Dawn's Dimming Light (Inactive)

Game Master rorek55


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Silver Crusade

Sir Ardan:
I was meaning to speak to you on this, I believe your element was water? I know normally a kineticist must choose physical or energy blasts, however I never liked that and felt it was far too limiting. I will allow you to choose both the physical blast, and the energy blast for your element. (so, if you chose water, this would give cold energy, or the physical water blast). For now, this does not give earth or fire kineticists access to energy or physical blasts (respectively). This may be modified later, or they may be given a boon to help make up for the lack of choice.

as far as typing, I will say no. The reason being, I would say that while you can shape your blast into whatever weapon's appearance you wish, your control over it would still be imprecise. Which causes bladed weapons edges to never be sharp enough to actually cause slashing, or pointy enough to pierce. I think this would be a good in character thing to show gets better as we level up.


Healing prowess is good! Everyone should be able to at least wake up another person, and that'll be pretty solid. My in combat healing is very little limited, (although not non-existent!) but afterwards I can patch you up right good! Might take a few levels before it gets truly ridiculous though :)

Silver Crusade

ample healing may be good, after all, the strongest blades, are forged in the hottest fires.


GM Question:

That sounds fair. The progress shown is a good one, and I have no problem with that.

Also, while I appreciate the ruling of giving the energy blast...I'm alright with not using it. I know that this is a self-imposed nerf. But Kineticist Annihilators do not get *any* non-combat abilities. All of the water-bending that a kineticist can normally do is outright not-allowed. Because of this, it makes very little sense to me to be able to shape water into a weapon, but to not...say...put out a fire.

What I was going for by choosing water wasn't so much that it would be using water or ice, but rather than he is summoning a weapon and armor onto himself. Kind of like how a gloomblade fighter can summon his weapon. If I had an energy option I'd be far too tempted to use it.

My plan: Lvl 1: Water (this is just for the physcical blast and physical armor. The blast is bludgeoning, which was you point out is because he isn't good enough to make it sharp yet).
Lvl 7: Earth (this is just to get piercing/slashing options)

For the armor, here is how I envisioned it:

Summoned Armor
Lvl 2: Chain Shirt (+4 AC) or 2 burn having a "shield" (+6 AC)
Lvl 6: Breastplate (+6 AC) or 3 burn having a "shield" (+9 AC)
Lvl 10: Half-Plate (+8 AC) or 4 burn having a "shield" (+12 AC)
Lvl 14: Fullplate (+10 AC) or 5 burn having a "shield" (+15 AC)
Lvl 18: Barded Fullplate (+12 AC) or 6 burn having a "shield" (+18 AC)

Sadly, as an elemental annihilator he will never be able to summon a shield for an actual shield AC. But such is the price of the archetype. As is, I liked the idea of him buffing his burn as pushing himself to make a shield.

Anyways, sorry for the long-winded post. But I'm trying to keep my powergaming nature in check and to limit myself to the vision.

And speaking of which, this picture is how I envisioned Sir Ardan looking.

Silver Crusade

Ardan:
I'm fine with you not making use of the ruling. I was just letting you know, as I had forgotten to mention it in the original creation rules. Also, if you wish I would allow you to keep your basic utility wild talent. However, you would still receive no other utility talents.

That said, are you/were you envisioning him summoning actual weapons and armor to him? And not creating them out of an element? (say, ice/water).


Ardan:

Taken to PMs


1 person marked this as a favorite.

After speaking with the GM:

Energy Weapon
All that Sir Ardan creates is made from the 5th element. The void is a complex idea considered by some to be a fifth element—one that comprises thought, space, spiritualism, and insight. Wizards who tap into its mysterious powers gain control over energies that bind the earth to the heavens and the planes to their mysterious and eternal alignments, as well as the powers that stitch living beings to their spirits. He has the ability to weaponize this 5th element, by drawing more to it than his body needs and shaping it. When not fully formed, the 5th element appears as an ethereal mist of dark blue, black and purple that chills whatever is touched.

To Hit v Touch: +3
Cold Damage: 1d6+2

Physical Weapons
The 5th element can also be coalesced into physical form when enough of it is gathered. Regardless of what type of weapon is created, it appears as metal made from swirling colors of dark blue, black, and purple with a noticeable chill emanating from it.

To Hit: +4
Blunt Damage: 1d8+6

Thank you for working through this with me.


I noticed the format on my profile was incorrect. Spoiler with the type result of personality test is now properly formatted.

*starts working on a clockwork puppet during the wait*

Silver Crusade

Completed Submissions-

Sir Ardan, Centaur Elemental Annihilator Kineticist VMC Void Wizard- Grumbaki
Sir Terrel, Human Phantom Thief VMC Magus- Bender is great
Sprig Wossername, Human Mobile Fighter- AdamWarnock
Catherine Linchester, Aasimar Gunchemist- Chyrone
Renata Crunch, Human Transmuter- Ginganinja
Warren Connery, Two weapon fighter- trawets71

If I missed you, please let me know. I try not to overlook anyone, but sometimes I miss things. I am only human, as are we all.

