[PFS_CORE_Aerondor] 00-24 Decline of Glory (Inactive)

Game Master Aerondor

Map
Chronicles


301 to 350 of 413 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

"To put it bluntly sir, I believe we reserve the right to inquire. You seem to be a bit worse for wear and in need of assistance." he snaps back.

Taking a quick breath, he adds "But I'll grant you the kindness. We are certainly not of your town, nor of those that wish you harm. We seek for you and yours to prosper. Your companion...well...he didn't fair well on his return trip to town."

"My companions and I were sent out to seek harbor and potential friendship from you. We seem to have stumbled into a bit of a situation."

"So...how may we assist you?"

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon moves up and looks at the wound, "Das bad smellin' dere, beddah get it clean. We's paffinders an we's looking for a dude. I hope its you, dis swamp stinks!"

Heal Aid: 1d20 - 1 ⇒ (12) - 1 = 11

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

"You look wounded. Here, let me help you."

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

As the others focus their attention on the stranger they've discovered, Lili switches to lookout mode and tries her best to watch and listen for threats.

Perception: 1d20 + 0 ⇒ (13) + 0 = 13

Lantern Lodge

Silent tide map

Boaz heals some of the mans wounds. He stands, still obviously pained, although possibly by more than a mere wand can handle.

"You have my thanks. As I indicated I am Lord Becher Railford. And if you are after my friendship then you have made a good start to it. My town is in some.. difficulty... since the passing of my father. Most recently however the ills come from one Grald Kretchmoor. A rogue and vagabond if ever there was one. We crossed paths while in the army more than once. Since the latest decree of the prince, he has decided to try and pry my town from me. But he shall not succeed."

The speech seems to have somewhat exhausted him. Pointing to the other end of the cellar, he adds "We should repair to the distillery. There is another passage over there that leads to it. I fear my wounds have been infected with some dark malady."

Lantern Lodge

Silent tide map

Feel free to also ask Railford questions as you go, but in the interests of keeping things moving, I'm going to advance the story a bit

As you emerge in another basement, you can hear cries of dismay filtering down. It appears that the town itself is under attack.

A loud banging sound can be heard at the main doorway.
"Open up Becher, surrender! Your town is now mine!"

Becher cries out weakly "Never!" but the fever within him takes hold and he slumps to the ground. Something is very wrong with him.

Healing check maybe helpful if anyone has it

Map updated. You can all take a couple of rounds of actions, along with any RP from the trip, or extra healing you want to get done.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Is he still hurt? Can do another CLW on him if he needs it.

Heal: 1d20 + 1 ⇒ (17) + 1 = 18

"Is that Gald Kretchmoor now? Why does he want your town? We'll help you defend if you require our help."

Lantern Lodge

Silent tide map

He has minor wounds still, but his main problem seems to be some type of infection.

Boaz has heard that some undead can leave their essence in a wound they inflict. He suspects that Railford is suffering from such a problem. Likely so did the man who came back the previous night and died. The more fanciful stories tell of such deaths rising again at night to join the hordes of walking dead...

"Yes, yes. I believe that is his sibilant tones." sighs the wounded lord. He tries to rouse himself for a stinging retort to his adversary, but just coughs and slumps down, sunk into his fever.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz looks at his comrades then back at Railford. "Unfortunately we aren't able to heal your infection. Let's quickly deal with this Grald then take you back to town in haste."

The orc quickly walks to the door and reply, "Is this Grald Kretchmoor? We would like to have a word with you. In private."

Diplomacy: 1d20 + 0 ⇒ (8) + 0 = 8

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon shrugs, mountainous shoulders jostling his metal armor, ”I’ll covah dah doors, grab da first one in an mebbie dey’ll decide ta talk.”

He doesn’t say it, but everyone probably knows their enemy probably won’t surrender so easily, but one can hope.

Move to the doors, ready to grapple any enemy that comes in range. At least that is what he will do if negotiations go poorly.

Lantern Lodge

Silent tide map

"You'll open the doors, now!" comes the voice from the outside. The banging, and we are not talking "polite knocking" so much as "portable ramming" continues after the pause for a moment.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
GM Aerondor wrote:
"We should repair to the distillery. There is another passage over there that leads to it. I fear my wounds have been infected with some dark malady."

"Indeed, I understand your spirits are quite treasured." Howirk replies. "Though rebuilding will undoubtedly require considerable coin and manpower. Just your good fortune, that I happen to know of a prospective business partner that can readily provide both. In the meantime, I am happy to help see to it that your rival is put down."

