Skulls and Shackles

Game Master Diamondust

A successful mutiny has given you your own ship. You do not have enough crew to fully man her. Rickety Hake can squib the ship so she is not recognised by anyone who might try to hunt you down and more crew are sure to be found in the town of Rickety Squibs.
Man's Promise Crew and Map


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Male Skinwalker (Coldborn) Barbarian (Invulnerable Rager) 1

Hey guys. I’m sorry. This game just moves so fast, I don’t think I’m going to be able to keep up with y’all. I hate to bail this quick, but there’s no point in me dragging y’all down.


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

No! Stay! We love Cnut! It's the holidays! Don't let the stress bum you out!


Is it posting every day that is too much? Is it end of year busyness? We don't want you to go. I would rather keep you than have to find another.


Merry Christmas (or whatever you do) everyone! Santa dropped into Golarion and gave you all 1 free re-roll for any roll you make!

Hope you're all doing well. It looks like we are down to 3 now. I think we will be ok to keep going as 3 for a bit until there is a chance in game to add fresh meat.


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Thanks Voice! That's exciting.


I just realised a Bardiche is a reach weapon and had Cnut attacking adjacent rats. Oh well combat is done now.


How are we all doing after Christmas/new year?


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Still recovering.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Things have now settled and I'm back to my usual schedule. Regular posting will resume.

How are we doing on a replacement for Cnut?


I will find someone to join when we get to capture a ship. Still a few in game days to go before that.


I didn't include the good Chelish brandy(6 bottles)(20gp each) that Rosanne found. And I forgot about the masterwork dagger that Cnut had which he would not need now that he has his weapons back.


Hope everyone can login now after the site went down.


I couldn't log in until after I cleared all of my cookies and cached items from my browser, but that fixed the problem.


Yea that's what I had to do too.


Are you still with us Rosanne? It has been a week since you posted. Hope everything is ok.


I wonder if DBH doesn't know to reset their cookies to get back on the site? Unfortunately there's no way to contact them if they don't have an RSS feed for the board. :/


That's possible. There last post was just before that.

*uses a message spell to tell DBH to clear cookies*


If you guys are open to it, there is a way to add a new crewmember soon. It will be someone from a ship wrecked in the storm you're about to experience.


That's great!


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Sure!


Too easy. I've put up a post in recruitment. Lets see what bites.


Toby you can't apply the working diligently bonus to all your climb checks. It would only apply to one roll appropriate to your job, which would be the perception roll, being the Lookout job.

Work Diligently: Gain a +4 bonus on any one check for a job’s daily task.

Don't worry about it this time as I didn't realise until after you made all those rolls so I will let things stay as they are now.


So to clarify on swim. You can't usually take 10 in stormy water. Toby's ability allows him to take 10. Stormy water swim DC is 20. Toby has +1 to swim and would drown if taking 10 in stormy water.

If you're only diving from the deck, don't worry about climb checks to get down. From deck is acrobatics DC 20 with no damage if you fail. You will just land 5ft. away from Cnut for each 5 that you fail the check by.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Hello all, sorry for going MIA, as you know it was the cookie problem. I finally got a friend to try logging in and he told me to clear my site cookies.

Which has worked. Still catching up on all I've missed and will get back to posting on Monday. Again sorry.


No problem. We figured that's what it was. A few things have happened. Currently a storm is threatening the ship and Cnut has fallen overboard.


If you guys have any thoughts (positive or negative) on any of the submitted characters to join the party after the storm, send me a PM and I will consider your opinions before I choose.


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Hello everyone! Heard you might need another hand on deck, and look what the tide brought in!


Excellent. Give us an intro post in gameplay and you can meet the crew. Let me know when your character stats are finished.


Welcome, Hawthwile! And Torgal!


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

So, a few questions regarding Torgal's entrance:
- Is the ship still being run by slaves or people without the freedom to choose to be there? Personal liberty and individual freedom are integral parts of Torgal's character, so he'd rather jump back in his barrel than accept a captain's "offer" of forced servitude. Perhaps he could be knocked out or somehow press-ganged? I've not yet had a chance to read all the gameplay posts, so I don't quite know what all's going on other than that there's been a storm.
- What equipment does Torgal currently have on him?

As far as build goes, I could rework Torgal into more of a damage dealer if need be. Goodness knows warpriest is a class built around smashing faces. XD


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Welcome aboard.

The original Player characters were all press-ganged onto the ship. None are happy with this and are just being patient. Awaiting their chance to rise up and extract bloody vengeance!

