 13
Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Lantern Lodge

SFS 05-99 BftB

The first man draws a sword. "Railsford is closed for business!" calls out the first. "Best turn around." The second, well, in those mists you can't tell what he does.
init: 1d20 + 3 ⇒ (9) + 3 = 12
If you get an init above theirs, feel free to take a round of actions.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Leon has seen this before. Strongarm thugs doing strongarm things. Well, he's 'been' it more than he's 'seen' it at least. Anyway, strength shown is always important.

He moves up and prepares to grab the first armed punk to come at them, maybe shake a little sense into their noggins.

Move 20 ft, Ready to "Grapple" the first armed enemy that comes in range.

Readied:
Improved Grapple vs. CMD: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus walks forward, his hands raised, the walking staff held loosely in his left hand. He keeps pace with Markus to ensure the big man isn't overwhelmed by numbers.

Easy there friends, we're just tired and wet travelers
Diplomacy AOO: 1d20 - 1 ⇒ (11) - 1 = 10
Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Drawing a pair of bars linked by a chain, Menes walks up next to Leon. 'I suppose it's time to see what everyone is capable of.'

"If you thugs insist on pursuing this course of action, we will be forced to give you a brutal beating. Make sure you are ready before proceeding." he states in a matter-of-fact fashion.

Draw Nunchaku. Move

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

"Hrm." mutters Howirk. "This is an unwelcome turn."

Lantern Lodge

SFS 05-99 BftB

Corgrim init: 1d20 + 4 ⇒ (6) + 4 = 10

The pathfinder team peers into the mist, as several shapes advance on you.

Leon, you say grapple first "armed" enemy. I am assuming that does that include the dogs.

As the first dog reaches him, Leon engulfs it in a huge bearhug. The dog tries to bite him, as the other dog tries to sink its teeth into the tough dwarven flesh of Markus
dog vs Leon: 1d20 ⇒ 15
damage: 1d4 + 1 ⇒ (2) + 1 = 3
dog vs Markus: 1d20 ⇒ 7

The dog in a dirty pink coat manages to sink its teeth into Leon. Ouch.

From out in the mists, in the distance, you can hear other voices raised in query.

Status: Bold may post
Boaz (11)
Corgrin (10)
Lilli (7)
Markus (5)
Howirk(4)
-- start of round 2--
Menes (21)
Leon (12) (grappled, in control) 3 damage

Soldiers & dogs:(12)
red soldier (12)
blue solider (12)
green dog (12)
pink dog (12) (grappled)

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus, upon seeing a dog attacking him, quickly changes his tactics, dropping the walking stick and attempting to strike the dog twice, We tried to be nice, but no.... he says as he attempts to disable the dog.

Unarmed, Flurry: 1d20 + 2 ⇒ (13) + 2 = 15
Unarmed, Flurry: 1d20 + 2 ⇒ (6) + 2 = 8
Damage, non lethal: 1d6 + 3 ⇒ (2) + 3 = 5
Damage, non lethal: 1d6 + 3 ⇒ (6) + 3 = 9

Lantern Lodge

SFS 05-99 BftB

The dog in a grubby green vest whimpers as Markus gives it a solid kick. But it doesn't go down.

Status: Bold may post
Boaz (11)
Corgrin (10)
Lilli (7)
Howirk(4)
-- start of round 2--
Menes (21)
Leon (12) (grappled, in control) 3 damage

Soldiers & dogs:(12)
red soldier (12)
blue solider (12)
green dog (12) 5NL damage
pink dog (12) (grappled)
Markus (5)

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Sorry, I should have dotted the campaign

The somber man, who only barely introduced himself as Corgrim, even if he was listening each of you intensely, broke his joyless silence.

Dogs ain't my friend either.

You feel he isn't happy to walk in the mud, and that the outdoors aren't is favorite place. The never ending rain, of course, didn't helped

He moves quickly toward the nearest tree, putting his back to it, bow in hand, and shoots a soldier, maybe a little too hastily

attack red soldier, mists: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Dmg: 1d6 ⇒ 4

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

"Hopefully, this won't take long." Howirk grumbles. Pulling his jacket closed tighter against the wind and grabbing onto his hat, the halfling advances.
Double move

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Gritting his teeth against the bite, Leon apologizes to the dog, "Sorry little furball, godda do dis." He squeezes until he hears a *pop* and drops the lifeless body*.

Improved Grapple vs. CMD + Retain: 1d20 + 8 + 5 ⇒ (4) + 8 + 5 = 17
Unarmed Strike Bludgeoning: 1d4 + 5 ⇒ (1) + 5 = 6

*If it is unconscious or dead

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

Stepping forward, he frowns at the dogs. "That's just a shame."

Attacking the one with the green collar, he calls "You realize, this is between you and us."

Nunchaku Flurry 1: 1d20 + 2 ⇒ (20) + 2 = 22 for Bludgeoning: 1d6 - 1 ⇒ (4) - 1 = 3
Nunchaku Flurry 2: 1d20 + 2 ⇒ (1) + 2 = 3 for Bludgeoning: 1d6 - 1 ⇒ (1) - 1 = 0

Nunchaku Flurry 1 confirmation?: 1d20 + 2 ⇒ (4) + 2 = 6 for Crit Bludgeoning: 1d6 - 1 ⇒ (5) - 1 = 4

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz, seeing the combat start in front of him, rushes forth to fight, drawing his axe as he moves.

