Ragnolin Dourstone

Sir Ardan's page

89 posts. Alias of Grumbaki.


Race

Halfling: Wounds (0) HP (12) AC (22/14/19) Saves (2/3/1, +1 vs mind effecting, +2 vs fear) Init (+3)

Classes/Levels

Wolf: Wounds (0) HP (19) AC (19/13/16) Saves (6/6/1) Init (+3)

Strength 16
Dexterity 16
Constitution 11
Intelligence 9
Wisdom 10
Charisma 9

About Sir Ardan

Halfling Offense and Defense
* To Hit: +1 (BaB) + 3 (Str) +1 (Size) = +5
* Lance Damage: 1d6 (base) + 3 (Str) = 1d6+3 (3d6+9 charge)

[dice=Charge]1d20+7[/dice]
[dice=Damage]3d6+9[/dice]

[dice=Attack]1d20+5[/dice]
[dice=Damage]1d6+3[/dice]

* HP: 10 (lvl 1) + 2 (con) + 1 (FCB) = 13
* AC: 10 (base) + 3 (dex) + 1 (size) + 2 (shield) + 6 (armor) = 22/14/19
* Fort: +2 (base) + 0 (con) = +2
* Dex: +0 (base) + 3 (dex) = +3
* Will: +0 (base) + 0 (wis) +1 (trait) = +1
* +1 vs mind affecting, +2 vs fear

Wolf Offense and Defense
* To Hit: +1 (BaB) + 3 (Str) -1 (PA) +1 (WF) = +4
* Damage: 1d8 (base) + 3 (Str) = 1d8+3

[dice=Hit]1d20+5[/dice]
[dice=Damage]1d8+3[/dice]
[dice=Trip]1d20+5[/dice]

* HP: 19 (lvl 1)
* AC: 10 (base) + 3 (dex) + 3 (natural armor) + 3 (armor) = 19/13/16
* Fort: +3 (base) + 3 (con) = +6
* Ref: +3 (base) + 3 (dex) = +6
* Will: +0 (base) + 1 (wis) = +1

Stoutheart Halfling, Stats:

Race
* Ability Score Modifiers: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
* Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
* Type: Halflings are humanoids with the Halfling subtype.
* Base Speed (Slow Speed): Halflings have a base speed of 20 feet.
* Bonus Feat replaces halfling luck (pg 18)
* Outrider: Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces sure-footed.
* Shadowhunter (2 RP): Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Halflings can take this trait in place of weapon familiarity.
* Fearless: Halflings receive a +2 racial bonus on all saving throws against fear.
* Low Blow: Some halflings train extensively in the art of attacking larger creatures. Halflings with this racial trait gain a +1 bonus on critical confirmation rolls against opponents larger than themselves. This racial trait replaces keen senses.

Stats
Stats Rolled: 18/14/11/10/9/7
Strength: 18 -2 (Race) = 16
Dexterity: 11 +2 (Race) = 13
Con: 14
Int: 9
Wis: 10
Cha: 7 +2 (Race) = 9

Traits, Feats, Skills, Equipment:

Traits
* Indomitable Faith (+1 will save)
* Trap Finder (You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.)
* Eagle Purle Dragon Knight Recruit (You begin play with a breastplate, a lance, and an additional 100 gp of gear. In addition, you gain a +1 trait bonus on saving throws against mind-affecting effects.)
* Vainglory (You take a –1 penalty on Bluff, Disguise, and Stealth checks, and the save DC of any illusion you create is 1 lower than normal.)

Feats
* Lvl 1: Mounted Combat (class), Ride-by-Attack (level), Spirited Charge (race), Run (race), In and out of saddle (can move at normal speed when wearing medium armor.)

Feat Plan without VMC
Lvl 3: Power Attack
Lvl 5: Shield Focus, Mobility
Lvl 6: Shield Brace
Lvl 7: Furious Focus
Lvl 9: Trick Riding, Extra Traits (Armor Expert, Deft Dodger)
Lvl 11: Skill Focus Ride
Lvl 12: Dodge
Lvl 13: Skill Focus Disable Device
Lvl 14: Mounted Skirmisher
Lvl 15: Armor Focus
Lvl 17: Improved Iron Will
Lvl 18: Weapon Focus
Lvl 19: Toughness

Feat Plan with VMC
Lvl 3: VMC: Bravery at lvl -1
Lvl 5: Power Attack, Mobility
Lvl 6: Bonus Feat: Furious Focus
Lvl 7: VMC: Armor Training 1
Lvl 9: Advanced Armor Training Armor Specialization, Trick Riding
Lvl 11: VMC: Weapon Training 1
Lvl 12: Bonus Feat: Shield Focus
Lvl 13: Advanced Weapon Specialist = Armed Bravery
Lvl 14: Mounted Skirmisher
Lvl 15: VMC: Armored Juggernaut (Ex)
Lvl 17: Shield Brace
Lvl 18: Bonus Feat: Armor Focus
Lvl 19: VMC: Weapon Training 2, Weapon Focus
Lvl 20: Advanced Weapon Training Weapon Focus

Skills
* Ride: +11
* Disable Device (+6)
* Diplomacy (+3)

Background Skills
* Handle Animal: +5
* Craft Armor: +3

Equipment
* Lance
* Breastplate
* Heavy Wooden Shield
* MW Thieves Tools
* Parade Armor Barding
* MW ride tool (masterwork saddle)
* Fighter's Kit
* 59 gold

Emissary Cavalier:

* Mount: A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.
* Emissary
* Knight Errant

Dire Wolf Mount:

* Animal Companion
* Dire Wolf
* Charger
* Starting Statistics
N Medium animal (lvl 7 large)
Init +3; Senses low-light vision, scent; Perception +15

STATISTICS

Str 17, Dex 17, Con 17, Int 2, Wis 12, Cha 10
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Run, Skill Focus (Perception), Weapon Focus (bite), Light armor proficiencey (class), Improved Natural Attack (Bite)
Skills Perception +14, Stealth +3, Survival +5 (+9 scent tracking); Racial Modifiers +4 Survival when tracking by scent
* Bonus Trick: Attack

Background:
"Sir" Ardan hails from Cormyr. Not the brightest of halflings, or even close to the most charming, he made up for these failings with something much rarer...a single-minded determination. From childhood he dreamed of becoming a Purple Dragon Knight!

He was laughed at for his size. He doubled his efforts in overcoming his racial predilection by becoming as burly as a dwarf and as strong as most men. He was laughed at for riding his loyal wolf-dog. He trained all the harder, until he could charge as well as any knight. And when he proudly rode his steed into a chapter house of the Purple Knights, he was again laughed at. He stood there, his head held high, as he waited for those assembled to stop laughing, and there he repeated his request. When the laughing again stopped, the commander of the chapter informed him that if he wanted to join, then he would have to prove himself. That he should return when he has performed a deed of enough heroism to truly earn the tite of "Sir" Ardan. Stating that he would hold the knight to his word, Ardan rode away. For his entire life, others had always laughed at his dream. But to him, he was one step closer. All he had to do was prove himself a true knight...and he would not let anything stand in his way.