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About Catherine LinchesterAasimar Gunchemist N medium outsider (native) Picture
Ability scores: Str 12 Dex 18 Con 14 Int 18 Wis 12 Cha 10
AC: 17/14/13 (4 dex)
Offense
Melee
Ranged
Traits:
Feats: Deadly Aim (campaign bonus), Gunsmith (class), Precise shot (lvl 1), Rapid reload [Pistol] (campaign bonus), Skillfocus [Craft alchemy] (campaign bonus), Skills: (alchemist 8/lvl)
Acrobatics +9 [2R, 3 class, 4 dex]
Background skills
Combat: Club (-- gp), Dagger (2gp), Gun bullets (regular, crafted) x60 (6gp), studded leather vest (25gp) Misc:
1 minor mana crystal. [usable every 1d3 days. It functions as an alchemical spell component. If used before casting a spell, it increases the caster level and DC of the spell by one. usable once every 1d3 days or you may spend a spell slot of 1st level or higher to recharge it immediately. Total 112 out of 136gp
Alchemical Ordnance (Su) A gun chemist is adept at using his know-how to infuse his ammunition with volatile chemicals and his own magical reserves. When loading a firearm, he can infuse the ammunition as a free action. The compounds are unstable, and if not fired within a number of rounds equal to the gun chemist’s Intelligence modifier (though no sooner than the end of his next turn), the alchemical ordnance becomes inert and loses its additional effects; he can still fire the firearm as normal. Each day, the gun chemist can infuse a number of pieces of alchemical ordnance equal to his class level + his Intelligence modifier, and he can fire no more than one piece per round. Alchemical ordnance deals damage as normal, plus an amount of fire damage equal to 1d6 + the gun chemist’s Intelligence modifier. The damage of the gun chemist’s alchemical ordnance increases by 1d6 points at every odd-numbered class level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). The explosive nature of alchemical ordnance causes the attack— both the firearm’s base damage and the alchemical ordnance’s additional damage—to deal full damage to swarms of any size. If the gun chemist uses alchemical ordnance to make a scattering shot with a weapon with the scatter quality, each creature in the area instead takes additional fire damage equal to the alchemical ordnance’s minimum damage (so if the alchemical ordnance would deal 2d6+4 points of fire damage normally, it deals only 6 points of fire damage with a scattering shot). The gun chemist’s alchemical ordnance functions safely only in weapons he wields. If anyone but a gun chemist attempts to fire a firearm loaded with alchemical ordnance that is not yet inert, the firearm’s misfire value increases by 4. If the firearm would explode as the result of such a misfire, the explosion deals additional fire damage equal to that of the alchemical ordnance. Alchemical ordnance is treated like an alchemist’s bomb for the purpose of discoveries, though such discoveries ignore any effects associated with a bomb’s splash damage or radius unless the gun chemist also applies the exploding bullet discovery (see below). A scattering shot modified by a discovery applies additional effects as though affected creatures were caught in the splash damage of a bomb rather than subject to a direct hit. The DCs of saving throws associated with alchemical ordnance are equal to 10 + half the gun chemist’s alchemist level + the gun chemist’s Intelligence modifier. This replaces bombs.
At 2nd level, a gun chemist can make optimal and highly efficient use of alchemical cartridges, such as flare cartridges. If the gun chemist fires such an alchemical cartridge and it allows a saving throw to negate or reduce the cartridge’s effect, the saving throw’s DC increases by 1 (to a maximum DC of 22). The DC increases by an additional 1 at 5th level and every 3 levels thereafter (to a maximum of 7 higher at 20th level). When a gun chemist fires an alchemical cartridge that deals a type of damage in place of a firearm’s normal damage (such as a dragon’s breath cartridge), he can increase the damage dealt by an amount equal to his Intelligence modifier. This replaces poison resistance. Extracts:
Questionnaire answers:
- What is your relationship to the gods and religion? I am a casual follower of Brigh. I ask her for favorable conditions for my projects, from time to time. - What is your physical appearance, bearing, mannerisms, and quirks?
- Do you have an easy way with strangers?
- Do you play well with others?
- What draws you to the life of an adventurer?
- Do you identify with a particular animal or element? if so, why?
- What do you find creepy?
- What specific goals do you have, if any?
- What secrets do you have?
- What does someone else know about you that you do not?
- Do the ends justify the means?
- Loyalty, or Honesty?
- Compassion, or justice?
- Love, or fear?
- Obedience, or free thinking?
- Pride, or greed?
- Group, or individual?
- What is right, and what is wrong?
Background:
Catherine was born 18 years ago in Nasar, to father Patrick Linchester, an engineer foreman, and mother Alice Westfield, a member of the local college of alchemy. She has a younger sister, 4 years her junior, called Emma, a spirited and goodhearted redhead, with a talent for getting into trouble. It came to no surprise then, that the young Catherine developed an interest in the fields of profession of her parents, as both did some work from home as well. During school she displayed a particular aptitude for alchemy, having a tendency of testing out new mixtures on unsuspecting fellow students. Granted, she deemed those as deserving of a practical joke. She tried making a vocal alteration mixture, which produced a voice akin to a parrot. She had two best friends since childhood.
Over time, she experimented and developed a technique doing just that. This, of course, was of great interest to the directors. While this development was of interest, it was only tested in an enclosed area on a few dummies. This new type of firearm ammunition needed to be tested in the field. So happened, the directors sent Catherine, on suggestion of an unnamed shareholder, to the latest recruitment effort of The Order. No better means for field testing, and further development of an asset's skills, than entry into The Order. As for hobbies, she likes crafting clockwork wind-up toys, selling these simple but amusing looking puppets for charity, or donating them to the orphans taken in by the chapel of Brigh. In a city such as Nasar, it was almost impossible not to have a devoted following of the goddess of invention. If an entire city of inventors and craftsmen has that many skilled people, Catherine figured the population must be favored with the patron deity. At current time, while she had been sent to The Order by her employers, talk has reached Catherine's ears of her friend Victoria having applied for The Order's trial as well. A catching up she was looking forward to. |