"Hey doggo. You shouldn't bite people you don't know."

He'll lift up one side of his axe to smash into the dog.

Orc Double Axe attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili steps up to the soldier as her eyes are glazing over in black and her hands are extending into claws and she slashes out with her right hand while saying, "You made Leon hurt the puppy!"

Claw+Chill Touch: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12

Lantern Lodge

SFS 05-99 BftB

Howirk slowly makes his way forward, through the mud. Yuck. That ain't going to be good for his boots. As he does so, Leon gives a big heave. The dog lets out a single pained whine before it stops fighting.

Menes steps up to the green dog, knocking it unconscious.

Redirecting Boaz and Lili onto soliders

Boaz moves forward, striking with his axe, as the solider strikes back at him. Lili reaches out a clawed hand in a similar tactic.

readied attack vs Boas: 1d20 ⇒ 6
readied attack vs BLili: 1d20 ⇒ 19
Lili damage: 1d8 + 4 ⇒ (5) + 4 = 9

While Boaz ducks the sword, Lili is not so lucky as the man strikes with formidable accuracy. Lili's revenge is quick however and the man drops to the mud with a horrid look on what remains of his face.

Boaz's axe has a similar affect on the other solider who drops his weapon as he slumps to the ground.

One dog and one solider are disabled, but not going to fight, the two other are both unconscious, Lili's victim in danger of dying

The mists swirl around, damping noise as well as your clothes. You can hear calls from other groups of soldiers out in the mist.

know(local) DC10:
These are dressed as soliders from the Taldan phananx. The units are typically filled with brutal men who rarely serve anyone other than their commander—their presence here can’t be for a good reason, especially with the groups set up the way they are seemingly surrounding Railford.

Status: Combat over.
Boaz
Corgrin
Lilli 2/9hp
Markus
Howirk
Menes
Leon 3/17hp

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Know local: 1d20 + 5 ⇒ (13) + 5 = 18

Quickly, the rogue searches the fallen soldiers, not as much for money or loot (even if it's always appreciated) but for any official document that would explain their presence

Taldan Phalanx soldiers. Nothing much than a bunch of thugs, except they have official backing, and a uniform. Maybe this mist can help us escape..

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24

Corgrim hides himself in a swirl of mists

Lantern Lodge

SFS 05-99 BftB

The soldiers are armed with nice looking longswords, and good quality composite longbows. They wear good quality studded leather armour. In their quivers each has ten arrows with cold iron heads, and twenty normal arrows.

Trying the bows, each has a very strong pull.
Bows are +2 str adjusted masterwork composite long bows

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

The man looks with greed and envy at the exquisite bows, and some of the arrows

Can't use the bow myself, but those, and the cold iron arrows, might fetch a good price, or be useful. Beware if a soldier shoots at you with these bows, it with leave a deep and nasty wound

Corgrim picks 10 cold iron arrows for himself

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

Glancing towards the items with disinterest, Menes shrugs. "If you want them, take them. We won, so they forfeit their claim to the gear."

"So, they are thugs hired by the local establishment? Intriguing. I wonder why they were out here dissuading entry... Too bad they are in no state to answer questions."

Squinting into the mist, past the thugs. "I'm suspecting our goals are further this way. Whenever you have finished picking through their pockets, let us continue."

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Looking even more pale than usual, Lili says, "If anyone knows healing magics, I'm a bit worse for wear from that fight."

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

"Taldan soldiers laying siege to a town within its borders?" Howirj ponders aloud. "Hrm. It would seem that some rebellion may be afoot in Railsford. A problem with strong spirits beyond just those found in the distillery?"

Howirj has no interest in the gear beyond it's economic value.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus shrugs, May as well take it to deprive anyone else of it. Plus if the town's in rebellion like Howrik suggests maybe they'll need them?

He shakes his head in the negative to Lili, All I've got is this potion, but if no one else can help, please take it..

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Da Brute unclenches his hands right as he was about to grab another target. His normal scowl returns, "Dis not good, less go before more come." He moves through the camp and grabs a dropped bow with any of the fancy arrows that remain.

As they move on he speaks quietly to his allies, "Dis normah? Towns guarded like dat?"

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz's eyes light up at the bows. "Don't mind if I do." and will pick up one bow and a few arrows. "I'm not the best with these things but anything helps these days, eh?"

Then he'll turn to Lili, "You're hurt? I have a wand. Lemme zap you with it."

wand of CLW on Lili: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

"Thanks, Boaz," Lili says, giving the Half-Orc a smile. "I'm not quite back to perfect, but definitely better."

She's now at 5/11. That guard would have dropped her if I hadn't taken toughness as her a feat!

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

wand of CLW on Lili: 1d8 + 1 ⇒ (6) + 1 = 7

"How's that?"

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

"Better, thanks!" Lili says giving the Half-Orc a smile and a big thumbs up.

Thanks for being our designated healer, Boaz :=) I was mildly scared when we walked into a Core adventure without a cleric.

Lantern Lodge

SFS 05-99 BftB

The disabled solider is able to talk. He is on 0 hp exactly, so treating him roughly is likely to knock him unconscious.

The soldiers, while in uniform, have no official documents on them.

Through the mists you can hear other groups of soliders, but you may have a few seconds to quickly talk with the one you have captured. Or maybe not.

Status:
Boaz
Corgrin
Lilli 11/11hp
Markus
Howirk
Menes
Leon 14/17hp

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