Skulls and Shackles

Game Master Diamondust

A successful mutiny has given you your own ship. You do not have enough crew to fully man her. Rickety Hake can squib the ship so she is not recognised by anyone who might try to hunt you down and more crew are sure to be found in the town of Rickety Squibs.
Man's Promise Crew and Map


351 to 400 of 434 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Warren will volunteer to go and recruit daily till full.


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]

One thing to note: the DC to increase Infamy and Disrepute will get higher over time as it's based on our party level. Speaking from experience in another S&S game, it's best to raise it as much as we can at lower levels when the DCs are tough but not as tough. A dedicated face character, maybe backed up by some aid another rolls, will be helpful here. Certain events might raise it too, but best not to count on that.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

I have a +7 bluff, +11 intimidate, and +11 perform. (I think the Captain has the same modifiers)

Also. I have a trait which gives a +1 to our infamy score.

Trait Buccaneer’s Blood:
Gain a +1 trait bonus on Intimidate and Profession (sailor) checks. In addition, you gain a one-time +1 trait bonus to your Disrepute and Infamy scores.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Warren is also of buccaneer blood.

recruits: 1d4 + 2 ⇒ (1) + 2 = 3


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Finally got things worked out for Rosanne.

She's picked Bloodline intensity as her Mythic Archmage Path ability.

Taking the Toughness feat to make her a little more durable. :)

3rd level Sorcerer is the big one for her. Aquatic Adaptation (Ex): At 3rd level, you gain a swim speed of 30 feet. At 9th level, you gain the amphibious special quality and develop a fat layer that grants a +1 natural armor bonus and resist cold 5. When immersed in water, you gain blindsense 30 feet. At 15th level, you gain a swim speed of 60 feet and blindsense of 60 feet in water.


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]

Rosanne, do note that upon attaining your 5th character level, you get a feat...plus a mythic feat for your first tier :)


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

If allowed to recruit and help with infamy
Warren adds stories of the ship and her crew to his pitch.
perform to aid with stories: 1d20 + 4 ⇒ (9) + 4 = 13


2 buccaneer blood traits so I will change the party score to 4 infamy and disrepute.

Warren recruit 3 new crew, bringing your number up to 10.


Nice job Rosanne! I thought Silent Rob was going to have to aid with a dirty limerick.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

If successful recruits: 1d4 + 2 ⇒ (2) + 2 = 4


Second day brings crew number to 14.

Rickety Squibs is considered a Village (77 pop not including crews from docked ships). I will be allowing 1 successful recruitment roll per position on the Settlement Size chart here. The larger the settlement, the more chance to find people to join your crew. An unsuccessful attempt does not count against the limit, it just means no one joined that day.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

VitM: The augury ion stone is thematic to an oracle. I have no problem if it is mildly useful with some RP flavor. Warren sees this as direct interaction with Besmara. Maybe it is like a once per day "Spidey Sense" for those Spiderman fans.


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None

I love the idea that Warren is okay with using augury for something so harmless as a game.


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None

DO we need initiative rolls for this encounter?


I will roll initiative when required.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

My health is very bad at the moment I'm afraid. Please bot me if I'm taking too long to post. Hopefully the new medication will settle things down.


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]
Rosanne wrote:
My health is very bad at the moment I'm afraid. Please bot me if I'm taking too long to post. Hopefully the new medication will settle things down.

Oof, I'm sorry. I hope things settle down again soon and you'll be back to full health and capriciousness!


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]

I have a question about this lovely little town: what's the purchase limit? So we can pick up supplies and trade and whatnot?


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Take care and get well.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Get well


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None

I have to make an unexpected trip this weekend so I may be absent until Monday.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Thanks for the heads up. Stay safe.


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]

Hopefully you come back with much plunder for your troubles!


1 person marked this as a favorite.
Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Back home and on medication which seems to be calming things down. Should be back in a couple of days.

Thanks for your patience.