Those of you who already dotted in and are still interested, you have until Wednesday of this week to finish your character submissions.


This is Oblivion's Scion, and this will be my Elf Cleric of Sarenrae. I am at work now, and will start transposing all my notes into the avatar when I get home.


Updating my submission because I don't think its anywhere near complete ^_^

I still might do the questionnaire and think about any potential story hooks but she is in a much more complete state now.

Backstory:

While the allure of arcane power can be attractive to some, Rena Aoife never intended to pursue magical studies. Born to two loving parents, Rena wanted to be a warrior, a fighter like her father. The man had been a legendary fighter in his time before settling down and Rena desperately wanted to live up to his legacy, to make him proud. As a young girl, she was forever getting into fights or trying to practice swordplay and generally causing mischief. As an only child, Rena felt that it was up to her and was determined to impress and succeed.

Unfortunately for Rena, her father believed in a different path for Rena. He didn’t want a lifetime of violence for his young daughter, and firmly believed that there were better ways towards solving conflict with the point of a sword. In his own way, he was trying to protect her, and encourage Rena to build and pursue her own legacy but Rena couldn’t see this. Instead, she took his advice to mean that she wasn’t good enough to succeed, something that deeply affected her inner confidence. Perhaps in time, Rena could have learned to see things differently, but a terrible accident in Valen caused a horrific fire. Both of Rena’s parents perished in the blaze leaving her alone and adrift.

Now an orphan, Rena decided to join the order aged fifteen. To her it represented a possible new family, but also served as a distraction for her to take her mind off her grief. She also had ulterior motives, wanting to learn from Vinnick. Being a little naïve, she believed that there might be a way for her to bring her parents back from the void and secretly studied necromancy techniques.

Rena could have found herself on a rather dark path if not for Rhiannon. Also an orphan, Rhiannon was a paladin in training that joined the order at roughly the same age as Rena. With shared experiences, Rhiannon took Rena under her wing, teaching her friend some of the values of Sarenrea. Rena and Rhiannon grew to be fast friends, and each swore that they would both join the order when they turned eighteen and would serve side by side.

Time wore on, but over the course of carrying out their duties as attendants of the order, Rena noticed her friend had grown preoccupied of late. She began to push their commitments to one side and would vanish for hours at a time before returning late at night exhausted. Rena knew that paladin training could be intense but this struck her as much different. Worried for her friend, she confronted Rhiannon who continued to act evasive, before finally promising to tell Rena everything the following afternoon. Rena’s duties kept her behind, and she arrived at their meeting point a few minutes late, discovering her best friends slain in the street.

Overcome with grief at again, losing someone else she cared about, Rena made a rash decision. She attempted a ritual to try and bring her friend back but unfortunately the attempt failed. Rena was only able to retrieve her friend’s spirit from the Boneyard, binding it to a nearby wasp.

Initially, Rhiannon was furious at what her friend had attempted and it took Rena weeks of explanations before her friend finally understood. It had been a snap decision, in the face of extreme loss. Rene had also wanted to give her friend the gift of a second chance, to join the order and fulfil her dream. It might not have worked as Rene had intended, but Rhiannon could see that her friend was well intentioned.

Personality and Appearance:

Rena is an attractive, fair skinned human female. She has long dark brown hair, falling below her shoulders, and piercing green eyes. Deceptively athletic, Rena is determined to keep herself physically fit even though she has long since given up being a martial warrior. She's not above using her own enhancement magic to boost her own prowess, but prefers to provide these advantages to others, particularly her familiar Rhiannon, who she feels is much more capable in combat than she herself is.

Rena doesn't favor any particular type or style of clothing, although she tries to always look her best as she still believes in promoting a good impression. She doesn't have many personal accessories - most of them lost in the blaze, but she does keep a knife sheathed in her belt just in case. She is frequently found with a satchel hanging off her shoulder where she keeps most of her study books (and spellbook).

In regards to her personality, Rena can be rather headstrong even if it might get her into trouble. She's capable at being rather social, but her temporary foray into necromancy (by way of Spirit Binding) as well as her pursuit of revenge (over typical knightly values) has made her a little unpopular, and isolated from her classmates. Rena is also a little lacking in confidence, preferring to use her transmutation abilities to help others rather than boosting herself purely because she lacks that personal confidence in her own abilities. Perhaps this may change in time.