The ships officers, from the Captain down are scum. Some of the crew are on their side. Most are indifferent, or waiting their chance as well.

Patient plotting and survival is the main course at the moment. :)


So no one is a slave technically, and many of the crew actually joined the crew of their own volition for their own reasons. There are the PC's and a few others (Rosie, Cogward, Conchobar and Sandara) that are the only ones press-ganged. Some crew do 'owe' the Captain though.

You will be press-ganged as well and your stuff confiscated. You will likely find allies (the PCs + some NPCs) that like the situation as much as you and can help you get your stuff back.

Please let me know all gear you had on you (according to recruitment rules). You will wake up without it at first but it is still on the ship.


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Almost done - just got to roll for a few things!

Starting Gold: 5d6 ⇒ (5, 5, 1, 4, 5) = 20 for 200 gp! Above average, so I'll take it!

Lvl 2 HP: 1d8 ⇒ 1 Well, uh, 5 hitpoints sounds much better than 1, right?


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Alright, need to spend time to get the profile done right. But in the meantime, here's Torgal's equipment list:

Current Wealth: 1.98 gp
Rapier (20 gp) (2 lb)
Dagger (2 gp) (1 lb)
Tankard (0.02 gp) (1 lb)
Shortbow (30 gp) (2 lb)
Arrow x20 (1 gp) (3 lb)
Iron Holy Symbol (5 gp) (1 lb)
Studded Leather Armor (25 gp) (20 lb)
Spell Component Pouch (5 gp) (2 lb)
Belt Pouch (1 gp) (0.5 lb)
Masterwork Backpack (50 gp) (4 lb)
*Acid Flask x 2 (20 gp) (2 lb)
*Scroll: cure light wounds (25 gp) (0 lb)
*Flint and Steel (1 gp) (0 lb)
*Iron Pot (0.8 gp) (4 lb)
*Mess Kit (0.2 gp) (1 lb)
*Silk Rope (10 gp) (5 lb)
*Rations x2 (1 gp) (2 lb)
*Waterskin (1 gp) (4 lb)

*Stored in Backpack


Excellent.


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Alright, and the rest of the profile is done! Well, almost - still need to fill out some stuff in the Spells, Bot Me, and Appearance sections. But that'll have to wait for tomorrow, and I didn't want to keep holding up the game.


Thanks Torgal. You're not holding up posting however. That would be me. I'm away from home and might be another 12 hours before I can post.


Torgal - Is your favored class bonus in hitpoints? Perform (sing) should be 0. I don't quite understand the tankard attack, can you explain it?


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

D’oh! I looked up the class ranks for warpriest and then completely forgot to keep that in mind when calculating his bonuses - thanks for catching that!

Yes, FCB goes into hitpoints. If we want him to be a semi-frontliner, he needs to be able to take a hit.

The Tankard attack comes from Cayden Cailean’s divine fighting technique, but I forgot to actually mark that on his character sheet. In essence, it allows Torgal to use a tankard like a light mace and to use it for Dirty Trick maneuvers if wielded in his off-hand. Again, thanks for catching - I’ll make those corrections to the character profile.


Ah, nice one. That sounds fun.


I'm not sure what you mean regarding influencing skills Torgal.


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Can people only be influenced with Diplomacy? Or could you use something like Profession (cook) to influence the ship’s cook (for example)? Basically using a more applicable-skill than just Diplomacy.

And if that’s not the case, no worries!


Diplomacy is the skill that influences attitudes, yes.

There are different ways of getting bonuses to the check though. These are different for each individual. Rosie was even made permanently friendly just from returning her prized fiddle to her. So there are different and creative ways to befriend but it mostly revolves around diplomacy.

Diplomacy to Gather Information is also the way to figure out what might give you an edge in make my friends.


Please list your spells too Torgal.


Gameplay updated! I thought I posted yesterday but it disappeared.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

That happens from time to time. I always refresh until I can see it there since I've lost posts in the past.


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Apologies on the delay getting spells posted. It's challenging finding ones that don't require a divine focus, but we've got at least three 1st lvl spells:
- blessed fist
- liberating command
- obscuring mist

Additionally, Torgal can convert any spell to an equivalent "cure" spell (which also don't require divine focus components).

As far as orisons go, Torgal has the following prepared for the time being:
- create water
- guidance
- stabilize
- vigor


No worries Torgal. Prepared casters are a bit more work with their spells. If you change them at the start of a day be sure to note it. Same for Jacques.


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

I'm just saying...:


Yes, I remembered that after you posted.

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