~~Combat Maneuver~~
[dice=(Provokes)Disarm]d20+3[/dice] (-4 if Unarmed, +2 with Nunchaku)
[dice=(Provokes)Trip]d20+3[/dice]
Ranged
[dice=Light Crossbow]d20+3[/dice] for [dice=Piercing]d8[/dice] 19-20x2: 80ft
[dice=Acid Flask vs Touch]1d20+3[/dice] for [dice=Acid]1d6[/dice] +1 Splash, x2
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Special Abilities Stunning Fist (Fort DC 14):You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn)
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STATISTICS
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Str 9, Dex 16, Con 12, Int 13, Wis 18, Cha 7
AC Calc: 3 Dex, 4 Wisdom
HP Calc 1d8 + 1 Con + 1 Favored = 10
Feats: 1b) Improved Unarmed Strike, 1b) Stunning Fist, 1b) Combat Reflexes, 1b) Agile Maneuvers, 1) Weapon Finesse
Traits: Resilient (+1 Fort), History of Heresy(+1 vs Divine Spells)
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