Future Progression:

I think Rena will stick with Wizard for a long time. I was planning for her to have a bit of an inspired moment at mid / high levels that leads her to enter into a prestige class (maybe Eldritch Knight?) once she has learned several polymorph spells. The basic idea is for her to eventually gain enough confidence to fuse her magical style with the legacy she wanted (to be a martial warrior) and therefore create her own path. Thats a long way off though so who knows what could happen!

Personality Test:

Campaigner
ENFP-T
Diplomat
Social Engagement
51% EXTRAVERTED
49% INTROVERTED
58% INTUITIVE
42% OBSERVANT
33% THINKING
67% FEELING
40% JUDGING
60% PROSPECTING
42% ASSERTIVE
58% TURBULENT

Crunch Rena:

Rena Aoife
Female human transmuter (enhancement[APG]) 1 (Pathfinder Player Companion: Familiar Folio 9, Pathfinder RPG Advanced Player's Guide 145)
CN Medium humanoid (human)
Init +6; Senses Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +3, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee switchblade knife +3 (1d4+3/19-20)
Transmuter (Spirit Binder) Spells Prepared (CL 1st; concentration +5)
1st—burning hands (DC 15), enlarge person (DC 15), mage armor
0 (at will)—dancing lights, mage hand, prestidigitation
Opposition Schools Divination, Enchantment
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Alertness, Mauler's Endurance, Power Attack, Wasp Familiar
Traits clever wordplay, magical knack
Skills Diplomacy +8, Intimidate +4, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +3, Sense Motive +4; Racial Modifiers +2 Sense Motive
Languages Common, Dwarven, Elven, Goblin, Sylvan
SQ arcane bond (Rhiannon, wasp familiar [mauler]), augment, physical enhancement (+1)
Other Gear switchblade knife, wizard starting spellbook, 120 gp
--------------------
Special Abilities
--------------------
Augment (+2 ability or +1 AC, 1 round, 7/day) (Sp) Grant either +2 to an ability score or +1 natural armor by touch.
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enhancement Associated School: Transmutation
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Physical Enhancement +1 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Rhiannon:

Rhiannon CR –
Wasp familiar (mauler)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 6 (1d8)
Fort +2, Ref +3, Will +2
Defensive Abilities improved evasion; Immune mind-affecting effects
--------------------
Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee sting +7 (1d2-3 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks bond forged in blood, poison
--------------------
Statistics
--------------------
Str 5, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +1; CMB +2; CMD 9 (21 vs. trip)
Feats Dazzling Display, Weapon Finesse[B], Weapon Focus
Skills Acrobatics +3 (-5 to jump), Diplomacy -3, Fly +7, Intimidate +0, Perception +8, Stealth +19; Racial Modifiers +4 Perception, +4 Stealth
SQ battle form, empathic link
--------------------
Special Abilities
--------------------
Battle Form (Str +6, Dex -2, 3/day) (Su) As standard action three times a day, grow larger.
Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe grants +2 att/dam to both master and familiar for 1 rd.
Darkvision (60 feet) You can see in the dark (black and white only).
Dazzling Display (Sting) Intimidate check to demoralize can affect those within 30' who see you.
Empathic Link (Su) You have an empathic link with your master.
Fly (40 feet, Average) You can fly!
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Weapon Focus (Natural Weapons) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies


Out of curiosity, GM, what level range would you think we'd reach?
Or is that a mystery even to you? :)

Purely for the sake of planning ahead.

Silver Crusade

I'm not entirely sure. When I was younger I envisioned it going beyond level 20. But that is...unlikely. That said, if nothing happens the game could go anywhere from level 17-20.

Please note, you will level fairly quickly at first. The first 3 levels will fly by likely. But as usual levels will slow down the higher you get. I don't use experience particularly, but if you wanted an idea somewhere between fast and medium leveling.


I enjoy faster leveling. Some of my campaigns are now multi-year, and it takes awhile to get into the higher levels. The highest level that I've gotten to, starting at lvl 1, is lvl 16. And that is a campaign that started March 2018.

Getting through the first few levels on a fairly fast pace will be nice, as that is when classes and builds get interesting. And when the chances of a stray critical hit killing a PC lessen.

----

Question: For knowing the social expectations of knighthood, would that be knowledge nobility or profession knight?


Elbowtotheface's Inquisitor

General crunch: Grattfaulk – Half-orc LG Inquisitor 18, 16, 14, 10 16, 8

Background stuffs:

Personality and quirks- Stoic, stern, and overly polite, often calls people by titles/positions rather than names, Johan the Cleric would typically simply be “Cleric/Healer/Priest”
Connections- Father: Uzok, Orc, former adventurer. Mother: Astrid, Human, farmer’s daughter who saved Uzok when he was injured and left for dead. Siblings: Bulgrad (brother), Nozeka and Orduda (sisters)

Background- Grattfaulk comes from a pig farm outside of Balizit. Five years ago, he set out to follow in his father’s footsteps as an adventurer, which led him to the Order and the path of an inquisitor. It is now his goal to route out evil from places of power and eliminate any and all demonic and diabolic influences from the land.