Lantern Lodge

Silent tide map

-- minutes earlier--
The lord smiles at Howirk. "The town and distillery has seen better times. My father refused to see that times, along with the river, had changed." he sighed tiredly.

"I just hope that I live to see it "

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Corgrim keeps quiet, and disappears in the shadows, keeping the door into his line of sight for a possibly lethal surprise

Readying a sneak attack at range

Lantern Lodge

Silent tide map

Feel free to move yourselves on the map. You are in the cellar at the moment, I've put a couple of figures outside the main door as they are banging there so you have a very good idea where they are, even if you can't actually see them yet.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Moved and Readied.

Readied Grab:
Improved Grapple vs. CMD: 1d20 + 8 ⇒ (5) + 8 = 13

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Moved on the map, ready sneak attack with bow

Ready attack (vs FF?): 1d20 + 4 ⇒ (8) + 4 = 12
dmg+sneak: 1d6 + 1d6 ⇒ (4) + (6) = 10

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Wand at the ready, Lili moves to where she can easily watch the door being knocked upon as well as both sets of double doors.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

It is good to understand change and one's limitations, most important in the cycle of balance and life. Markus nods sagely at the man, feeling confident that their mission will be a success if they survive long enough.

Later

Markus positions himself opposite Leon, and readies a series of quick punches to disable the first one through the door.

Flurry of Blows, Stunning Fist: 1d20 + 1 ⇒ (18) + 1 = 19
Flurry of Blows 2: 1d20 + 1 ⇒ (5) + 1 = 6
Damage, Stunning Fist DC 13: 1d6 + 2 ⇒ (4) + 2 = 6
FoB2: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

LN Monk 1 | Mods: Combat Reflexes | HP: 10 (-0)| AC/T/FF 17/17/14 | CMD: 16 | F: +4, R: +5, W: +6; +1 vs Divine | 30ft | Stunning Fist: 1/1; Folio Re-Roll (3 star) 1/1 | Perc: +8, SM: +4 | Init: +3

Moving up next to Leon, he nods to the larger man. Pulling a pair of sticks laced together, he smiles.

Readied: If Leon tries to grapple someone, Menes will attempt to disarm the next opponent he sees with a weapon out

Readied Action:

(Provokes if they can take AoO) Disarm, Nunchaku: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Lantern Lodge

Silent tide map

After several seconds more assault, the door finally gives in. The two men on the other side cast away the old beam they were using to force an entrance. Meanwhile, more banging is heard around the rest of the outside.

Leon tries to grab the first man, but he narrowly avoids the hero's hands. It looks like he has been in a bar fight or two in his time. Corgrim lets fly with an arrow, but while the man was unaware, the arrow is not well aimed enough to get through the mans armour.

Markus makes up for this, launching a series of quick attacks that stuns the second attacker. Markus, did you remember -1 to hit and damage from your STR penalty?

Menes tries to disarm the second man, who is not keen on the idea, he avoids the retaliatory strike, but doesn't manage to disarm the man either.

GM rolls:

perception vs stealth 23: 1d20 + 5 ⇒ (5) + 5 = 10
fort vs stun DC13: 1d20 + 4 ⇒ (7) + 4 = 11
red AOO vs Menes: 1d20 ⇒ 8

Status, round 3; bold may post Boaz and Howick can retcon their earlier move as well if they want. Leaving them at the top of the cellar stairs for now.
Lili 9/11 - 3 STR damage; 4 CON damage; wand in hand
Boaz 12/12hp;
Howirk 7/7 hp

baddies
blue 6 damage, stunned.
red, used AOO.
--end of round 3
Corgrin 8/8hp;
Leon 13/17;
Markus 7/11hp; 3 STR damage; 1 CON damage;
Menes 10/10

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Assuming red is the stunned one, Lili will target the one that is actively a threat

Lili unleashes a blast of force from her wand and then resumes looking back and forth at the other doors as she draws her sickle.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Silent tide map

Blue is stunned, red is ready to strike. I'll assume you are going for red

Lil's missile strikes the man in red, he roars in anger.

Status, round 3; [oob]bold may post Boaz and Howick can retcon their earlier move as well if they want. Leaving them at the top of the cellar stairs for now.[/ooc]
Boaz 12/12hp;
Howirk 7/7 hp

baddies
blue 6 damage; stunned.
red, 5 damage; used AOO.
--end of round 3
Corgrin 8/8hp;
Leon 13/17;
Markus 7/11hp; 3 STR damage; 1 CON damage;
Menes 10/10
Lili 9/11 - 3 STR damage; 4 CON damage; wand in hand

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz would have started near the door next to Leon.