Get well :)

Can everyone else act in combat please.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Sorry, my PC didn’t accept the invitation to play and I don’t think my PC is there (no token). That’s why I haven’t posted.


Are you elsewhere or watching like Tobias?


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]

For my part, I can't move around in Imgur either. Thought I'd accepted the invitaation and thought it was just me.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:
Voice in the Maelstrom wrote:
Are you elsewhere or watching like Tobias?

Let’s have her be watching. But perhaps a little father away and it takes 2 rounds to get there?


alright let's do that.

Of course guys, Imgur is just an image, you post your actions and I update the map. The real map is on roll 20.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Nice, we are double buffing!!


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

It appears our bard is providing +2 inspire courage!!

All dolphin attacks should be another +1 to hit and damage.

Not often I get to the levels where inspire gets this good!


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

The Dolphins had odd con values, so D1 couldnt attack last turn and D10 at 2hp was in a save or die situation.

I am assuming we are not doing three dimensions, so for ease of map play one token per square including above and below.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Turns out I was overly optimistic about adjusting to a new regime of medication. It's taken me a week to get it sorted in a way that doesn't leave me a zombie.

I've spent most of last week napping and lacking any energy to do anything.

Happily I'm feeling better and regaining my energy after working out what pills to take with each other, and when to take them. I'll start posting again tomorrow. I have a few things to catch up on.

Thanks for your patience.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Get well!!


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None

Yeah, feel better!


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None
Warren Redmont wrote:


I am assuming we are not doing three dimensions, so for ease of map play one token per square including above and below.

I went for it.

Assuming we're using Pathfinder's anything between 6 feet and 10 feet is 10 feet away Ardym would swiming down 5' and over 5' would put the naga in the 5-10 range.

Not that it truly matters because I can't roll anything for crap.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

They actually do stack, bless is a morale bonus on saves and attack and inspire courage is a competence bonus on attack and damage and a morale bonus on saves on fear and charms.

So it looks like the combo should provide +3 attack, +2 damage, and +1 to saves (+2 if fear or charm).


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None

I did not factor any of that into my last roll.


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]
Rosanne wrote:

Turns out I was overly optimistic about adjusting to a new regime of medication. It's taken me a week to get it sorted in a way that doesn't leave me a zombie.

I've spent most of last week napping and lacking any energy to do anything.

Happily I'm feeling better and regaining my energy after working out what pills to take with each other, and when to take them. I'll start posting again tomorrow. I have a few things to catch up on.

Thanks for your patience.

Looking forward to your triumphant return :)


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

@Rosanne - Take care and get well!


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None

So....how is everyone else holding up?


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Nice weather in Florida,

Roseanne, my dad recommended lots of vitamin C and one banana for everything. Get well.


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None

Hey! I'm in FL too!


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]

Enjoying one of my state's various 'false springs'.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

I am in Ft Walton Beach, so lower Alabama or the panhandle


M NG Undine Ranger (Tidal Hunter) 5 HP: 57/57 | AC: 18, T: 11, FF: 18) | CMB: +6, CMD: 19 | F: +8, R: +5, W: +5 | Init: +1(+3 on water) | Darkvision 60ft, keen scent, water sense Perc: +11 Speed 20.Swim 20'| Fav Enemy Human +4 Animals +2 | Active conditions: None
Earthsong wrote:
Enjoying one of my state's various 'false springs'.

We have "false winter" lol

Warren Redmont wrote:
I am in Ft Walton Beach, so lower Alabama or the panhandle

So, you're pretty close to the afb?

I'm down in Tampa by MacDill.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Doing well here in Indiana.


Female Elf Druid (World Walker) 5 [HP: 38/38 AC/FF/T 18/14/15 BAB: +3 CMB/CMD: +4/14 Fort +7 Ref +4 Will +8 (+2 vs. E).Init +2 Perception +12 Swim +9]

Central MD here.


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Aaaand Michigan.

101 to 150 of 434 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Skulls and Shackles Discussion All Messageboards

Want to post a reply? Sign in.