Also, to help you with forming your character, and for me to better understand them, I would like you to do one of the follow-
1. Take the Myer-briggs personality test and link its result to your submission/alias. INTJ-A *stares in actually*
2. Answer the following questions as your character would. In character, preferably.
(do both for brownie points) INTJ-A *stares in actually*

Questionnaire.
-What is your relationship to the gods and religion? Devote worshipper of Iomedae and follower of Ragathiel and his holy crusade.

-What is your physical appearance, bearing, mannerisms, and quirks? 20 y/o, 5'10" 227 lbs. Well kempt and clean, polite and well mannered almost oddly so, but with a very serious and stern demeanor.

-Do you have an easy way with strangers? Not really, outside of intimidating people

-Do you play well with others? Yes especially in the confines of an organization.

-What draws you to the life of an adventurer? It beats being a pig farmer.

-Do you identify with a particular animal or element? if so, why? Only the light if Iomedae and Ragathiel's purifying flame

-What do you find creepy? He doesn't care for wet things like the sucking sound when walking through deep mud.

-What specific goals do you have, if any? Seek out the enemies of the church, the crusade, and the order and drive them into the open and strike them down.

-What secrets do you have?
-What does someone else know about you that you do not?
-Do the ends justify the means? Yes, thats why forgiveness exists

answer the following as your character would-

-Honesty
-Justice
-Love
-Obedience
-Pride
-Group

-What is Right? Honor, Chivalry, Duty, Justice, and Valor
What is wrong? Cowardliness, Betrayal, Cruelty, and Wanton Destruction.


Oh no Wasp mauler familiar. Nothing makes your foes scream in terror than a wasp that suddenly grows to be the size of a person :)


Which means there could be demand for giant fly swatters.


Ah heck I think I missed this one!

Silver Crusade

you have until tomorrow 12 AM EST to put forth an application.


1d10 + 8 ⇒ (8) + 8 = 16
1d10 + 8 ⇒ (8) + 8 = 16
1d10 + 8 ⇒ (5) + 8 = 13
1d10 + 8 ⇒ (1) + 8 = 9
1d10 + 8 ⇒ (5) + 8 = 13
1d10 + 8 ⇒ (1) + 8 = 9


Wednesday Wednesday Wednesday!


Woo!

Can't wait to see who made it.


Valestar wishes each Of you the blessing of the Dawnflower's light. There are many worthy souls, but only a few maybe selected to join the Order.

Silver Crusade

Completed Submissions-

Sir Ardan, Centaur Elemental Annihilator Kineticist VMC Void Wizard- Grumbaki
Sir Terrel, Human Phantom Thief VMC Magus- Bender is great
Sprig Wossername, Human Mobile Fighter- AdamWarnock
Catherine Linchester, Aasimar Gunchemist- Chyrone
Renata Crunch, Human Transmuter- Ginganinja
Warren Connery, Two weapon fighter- trawets71
Elbowtotheface, Grattfaulk – Half-orc LG Inquisitor
Oblivion's Scion, elven cleric Valestar Karentol

incomplete-

Percivat Grimbeorn - plastic Dragon

Not many applicants, probably due to my plethora of house rules, however that does make my job a tad easier. Expect the selections to be out soon.

Dark Archive

Well I got done late but if you get room or feel merciful please check out squire Ghrymm, cleric of Iomadae.


Just noticed part of my background was missing from my submission, so I repasted it into my avatar. It is all there now, sorry for any confusion.

Silver Crusade

WELL, Honestly, this was harder than I had wanted it to be. I feel, with such a small number of submissions it has felt harder than a huge list. So much for being easier.

Welcome to the Order

Catherine Linchester, Aasimar Gunchemist- Chyrone
Sprig Wossername, Human Mobile Fighter- AdamWarnock
Warren Connery, Two weapon fighter- trawets71
Valestar Karentol elven cleric - Oblivion's Scion,
Rena Aoife , Human Transmuter- Ginganinja
Sir Terrel, Human Phantom Thief VMC Magus- Bender is great
.
.
.
.
And,
Sir Ardan, Centaur Elemental Annihilator Kineticist VMC Void Wizard- Grumbaki

I am taking a risk and picking up 7 players, I wish I could take everyone but 7 is already pushing the utmost limits.

To those that did not make it, I give my sincere apologies, and wish you the best of luck in your other endeavors.

those selected, please move to the discussion thread.


Damn, my work world got too busy with the election and I didn't get a submission up in time. I wish all the knights the best of luck on their adventures!!

Dark Archive

If you should lose players let me know!

Silver Crusade

Will do.

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