"How dare you! Don't you know that's considered rude.". Boaz takes his axe and slashes the man - twice!

mwk orc double axe, favored enemy (human): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

mwk orc double axe, favored enemy: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
crit?: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
crit damage?: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Lantern Lodge

Silent tide map

Boaz connects with the man in blue, almost dropping him. It is a good blow. Normally good, but not good enough. However, stunned as he is, the man can't dodge the lethal follow-though. He drops.

And that is a x3 crit...

The man in red, seeing his companion dropped, and being badly wounded also drops his own weapon. "don't... don't hurt me."

At the other doors the banging continues. From further in town you start to hear terrified screaming.

GM rolls:

extra crit: 1d8 + 2 ⇒ (5) + 2 = 7[/ooc]
stabilise: 1d20 ⇒ 13

Going to delay Howirk for the moment.

Status, round 4; bold may post
Howirk 7/7 hp - may act twice.
Corgrin 8/8hp;
Leon 13/17;
Markus 7/11hp; 3 STR damage; 1 CON damage;
Menes 10/10
Lili 9/11 - 3 STR damage; 4 CON damage; wand in hand
Boaz 12/12hp;

baddies
blue 26 damage; dying.
red, 5 damage; surrendered.
--end of round 4

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Blue is dying - can Boaz heal him or is he beyond healing at this point?

If he can be healed:

Boaz reluctantly pulls out his wand. "Drop your weapons, red. I'll heal your friend here. Tell your associates to drop their weapons too."

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk grips the brim of his hat and scans the area, looking for any threats approaching him. He draws his dagger and then prepares to cast daze on the first hostile being that approaches his position.

Lantern Lodge

Silent tide map

It's a pretty nasty wound, still pumping blood, but at the rate its pumping, he doesn't have long. If you heal him you will stabilise him, if you don't he will die almost straight away.

Red has already dropped his weapon when blue went down.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

With Red's apparent surrender, Lili prepares herself to blast the next wave of invaders.

Readied action to cast magic missile on the first hostile to breach our perimeter. Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz will be quick with the healing. "We're not here to murder you. Any more aggression and we wont show mercy."

Heal him for 8.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon moves out the door and looks for the source of the screaming.

Lantern Lodge

Silent tide map

And keeping things moving.

Boaz stabilizes the man with his wand, while the rest of the team makes ready. From the main gate you see swirling in the mist some horrid shapes, and from the mist hear horrid sounds.

Leon recognizes the terrified voice of Dalard from the pub. "Stay back you fien...gahhh...." and then a horrifying silence.

The sound of crashing is heard from the door behind the main group, and another solider crashes into the distillery. More banging sounds can be heard from the rest of the distillery, growing louder.

Feel free to take your readied actions if you want, or you can change them, you have had a round up your sleeves to hide and such if you wanted.

Status, round 6; bold may post
Howirk 7/7 hp - may act twice.
Corgrin 8/8hp;
Leon 13/17;
Markus 7/11hp; 3 STR damage; 1 CON damage;
Menes 10/10
Lili 9/11 - 3 STR damage; 4 CON damage; wand in hand
Boaz 12/12hp;

baddies
blue 26 damage; unconscious.
red, 5 damage; surrendered.
green
--end of round 6

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

And realizing his error, moves back into the distillery.

Double Move

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz sees another person enter the distillery. "Go away. I'll chop you up like I did your friend over there". Boaz motions to the blue guy.

Move, move.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk approaches one of the recently appeared foes [ooc)]green[/ooc] and casts daze on him.

Will save DC 15 or dazed if foe is 4 HD or less.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

@gm, yes that’s at a -1 penalty. I’ll post up later today, holiday shopping this morning.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili had a readied action to blast any enemy who comes in with her wand. 2 points of force damage to green.

Lantern Lodge

Silent tide map

Lili blasts the man in green with magic. He swears but keeps coming forward, his eyes wide.

will DC15: 1d20 ⇒ 4

Then Howirk hits him with his own brand of magic, stopping the man in his footsteps. Leon on Boaz reposition themselves. Out in the mist behind the man, another shape moves.. As does a shape near the door the first men bashed in.

Status, round 6; bold may post
Corgrin 8/8hp;
Markus 7/11hp; 3 STR damage; 1 CON damage;
Menes 10/10

baddies
blue man 18 damage; unconscious.
red, man 5 damage; surrendered.
green man, 2 damage; dazed.
--end of round 6
Howirk 7/7 hp - may act twice.
Leon 13/17;
Lili 9/11 - 3 STR damage; 4 CON damage; wand in hand
Boaz 12/12hp;

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus will close on the dazed man, lashing out again with a blur of hands, attempting to reduce the man to unconsciousness.

flurry1: 1d20 + 1 ⇒ (3) + 1 = 4
flurry2: 1d20 + 1 ⇒ (14) + 1 = 15
non lethal: 1d6 + 2 ⇒ (1) + 2 = 3
non lethal: 1d6 + 2 ⇒ (2) + 2 = 4

Lantern Lodge

Silent tide map

Blinking to clear his eyes, the man in green manages to narrowly dodge Markus's attacks.

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

arrow on greeen: 1d20 + 4 ⇒ (3) + 4 = 7
dmg: 1d8 ⇒ 4

Another arrow harmlessly flies by...

Lantern Lodge

Silent tide map

Menes stands guard, while Corgrim fires a badly aimed arrow.

The man in green however just stands dazed. From the other ends of the distillery the smashing sounds continue, but cries of desperation are also to be heard.

Behind the man in green another figure emerges. The smell is a familiar one of death.

Status, round 7; bold may post
Howirk 7/7 hp - may act twice.
Leon 13/17;
Lili 9/11 - 3 STR damage; 4 CON damage; wand in hand
Boaz 12/12hp;Corgrin 8/8hp;
Markus 7/11hp; 3 STR damage; 1 CON damage;
Menes 10/10

baddies
blue man 18 damage; unconscious.
red, man 5 damage; surrendered.
green man, 2 damage;
--end of round 7

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus, seeing the man in green dodge his flurry of attacks inhales deeply, steps to the side providing a more clear line of fire for his companions, and punches once at the man...

Unarmed strike: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 2 ⇒ (6) + 2 = 8

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Mwk orc double axe, favored enemy (human): 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Mwk orc double axe: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Slash, slash. But in his attempts to not chop off his opponent's head, the half-orc's attacks go wide.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon waits to see the outcome of the flurry of attacks his allies are making. He's a bit more concerned about the rotting dead smelling thing behind the guard.

Delay, then acting if Green Drops:
Pulling his scythe, the big man rushes forward and tries to separate a rotting head from a rotting body.

Move 20ft (standing over downed green), Strike Yellow

Scythe: 1d20 + 6 ⇒ (1) + 6 = 7 for Slashing: 2d4 + 7 ⇒ (4, 2) + 7 = 13
1 star GM Re-Roll Scythe: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 for Slashing: 2d4 + 7 ⇒ (2, 3) + 7 = 12

/sigh

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

[Lili will target green if he's still up or will attack yellow[/ooc]

Lili flicks out with her wand again and another blast of force slams into her foe.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Corgrim moves toward the stairs, hoping maybe that a different angle will give a different result to his shootings

short Bow: 1d20 + 4 ⇒ (11) + 4 = 15
dmg: 1d6 ⇒ 6

He tries to sneak a peek at the top of the stairs, just in case the wounded man was in troubles.. or decided to become a threat

Primary target: anyone coming by the stairs to attack Corgrim. Secondary target: green. Tertiary target:yellow if green is down

Lantern Lodge

Silent tide map

Markus drops the man in green with a single punch. Leon advances on the corpse with his ominous scythe, but the creature dodges his attack, and even his tricky back-swing.

Mote motes of magic emit from Lili's wand, slamming into the dead, while the sounds of desperation increase from the other doors.

Corgrim lines up another shot, but Leon and Boaz both get in the way.

Status, round 7; bold may post
Howirk 7/7 hp -
Boaz 12/12hp; - I'll let you retcon your move if you like as green is already down. But if you make an attack, keep the same rolls
Menes 10/10

baddies
blue man 18 damage; unconscious.
red, man 5 damage; surrendered.
green man, 10 damage; dying.
yellow dead, 4 damage;
--end of round 7
Markus 7/11hp; 3 STR damage; 1 CON damage;
Leon 13/17;
Lili 9/11 - 3 STR damage; 4 CON damage; wand in hand
Corgrin 8/8hp;

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz steps up and slashes at the ... thing next to Leon.

Keep same rolls as above.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Seeing that one of the newcomers appears to be undead, Howirk slowly advances, keeping his allies between him and the deceased. Reaching out a hand, he casts protection from evil on Leon.

"Send it back to the grave." urges Howirk, before he cautions, "But don't let it drag you down with it."

301 to 350 of 413 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS_CORE_Aerondor] 00-24 Decline of Glory All Messageboards

Want to post a reply? Sign in.